
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= x 5e+20) (+ t (* (/ x y) (- z t))) (+ t (/ x (/ y (- z t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 5e+20) {
tmp = t + ((x / y) * (z - t));
} else {
tmp = t + (x / (y / (z - t)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 5d+20) then
tmp = t + ((x / y) * (z - t))
else
tmp = t + (x / (y / (z - t)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 5e+20) {
tmp = t + ((x / y) * (z - t));
} else {
tmp = t + (x / (y / (z - t)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 5e+20: tmp = t + ((x / y) * (z - t)) else: tmp = t + (x / (y / (z - t))) return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 5e+20) tmp = Float64(t + Float64(Float64(x / y) * Float64(z - t))); else tmp = Float64(t + Float64(x / Float64(y / Float64(z - t)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 5e+20) tmp = t + ((x / y) * (z - t)); else tmp = t + (x / (y / (z - t))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 5e+20], N[(t + N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(x / N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 5 \cdot 10^{+20}:\\
\;\;\;\;t + \frac{x}{y} \cdot \left(z - t\right)\\
\mathbf{else}:\\
\;\;\;\;t + \frac{x}{\frac{y}{z - t}}\\
\end{array}
\end{array}
if x < 5e20Initial program 98.1%
if 5e20 < x Initial program 91.9%
associate-*l/86.9%
associate-*r/99.9%
clear-num99.8%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification98.5%
(FPCore (x y z t) :precision binary64 (if (or (<= t -3.8e+43) (not (<= t 9.8e-36))) (* t (- 1.0 (/ x y))) (+ t (* x (/ z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -3.8e+43) || !(t <= 9.8e-36)) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t + (x * (z / y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-3.8d+43)) .or. (.not. (t <= 9.8d-36))) then
tmp = t * (1.0d0 - (x / y))
else
tmp = t + (x * (z / y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -3.8e+43) || !(t <= 9.8e-36)) {
tmp = t * (1.0 - (x / y));
} else {
tmp = t + (x * (z / y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -3.8e+43) or not (t <= 9.8e-36): tmp = t * (1.0 - (x / y)) else: tmp = t + (x * (z / y)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -3.8e+43) || !(t <= 9.8e-36)) tmp = Float64(t * Float64(1.0 - Float64(x / y))); else tmp = Float64(t + Float64(x * Float64(z / y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -3.8e+43) || ~((t <= 9.8e-36))) tmp = t * (1.0 - (x / y)); else tmp = t + (x * (z / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -3.8e+43], N[Not[LessEqual[t, 9.8e-36]], $MachinePrecision]], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(x * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.8 \cdot 10^{+43} \lor \neg \left(t \leq 9.8 \cdot 10^{-36}\right):\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t + x \cdot \frac{z}{y}\\
\end{array}
\end{array}
if t < -3.80000000000000008e43 or 9.7999999999999994e-36 < t Initial program 99.9%
Taylor expanded in z around 0 82.3%
mul-1-neg82.3%
unsub-neg82.3%
*-rgt-identity82.3%
associate-/l*88.4%
distribute-lft-out--88.4%
Simplified88.4%
if -3.80000000000000008e43 < t < 9.7999999999999994e-36Initial program 93.4%
Taylor expanded in z around inf 83.4%
associate-/l*83.4%
Simplified83.4%
Final simplification85.9%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2.2e-38) (not (<= z 8.2e+15))) (+ t (* (/ x y) z)) (* t (- 1.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.2e-38) || !(z <= 8.2e+15)) {
tmp = t + ((x / y) * z);
} else {
tmp = t * (1.0 - (x / y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.2d-38)) .or. (.not. (z <= 8.2d+15))) then
tmp = t + ((x / y) * z)
else
tmp = t * (1.0d0 - (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.2e-38) || !(z <= 8.2e+15)) {
tmp = t + ((x / y) * z);
} else {
tmp = t * (1.0 - (x / y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2.2e-38) or not (z <= 8.2e+15): tmp = t + ((x / y) * z) else: tmp = t * (1.0 - (x / y)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2.2e-38) || !(z <= 8.2e+15)) tmp = Float64(t + Float64(Float64(x / y) * z)); else tmp = Float64(t * Float64(1.0 - Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2.2e-38) || ~((z <= 8.2e+15))) tmp = t + ((x / y) * z); else tmp = t * (1.0 - (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.2e-38], N[Not[LessEqual[z, 8.2e+15]], $MachinePrecision]], N[(t + N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.2 \cdot 10^{-38} \lor \neg \left(z \leq 8.2 \cdot 10^{+15}\right):\\
