
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* x y)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (x * y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (x * y)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (x * y)) + z;
}
def code(x, y, z): return ((x / 2.0) + (x * y)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(x * y)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (x * y)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + x \cdot y\right) + z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -0.5)
(* x y)
(if (<= y -5.2e-206)
(* x 0.5)
(if (<= y 6.6e-267)
z
(if (<= y 7.2e-196) (* x 0.5) (if (<= y 1.5e+137) z (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= -5.2e-206) {
tmp = x * 0.5;
} else if (y <= 6.6e-267) {
tmp = z;
} else if (y <= 7.2e-196) {
tmp = x * 0.5;
} else if (y <= 1.5e+137) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.5d0)) then
tmp = x * y
else if (y <= (-5.2d-206)) then
tmp = x * 0.5d0
else if (y <= 6.6d-267) then
tmp = z
else if (y <= 7.2d-196) then
tmp = x * 0.5d0
else if (y <= 1.5d+137) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= -5.2e-206) {
tmp = x * 0.5;
} else if (y <= 6.6e-267) {
tmp = z;
} else if (y <= 7.2e-196) {
tmp = x * 0.5;
} else if (y <= 1.5e+137) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.5: tmp = x * y elif y <= -5.2e-206: tmp = x * 0.5 elif y <= 6.6e-267: tmp = z elif y <= 7.2e-196: tmp = x * 0.5 elif y <= 1.5e+137: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.5) tmp = Float64(x * y); elseif (y <= -5.2e-206) tmp = Float64(x * 0.5); elseif (y <= 6.6e-267) tmp = z; elseif (y <= 7.2e-196) tmp = Float64(x * 0.5); elseif (y <= 1.5e+137) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.5) tmp = x * y; elseif (y <= -5.2e-206) tmp = x * 0.5; elseif (y <= 6.6e-267) tmp = z; elseif (y <= 7.2e-196) tmp = x * 0.5; elseif (y <= 1.5e+137) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.5], N[(x * y), $MachinePrecision], If[LessEqual[y, -5.2e-206], N[(x * 0.5), $MachinePrecision], If[LessEqual[y, 6.6e-267], z, If[LessEqual[y, 7.2e-196], N[(x * 0.5), $MachinePrecision], If[LessEqual[y, 1.5e+137], z, N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{-206}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;y \leq 6.6 \cdot 10^{-267}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-196}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+137}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -0.5 or 1.5e137 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 90.4%
associate-+r+90.4%
Simplified90.4%
Taylor expanded in y around inf 73.7%
if -0.5 < y < -5.2000000000000001e-206 or 6.60000000000000007e-267 < y < 7.2000000000000001e-196Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 89.8%
associate-+r+89.8%
Simplified89.8%
Taylor expanded in x around inf 64.7%
Taylor expanded in y around 0 62.1%
if -5.2000000000000001e-206 < y < 6.60000000000000007e-267 or 7.2000000000000001e-196 < y < 1.5e137Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 64.7%
Final simplification68.1%
(FPCore (x y z)
:precision binary64
(if (or (<= x -2.7e-73)
(and (not (<= x 2.5e-184)) (or (<= x 4.7e-145) (not (<= x 3.5e-86)))))
(* x (+ y 0.5))
z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e-73) || (!(x <= 2.5e-184) && ((x <= 4.7e-145) || !(x <= 3.5e-86)))) {
tmp = x * (y + 0.5);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.7d-73)) .or. (.not. (x <= 2.5d-184)) .and. (x <= 4.7d-145) .or. (.not. (x <= 3.5d-86))) then
tmp = x * (y + 0.5d0)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e-73) || (!(x <= 2.5e-184) && ((x <= 4.7e-145) || !(x <= 3.5e-86)))) {
tmp = x * (y + 0.5);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.7e-73) or (not (x <= 2.5e-184) and ((x <= 4.7e-145) or not (x <= 3.5e-86))): tmp = x * (y + 0.5) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.7e-73) || (!(x <= 2.5e-184) && ((x <= 4.7e-145) || !(x <= 3.5e-86)))) tmp = Float64(x * Float64(y + 0.5)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.7e-73) || (~((x <= 2.5e-184)) && ((x <= 4.7e-145) || ~((x <= 3.5e-86))))) tmp = x * (y + 0.5); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.7e-73], And[N[Not[LessEqual[x, 2.5e-184]], $MachinePrecision], Or[LessEqual[x, 4.7e-145], N[Not[LessEqual[x, 3.5e-86]], $MachinePrecision]]]], N[(x * N[(y + 0.5), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{-73} \lor \neg \left(x \leq 2.5 \cdot 10^{-184}\right) \land \left(x \leq 4.7 \cdot 10^{-145} \lor \neg \left(x \leq 3.5 \cdot 10^{-86}\right)\right):\\
