
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (fma x y z) y t))
double code(double x, double y, double z, double t) {
return fma(fma(x, y, z), y, t);
}
function code(x, y, z, t) return fma(fma(x, y, z), y, t) end
code[x_, y_, z_, t_] := N[(N[(x * y + z), $MachinePrecision] * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(x, y, z\right), y, t\right)
\end{array}
Initial program 99.9%
fma-define100.0%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= x -4e-20) (not (<= x 1.6e-57))) (+ t (* x (* y y))) (+ t (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4e-20) || !(x <= 1.6e-57)) {
tmp = t + (x * (y * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-4d-20)) .or. (.not. (x <= 1.6d-57))) then
tmp = t + (x * (y * y))
else
tmp = t + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4e-20) || !(x <= 1.6e-57)) {
tmp = t + (x * (y * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -4e-20) or not (x <= 1.6e-57): tmp = t + (x * (y * y)) else: tmp = t + (y * z) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -4e-20) || !(x <= 1.6e-57)) tmp = Float64(t + Float64(x * Float64(y * y))); else tmp = Float64(t + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -4e-20) || ~((x <= 1.6e-57))) tmp = t + (x * (y * y)); else tmp = t + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -4e-20], N[Not[LessEqual[x, 1.6e-57]], $MachinePrecision]], N[(t + N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-20} \lor \neg \left(x \leq 1.6 \cdot 10^{-57}\right):\\
\;\;\;\;t + x \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot z\\
\end{array}
\end{array}
if x < -3.99999999999999978e-20 or 1.6e-57 < x Initial program 99.9%
Taylor expanded in x around inf 91.1%
+-commutative91.1%
unpow291.1%
associate-/l*95.5%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in y around inf 90.9%
if -3.99999999999999978e-20 < x < 1.6e-57Initial program 99.9%
Taylor expanded in x around 0 85.2%
Final simplification88.2%
(FPCore (x y z t) :precision binary64 (if (or (<= z -9e+47) (not (<= z 7.8e+101))) (+ t (* y z)) (+ t (* y (* x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -9e+47) || !(z <= 7.8e+101)) {
tmp = t + (y * z);
} else {
tmp = t + (y * (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-9d+47)) .or. (.not. (z <= 7.8d+101))) then
tmp = t + (y * z)
else
tmp = t + (y * (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -9e+47) || !(z <= 7.8e+101)) {
tmp = t + (y * z);
} else {
tmp = t + (y * (x * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -9e+47) or not (z <= 7.8e+101): tmp = t + (y * z) else: tmp = t + (y * (x * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -9e+47) || !(z <= 7.8e+101)) tmp = Float64(t + Float64(y * z)); else tmp = Float64(t + Float64(y * Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -9e+47) || ~((z <= 7.8e+101))) tmp = t + (y * z); else tmp = t + (y * (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -9e+47], N[Not[LessEqual[z, 7.8e+101]], $MachinePrecision]], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{+47} \lor \neg \left(z \leq 7.8 \cdot 10^{+101}\right):\\
\;\;\;\;t + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if z < -8.99999999999999958e47 or 7.8e101 < z Initial program 100.0%
Taylor expanded in x around 0 84.2%
if -8.99999999999999958e47 < z < 7.8e101Initial program 99.9%
Taylor expanded in x around inf 95.1%
*-commutative95.1%
Simplified95.1%
Final simplification91.1%
(FPCore (x y z t) :precision binary64 (if (or (<= y -2.5e-39) (not (<= y 7.5e-29))) (* y z) t))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.5e-39) || !(y <= 7.5e-29)) {
tmp = y * z;
} else {
tmp = t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-2.5d-39)) .or. (.not. (y <= 7.5d-29))) then
tmp = y * z
else
tmp = t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.5e-39) || !(y <= 7.5e-29)) {
tmp = y * z;
} else {
tmp = t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -2.5e-39) or not (y <= 7.5e-29): tmp = y * z else: tmp = t return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -2.5e-39) || !(y <= 7.5e-29)) tmp = Float64(y * z); else tmp = t; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -2.5e-39) || ~((y <= 7.5e-29))) tmp = y * z; else tmp = t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -2.5e-39], N[Not[LessEqual[y, 7.5e-29]], $MachinePrecision]], N[(y * z), $MachinePrecision], t]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{-39} \lor \neg \left(y \leq 7.5 \cdot 10^{-29}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\\
\end{array}
\end{array}
if y < -2.4999999999999999e-39 or 7.50000000000000006e-29 < y Initial program 99.9%
Taylor expanded in x around 0 45.1%
Taylor expanded in y around inf 45.1%
Taylor expanded in y around inf 38.1%
if -2.4999999999999999e-39 < y < 7.50000000000000006e-29Initial program 100.0%
Taylor expanded in y around 0 78.9%
Final simplification56.4%
(FPCore (x y z t) :precision binary64 (+ t (* y (+ z (* x y)))))
double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * (z + (x * y)))
end function
public static double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
def code(x, y, z, t): return t + (y * (z + (x * y)))
function code(x, y, z, t) return Float64(t + Float64(y * Float64(z + Float64(x * y)))) end
function tmp = code(x, y, z, t) tmp = t + (y * (z + (x * y))); end
code[x_, y_, z_, t_] := N[(t + N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot \left(z + x \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (+ t (* y z)))
double code(double x, double y, double z, double t) {
return t + (y * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * z)
end function
public static double code(double x, double y, double z, double t) {
return t + (y * z);
}
def code(x, y, z, t): return t + (y * z)
function code(x, y, z, t) return Float64(t + Float64(y * z)) end
function tmp = code(x, y, z, t) tmp = t + (y * z); end
code[x_, y_, z_, t_] := N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 66.5%
Final simplification66.5%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 40.6%
Final simplification40.6%
herbie shell --seed 2024073
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))