
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ z (/ 3.0 t))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.99999999999996)
(- (* t_1 (fma (cos y) (cos t_2) (* (sin y) (sin t_2)))) (/ a (* 3.0 b)))
(- t_1 (/ (* a 0.3333333333333333) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = z / (3.0 / t);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * fma(cos(y), cos(t_2), (sin(y) * sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(z / Float64(3.0 / t)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.99999999999996) tmp = Float64(Float64(t_1 * fma(cos(y), cos(t_2), Float64(sin(y) * sin(t_2)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a * 0.3333333333333333) / b)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.99999999999996], N[(N[(t$95$1 * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a * 0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{z}{\frac{3}{t}}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.99999999999996:\\
\;\;\;\;t\_1 \cdot \mathsf{fma}\left(\cos y, \cos t\_2, \sin y \cdot \sin t\_2\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a \cdot 0.3333333333333333}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99999999999996003Initial program 78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
associate-/l*79.1%
*-commutative79.1%
Simplified79.1%
Applied egg-rr80.6%
fma-define80.6%
cos-neg80.6%
distribute-lft-neg-in80.6%
distribute-rgt-neg-in80.6%
metadata-eval80.6%
metadata-eval80.6%
associate-/l*80.9%
*-rgt-identity80.9%
associate-/r/80.6%
distribute-rgt-neg-in80.6%
sin-neg80.6%
distribute-lft-neg-in80.6%
distribute-rgt-neg-in80.6%
metadata-eval80.6%
metadata-eval80.6%
associate-/l*80.6%
*-rgt-identity80.6%
associate-/r/80.6%
Simplified80.6%
if 0.99999999999996003 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
associate-/l*69.5%
*-commutative69.5%
Simplified69.5%
Taylor expanded in z around 0 86.3%
Taylor expanded in y around 0 86.7%
associate-*r/86.7%
Simplified86.7%
Final simplification82.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.99999999999996)
(-
(*
t_1
(-
(* (cos y) (cos (* 0.3333333333333333 (* z t))))
(* (sin y) (sin (* z (* t -0.3333333333333333))))))
(/ a (* 3.0 b)))
(- t_1 (/ (* a 0.3333333333333333) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (cos((y - ((z * t) / 3.0d0))) <= 0.99999999999996d0) then
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333d0 * (z * t)))) - (sin(y) * sin((z * (t * (-0.3333333333333333d0))))))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a * 0.3333333333333333d0) / b)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * ((Math.cos(y) * Math.cos((0.3333333333333333 * (z * t)))) - (Math.sin(y) * Math.sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.99999999999996: tmp = (t_1 * ((math.cos(y) * math.cos((0.3333333333333333 * (z * t)))) - (math.sin(y) * math.sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b)) else: tmp = t_1 - ((a * 0.3333333333333333) / b) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.99999999999996) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(0.3333333333333333 * Float64(z * t)))) - Float64(sin(y) * sin(Float64(z * Float64(t * -0.3333333333333333)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a * 0.3333333333333333) / b)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996)
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b));
else
tmp = t_1 - ((a * 0.3333333333333333) / b);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.99999999999996], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(z * N[(t * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a * 0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.99999999999996:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(0.3333333333333333 \cdot \left(z \cdot t\right)\right) - \sin y \cdot \sin \left(z \cdot \left(t \cdot -0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a \cdot 0.3333333333333333}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99999999999996003Initial program 78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
associate-/l*79.1%
*-commutative79.1%
Simplified79.1%
Applied egg-rr80.6%
sub-neg80.6%
*-rgt-identity80.6%
*-rgt-identity80.6%
*-rgt-identity80.6%
associate-*l*80.8%
*-commutative80.8%
associate-*r*80.5%
*-commutative80.5%
metadata-eval80.5%
*-commutative80.5%
distribute-lft-neg-in80.5%
cos-neg80.5%
*-rgt-identity80.5%
associate-*l*80.6%
*-commutative80.6%
Simplified80.6%
if 0.99999999999996003 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
associate-/l*69.5%
*-commutative69.5%
