
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ z (/ 3.0 t))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.965)
(-
(* (* 2.0 (sqrt x)) (fma (cos y) (cos t_1) (* (sin y) (sin t_1))))
(/ a (* 3.0 b)))
(- (sqrt (* (pow (cos y) 2.0) (* x 4.0))) (/ (/ a b) 3.0)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z / (3.0 / t);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.965) {
tmp = ((2.0 * sqrt(x)) * fma(cos(y), cos(t_1), (sin(y) * sin(t_1)))) - (a / (3.0 * b));
} else {
tmp = sqrt((pow(cos(y), 2.0) * (x * 4.0))) - ((a / b) / 3.0);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(z / Float64(3.0 / t)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.965) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * fma(cos(y), cos(t_1), Float64(sin(y) * sin(t_1)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(sqrt(Float64((cos(y) ^ 2.0) * Float64(x * 4.0))) - Float64(Float64(a / b) / 3.0)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.965], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision] * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{3}{t}}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.965:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos t\_1, \sin y \cdot \sin t\_1\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{{\cos y}^{2} \cdot \left(x \cdot 4\right)} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.964999999999999969Initial program 72.2%
*-commutative72.2%
*-commutative72.2%
*-commutative72.2%
*-commutative72.2%
associate-/l*71.8%
*-commutative71.8%
Simplified71.8%
Applied egg-rr73.3%
fma-define73.3%
cos-neg73.3%
distribute-lft-neg-in73.3%
distribute-rgt-neg-in73.3%
metadata-eval73.3%
metadata-eval73.3%
associate-/l*73.4%
*-rgt-identity73.4%
associate-/r/73.3%
distribute-rgt-neg-in73.3%
sin-neg73.3%
distribute-lft-neg-in73.3%
distribute-rgt-neg-in73.3%
metadata-eval73.3%
metadata-eval73.3%
associate-/l*73.4%
*-rgt-identity73.4%
associate-/r/73.3%
Simplified73.3%
if 0.964999999999999969 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 67.5%
*-commutative67.5%
*-commutative67.5%
*-commutative67.5%
*-commutative67.5%
associate-/l*68.1%
*-commutative68.1%
Simplified68.1%
Taylor expanded in z around 0 85.3%
*-commutative85.3%
clear-num85.2%
inv-pow85.2%
*-commutative85.2%
*-un-lft-identity85.2%
times-frac85.2%
metadata-eval85.2%
Applied egg-rr85.2%
unpow-185.2%
*-commutative85.2%
associate-/r*85.3%
clear-num85.3%
Applied egg-rr85.3%
add-sqr-sqrt81.4%
sqrt-unprod85.8%
*-commutative85.8%
*-commutative85.8%
swap-sqr85.8%
pow285.8%
*-commutative85.8%
*-commutative85.8%
swap-sqr85.8%
add-sqr-sqrt85.8%
metadata-eval85.8%
Applied egg-rr85.8%
Final simplification78.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 0.3333333333333333 (* z t))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.862)
(-
(* (* 2.0 (sqrt x)) (fma (cos y) (cos t_1) (* (sin y) (sin t_1))))
(/ a (* 3.0 b)))
(- (sqrt (* (pow (cos y) 2.0) (* x 4.0))) (/ (/ a b) 3.0)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 0.3333333333333333 * (z * t);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.862) {
tmp = ((2.0 * sqrt(x)) * fma(cos(y), cos(t_1), (sin(y) * sin(t_1)))) - (a / (3.0 * b));
} else {
tmp = sqrt((pow(cos(y), 2.0) * (x * 4.0))) - ((a / b) / 3.0);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(0.3333333333333333 * Float64(z * t)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.862) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * fma(cos(y), cos(t_1), Float64(sin(y) * sin(t_1)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(sqrt(Float64((cos(y) ^ 2.0) * Float64(x * 4.0))) - Float64(Float64(a / b) / 3.0)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.862], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision] * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 0.3333333333333333 \cdot \left(z \cdot t\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.862:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos t\_1, \sin y \cdot \sin t\_1\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{{\cos y}^{2} \cdot \left(x \cdot 4\right)} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.861999999999999988Initial program 70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
