
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
(FPCore (lo hi x)
:precision binary64
(+
1.0
(*
(+
(+ 1.0 (* hi (+ (/ 1.0 lo) (/ lo (pow hi 2.0)))))
(/ -1.0 (+ (/ hi lo) -1.0)))
(/ (- hi x) lo))))
double code(double lo, double hi, double x) {
return 1.0 + (((1.0 + (hi * ((1.0 / lo) + (lo / pow(hi, 2.0))))) + (-1.0 / ((hi / lo) + -1.0))) * ((hi - x) / lo));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0 + (((1.0d0 + (hi * ((1.0d0 / lo) + (lo / (hi ** 2.0d0))))) + ((-1.0d0) / ((hi / lo) + (-1.0d0)))) * ((hi - x) / lo))
end function
public static double code(double lo, double hi, double x) {
return 1.0 + (((1.0 + (hi * ((1.0 / lo) + (lo / Math.pow(hi, 2.0))))) + (-1.0 / ((hi / lo) + -1.0))) * ((hi - x) / lo));
}
def code(lo, hi, x): return 1.0 + (((1.0 + (hi * ((1.0 / lo) + (lo / math.pow(hi, 2.0))))) + (-1.0 / ((hi / lo) + -1.0))) * ((hi - x) / lo))
function code(lo, hi, x) return Float64(1.0 + Float64(Float64(Float64(1.0 + Float64(hi * Float64(Float64(1.0 / lo) + Float64(lo / (hi ^ 2.0))))) + Float64(-1.0 / Float64(Float64(hi / lo) + -1.0))) * Float64(Float64(hi - x) / lo))) end
function tmp = code(lo, hi, x) tmp = 1.0 + (((1.0 + (hi * ((1.0 / lo) + (lo / (hi ^ 2.0))))) + (-1.0 / ((hi / lo) + -1.0))) * ((hi - x) / lo)); end
code[lo_, hi_, x_] := N[(1.0 + N[(N[(N[(1.0 + N[(hi * N[(N[(1.0 / lo), $MachinePrecision] + N[(lo / N[Power[hi, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[(N[(hi / lo), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(hi - x), $MachinePrecision] / lo), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(\left(1 + hi \cdot \left(\frac{1}{lo} + \frac{lo}{{hi}^{2}}\right)\right) + \frac{-1}{\frac{hi}{lo} + -1}\right) \cdot \frac{hi - x}{lo}
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 0.0%
Simplified18.9%
flip-+18.9%
metadata-eval18.9%
div-sub18.9%
pow218.9%
Applied egg-rr18.9%
Taylor expanded in hi around inf 21.0%
distribute-lft-in21.0%
rgt-mult-inverse21.0%
Simplified21.0%
Final simplification21.0%
(FPCore (lo hi x) :precision binary64 (+ 1.0 (* (/ (- hi x) lo) (+ (fma lo (/ 1.0 hi) 1.0) (/ -1.0 (+ (/ hi lo) -1.0))))))
double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (fma(lo, (1.0 / hi), 1.0) + (-1.0 / ((hi / lo) + -1.0))));
}
function code(lo, hi, x) return Float64(1.0 + Float64(Float64(Float64(hi - x) / lo) * Float64(fma(lo, Float64(1.0 / hi), 1.0) + Float64(-1.0 / Float64(Float64(hi / lo) + -1.0))))) end
code[lo_, hi_, x_] := N[(1.0 + N[(N[(N[(hi - x), $MachinePrecision] / lo), $MachinePrecision] * N[(N[(lo * N[(1.0 / hi), $MachinePrecision] + 1.0), $MachinePrecision] + N[(-1.0 / N[(N[(hi / lo), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{hi - x}{lo} \cdot \left(\mathsf{fma}\left(lo, \frac{1}{hi}, 1\right) + \frac{-1}{\frac{hi}{lo} + -1}\right)
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 0.0%
Simplified18.9%
flip-+18.9%
metadata-eval18.9%
div-sub18.9%
pow218.9%
Applied egg-rr18.9%
Taylor expanded in hi around inf 21.0%
distribute-lft-in21.0%
rgt-mult-inverse21.0%
Simplified21.0%
Taylor expanded in lo around inf 19.8%
