
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin t_0)) (cos t_0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return ((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * sin(t_0)) * cos(t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return ((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * Math.sin(t_0)) * Math.cos(t_0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return ((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * math.sin(t_0)) * math.cos(t_0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * sin(t_0)) * cos(t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot \sin t\_0\right) \cdot \cos t\_0
\end{array}
\end{array}
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= b_m 3.5e+267)
(*
(+ b_m a_m)
(* (- b_m a_m) (fabs (sin (* (* 0.011111111111111112 angle_m) PI)))))
(*
(*
2.0
(*
(sin (* angle_m (/ PI 180.0)))
(cos (* (pow (sqrt PI) 2.0) (/ angle_m 180.0)))))
(* (+ b_m a_m) (- b_m a_m))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 3.5e+267) {
tmp = (b_m + a_m) * ((b_m - a_m) * fabs(sin(((0.011111111111111112 * angle_m) * ((double) M_PI)))));
} else {
tmp = (2.0 * (sin((angle_m * (((double) M_PI) / 180.0))) * cos((pow(sqrt(((double) M_PI)), 2.0) * (angle_m / 180.0))))) * ((b_m + a_m) * (b_m - a_m));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 3.5e+267) {
tmp = (b_m + a_m) * ((b_m - a_m) * Math.abs(Math.sin(((0.011111111111111112 * angle_m) * Math.PI))));
} else {
tmp = (2.0 * (Math.sin((angle_m * (Math.PI / 180.0))) * Math.cos((Math.pow(Math.sqrt(Math.PI), 2.0) * (angle_m / 180.0))))) * ((b_m + a_m) * (b_m - a_m));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if b_m <= 3.5e+267: tmp = (b_m + a_m) * ((b_m - a_m) * math.fabs(math.sin(((0.011111111111111112 * angle_m) * math.pi)))) else: tmp = (2.0 * (math.sin((angle_m * (math.pi / 180.0))) * math.cos((math.pow(math.sqrt(math.pi), 2.0) * (angle_m / 180.0))))) * ((b_m + a_m) * (b_m - a_m)) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (b_m <= 3.5e+267) tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * abs(sin(Float64(Float64(0.011111111111111112 * angle_m) * pi))))); else tmp = Float64(Float64(2.0 * Float64(sin(Float64(angle_m * Float64(pi / 180.0))) * cos(Float64((sqrt(pi) ^ 2.0) * Float64(angle_m / 180.0))))) * Float64(Float64(b_m + a_m) * Float64(b_m - a_m))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (b_m <= 3.5e+267) tmp = (b_m + a_m) * ((b_m - a_m) * abs(sin(((0.011111111111111112 * angle_m) * pi)))); else tmp = (2.0 * (sin((angle_m * (pi / 180.0))) * cos(((sqrt(pi) ^ 2.0) * (angle_m / 180.0))))) * ((b_m + a_m) * (b_m - a_m)); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[b$95$m, 3.5e+267], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Abs[N[Sin[N[(N[(0.011111111111111112 * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision] * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(b$95$m - a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;b\_m \leq 3.5 \cdot 10^{+267}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left|\sin \left(\left(0.011111111111111112 \cdot angle\_m\right) \cdot \pi\right)\right|\right)\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \left(\sin \left(angle\_m \cdot \frac{\pi}{180}\right) \cdot \cos \left({\left(\sqrt{\pi}\right)}^{2} \cdot \frac{angle\_m}{180}\right)\right)\right) \cdot \left(\left(b\_m + a\_m\right) \cdot \left(b\_m - a\_m\right)\right)\\
\end{array}
\end{array}
if b < 3.4999999999999999e267Initial program 53.5%
associate-*l*53.5%
*-commutative53.5%
associate-*l*53.5%
Simplified53.5%
unpow253.5%
unpow253.5%
difference-of-squares57.0%
Applied egg-rr57.0%
add-sqr-sqrt60.1%
pow260.1%
Applied egg-rr60.1%
pow160.1%
