
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.105)
(+
0.5
(*
(pow x_m 2.0)
(-
(*
(pow x_m 2.0)
(+ 0.001388888888888889 (* (pow x_m 2.0) -2.48015873015873e-5)))
0.041666666666666664)))
(/ (/ (- 1.0 (cos x_m)) x_m) x_m)))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.105) {
tmp = 0.5 + (pow(x_m, 2.0) * ((pow(x_m, 2.0) * (0.001388888888888889 + (pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.105d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (((x_m ** 2.0d0) * (0.001388888888888889d0 + ((x_m ** 2.0d0) * (-2.48015873015873d-5)))) - 0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.105) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * ((Math.pow(x_m, 2.0) * (0.001388888888888889 + (Math.pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.105: tmp = 0.5 + (math.pow(x_m, 2.0) * ((math.pow(x_m, 2.0) * (0.001388888888888889 + (math.pow(x_m, 2.0) * -2.48015873015873e-5))) - 0.041666666666666664)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.105) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * Float64(Float64((x_m ^ 2.0) * Float64(0.001388888888888889 + Float64((x_m ^ 2.0) * -2.48015873015873e-5))) - 0.041666666666666664))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.105) tmp = 0.5 + ((x_m ^ 2.0) * (((x_m ^ 2.0) * (0.001388888888888889 + ((x_m ^ 2.0) * -2.48015873015873e-5))) - 0.041666666666666664)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.105], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(N[(N[Power[x$95$m, 2.0], $MachinePrecision] * N[(0.001388888888888889 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -2.48015873015873e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 0.041666666666666664), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.105:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot \left({x\_m}^{2} \cdot \left(0.001388888888888889 + {x\_m}^{2} \cdot -2.48015873015873 \cdot 10^{-5}\right) - 0.041666666666666664\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.104999999999999996Initial program 32.9%
Taylor expanded in x around 0 68.8%
if 0.104999999999999996 < x Initial program 98.4%
clear-num98.3%
inv-pow98.3%
add-sqr-sqrt98.2%
times-frac98.1%
unpow-prod-down99.2%
Applied egg-rr99.2%
pow-sqr99.1%
metadata-eval99.1%
Simplified99.1%
sqr-pow99.2%
pow299.2%
metadata-eval99.2%
unpow-199.2%
clear-num99.3%
add-sqr-sqrt99.0%
sqrt-prod98.3%
sqrt-div98.3%
pow298.3%
add-sqr-sqrt98.4%
associate-/r*99.4%
Applied egg-rr99.4%
Final simplification76.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0055) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0055) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0055d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0055) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0055: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0055) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0055) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0055], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0055:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.0054999999999999997Initial program 32.9%
Taylor expanded in x around 0 68.7%
if 0.0054999999999999997 < x Initial program 98.4%
Final simplification76.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0055) (+ 0.5 (* (pow x_m 2.0) -0.041666666666666664)) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0055) {
tmp = 0.5 + (pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0055d0) then
tmp = 0.5d0 + ((x_m ** 2.0d0) * (-0.041666666666666664d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0055) {
tmp = 0.5 + (Math.pow(x_m, 2.0) * -0.041666666666666664);
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0055: tmp = 0.5 + (math.pow(x_m, 2.0) * -0.041666666666666664) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0055) tmp = Float64(0.5 + Float64((x_m ^ 2.0) * -0.041666666666666664)); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0055) tmp = 0.5 + ((x_m ^ 2.0) * -0.041666666666666664); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0055], N[(0.5 + N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.041666666666666664), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0055:\\
\;\;\;\;0.5 + {x\_m}^{2} \cdot -0.041666666666666664\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.0054999999999999997Initial program 32.9%
Taylor expanded in x around 0 68.7%
if 0.0054999999999999997 < x Initial program 98.4%
clear-num98.3%
inv-pow98.3%
add-sqr-sqrt98.2%
times-frac98.1%
unpow-prod-down99.2%
Applied egg-rr99.2%
pow-sqr99.1%
metadata-eval99.1%
Simplified99.1%
sqr-pow99.2%
pow299.2%
metadata-eval99.2%
unpow-199.2%
clear-num99.3%
add-sqr-sqrt99.0%
sqrt-prod98.3%
sqrt-div98.3%
pow298.3%
add-sqr-sqrt98.4%
associate-/r*99.4%
Applied egg-rr99.4%
Final simplification76.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 1.4e+77) 0.5 (/ (/ 0.0 x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 1.4e+77) {
tmp = 0.5;
} else {
tmp = (0.0 / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.4d+77) then
tmp = 0.5d0
else
tmp = (0.0d0 / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 1.4e+77) {
tmp = 0.5;
} else {
tmp = (0.0 / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 1.4e+77: tmp = 0.5 else: tmp = (0.0 / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 1.4e+77) tmp = 0.5; else tmp = Float64(Float64(0.0 / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 1.4e+77) tmp = 0.5; else tmp = (0.0 / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 1.4e+77], 0.5, N[(N[(0.0 / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 1.4 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{0}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 1.4e77Initial program 38.1%
Taylor expanded in x around 0 64.5%
if 1.4e77 < x Initial program 98.2%
clear-num98.1%
inv-pow98.1%
add-sqr-sqrt98.0%
times-frac97.9%
unpow-prod-down99.3%
Applied egg-rr99.3%
pow-sqr99.3%
metadata-eval99.3%
Simplified99.3%
sqr-pow99.3%
pow299.3%
metadata-eval99.3%
unpow-199.3%
clear-num99.4%
add-sqr-sqrt99.2%
sqrt-prod98.1%
sqrt-div98.1%
pow298.1%
add-sqr-sqrt98.2%
associate-/r*99.4%
Applied egg-rr99.4%
add-log-exp99.4%
Applied egg-rr99.4%
Taylor expanded in x around 0 63.6%
Final simplification64.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 49.8%
Taylor expanded in x around 0 52.5%
Final simplification52.5%
herbie shell --seed 2024074
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))