
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -2.1e+80)
(not (or (<= z -3.1e+34) (and (not (<= z -1.9e+18)) (<= z 5.8e-39)))))
(* y z)
(* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e+80) || !((z <= -3.1e+34) || (!(z <= -1.9e+18) && (z <= 5.8e-39)))) {
tmp = y * z;
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.1d+80)) .or. (.not. (z <= (-3.1d+34)) .or. (.not. (z <= (-1.9d+18))) .and. (z <= 5.8d-39))) then
tmp = y * z
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e+80) || !((z <= -3.1e+34) || (!(z <= -1.9e+18) && (z <= 5.8e-39)))) {
tmp = y * z;
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.1e+80) or not ((z <= -3.1e+34) or (not (z <= -1.9e+18) and (z <= 5.8e-39))): tmp = y * z else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.1e+80) || !((z <= -3.1e+34) || (!(z <= -1.9e+18) && (z <= 5.8e-39)))) tmp = Float64(y * z); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.1e+80) || ~(((z <= -3.1e+34) || (~((z <= -1.9e+18)) && (z <= 5.8e-39))))) tmp = y * z; else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.1e+80], N[Not[Or[LessEqual[z, -3.1e+34], And[N[Not[LessEqual[z, -1.9e+18]], $MachinePrecision], LessEqual[z, 5.8e-39]]]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{+80} \lor \neg \left(z \leq -3.1 \cdot 10^{+34} \lor \neg \left(z \leq -1.9 \cdot 10^{+18}\right) \land z \leq 5.8 \cdot 10^{-39}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if z < -2.10000000000000001e80 or -3.09999999999999977e34 < z < -1.9e18 or 5.79999999999999975e-39 < z Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in95.2%
associate-+r+95.2%
Applied egg-rr95.2%
Taylor expanded in x around 0 79.2%
if -2.10000000000000001e80 < z < -3.09999999999999977e34 or -1.9e18 < z < 5.79999999999999975e-39Initial program 100.0%
Taylor expanded in x around inf 88.3%
+-commutative88.3%
Simplified88.3%
Final simplification84.6%
(FPCore (x y z)
:precision binary64
(if (<= y -1.15e+99)
(* y z)
(if (<= y -1.0)
(* y x)
(if (<= y 6e-68) x (if (<= y 3.6e+101) (* y z) (* y x))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.15e+99) {
tmp = y * z;
} else if (y <= -1.0) {
tmp = y * x;
} else if (y <= 6e-68) {
tmp = x;
} else if (y <= 3.6e+101) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.15d+99)) then
tmp = y * z
else if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 6d-68) then
tmp = x
else if (y <= 3.6d+101) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.15e+99) {
tmp = y * z;
} else if (y <= -1.0) {
tmp = y * x;
} else if (y <= 6e-68) {
tmp = x;
} else if (y <= 3.6e+101) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.15e+99: tmp = y * z elif y <= -1.0: tmp = y * x elif y <= 6e-68: tmp = x elif y <= 3.6e+101: tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.15e+99) tmp = Float64(y * z); elseif (y <= -1.0) tmp = Float64(y * x); elseif (y <= 6e-68) tmp = x; elseif (y <= 3.6e+101) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.15e+99) tmp = y * z; elseif (y <= -1.0) tmp = y * x; elseif (y <= 6e-68) tmp = x; elseif (y <= 3.6e+101) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.15e+99], N[(y * z), $MachinePrecision], If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 6e-68], x, If[LessEqual[y, 3.6e+101], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.15 \cdot 10^{+99}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 6 \cdot 10^{-68}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+101}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.1500000000000001e99 or 6e-68 < y < 3.60000000000000029e101Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in97.4%
associate-+r+97.4%
Applied egg-rr97.4%
Taylor expanded in x around 0 63.2%
if -1.1500000000000001e99 < y < -1 or 3.60000000000000029e101 < y Initial program 99.9%
+-commutative99.9%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine99.9%
+-commutative99.9%
+-commutative99.9%
distribute-lft-in95.8%
associate-+r+95.8%
Applied egg-rr95.8%
Taylor expanded in y around inf 97.2%
+-commutative97.2%
Simplified97.2%
Taylor expanded in z around 0 65.4%
*-commutative65.4%
Simplified65.4%
if -1 < y < 6e-68Initial program 100.0%
Taylor expanded in y around 0 76.7%
Final simplification69.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -15000000000000.0) (not (<= y 3e-69))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -15000000000000.0) || !(y <= 3e-69)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-15000000000000.0d0)) .or. (.not. (y <= 3d-69))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -15000000000000.0) || !(y <= 3e-69)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -15000000000000.0) or not (y <= 3e-69): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -15000000000000.0) || !(y <= 3e-69)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -15000000000000.0) || ~((y <= 3e-69))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -15000000000000.0], N[Not[LessEqual[y, 3e-69]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -15000000000000 \lor \neg \left(y \leq 3 \cdot 10^{-69}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -1.5e13 or 2.99999999999999989e-69 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.6%
associate-+r+96.6%
Applied egg-rr96.6%
Taylor expanded in y around inf 96.2%
+-commutative96.2%
Simplified96.2%
if -1.5e13 < y < 2.99999999999999989e-69Initial program 100.0%
Taylor expanded in x around inf 78.2%
+-commutative78.2%
Simplified78.2%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.3%
associate-+r+96.3%
Applied egg-rr96.3%
Taylor expanded in y around inf 98.5%
+-commutative98.5%
Simplified98.5%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 98.7%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.3%
associate-+r+96.3%
Applied egg-rr96.3%
Taylor expanded in y around inf 98.5%
+-commutative98.5%
Simplified98.5%
Taylor expanded in z around 0 53.9%
*-commutative53.9%
Simplified53.9%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 72.3%
Final simplification62.4%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 35.0%
Final simplification35.0%
herbie shell --seed 2024073
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))