Applied egg-rr69.2%
unpow169.2%
associate-*r*69.7%
*-commutative69.7%
*-commutative69.7%
Simplified69.7%
*-commutative69.7%
*-commutative69.7%
associate-*r*69.2%
add-sqr-sqrt33.5%
sqrt-unprod36.7%
pow236.7%
Applied egg-rr36.7%
*-commutative36.7%
unpow236.7%
rem-sqrt-square46.3%
associate-*r*46.2%
Simplified46.2%
if 3.4999999999999999e267 < b Initial program 38.5%
associate-*l*38.5%
*-commutative38.5%
associate-*l*38.5%
Simplified38.5%
unpow238.5%
unpow238.5%
difference-of-squares54.4%
Applied egg-rr54.4%
add-sqr-sqrt69.8%
pow269.8%
Applied egg-rr69.8%
associate-*r/77.5%
*-commutative77.5%
Applied egg-rr77.5%
associate-/l*77.5%
Simplified77.5%
Final simplification47.8%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= b_m 4.1e+241)
(*
(+ b_m a_m)
(* (- b_m a_m) (fabs (sin (* (* 0.011111111111111112 angle_m) PI)))))
(*
(+ b_m a_m)
(*
(- b_m a_m)
(sin
(* 2.0 (* 0.005555555555555556 (* angle_m (pow (sqrt PI) 2.0))))))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 4.1e+241) {
tmp = (b_m + a_m) * ((b_m - a_m) * fabs(sin(((0.011111111111111112 * angle_m) * ((double) M_PI)))));
} else {
tmp = (b_m + a_m) * ((b_m - a_m) * sin((2.0 * (0.005555555555555556 * (angle_m * pow(sqrt(((double) M_PI)), 2.0))))));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (b_m <= 4.1e+241) {
tmp = (b_m + a_m) * ((b_m - a_m) * Math.abs(Math.sin(((0.011111111111111112 * angle_m) * Math.PI))));
} else {
tmp = (b_m + a_m) * ((b_m - a_m) * Math.sin((2.0 * (0.005555555555555556 * (angle_m * Math.pow(Math.sqrt(Math.PI), 2.0))))));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if b_m <= 4.1e+241: tmp = (b_m + a_m) * ((b_m - a_m) * math.fabs(math.sin(((0.011111111111111112 * angle_m) * math.pi)))) else: tmp = (b_m + a_m) * ((b_m - a_m) * math.sin((2.0 * (0.005555555555555556 * (angle_m * math.pow(math.sqrt(math.pi), 2.0)))))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if (b_m <= 4.1e+241) tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * abs(sin(Float64(Float64(0.011111111111111112 * angle_m) * pi))))); else tmp = Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * sin(Float64(2.0 * Float64(0.005555555555555556 * Float64(angle_m * (sqrt(pi) ^ 2.0))))))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if (b_m <= 4.1e+241) tmp = (b_m + a_m) * ((b_m - a_m) * abs(sin(((0.011111111111111112 * angle_m) * pi)))); else tmp = (b_m + a_m) * ((b_m - a_m) * sin((2.0 * (0.005555555555555556 * (angle_m * (sqrt(pi) ^ 2.0)))))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[b$95$m, 4.1e+241], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Abs[N[Sin[N[(N[(0.011111111111111112 * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Sin[N[(2.0 * N[(0.005555555555555556 * N[(angle$95$m * N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;b\_m \leq 4.1 \cdot 10^{+241}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left|\sin \left(\left(0.011111111111111112 \cdot angle\_m\right) \cdot \pi\right)\right|\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \sin \left(2 \cdot \left(0.005555555555555556 \cdot \left(angle\_m \cdot {\left(\sqrt{\pi}\right)}^{2}\right)\right)\right)\right)\\
\end{array}
\end{array}
if b < 4.10000000000000015e241Initial program 54.2%
associate-*l*54.2%
*-commutative54.2%
associate-*l*54.2%
Simplified54.2%
unpow254.2%
unpow254.2%
difference-of-squares57.7%
Applied egg-rr57.7%
add-sqr-sqrt60.1%
pow260.1%
Applied egg-rr60.1%
pow160.1%
Applied egg-rr69.1%
unpow169.1%
associate-*r*69.3%
*-commutative69.3%
*-commutative69.3%
Simplified69.3%
*-commutative69.3%
*-commutative69.3%
associate-*r*69.1%
add-sqr-sqrt32.9%
sqrt-unprod36.9%
pow236.9%
Applied egg-rr36.9%
*-commutative36.9%
unpow236.9%
rem-sqrt-square45.5%
associate-*r*45.5%