associate-/l*70.4%
*-commutative70.4%
Simplified70.4%
Applied egg-rr71.9%
fma-define71.9%
associate-*l*72.1%
*-commutative72.1%
associate-*r*72.1%
*-commutative72.1%
metadata-eval72.1%
*-commutative72.1%
distribute-lft-neg-in72.1%
cos-neg72.1%
distribute-rgt-neg-in72.1%
associate-*l*71.8%
*-commutative71.8%
associate-*r*72.1%
*-commutative72.1%
metadata-eval72.1%
*-commutative72.1%
distribute-lft-neg-in72.1%
sin-neg72.1%
remove-double-neg72.1%
Simplified72.1%
if 0.861999999999999988 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 69.8%
*-commutative69.8%
*-commutative69.8%
*-commutative69.8%
*-commutative69.8%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 85.9%
*-commutative85.9%
clear-num85.7%
inv-pow85.7%
*-commutative85.7%
*-un-lft-identity85.7%
times-frac85.8%
metadata-eval85.8%
Applied egg-rr85.8%
unpow-185.8%
*-commutative85.8%
associate-/r*85.8%
clear-num85.9%
Applied egg-rr85.9%
add-sqr-sqrt82.2%
sqrt-unprod86.2%
*-commutative86.2%
*-commutative86.2%
swap-sqr86.2%
pow286.2%
*-commutative86.2%
*-commutative86.2%
swap-sqr86.2%
add-sqr-sqrt86.2%
metadata-eval86.2%
Applied egg-rr86.2%
Final simplification78.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(if (<= (cos (- y (/ (* z t) 3.0))) 0.862)
(-
(*
(* 2.0 (sqrt x))
(-
(* (cos y) (cos (* 0.3333333333333333 (* z t))))
(* (sin y) (sin (* z (* t -0.3333333333333333))))))
(/ a (* 3.0 b)))
(- (sqrt (* (pow (cos y) 2.0) (* x 4.0))) (/ (/ a b) 3.0))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.862) {
tmp = ((2.0 * sqrt(x)) * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = sqrt((pow(cos(y), 2.0) * (x * 4.0))) - ((a / b) / 3.0);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (cos((y - ((z * t) / 3.0d0))) <= 0.862d0) then
tmp = ((2.0d0 * sqrt(x)) * ((cos(y) * cos((0.3333333333333333d0 * (z * t)))) - (sin(y) * sin((z * (t * (-0.3333333333333333d0))))))) - (a / (3.0d0 * b))
else
tmp = sqrt(((cos(y) ** 2.0d0) * (x * 4.0d0))) - ((a / b) / 3.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.862) {
tmp = ((2.0 * Math.sqrt(x)) * ((Math.cos(y) * Math.cos((0.3333333333333333 * (z * t)))) - (Math.sin(y) * Math.sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = Math.sqrt((Math.pow(Math.cos(y), 2.0) * (x * 4.0))) - ((a / b) / 3.0);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.862: tmp = ((2.0 * math.sqrt(x)) * ((math.cos(y) * math.cos((0.3333333333333333 * (z * t)))) - (math.sin(y) * math.sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b)) else: tmp = math.sqrt((math.pow(math.cos(y), 2.0) * (x * 4.0))) - ((a / b) / 3.0) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.862) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * Float64(Float64(cos(y) * cos(Float64(0.3333333333333333 * Float64(z * t)))) - Float64(sin(y) * sin(Float64(z * Float64(t * -0.3333333333333333)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(sqrt(Float64((cos(y) ^ 2.0) * Float64(x * 4.0))) - Float64(Float64(a / b) / 3.0)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 0.862)
tmp = ((2.0 * sqrt(x)) * ((cos(y) * cos((0.3333333333333333 * (z * t)))) - (sin(y) * sin((z * (t * -0.3333333333333333)))))) - (a / (3.0 * b));
else
tmp = sqrt(((cos(y) ^ 2.0) * (x * 4.0))) - ((a / b) / 3.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.862], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(z * N[(t * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision] * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.862:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(0.3333333333333333 \cdot \left(z \cdot t\right)\right) - \sin y \cdot \sin \left(z \cdot \left(t \cdot -0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{{\cos y}^{2} \cdot \left(x \cdot 4\right)} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.861999999999999988Initial program 70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
*-commutative70.8%