Simplified69.5%
Taylor expanded in z around 0 86.3%
Taylor expanded in y around 0 86.7%
associate-*r/86.7%
Simplified86.7%
Final simplification82.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.99999999999996)
(-
(*
t_1
(-
(* (cos y) (cos (* 0.3333333333333333 (* z t))))
(* (sin y) (sin (* z (/ t -3.0))))))
(/ a (* 3.0 b)))
(- t_1 (/ (* a 0.3333333333333333) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t / -3.0)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (cos((y - ((z * t) / 3.0d0))) <= 0.99999999999996d0) then
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333d0 * (z * t)))) - (sin(y) * sin((z * (t / (-3.0d0))))))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a * 0.3333333333333333d0) / b)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * ((Math.cos(y) * Math.cos((0.3333333333333333 * (z * t)))) - (Math.sin(y) * Math.sin((z * (t / -3.0)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.99999999999996: tmp = (t_1 * ((math.cos(y) * math.cos((0.3333333333333333 * (z * t)))) - (math.sin(y) * math.sin((z * (t / -3.0)))))) - (a / (3.0 * b)) else: tmp = t_1 - ((a * 0.3333333333333333) / b) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.99999999999996) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(0.3333333333333333 * Float64(z * t)))) - Float64(sin(y) * sin(Float64(z * Float64(t / -3.0)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a * 0.3333333333333333) / b)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996)
tmp = (t_1 * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t / -3.0)))))) - (a / (3.0 * b));
else
tmp = t_1 - ((a * 0.3333333333333333) / b);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.99999999999996], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(z * N[(t / -3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a * 0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.99999999999996:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(0.3333333333333333 \cdot \left(z \cdot t\right)\right) - \sin y \cdot \sin \left(z \cdot \frac{t}{-3}\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a \cdot 0.3333333333333333}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99999999999996003Initial program 78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
associate-/l*79.1%
*-commutative79.1%
Simplified79.1%
Applied egg-rr80.6%
sub-neg80.6%
*-rgt-identity80.6%
*-rgt-identity80.6%
*-rgt-identity80.6%
associate-*l*80.8%
*-commutative80.8%
associate-*r*80.5%
*-commutative80.5%
metadata-eval80.5%
*-commutative80.5%
distribute-lft-neg-in80.5%
cos-neg80.5%
*-rgt-identity80.5%
associate-*l*80.6%
*-commutative80.6%
Simplified80.6%
metadata-eval80.6%
div-inv80.7%
Applied egg-rr80.7%
if 0.99999999999996003 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
associate-/l*69.5%
*-commutative69.5%
Simplified69.5%
Taylor expanded in z around 0 86.3%
Taylor expanded in y around 0 86.7%
associate-*r/86.7%
Simplified86.7%
Final simplification82.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (* t (* z -0.3333333333333333))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.99999999999996)
(-
(* t_1 (- (* (cos y) (cos t_2)) (* (sin y) (sin t_2))))
(/ a (* 3.0 b)))
(- t_1 (/ (* a 0.3333333333333333) b)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = t * (z * -0.3333333333333333);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = t * (z * (-0.3333333333333333d0))
if (cos((y - ((z * t) / 3.0d0))) <= 0.99999999999996d0) then
tmp = (t_1 * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2)))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a * 0.3333333333333333d0) / b)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = t * (z * -0.3333333333333333);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.99999999999996) {
tmp = (t_1 * ((Math.cos(y) * Math.cos(t_2)) - (Math.sin(y) * Math.sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a * 0.3333333333333333) / b);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = t * (z * -0.3333333333333333) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.99999999999996: tmp = (t_1 * ((math.cos(y) * math.cos(t_2)) - (math.sin(y) * math.sin(t_2)))) - (a / (3.0 * b)) else: tmp = t_1 - ((a * 0.3333333333333333) / b) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(t * Float64(z * -0.3333333333333333)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.99999999999996) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(t_2)) - Float64(sin(y) * sin(t_2)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a * 0.3333333333333333) / b)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