Simplified45.5%
if 4.10000000000000015e241 < b Initial program 35.3%
associate-*l*35.3%
*-commutative35.3%
associate-*l*35.3%
Simplified35.3%
unpow235.3%
unpow235.3%
difference-of-squares46.4%
Applied egg-rr46.4%
add-sqr-sqrt66.4%
pow266.4%
Applied egg-rr66.4%
pow166.4%
Applied egg-rr69.8%
unpow169.8%
associate-*r*74.7%
*-commutative74.7%
*-commutative74.7%
Simplified74.7%
add-sqr-sqrt66.4%
pow266.4%
Applied egg-rr84.8%
Final simplification48.6%
a_m = (fabs.f64 a)
b_m = (fabs.f64 b)
angle\_m = (fabs.f64 angle)
angle\_s = (copysign.f64 #s(literal 1 binary64) angle)
(FPCore (angle_s a_m b_m angle_m)
:precision binary64
(*
angle_s
(if (<= (pow b_m 2.0) 5e-134)
(* (+ b_m a_m) (* (sin (* (* 0.011111111111111112 angle_m) PI)) (- a_m)))
(* (+ b_m a_m) (* 0.011111111111111112 (* angle_m (* (- b_m a_m) PI)))))))a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (pow(b_m, 2.0) <= 5e-134) {
tmp = (b_m + a_m) * (sin(((0.011111111111111112 * angle_m) * ((double) M_PI))) * -a_m);
} else {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * ((double) M_PI))));
}
return angle_s * tmp;
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
double tmp;
if (Math.pow(b_m, 2.0) <= 5e-134) {
tmp = (b_m + a_m) * (Math.sin(((0.011111111111111112 * angle_m) * Math.PI)) * -a_m);
} else {
tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * Math.PI)));
}
return angle_s * tmp;
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): tmp = 0 if math.pow(b_m, 2.0) <= 5e-134: tmp = (b_m + a_m) * (math.sin(((0.011111111111111112 * angle_m) * math.pi)) * -a_m) else: tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * math.pi))) return angle_s * tmp
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) tmp = 0.0 if ((b_m ^ 2.0) <= 5e-134) tmp = Float64(Float64(b_m + a_m) * Float64(sin(Float64(Float64(0.011111111111111112 * angle_m) * pi)) * Float64(-a_m))); else tmp = Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a_m) * pi)))); end return Float64(angle_s * tmp) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp_2 = code(angle_s, a_m, b_m, angle_m) tmp = 0.0; if ((b_m ^ 2.0) <= 5e-134) tmp = (b_m + a_m) * (sin(((0.011111111111111112 * angle_m) * pi)) * -a_m); else tmp = (b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * pi))); end tmp_2 = angle_s * tmp; end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * If[LessEqual[N[Power[b$95$m, 2.0], $MachinePrecision], 5e-134], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[Sin[N[(N[(0.011111111111111112 * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision] * (-a$95$m)), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \begin{array}{l}
\mathbf{if}\;{b\_m}^{2} \leq 5 \cdot 10^{-134}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(\sin \left(\left(0.011111111111111112 \cdot angle\_m\right) \cdot \pi\right) \cdot \left(-a\_m\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\_m\right) \cdot \pi\right)\right)\right)\\
\end{array}
\end{array}
if (pow.f64 b #s(literal 2 binary64)) < 5.0000000000000003e-134Initial program 68.8%
associate-*l*68.8%
*-commutative68.8%
associate-*l*68.8%
Simplified68.8%
unpow268.8%
unpow268.8%
difference-of-squares68.8%
Applied egg-rr68.8%
add-sqr-sqrt65.6%
pow265.6%
Applied egg-rr65.6%
pow165.6%
Applied egg-rr74.3%
unpow174.3%
associate-*r*73.8%
*-commutative73.8%
*-commutative73.8%
Simplified73.8%
Taylor expanded in b around 0 74.0%
mul-1-neg74.0%
*-commutative74.0%
distribute-lft-neg-out74.0%
*-commutative74.0%
*-commutative74.0%
associate-*r*74.7%
Simplified74.7%
if 5.0000000000000003e-134 < (pow.f64 b #s(literal 2 binary64)) Initial program 42.3%
associate-*l*42.3%
*-commutative42.3%
associate-*l*42.3%
Simplified42.3%
unpow242.3%
unpow242.3%