distribute-lft-in19.8%
fma-define19.8%
rgt-mult-inverse19.8%
Simplified19.8%
Final simplification19.8%
(FPCore (lo hi x) :precision binary64 (+ 1.0 (* (/ (- hi x) lo) (+ (/ (+ hi lo) hi) (/ -1.0 (+ (/ hi lo) -1.0))))))
double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (((hi + lo) / hi) + (-1.0 / ((hi / lo) + -1.0))));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0 + (((hi - x) / lo) * (((hi + lo) / hi) + ((-1.0d0) / ((hi / lo) + (-1.0d0)))))
end function
public static double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (((hi + lo) / hi) + (-1.0 / ((hi / lo) + -1.0))));
}
def code(lo, hi, x): return 1.0 + (((hi - x) / lo) * (((hi + lo) / hi) + (-1.0 / ((hi / lo) + -1.0))))
function code(lo, hi, x) return Float64(1.0 + Float64(Float64(Float64(hi - x) / lo) * Float64(Float64(Float64(hi + lo) / hi) + Float64(-1.0 / Float64(Float64(hi / lo) + -1.0))))) end
function tmp = code(lo, hi, x) tmp = 1.0 + (((hi - x) / lo) * (((hi + lo) / hi) + (-1.0 / ((hi / lo) + -1.0)))); end
code[lo_, hi_, x_] := N[(1.0 + N[(N[(N[(hi - x), $MachinePrecision] / lo), $MachinePrecision] * N[(N[(N[(hi + lo), $MachinePrecision] / hi), $MachinePrecision] + N[(-1.0 / N[(N[(hi / lo), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{hi - x}{lo} \cdot \left(\frac{hi + lo}{hi} + \frac{-1}{\frac{hi}{lo} + -1}\right)
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 0.0%
Simplified18.9%
flip-+18.9%
metadata-eval18.9%
div-sub18.9%
pow218.9%
Applied egg-rr18.9%
Taylor expanded in hi around inf 21.0%
distribute-lft-in21.0%
rgt-mult-inverse21.0%
Simplified21.0%
Taylor expanded in hi around 0 19.8%
+-commutative19.8%
Simplified19.8%
Final simplification19.8%
(FPCore (lo hi x) :precision binary64 (+ 1.0 (* (/ (- hi x) lo) (* hi (+ (/ 1.0 lo) (/ 1.0 hi))))))
double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (hi * ((1.0 / lo) + (1.0 / hi))));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0 + (((hi - x) / lo) * (hi * ((1.0d0 / lo) + (1.0d0 / hi))))
end function
public static double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (hi * ((1.0 / lo) + (1.0 / hi))));
}
def code(lo, hi, x): return 1.0 + (((hi - x) / lo) * (hi * ((1.0 / lo) + (1.0 / hi))))
function code(lo, hi, x) return Float64(1.0 + Float64(Float64(Float64(hi - x) / lo) * Float64(hi * Float64(Float64(1.0 / lo) + Float64(1.0 / hi))))) end
function tmp = code(lo, hi, x) tmp = 1.0 + (((hi - x) / lo) * (hi * ((1.0 / lo) + (1.0 / hi)))); end
code[lo_, hi_, x_] := N[(1.0 + N[(N[(N[(hi - x), $MachinePrecision] / lo), $MachinePrecision] * N[(hi * N[(N[(1.0 / lo), $MachinePrecision] + N[(1.0 / hi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{hi - x}{lo} \cdot \left(hi \cdot \left(\frac{1}{lo} + \frac{1}{hi}\right)\right)
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 0.0%
Simplified18.9%
Taylor expanded in hi around inf 18.9%
Final simplification18.9%
(FPCore (lo hi x) :precision binary64 (+ 1.0 (* (/ (- hi x) lo) (+ 1.0 (/ hi lo)))))
double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (1.0 + (hi / lo)));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0 + (((hi - x) / lo) * (1.0d0 + (hi / lo)))