t_2 = t * (z * -0.3333333333333333);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 0.99999999999996)
tmp = (t_1 * ((cos(y) * cos(t_2)) - (sin(y) * sin(t_2)))) - (a / (3.0 * b));
else
tmp = t_1 - ((a * 0.3333333333333333) / b);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(z * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.99999999999996], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a * 0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := t \cdot \left(z \cdot -0.3333333333333333\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.99999999999996:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos t\_2 - \sin y \cdot \sin t\_2\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a \cdot 0.3333333333333333}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99999999999996003Initial program 78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
associate-/l*79.1%
*-commutative79.1%
Simplified79.1%
associate-*r/78.6%
div-inv78.7%
metadata-eval78.7%
metadata-eval78.7%
cancel-sign-sub-inv78.7%
metadata-eval78.7%
metadata-eval78.7%
div-inv78.6%
metadata-eval78.6%
frac-2neg78.6%
+-commutative78.6%
cos-sum80.6%
div-inv80.5%
metadata-eval80.5%
associate-*r*80.8%
*-commutative80.8%
associate-*r*80.6%
Applied egg-rr80.6%
if 0.99999999999996003 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
associate-/l*69.5%
*-commutative69.5%
Simplified69.5%
Taylor expanded in z around 0 86.3%
Taylor expanded in y around 0 86.7%
associate-*r/86.7%
Simplified86.7%
Final simplification82.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
associate-/l*75.7%
*-commutative75.7%
Simplified75.7%
Taylor expanded in z around 0 80.4%
Final simplification80.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (<= b -3.5e+214) (* 2.0 (* (sqrt x) (cos y))) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -3.5e+214) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-3.5d+214)) then
tmp = 2.0d0 * (sqrt(x) * cos(y))
else
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -3.5e+214) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
} else {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if b <= -3.5e+214: tmp = 2.0 * (math.sqrt(x) * math.cos(y)) else: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= -3.5e+214) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= -3.5e+214)
tmp = 2.0 * (sqrt(x) * cos(y));
else
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, -3.5e+214], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -3.5 \cdot 10^{+214}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if b < -3.5e214Initial program 66.6%
*-commutative66.6%
*-commutative66.6%
*-commutative66.6%
*-commutative66.6%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 73.1%
Taylor expanded in a around 0 73.1%
associate-*r/73.1%
Simplified73.1%
Taylor expanded in x around inf 67.3%
if -3.5e214 < b Initial program 76.1%
*-commutative76.1%
*-commutative76.1%
*-commutative76.1%
*-commutative76.1%
associate-/l*76.4%
*-commutative76.4%
Simplified76.4%
Taylor expanded in z around 0 81.0%
Taylor expanded in y around 0 72.6%
Final simplification72.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
associate-/l*75.7%
*-commutative75.7%
Simplified75.7%
Taylor expanded in z around 0 80.4%
Taylor expanded in y around 0 69.9%
Final simplification69.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
associate-/l*75.7%
*-commutative75.7%
Simplified75.7%
Taylor expanded in z around 0 80.4%
Taylor expanded in a around inf 56.2%
metadata-eval56.2%
distribute-lft-neg-in56.2%
associate-*r/56.2%
*-commutative56.2%
associate-*r/56.2%
metadata-eval56.2%
associate-*r/56.2%
*-commutative56.2%
*-commutative56.2%
distribute-rgt-neg-in56.2%
associate-*r/56.2%
metadata-eval56.2%
distribute-neg-frac56.2%
metadata-eval56.2%
Simplified56.2%
Final simplification56.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
associate-/l*75.7%
*-commutative75.7%
Simplified75.7%
Taylor expanded in z around 0 80.4%
Taylor expanded in a around inf 56.2%
metadata-eval56.2%
distribute-lft-neg-in56.2%
associate-*r/56.2%
*-commutative56.2%
associate-*r/56.2%
metadata-eval56.2%
associate-*r/56.2%
*-commutative56.2%
*-commutative56.2%
distribute-rgt-neg-in56.2%
associate-*r/56.2%
metadata-eval56.2%
distribute-neg-frac56.2%
metadata-eval56.2%
Simplified56.2%
clear-num56.1%
un-div-inv56.2%
div-inv56.3%
metadata-eval56.3%
Applied egg-rr56.3%
Final simplification56.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024073
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))