
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (exp (/ -2.0 v)))) (fma v (log (+ t_0 (* u (- 1.0 t_0)))) 1.0)))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
return fmaf(v, logf((t_0 + (u * (1.0f - t_0)))), 1.0f);
}
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) return fma(v, log(Float32(t_0 + Float32(u * Float32(Float32(1.0) - t_0)))), Float32(1.0)) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
\mathsf{fma}\left(v, \log \left(t\_0 + u \cdot \left(1 - t\_0\right)\right), 1\right)
\end{array}
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 99.6%
mul-1-neg99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (- (exp (/ -2.0 v)) (* u (expm1 (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((expf((-2.0f / v)) - (u * expm1f((-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(exp(Float32(Float32(-2.0) / v)) - Float32(u * expm1(Float32(Float32(-2.0) / v))))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(e^{\frac{-2}{v}} - u \cdot \mathsf{expm1}\left(\frac{-2}{v}\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 99.6%
mul-1-neg99.6%
Simplified99.6%
Taylor expanded in v around 0 99.6%
sub-neg99.6%
mul-1-neg99.6%
+-commutative99.6%
mul-1-neg99.6%
metadata-eval99.6%
distribute-neg-in99.6%
metadata-eval99.6%
sub-neg99.6%
expm1-define99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(2.71828182845904523536) ^ (single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right)
\end{array}
Initial program 99.5%
*-un-lft-identity99.5%
exp-prod99.6%
Applied egg-rr99.6%
exp-1-e99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf((expf((-2.0f / v)) + u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((exp(((-2.0e0) / v)) + u)))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(exp(Float32(Float32(-2.0) / v)) + u)))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((exp((single(-2.0) / v)) + u))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(e^{\frac{-2}{v}} + u\right)
\end{array}
Initial program 99.5%
*-un-lft-identity99.5%
exp-prod99.6%
Applied egg-rr99.6%
exp-1-e99.6%
Simplified99.6%
Taylor expanded in u around 0 96.1%
log-E96.1%
associate-*r/96.1%
metadata-eval96.1%
Simplified96.1%
Final simplification96.1%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 92.7%
if 0.300000012 < v Initial program 93.1%
Taylor expanded in u around 0 69.3%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ (* u (* v (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = (u * (v * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 92.7%
if 0.300000012 < v Initial program 93.1%
Taylor expanded in u around 0 69.1%
+-commutative69.1%
associate-+l-69.3%
rec-exp69.3%
expm1-define69.3%
distribute-neg-frac69.3%
metadata-eval69.3%
metadata-eval69.3%
Applied egg-rr69.3%
Final simplification91.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* -2.0 u))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (-2.0f * u)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - ((-2.0e0) * u)) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(Float32(-2.0) * u)) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (single(-2.0) * u)) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - -2 \cdot u}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
Taylor expanded in u around 0 65.7%
Taylor expanded in v around -inf 64.2%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(-
1.0
(+
(+ 2.0 (* -2.0 u))
(/ (+ (* -2.0 u) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f - ((2.0f + (-2.0f * u)) + (((-2.0f * u) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - ((2.0e0 + ((-2.0e0) * u)) + ((((-2.0e0) * u) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(Float32(2.0) + Float32(Float32(-2.0) * u)) + Float32(Float32(Float32(Float32(-2.0) * u) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) - ((single(2.0) + (single(-2.0) * u)) + (((single(-2.0) * u) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(\left(2 + -2 \cdot u\right) + \frac{-2 \cdot u + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
+-commutative93.5%
fma-define93.6%
+-commutative93.6%
fma-define93.2%
Simplified93.2%
Taylor expanded in u around 0 94.3%
mul-1-neg94.3%
Simplified94.3%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 63.0%
Final simplification90.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
+-commutative93.5%
fma-define93.6%
+-commutative93.6%
fma-define93.2%
Simplified93.2%
Taylor expanded in u around 0 94.3%
mul-1-neg94.3%
Simplified94.3%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 64.1%
Taylor expanded in u around 0 64.2%
Final simplification90.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* -2.0 u) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((-2.0f * u) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((((-2.0e0) * u) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(-2.0) * u) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((single(-2.0) * u) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{-2 \cdot u + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
Taylor expanded in u around 0 65.7%
Taylor expanded in v around -inf 63.0%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* u (* v (/ (+ 2.0 (/ 2.0 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((2.0f + (2.0f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((2.0e0 + (2.0e0 / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(2.0) + Float32(Float32(2.0) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(2.0) + (single(2.0) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \frac{2 + \frac{2}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
Taylor expanded in u around 0 65.7%
Taylor expanded in v around inf 57.7%
associate-*r/57.7%
metadata-eval57.7%
Simplified57.7%
Final simplification90.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* 2.0 (/ u v)) (- -1.0 (* -2.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u / v)) + (-1.0f - (-2.0f * u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u / v)) + ((-1.0e0) - ((-2.0e0) * u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u / v)) + Float32(Float32(-1.0) - Float32(Float32(-2.0) * u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (single(2.0) * (u / v)) + (single(-1.0) - (single(-2.0) * u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{u}{v} + \left(-1 - -2 \cdot u\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
+-commutative93.5%
fma-define93.6%
+-commutative93.6%
fma-define93.2%
Simplified93.2%
Taylor expanded in u around 0 94.3%
mul-1-neg94.3%
Simplified94.3%
Taylor expanded in u around 0 65.6%
Taylor expanded in v around -inf 57.7%
+-commutative57.7%
+-commutative57.7%
associate-+l+57.7%
+-commutative57.7%
distribute-lft-in57.7%
metadata-eval57.7%
associate-+r+57.7%
metadata-eval57.7%
mul-1-neg57.7%
Simplified57.7%
Final simplification90.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
Taylor expanded in u around 0 65.7%
Taylor expanded in v around inf 57.7%
sub-neg57.7%
distribute-lft-out57.7%
metadata-eval57.7%
Simplified57.7%
Final simplification90.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.1%
if 0.200000003 < v Initial program 93.5%
+-commutative93.5%
fma-define93.6%
+-commutative93.6%
fma-define93.2%
Simplified93.2%
Taylor expanded in u around 0 94.3%
mul-1-neg94.3%
Simplified94.3%
Taylor expanded in v around inf 51.1%
Final simplification90.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.2%
Final simplification6.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 99.6%
mul-1-neg99.6%
Simplified99.6%
Taylor expanded in v around 0 86.5%
Final simplification86.5%
herbie shell --seed 2024074
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))