end function
public static double code(double lo, double hi, double x) {
return 1.0 + (((hi - x) / lo) * (1.0 + (hi / lo)));
}
def code(lo, hi, x): return 1.0 + (((hi - x) / lo) * (1.0 + (hi / lo)))
function code(lo, hi, x) return Float64(1.0 + Float64(Float64(Float64(hi - x) / lo) * Float64(1.0 + Float64(hi / lo)))) end
function tmp = code(lo, hi, x) tmp = 1.0 + (((hi - x) / lo) * (1.0 + (hi / lo))); end
code[lo_, hi_, x_] := N[(1.0 + N[(N[(N[(hi - x), $MachinePrecision] / lo), $MachinePrecision] * N[(1.0 + N[(hi / lo), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{hi - x}{lo} \cdot \left(1 + \frac{hi}{lo}\right)
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 0.0%
Simplified18.9%
Final simplification18.9%
(FPCore (lo hi x) :precision binary64 (+ 1.0 (* hi (/ (+ 1.0 (/ hi lo)) lo))))
double code(double lo, double hi, double x) {
return 1.0 + (hi * ((1.0 + (hi / lo)) / lo));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0 + (hi * ((1.0d0 + (hi / lo)) / lo))
end function
public static double code(double lo, double hi, double x) {
return 1.0 + (hi * ((1.0 + (hi / lo)) / lo));
}
def code(lo, hi, x): return 1.0 + (hi * ((1.0 + (hi / lo)) / lo))
function code(lo, hi, x) return Float64(1.0 + Float64(hi * Float64(Float64(1.0 + Float64(hi / lo)) / lo))) end
function tmp = code(lo, hi, x) tmp = 1.0 + (hi * ((1.0 + (hi / lo)) / lo)); end
code[lo_, hi_, x_] := N[(1.0 + N[(hi * N[(N[(1.0 + N[(hi / lo), $MachinePrecision]), $MachinePrecision] / lo), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + hi \cdot \frac{1 + \frac{hi}{lo}}{lo}
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 0.0%
Simplified18.9%
Taylor expanded in x around 0 18.9%
associate-/l*18.9%
Simplified18.9%
Final simplification18.9%
(FPCore (lo hi x) :precision binary64 (/ lo (- hi)))
double code(double lo, double hi, double x) {
return lo / -hi;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = lo / -hi
end function
public static double code(double lo, double hi, double x) {
return lo / -hi;
}
def code(lo, hi, x): return lo / -hi
function code(lo, hi, x) return Float64(lo / Float64(-hi)) end
function tmp = code(lo, hi, x) tmp = lo / -hi; end
code[lo_, hi_, x_] := N[(lo / (-hi)), $MachinePrecision]
\begin{array}{l}
\\
\frac{lo}{-hi}
\end{array}
Initial program 3.1%
Taylor expanded in hi around inf 18.8%
Taylor expanded in x around 0 18.8%
associate-*r/18.8%
neg-mul-118.8%
Simplified18.8%
Final simplification18.8%
(FPCore (lo hi x) :precision binary64 1.0)
double code(double lo, double hi, double x) {
return 1.0;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double lo, double hi, double x) {
return 1.0;
}
def code(lo, hi, x): return 1.0
function code(lo, hi, x) return 1.0 end
function tmp = code(lo, hi, x) tmp = 1.0; end
code[lo_, hi_, x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf 18.7%
Final simplification18.7%
herbie shell --seed 2024074
(FPCore (lo hi x)
:name "xlohi (overflows)"
:precision binary64
:pre (and (< lo -1e+308) (> hi 1e+308))
(/ (- x lo) (- hi lo)))