difference-of-squares49.1%
Applied egg-rr49.1%
add-sqr-sqrt57.4%
pow257.4%
Applied egg-rr57.4%
pow157.4%
Applied egg-rr65.8%
unpow165.8%
associate-*r*67.0%
*-commutative67.0%
*-commutative67.0%
Simplified67.0%
Taylor expanded in angle around 0 71.3%
Final simplification72.6%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* (- b_m a_m) (fabs (sin (* (* 0.011111111111111112 angle_m) PI)))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * fabs(sin(((0.011111111111111112 * angle_m) * ((double) M_PI))))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * ((b_m - a_m) * Math.abs(Math.sin(((0.011111111111111112 * angle_m) * Math.PI)))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * ((b_m - a_m) * math.fabs(math.sin(((0.011111111111111112 * angle_m) * math.pi)))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(Float64(b_m - a_m) * abs(sin(Float64(Float64(0.011111111111111112 * angle_m) * pi)))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * ((b_m - a_m) * abs(sin(((0.011111111111111112 * angle_m) * pi))))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(N[(b$95$m - a$95$m), $MachinePrecision] * N[Abs[N[Sin[N[(N[(0.011111111111111112 * angle$95$m), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(\left(b\_m - a\_m\right) \cdot \left|\sin \left(\left(0.011111111111111112 \cdot angle\_m\right) \cdot \pi\right)\right|\right)\right)
\end{array}
Initial program 52.7%
associate-*l*52.7%
*-commutative52.7%
associate-*l*52.7%
Simplified52.7%
unpow252.7%
unpow252.7%
difference-of-squares56.8%
Applied egg-rr56.8%
add-sqr-sqrt60.6%
pow260.6%
Applied egg-rr60.6%
pow160.6%
Applied egg-rr69.2%
unpow169.2%
associate-*r*69.7%
*-commutative69.7%
*-commutative69.7%
Simplified69.7%
*-commutative69.7%
*-commutative69.7%
associate-*r*69.2%
add-sqr-sqrt33.4%
sqrt-unprod36.4%
pow236.4%
Applied egg-rr36.5%
*-commutative36.5%
unpow236.5%
rem-sqrt-square46.3%
associate-*r*46.2%
Simplified46.2%
Final simplification46.2%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* angle_m (* PI (* (+ b_m a_m) (- b_m a_m)))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * (((double) M_PI) * ((b_m + a_m) * (b_m - a_m)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * (angle_m * (Math.PI * ((b_m + a_m) * (b_m - a_m)))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * (0.011111111111111112 * (angle_m * (math.pi * ((b_m + a_m) * (b_m - a_m)))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(angle_m * Float64(pi * Float64(Float64(b_m + a_m) * Float64(b_m - a_m)))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * (0.011111111111111112 * (angle_m * (pi * ((b_m + a_m) * (b_m - a_m))))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(angle$95$m * N[(Pi * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(b$95$m - a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\pi \cdot \left(\left(b\_m + a\_m\right) \cdot \left(b\_m - a\_m\right)\right)\right)\right)\right)
\end{array}
Initial program 52.7%
associate-*l*52.7%
*-commutative52.7%
associate-*l*52.7%
Simplified52.7%
unpow252.7%
unpow252.7%
difference-of-squares56.8%
Applied egg-rr56.8%
Taylor expanded in angle around 0 59.7%
Taylor expanded in angle around 0 58.1%
