
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
+-commutative99.7%
*-commutative99.7%
remove-double-neg99.7%
distribute-frac-neg299.7%
tan-neg99.7%
cancel-sign-sub-inv99.7%
*-commutative99.7%
associate-*r/99.8%
*-rgt-identity99.8%
tan-neg99.8%
distribute-neg-frac299.8%
distribute-neg-frac99.8%
remove-double-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (B x) :precision binary64 (if (or (<= x -1.6) (not (<= x 1.0))) (/ -1.0 (/ (tan B) x)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -1.6) || !(x <= 1.0)) {
tmp = -1.0 / (tan(B) / x);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.6d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-1.0d0) / (tan(b) / x)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.6) || !(x <= 1.0)) {
tmp = -1.0 / (Math.tan(B) / x);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.6) or not (x <= 1.0): tmp = -1.0 / (math.tan(B) / x) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.6) || !(x <= 1.0)) tmp = Float64(-1.0 / Float64(tan(B) / x)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.6) || ~((x <= 1.0))) tmp = -1.0 / (tan(B) / x); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.6], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-1.0 / N[(N[Tan[B], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-1}{\frac{\tan B}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if x < -1.6000000000000001 or 1 < x Initial program 99.6%
+-commutative99.6%
div-inv99.8%
sub-neg99.8%
clear-num99.6%
frac-sub90.0%
*-un-lft-identity90.0%
*-commutative90.0%
*-un-lft-identity90.0%
Applied egg-rr90.0%
associate-/r*99.6%
div-sub99.6%
*-inverses99.6%
Simplified99.6%
Taylor expanded in B around 0 99.0%
Taylor expanded in x around inf 97.8%
if -1.6000000000000001 < x < 1Initial program 99.8%
Taylor expanded in x around 0 97.6%
Final simplification97.7%
(FPCore (B x) :precision binary64 (if (or (<= x -0.025) (not (<= x 3.2e-32))) (/ (- 1.0 x) (tan B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -0.025) || !(x <= 3.2e-32)) {
tmp = (1.0 - x) / tan(B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-0.025d0)) .or. (.not. (x <= 3.2d-32))) then
tmp = (1.0d0 - x) / tan(b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -0.025) || !(x <= 3.2e-32)) {
tmp = (1.0 - x) / Math.tan(B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -0.025) or not (x <= 3.2e-32): tmp = (1.0 - x) / math.tan(B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -0.025) || !(x <= 3.2e-32)) tmp = Float64(Float64(1.0 - x) / tan(B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -0.025) || ~((x <= 3.2e-32))) tmp = (1.0 - x) / tan(B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -0.025], N[Not[LessEqual[x, 3.2e-32]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] / N[Tan[B], $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.025 \lor \neg \left(x \leq 3.2 \cdot 10^{-32}\right):\\
\;\;\;\;\frac{1 - x}{\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if x < -0.025000000000000001 or 3.2000000000000002e-32 < x Initial program 99.6%
+-commutative99.6%
div-inv99.8%
sub-neg99.8%
clear-num99.6%
frac-sub88.6%
*-un-lft-identity88.6%
*-commutative88.6%
*-un-lft-identity88.6%
Applied egg-rr88.6%
associate-/r*99.6%
div-sub99.6%
*-inverses99.6%
Simplified99.6%
Taylor expanded in B around 0 99.1%
div-sub88.6%
clear-num88.8%
sub-neg88.8%
div-inv87.4%
clear-num87.4%
Applied egg-rr87.4%
neg-mul-187.4%
distribute-rgt-in99.2%
associate-*l/99.3%
distribute-rgt-in99.3%
lft-mult-inverse99.3%
mul-1-neg99.3%
sub-neg99.3%
Simplified99.3%
if -0.025000000000000001 < x < 3.2000000000000002e-32Initial program 99.9%
Taylor expanded in x around 0 98.4%
Final simplification98.9%
(FPCore (B x) :precision binary64 (if (<= B 7200.0) (/ (- 1.0 x) B) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 7200.0) {
tmp = (1.0 - x) / B;
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 7200.0d0) then
tmp = (1.0d0 - x) / b
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 7200.0) {
tmp = (1.0 - x) / B;
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 7200.0: tmp = (1.0 - x) / B else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 7200.0) tmp = Float64(Float64(1.0 - x) / B); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 7200.0) tmp = (1.0 - x) / B; else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 7200.0], N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 7200:\\
\;\;\;\;\frac{1 - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 7200Initial program 99.7%
Taylor expanded in B around 0 64.9%
if 7200 < B Initial program 99.7%
Taylor expanded in x around 0 48.2%
Final simplification61.7%
(FPCore (B x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ x (- B)) (/ 1.0 B)))
double code(double B, double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x / -B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x / -b
else
tmp = 1.0d0 / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x / -B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x / -B else: tmp = 1.0 / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x / Float64(-B)); else tmp = Float64(1.0 / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x / -B; else tmp = 1.0 / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x / (-B)), $MachinePrecision], N[(1.0 / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x}{-B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 99.6%
Taylor expanded in B around 0 52.4%
Taylor expanded in x around inf 51.2%
neg-mul-151.2%
distribute-neg-frac51.2%
Simplified51.2%
if -1 < x < 1Initial program 99.8%
Taylor expanded in B around 0 54.0%
Taylor expanded in x around 0 52.7%
Final simplification51.9%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 53.2%
Final simplification53.2%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 53.2%
Taylor expanded in x around 0 26.2%
Final simplification26.2%
herbie shell --seed 2024074
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))