\;\;\;\;x \cdot \left(y + 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.69999999999999994e-73 or 2.50000000000000001e-184 < x < 4.7000000000000002e-145 or 3.50000000000000021e-86 < x Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
associate-+r+98.8%
Simplified98.8%
Taylor expanded in x around inf 79.7%
if -2.69999999999999994e-73 < x < 2.50000000000000001e-184 or 4.7000000000000002e-145 < x < 3.50000000000000021e-86Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 79.7%
Final simplification79.7%
(FPCore (x y z)
:precision binary64
(if (<= y -1.4e-11)
(* x (+ y 0.5))
(if (or (<= y 1.2e+60) (and (not (<= y 1.12e+66)) (<= y 3.4e+136)))
(+ z (* x 0.5))
(* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.4e-11) {
tmp = x * (y + 0.5);
} else if ((y <= 1.2e+60) || (!(y <= 1.12e+66) && (y <= 3.4e+136))) {
tmp = z + (x * 0.5);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.4d-11)) then
tmp = x * (y + 0.5d0)
else if ((y <= 1.2d+60) .or. (.not. (y <= 1.12d+66)) .and. (y <= 3.4d+136)) then
tmp = z + (x * 0.5d0)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.4e-11) {
tmp = x * (y + 0.5);
} else if ((y <= 1.2e+60) || (!(y <= 1.12e+66) && (y <= 3.4e+136))) {
tmp = z + (x * 0.5);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.4e-11: tmp = x * (y + 0.5) elif (y <= 1.2e+60) or (not (y <= 1.12e+66) and (y <= 3.4e+136)): tmp = z + (x * 0.5) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.4e-11) tmp = Float64(x * Float64(y + 0.5)); elseif ((y <= 1.2e+60) || (!(y <= 1.12e+66) && (y <= 3.4e+136))) tmp = Float64(z + Float64(x * 0.5)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.4e-11) tmp = x * (y + 0.5); elseif ((y <= 1.2e+60) || (~((y <= 1.12e+66)) && (y <= 3.4e+136))) tmp = z + (x * 0.5); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.4e-11], N[(x * N[(y + 0.5), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.2e+60], And[N[Not[LessEqual[y, 1.12e+66]], $MachinePrecision], LessEqual[y, 3.4e+136]]], N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{-11}:\\
\;\;\;\;x \cdot \left(y + 0.5\right)\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{+60} \lor \neg \left(y \leq 1.12 \cdot 10^{+66}\right) \land y \leq 3.4 \cdot 10^{+136}:\\
\;\;\;\;z + x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1.4e-11Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 91.3%
associate-+r+91.3%
Simplified91.3%
Taylor expanded in x around inf 70.9%
if -1.4e-11 < y < 1.2e60 or 1.12e66 < y < 3.39999999999999997e136Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 96.7%
*-commutative96.7%
Simplified96.7%
if 1.2e60 < y < 1.12e66 or 3.39999999999999997e136 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 90.7%
associate-+r+90.7%
Simplified90.7%
Taylor expanded in y around inf 83.2%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (<= y -21.0) (+ z (* x y)) (if (<= y 0.5) (+ z (* x 0.5)) (* y (+ x (/ z y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -21.0) {
tmp = z + (x * y);
} else if (y <= 0.5) {
tmp = z + (x * 0.5);
} else {
tmp = y * (x + (z / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-21.0d0)) then
tmp = z + (x * y)
else if (y <= 0.5d0) then
tmp = z + (x * 0.5d0)
else
tmp = y * (x + (z / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -21.0) {
tmp = z + (x * y);
} else if (y <= 0.5) {
tmp = z + (x * 0.5);
} else {
tmp = y * (x + (z / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -21.0: tmp = z + (x * y) elif y <= 0.5: tmp = z + (x * 0.5) else: tmp = y * (x + (z / y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -21.0) tmp = Float64(z + Float64(x * y)); elseif (y <= 0.5) tmp = Float64(z + Float64(x * 0.5)); else tmp = Float64(y * Float64(x + Float64(z / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -21.0) tmp = z + (x * y); elseif (y <= 0.5) tmp = z + (x * 0.5); else tmp = y * (x + (z / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -21.0], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.5], N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -21:\\