associate-/l*70.4%
*-commutative70.4%
Simplified70.4%
Applied egg-rr71.9%
sub-neg71.9%
*-rgt-identity71.9%
*-rgt-identity71.9%
*-rgt-identity71.9%
associate-*l*72.1%
*-commutative72.1%
associate-*r*72.1%
*-commutative72.1%
metadata-eval72.1%
*-commutative72.1%
distribute-lft-neg-in72.1%
cos-neg72.1%
*-rgt-identity72.1%
associate-*l*71.8%
*-commutative71.8%
Simplified71.8%
if 0.861999999999999988 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 69.8%
*-commutative69.8%
*-commutative69.8%
*-commutative69.8%
*-commutative69.8%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 85.9%
*-commutative85.9%
clear-num85.7%
inv-pow85.7%
*-commutative85.7%
*-un-lft-identity85.7%
times-frac85.8%
metadata-eval85.8%
Applied egg-rr85.8%
unpow-185.8%
*-commutative85.8%
associate-/r*85.8%
clear-num85.9%
Applied egg-rr85.9%
add-sqr-sqrt82.2%
sqrt-unprod86.2%
*-commutative86.2%
*-commutative86.2%
swap-sqr86.2%
pow286.2%
*-commutative86.2%
*-commutative86.2%
swap-sqr86.2%
add-sqr-sqrt86.2%
metadata-eval86.2%
Applied egg-rr86.2%
Final simplification78.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= a -1.5e-155)
(- t_1 (/ (/ a b) 3.0))
(if (<= a 1.5e-230) (* t_1 (cos y)) (- t_1 (/ a (* 3.0 b)))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (a <= -1.5e-155) {
tmp = t_1 - ((a / b) / 3.0);
} else if (a <= 1.5e-230) {
tmp = t_1 * cos(y);
} else {
tmp = t_1 - (a / (3.0 * b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (a <= (-1.5d-155)) then
tmp = t_1 - ((a / b) / 3.0d0)
else if (a <= 1.5d-230) then
tmp = t_1 * cos(y)
else
tmp = t_1 - (a / (3.0d0 * b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (a <= -1.5e-155) {
tmp = t_1 - ((a / b) / 3.0);
} else if (a <= 1.5e-230) {
tmp = t_1 * Math.cos(y);
} else {
tmp = t_1 - (a / (3.0 * b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if a <= -1.5e-155: tmp = t_1 - ((a / b) / 3.0) elif a <= 1.5e-230: tmp = t_1 * math.cos(y) else: tmp = t_1 - (a / (3.0 * b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (a <= -1.5e-155) tmp = Float64(t_1 - Float64(Float64(a / b) / 3.0)); elseif (a <= 1.5e-230) tmp = Float64(t_1 * cos(y)); else tmp = Float64(t_1 - Float64(a / Float64(3.0 * b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
tmp = 0.0;
if (a <= -1.5e-155)
tmp = t_1 - ((a / b) / 3.0);
elseif (a <= 1.5e-230)
tmp = t_1 * cos(y);
else
tmp = t_1 - (a / (3.0 * b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.5e-155], N[(t$95$1 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.5e-230], N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;a \leq -1.5 \cdot 10^{-155}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{b}}{3}\\
\mathbf{elif}\;a \leq 1.5 \cdot 10^{-230}:\\
\;\;\;\;t\_1 \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if a < -1.49999999999999992e-155Initial program 78.5%
*-commutative78.5%
*-commutative78.5%
*-commutative78.5%
*-commutative78.5%
associate-/l*79.6%
*-commutative79.6%
Simplified79.6%
Taylor expanded in z around 0 82.9%
*-commutative82.9%
clear-num82.8%
inv-pow82.8%
*-commutative82.8%
*-un-lft-identity82.8%
times-frac82.9%
metadata-eval82.9%
Applied egg-rr82.9%
unpow-182.9%
*-commutative82.9%
associate-/r*82.9%
clear-num82.9%
Applied egg-rr82.9%
Taylor expanded in y around 0 76.2%
if -1.49999999999999992e-155 < a < 1.5e-230Initial program 60.4%
*-commutative60.4%
*-commutative60.4%
*-commutative60.4%
*-commutative60.4%
associate-/l*59.9%
*-commutative59.9%
Simplified59.9%
Taylor expanded in z around 0 61.8%
*-commutative61.8%
clear-num61.8%
inv-pow61.8%
*-commutative61.8%
*-un-lft-identity61.8%
times-frac61.8%
metadata-eval61.8%
Applied egg-rr61.8%
unpow-161.8%
*-commutative61.8%
associate-/r*61.8%
clear-num61.8%
Applied egg-rr61.8%
Taylor expanded in x around inf 57.0%
associate-*r*57.0%
*-commutative57.0%
Simplified57.0%
if 1.5e-230 < a Initial program 69.2%
*-commutative69.2%
*-commutative69.2%
*-commutative69.2%
*-commutative69.2%
associate-/l*68.6%
*-commutative68.6%
Simplified68.6%
Taylor expanded in z around 0 79.6%
Taylor expanded in y around 0 68.4%
