
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (* s -3.0) (log1p (/ (+ u -0.25) -0.75))))
float code(float s, float u) {
return (s * -3.0f) * log1pf(((u + -0.25f) / -0.75f));
}
function code(s, u) return Float32(Float32(s * Float32(-3.0)) * log1p(Float32(Float32(u + Float32(-0.25)) / Float32(-0.75)))) end
\begin{array}{l}
\\
\left(s \cdot -3\right) \cdot \mathsf{log1p}\left(\frac{u + -0.25}{-0.75}\right)
\end{array}
Initial program 96.0%
log-rec96.8%
distribute-rgt-neg-out96.8%
distribute-lft-neg-out96.8%
*-commutative96.8%
distribute-rgt-neg-in96.8%
metadata-eval96.8%
sub-neg96.8%
log1p-define98.1%
distribute-neg-frac298.1%
sub-neg98.1%
metadata-eval98.1%
metadata-eval98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log (- 1.3333333333333333 (* u 1.3333333333333333))))))
float code(float s, float u) {
return -3.0f * (s * logf((1.3333333333333333f - (u * 1.3333333333333333f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log((1.3333333333333333e0 - (u * 1.3333333333333333e0))))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(Float32(1.3333333333333333) - Float32(u * Float32(1.3333333333333333)))))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log((single(1.3333333333333333) - (u * single(1.3333333333333333))))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log \left(1.3333333333333333 - u \cdot 1.3333333333333333\right)\right)
\end{array}
Initial program 96.0%
associate-*l*96.1%
log-rec96.8%
div-sub95.7%
metadata-eval95.7%
Simplified95.7%
Taylor expanded in s around 0 96.3%
Final simplification96.3%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (* (+ u -0.25) -1.3333333333333333)))))
float code(float s, float u) {
return -3.0f * (s * log1pf(((u + -0.25f) * -1.3333333333333333f)));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(Float32(u + Float32(-0.25)) * Float32(-1.3333333333333333))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(\left(u + -0.25\right) \cdot -1.3333333333333333\right)\right)
\end{array}
Initial program 96.0%
log-rec96.8%
distribute-rgt-neg-out96.8%
distribute-lft-neg-out96.8%
*-commutative96.8%
distribute-rgt-neg-in96.8%
metadata-eval96.8%
sub-neg96.8%
log1p-define98.1%
distribute-neg-frac298.1%
sub-neg98.1%
metadata-eval98.1%
metadata-eval98.1%
Simplified98.1%
Taylor expanded in s around 0 96.6%
log1p-define97.7%
sub-neg97.7%
metadata-eval97.7%
distribute-rgt-in96.8%
metadata-eval96.8%
fma-undefine97.7%
Simplified97.7%
fma-undefine96.8%
metadata-eval96.8%
metadata-eval96.8%
distribute-rgt-in97.7%
metadata-eval97.7%
sub-neg97.7%
distribute-lft-neg-in97.7%
*-commutative97.7%
distribute-rgt-neg-in97.7%
sub-neg97.7%
metadata-eval97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Final simplification97.7%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (* u -1.3333333333333333)))))
float code(float s, float u) {
return -3.0f * (s * log1pf((u * -1.3333333333333333f)));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(u * Float32(-1.3333333333333333))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(u \cdot -1.3333333333333333\right)\right)
\end{array}
Initial program 96.0%
log-rec96.8%
distribute-rgt-neg-out96.8%
distribute-lft-neg-out96.8%
*-commutative96.8%
distribute-rgt-neg-in96.8%
metadata-eval96.8%
sub-neg96.8%
log1p-define98.1%
distribute-neg-frac298.1%
sub-neg98.1%
metadata-eval98.1%
metadata-eval98.1%