\;\;\;\;t + \frac{x}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(1 - \frac{x}{y}\right)\\
\end{array}
\end{array}
if z < -2.20000000000000007e-38 or 8.2e15 < z Initial program 98.6%
associate-*l/92.1%
associate-*r/90.1%
clear-num90.1%
un-div-inv90.8%
Applied egg-rr90.8%
Taylor expanded in z around inf 83.5%
associate-/r/89.3%
Applied egg-rr89.3%
if -2.20000000000000007e-38 < z < 8.2e15Initial program 94.4%
Taylor expanded in z around 0 86.8%
mul-1-neg86.8%
unsub-neg86.8%
*-rgt-identity86.8%
associate-/l*87.9%
distribute-lft-out--87.9%
Simplified87.9%
Final simplification88.6%
(FPCore (x y z t) :precision binary64 (if (or (<= z -5e-39) (not (<= z 1.25e+16))) (+ t (* (/ x y) z)) (- t (* x (/ t y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -5e-39) || !(z <= 1.25e+16)) {
tmp = t + ((x / y) * z);
} else {
tmp = t - (x * (t / y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-5d-39)) .or. (.not. (z <= 1.25d+16))) then
tmp = t + ((x / y) * z)
else
tmp = t - (x * (t / y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -5e-39) || !(z <= 1.25e+16)) {
tmp = t + ((x / y) * z);
} else {
tmp = t - (x * (t / y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -5e-39) or not (z <= 1.25e+16): tmp = t + ((x / y) * z) else: tmp = t - (x * (t / y)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -5e-39) || !(z <= 1.25e+16)) tmp = Float64(t + Float64(Float64(x / y) * z)); else tmp = Float64(t - Float64(x * Float64(t / y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -5e-39) || ~((z <= 1.25e+16))) tmp = t + ((x / y) * z); else tmp = t - (x * (t / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -5e-39], N[Not[LessEqual[z, 1.25e+16]], $MachinePrecision]], N[(t + N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(t - N[(x * N[(t / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{-39} \lor \neg \left(z \leq 1.25 \cdot 10^{+16}\right):\\
\;\;\;\;t + \frac{x}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t - x \cdot \frac{t}{y}\\
\end{array}
\end{array}
if z < -4.9999999999999998e-39 or 1.25e16 < z Initial program 98.6%
associate-*l/92.1%
associate-*r/90.1%
clear-num90.1%
un-div-inv90.8%
Applied egg-rr90.8%
Taylor expanded in z around inf 83.5%
associate-/r/89.3%
Applied egg-rr89.3%
if -4.9999999999999998e-39 < z < 1.25e16Initial program 94.4%
associate-*l/94.7%
associate-*r/96.9%
clear-num96.8%
un-div-inv97.1%
Applied egg-rr97.1%
Taylor expanded in z around 0 86.8%
mul-1-neg86.8%
associate-*l/88.7%
distribute-lft-neg-in88.7%
cancel-sign-sub-inv88.7%
*-commutative88.7%
Simplified88.7%
Final simplification89.0%
(FPCore (x y z t) :precision binary64 (+ t (* (/ x y) (- z t))))
double code(double x, double y, double z, double t) {
return t + ((x / y) * (z - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((x / y) * (z - t))
end function
public static double code(double x, double y, double z, double t) {
return t + ((x / y) * (z - t));
}
def code(x, y, z, t): return t + ((x / y) * (z - t))
function code(x, y, z, t) return Float64(t + Float64(Float64(x / y) * Float64(z - t))) end
function tmp = code(x, y, z, t) tmp = t + ((x / y) * (z - t)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \frac{x}{y} \cdot \left(z - t\right)
\end{array}
Initial program 96.7%
Final simplification96.7%
(FPCore (x y z t) :precision binary64 (* t (- 1.0 (/ x y))))
double code(double x, double y, double z, double t) {
return t * (1.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * (1.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return t * (1.0 - (x / y));
}
def code(x, y, z, t): return t * (1.0 - (x / y))
function code(x, y, z, t) return Float64(t * Float64(1.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = t * (1.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(t * N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \left(1 - \frac{x}{y}\right)
\end{array}
Initial program 96.7%
Taylor expanded in z around 0 64.0%
mul-1-neg64.0%
unsub-neg64.0%
*-rgt-identity64.0%
associate-/l*68.0%
distribute-lft-out--68.0%
Simplified68.0%
Final simplification68.0%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 96.7%
Taylor expanded in x around 0 38.2%
Final simplification38.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024072
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(if (< z 2.759456554562692e-282) (+ (* (/ x y) (- z t)) t) (if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t)))
(+ (* (/ x y) (- z t)) t))