Final simplification58.1%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* 0.011111111111111112 (* (* angle_m PI) (* (+ b_m a_m) (- b_m a_m))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * ((angle_m * ((double) M_PI)) * ((b_m + a_m) * (b_m - a_m))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * (0.011111111111111112 * ((angle_m * Math.PI) * ((b_m + a_m) * (b_m - a_m))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * (0.011111111111111112 * ((angle_m * math.pi) * ((b_m + a_m) * (b_m - a_m))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(0.011111111111111112 * Float64(Float64(angle_m * pi) * Float64(Float64(b_m + a_m) * Float64(b_m - a_m))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * (0.011111111111111112 * ((angle_m * pi) * ((b_m + a_m) * (b_m - a_m)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(0.011111111111111112 * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(b$95$m - a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(0.011111111111111112 \cdot \left(\left(angle\_m \cdot \pi\right) \cdot \left(\left(b\_m + a\_m\right) \cdot \left(b\_m - a\_m\right)\right)\right)\right)
\end{array}
Initial program 52.7%
associate-*l*52.7%
*-commutative52.7%
associate-*l*52.7%
Simplified52.7%
unpow252.7%
unpow252.7%
difference-of-squares56.8%
Applied egg-rr56.8%
Taylor expanded in angle around 0 59.7%
Taylor expanded in angle around 0 58.1%
associate-*r*58.2%
Simplified58.2%
Final simplification58.2%
a_m = (fabs.f64 a) b_m = (fabs.f64 b) angle\_m = (fabs.f64 angle) angle\_s = (copysign.f64 #s(literal 1 binary64) angle) (FPCore (angle_s a_m b_m angle_m) :precision binary64 (* angle_s (* (+ b_m a_m) (* 0.011111111111111112 (* angle_m (* (- b_m a_m) PI))))))
a_m = fabs(a);
b_m = fabs(b);
angle\_m = fabs(angle);
angle\_s = copysign(1.0, angle);
double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * ((double) M_PI)))));
}
a_m = Math.abs(a);
b_m = Math.abs(b);
angle\_m = Math.abs(angle);
angle\_s = Math.copySign(1.0, angle);
public static double code(double angle_s, double a_m, double b_m, double angle_m) {
return angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * Math.PI))));
}
a_m = math.fabs(a) b_m = math.fabs(b) angle\_m = math.fabs(angle) angle\_s = math.copysign(1.0, angle) def code(angle_s, a_m, b_m, angle_m): return angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * math.pi))))
a_m = abs(a) b_m = abs(b) angle\_m = abs(angle) angle\_s = copysign(1.0, angle) function code(angle_s, a_m, b_m, angle_m) return Float64(angle_s * Float64(Float64(b_m + a_m) * Float64(0.011111111111111112 * Float64(angle_m * Float64(Float64(b_m - a_m) * pi))))) end
a_m = abs(a); b_m = abs(b); angle\_m = abs(angle); angle\_s = sign(angle) * abs(1.0); function tmp = code(angle_s, a_m, b_m, angle_m) tmp = angle_s * ((b_m + a_m) * (0.011111111111111112 * (angle_m * ((b_m - a_m) * pi)))); end
a_m = N[Abs[a], $MachinePrecision]
b_m = N[Abs[b], $MachinePrecision]
angle\_m = N[Abs[angle], $MachinePrecision]
angle\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[angle]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[angle$95$s_, a$95$m_, b$95$m_, angle$95$m_] := N[(angle$95$s * N[(N[(b$95$m + a$95$m), $MachinePrecision] * N[(0.011111111111111112 * N[(angle$95$m * N[(N[(b$95$m - a$95$m), $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
b_m = \left|b\right|
\\
angle\_m = \left|angle\right|
\\
angle\_s = \mathsf{copysign}\left(1, angle\right)
\\
angle\_s \cdot \left(\left(b\_m + a\_m\right) \cdot \left(0.011111111111111112 \cdot \left(angle\_m \cdot \left(\left(b\_m - a\_m\right) \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 52.7%
associate-*l*52.7%
*-commutative52.7%
associate-*l*52.7%
Simplified52.7%
unpow252.7%
unpow252.7%
difference-of-squares56.8%
Applied egg-rr56.8%
add-sqr-sqrt60.6%
pow260.6%
Applied egg-rr60.6%
pow160.6%
Applied egg-rr69.2%
unpow169.2%
associate-*r*69.7%
*-commutative69.7%
*-commutative69.7%
Simplified69.7%
Taylor expanded in angle around 0 69.4%
Final simplification69.4%
herbie shell --seed 2024073
(FPCore (a b angle)
:name "ab-angle->ABCF B"
:precision binary64
(* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* PI (/ angle 180.0)))) (cos (* PI (/ angle 180.0)))))