Simplified98.1%
Taylor expanded in s around 0 96.6%
log1p-define97.7%
sub-neg97.7%
metadata-eval97.7%
distribute-rgt-in96.8%
metadata-eval96.8%
fma-undefine97.7%
Simplified97.7%
Taylor expanded in u around inf 18.0%
*-commutative18.0%
Simplified18.0%
Final simplification18.0%
(FPCore (s u) :precision binary32 (* 3.0 (* s (+ u (log 0.75)))))
float code(float s, float u) {
return 3.0f * (s * (u + logf(0.75f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 3.0e0 * (s * (u + log(0.75e0)))
end function
function code(s, u) return Float32(Float32(3.0) * Float32(s * Float32(u + log(Float32(0.75))))) end
function tmp = code(s, u) tmp = single(3.0) * (s * (u + log(single(0.75)))); end
\begin{array}{l}
\\
3 \cdot \left(s \cdot \left(u + \log 0.75\right)\right)
\end{array}
Initial program 96.0%
Taylor expanded in s around 0 95.7%
Taylor expanded in u around 0 26.0%
Final simplification26.0%
(FPCore (s u) :precision binary32 (* (* s 3.0) (+ u (log 0.75))))
float code(float s, float u) {
return (s * 3.0f) * (u + logf(0.75f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (s * 3.0e0) * (u + log(0.75e0))
end function
function code(s, u) return Float32(Float32(s * Float32(3.0)) * Float32(u + log(Float32(0.75)))) end
function tmp = code(s, u) tmp = (s * single(3.0)) * (u + log(single(0.75))); end
\begin{array}{l}
\\
\left(s \cdot 3\right) \cdot \left(u + \log 0.75\right)
\end{array}
Initial program 96.0%
Taylor expanded in u around 0 26.0%
associate-*r*26.0%
associate-*r*26.0%
distribute-lft-out26.0%
*-commutative26.0%
Simplified26.0%
Final simplification26.0%
(FPCore (s u) :precision binary32 (* 3.0 (* s (log 0.75))))
float code(float s, float u) {
return 3.0f * (s * logf(0.75f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 3.0e0 * (s * log(0.75e0))
end function
function code(s, u) return Float32(Float32(3.0) * Float32(s * log(Float32(0.75)))) end
function tmp = code(s, u) tmp = single(3.0) * (s * log(single(0.75))); end
\begin{array}{l}
\\
3 \cdot \left(s \cdot \log 0.75\right)
\end{array}
Initial program 96.0%
Taylor expanded in u around 0 7.5%
Final simplification7.5%
(FPCore (s u) :precision binary32 (* s (log1p -0.578125)))
float code(float s, float u) {
return s * log1pf(-0.578125f);
}
function code(s, u) return Float32(s * log1p(Float32(-0.578125))) end
\begin{array}{l}
\\
s \cdot \mathsf{log1p}\left(-0.578125\right)
\end{array}
Initial program 96.0%
Taylor expanded in s around 0 95.7%
Taylor expanded in u around 0 7.5%
*-commutative7.5%
associate-*r*7.5%
*-commutative7.5%
Simplified7.5%
log1p-expm1-u7.5%
expm1-undefine7.5%
*-commutative7.5%
exp-to-pow7.5%
metadata-eval7.5%
metadata-eval7.5%
Applied egg-rr7.5%
Final simplification7.5%
(FPCore (s u) :precision binary32 (* 3.0 (* s 0.0)))
float code(float s, float u) {
return 3.0f * (s * 0.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 3.0e0 * (s * 0.0e0)
end function
function code(s, u) return Float32(Float32(3.0) * Float32(s * Float32(0.0))) end
function tmp = code(s, u) tmp = single(3.0) * (s * single(0.0)); end
\begin{array}{l}
\\
3 \cdot \left(s \cdot 0\right)
\end{array}
Initial program 96.0%
associate-*l*96.1%
log-rec96.8%
div-sub95.7%
metadata-eval95.7%
Simplified95.7%
Applied egg-rr5.1%
*-inverses10.6%
Simplified10.6%
Final simplification10.6%
herbie shell --seed 2024075
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))