Final simplification68.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* (/ a b) 0.3333333333333333)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / b) * 0.3333333333333333);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / b) * 0.3333333333333333d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / b) * 0.3333333333333333);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / b) * 0.3333333333333333)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / b) * 0.3333333333333333)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / b) * 0.3333333333333333);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b} \cdot 0.3333333333333333
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
*-commutative62.6%
associate-/r*62.6%
div-inv62.5%
metadata-eval62.5%
Applied egg-rr76.5%
Final simplification76.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
Final simplification76.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ (/ a b) 3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / b) / 3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / b) / 3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / b) / 3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{b}}{3}
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
*-commutative76.6%
clear-num76.5%
inv-pow76.5%
*-commutative76.5%
*-un-lft-identity76.5%
times-frac76.5%
metadata-eval76.5%
Applied egg-rr76.5%
unpow-176.5%
*-commutative76.5%
associate-/r*76.5%
clear-num76.6%
Applied egg-rr76.6%
Final simplification76.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (or (<= a -4e-136) (not (<= a 7.4e-141))) (/ a (* b -3.0)) (* 2.0 (sqrt x))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -4e-136) || !(a <= 7.4e-141)) {
tmp = a / (b * -3.0);
} else {
tmp = 2.0 * sqrt(x);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-4d-136)) .or. (.not. (a <= 7.4d-141))) then
tmp = a / (b * (-3.0d0))
else
tmp = 2.0d0 * sqrt(x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a <= -4e-136) || !(a <= 7.4e-141)) {
tmp = a / (b * -3.0);
} else {
tmp = 2.0 * Math.sqrt(x);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if (a <= -4e-136) or not (a <= 7.4e-141): tmp = a / (b * -3.0) else: tmp = 2.0 * math.sqrt(x) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if ((a <= -4e-136) || !(a <= 7.4e-141)) tmp = Float64(a / Float64(b * -3.0)); else tmp = Float64(2.0 * sqrt(x)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if ((a <= -4e-136) || ~((a <= 7.4e-141)))
tmp = a / (b * -3.0);
else
tmp = 2.0 * sqrt(x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[a, -4e-136], N[Not[LessEqual[a, 7.4e-141]], $MachinePrecision]], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4 \cdot 10^{-136} \lor \neg \left(a \leq 7.4 \cdot 10^{-141}\right):\\
\;\;\;\;\frac{a}{b \cdot -3}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\end{array}
\end{array}
if a < -4.00000000000000001e-136 or 7.4e-141 < a Initial program 74.1%
*-commutative74.1%
*-commutative74.1%
*-commutative74.1%
*-commutative74.1%
associate-/l*74.4%
*-commutative74.4%
Simplified74.4%
Taylor expanded in z around 0 83.2%
*-commutative83.2%
clear-num83.2%
inv-pow83.2%
*-commutative83.2%
*-un-lft-identity83.2%
times-frac83.2%
metadata-eval83.2%
Applied egg-rr83.2%
unpow-183.2%
*-commutative83.2%
associate-/r*83.2%
clear-num83.2%
Applied egg-rr83.2%
Taylor expanded in a around inf 64.1%
metadata-eval64.1%
times-frac64.2%
neg-mul-164.2%
distribute-neg-frac64.2%
distribute-neg-frac264.2%
*-commutative64.2%
distribute-rgt-neg-in64.2%
metadata-eval64.2%
Simplified64.2%
if -4.00000000000000001e-136 < a < 7.4e-141Initial program 62.7%
*-commutative62.7%
*-commutative62.7%
*-commutative62.7%
*-commutative62.7%
associate-/l*62.2%
*-commutative62.2%
Simplified62.2%
Taylor expanded in z around 0 63.1%
Taylor expanded in y around 0 41.5%
Taylor expanded in a around 0 41.5%
*-commutative41.5%
rem-square-sqrt25.4%
fabs-sqr25.4%
rem-square-sqrt36.8%
*-commutative36.8%
metadata-eval36.8%
times-frac36.8%
associate-*l/36.8%
associate-/r/36.8%
associate-*r/36.8%
associate-/r*36.8%
metadata-eval36.8%
