
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.7%
*-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (pow 2.0 -0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * pow(2.0, -0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * (2.0d0 ** (-0.5d0))))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.pow(2.0, -0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.pow(2.0, -0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * (2.0 ^ -0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * (2.0 ^ -0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot {2}^{-0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.8%
pow243.6%
div-inv43.6%
associate-*l*43.6%
pow1/243.6%
pow-flip43.6%
metadata-eval43.6%
Applied egg-rr62.8%
Final simplification62.8%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 / Math.sqrt(2.0)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \frac{a2}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.8%
pow243.6%
associate-/l*43.6%
Applied egg-rr62.8%
Final simplification62.8%
(FPCore (a1 a2 th) :precision binary64 (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return math.sqrt(0.5) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 65.2%
Final simplification65.2%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 65.2%
Taylor expanded in a1 around inf 36.3%
unpow236.3%
associate-/l*36.3%
Applied egg-rr36.3%
Final simplification36.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 65.2%
Taylor expanded in a1 around 0 43.6%
pow243.6%
associate-/l*43.6%
Applied egg-rr43.6%
Final simplification43.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (sqrt 0.5) a2)))
double code(double a1, double a2, double th) {
return a2 * (sqrt(0.5) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (sqrt(0.5d0) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.sqrt(0.5) * a2);
}
def code(a1, a2, th): return a2 * (math.sqrt(0.5) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(sqrt(0.5) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (sqrt(0.5) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\sqrt{0.5} \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 65.2%
Taylor expanded in a1 around 0 43.6%
pow243.6%
div-inv43.6%
associate-*l*43.6%
pow1/243.6%
pow-flip43.6%
metadata-eval43.6%
Applied egg-rr43.6%
associate-*r*43.6%
metadata-eval43.6%
pow-sqr43.6%
swap-sqr43.6%
unpow243.6%
Simplified43.6%
unpow-prod-down43.6%
pow-pow43.6%
metadata-eval43.6%
metadata-eval43.6%
pow-flip43.6%
pow1/243.6%
div-inv43.6%
unpow243.6%
associate-*l/43.6%
div-inv43.6%
pow1/243.6%
pow-flip43.6%
metadata-eval43.6%
add-sqr-sqrt43.5%
sqrt-unprod43.6%
pow-prod-up43.6%
metadata-eval43.6%
metadata-eval43.6%
Applied egg-rr43.6%
Final simplification43.6%
herbie shell --seed 2024073
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))