\;\;\;\;z + x \cdot y\\
\mathbf{elif}\;y \leq 0.5:\\
\;\;\;\;z + x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + \frac{z}{y}\right)\\
\end{array}
\end{array}
if y < -21Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 98.6%
if -21 < y < 0.5Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 98.3%
*-commutative98.3%
Simplified98.3%
if 0.5 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 99.6%
Taylor expanded in y around inf 99.6%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -21.0) (not (<= y 0.5))) (+ z (* x y)) (+ z (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -21.0) || !(y <= 0.5)) {
tmp = z + (x * y);
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-21.0d0)) .or. (.not. (y <= 0.5d0))) then
tmp = z + (x * y)
else
tmp = z + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -21.0) || !(y <= 0.5)) {
tmp = z + (x * y);
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -21.0) or not (y <= 0.5): tmp = z + (x * y) else: tmp = z + (x * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -21.0) || !(y <= 0.5)) tmp = Float64(z + Float64(x * y)); else tmp = Float64(z + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -21.0) || ~((y <= 0.5))) tmp = z + (x * y); else tmp = z + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -21.0], N[Not[LessEqual[y, 0.5]], $MachinePrecision]], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -21 \lor \neg \left(y \leq 0.5\right):\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot 0.5\\
\end{array}
\end{array}
if y < -21 or 0.5 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 99.1%
if -21 < y < 0.5Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 98.3%
*-commutative98.3%
Simplified98.3%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= z -5.9e-111) z (if (<= z 2.8e-170) (* x 0.5) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.9e-111) {
tmp = z;
} else if (z <= 2.8e-170) {
tmp = x * 0.5;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5.9d-111)) then
tmp = z
else if (z <= 2.8d-170) then
tmp = x * 0.5d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5.9e-111) {
tmp = z;
} else if (z <= 2.8e-170) {
tmp = x * 0.5;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5.9e-111: tmp = z elif z <= 2.8e-170: tmp = x * 0.5 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5.9e-111) tmp = z; elseif (z <= 2.8e-170) tmp = Float64(x * 0.5); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5.9e-111) tmp = z; elseif (z <= 2.8e-170) tmp = x * 0.5; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5.9e-111], z, If[LessEqual[z, 2.8e-170], N[(x * 0.5), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.9 \cdot 10^{-111}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-170}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -5.9000000000000001e-111 or 2.79999999999999995e-170 < z Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 57.3%
if -5.9000000000000001e-111 < z < 2.79999999999999995e-170Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate-+r+100.0%
Simplified100.0%
Taylor expanded in x around inf 95.5%
Taylor expanded in y around 0 45.6%
Final simplification54.0%
(FPCore (x y z) :precision binary64 (+ z (* x (- y -0.5))))
double code(double x, double y, double z) {
return z + (x * (y - -0.5));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - (-0.5d0)))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - -0.5));
}
def code(x, y, z): return z + (x * (y - -0.5))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - -0.5))) end
function tmp = code(x, y, z) tmp = z + (x * (y - -0.5)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - -0.5\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
sub-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 42.9%
Final simplification42.9%
herbie shell --seed 2024073
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))