fabs-div36.8%
metadata-eval36.8%
metadata-eval36.8%
fabs-div36.8%
rem-square-sqrt20.4%
fabs-sqr20.4%
rem-square-sqrt31.1%
associate-/r/31.1%
*-commutative31.1%
Simplified31.1%
Taylor expanded in x around inf 31.4%
Final simplification53.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* a (/ 0.3333333333333333 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a * (0.3333333333333333 / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a * (0.3333333333333333d0 / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a * (0.3333333333333333 / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a * (0.3333333333333333 / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a * Float64(0.3333333333333333 / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a * (0.3333333333333333 / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
Taylor expanded in y around 0 62.6%
Taylor expanded in a around 0 62.5%
associate-*r/62.5%
associate-*l/62.5%
*-commutative62.5%
Simplified62.5%
Final simplification62.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* (/ a b) 0.3333333333333333)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - ((a / b) * 0.3333333333333333);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - ((a / b) * 0.3333333333333333d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - ((a / b) * 0.3333333333333333);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - ((a / b) * 0.3333333333333333)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / b) * 0.3333333333333333)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - ((a / b) * 0.3333333333333333);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{b} \cdot 0.3333333333333333
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
Taylor expanded in y around 0 62.6%
*-commutative62.6%
associate-/r*62.6%
div-inv62.5%
metadata-eval62.5%
Applied egg-rr62.5%
Final simplification62.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
Taylor expanded in y around 0 62.6%
Final simplification62.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ (/ a b) 3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - ((a / b) / 3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - ((a / b) / 3.0d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - ((a / b) / 3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - ((a / b) / 3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / b) / 3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - ((a / b) / 3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{\frac{a}{b}}{3}
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
*-commutative76.6%
clear-num76.5%
inv-pow76.5%
*-commutative76.5%
*-un-lft-identity76.5%
times-frac76.5%
metadata-eval76.5%
Applied egg-rr76.5%
unpow-176.5%
*-commutative76.5%
associate-/r*76.5%
clear-num76.6%
Applied egg-rr76.6%
Taylor expanded in y around 0 62.6%
Final simplification62.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a / b) * -0.3333333333333333;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
*-commutative76.6%
clear-num76.5%
inv-pow76.5%
*-commutative76.5%
*-un-lft-identity76.5%
times-frac76.5%
metadata-eval76.5%
Applied egg-rr76.5%
unpow-176.5%
*-commutative76.5%
associate-/r*76.5%
clear-num76.6%
Applied egg-rr76.6%
Taylor expanded in a around inf 47.3%
Final simplification47.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
*-commutative70.3%
associate-/l*70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in z around 0 76.6%
*-commutative76.6%
clear-num76.5%
inv-pow76.5%
*-commutative76.5%
*-un-lft-identity76.5%
times-frac76.5%
metadata-eval76.5%
Applied egg-rr76.5%
unpow-176.5%
*-commutative76.5%
associate-/r*76.5%
clear-num76.6%
Applied egg-rr76.6%
Taylor expanded in a around inf 47.3%
metadata-eval47.3%
times-frac47.4%
neg-mul-147.4%
distribute-neg-frac47.4%
distribute-neg-frac247.4%
*-commutative47.4%
distribute-rgt-neg-in47.4%
metadata-eval47.4%
Simplified47.4%
Final simplification47.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024072
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))