
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr98.2%
pow298.2%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (/ u1 (- 1.0 u1)) 0.004000000189989805) (* (sin (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0)))) (* 6.28318530718 (/ u2 (sqrt (+ (/ 1.0 u1) -1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u1 / (1.0f - u1)) <= 0.004000000189989805f) {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = 6.28318530718f * (u2 / sqrtf(((1.0f / u1) + -1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u1 / (1.0e0 - u1)) <= 0.004000000189989805e0) then
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = 6.28318530718e0 * (u2 / sqrt(((1.0e0 / u1) + (-1.0e0))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u1 / Float32(Float32(1.0) - u1)) <= Float32(0.004000000189989805)) tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = Float32(Float32(6.28318530718) * Float32(u2 / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u1 / (single(1.0) - u1)) <= single(0.004000000189989805)) tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); else tmp = single(6.28318530718) * (u2 / sqrt(((single(1.0) / u1) + single(-1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{u1}{1 - u1} \leq 0.004000000189989805:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;6.28318530718 \cdot \frac{u2}{\sqrt{\frac{1}{u1} + -1}}\\
\end{array}
\end{array}
if (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) < 0.00400000019Initial program 98.2%
Taylor expanded in u1 around 0 96.7%
+-commutative78.1%
Simplified96.7%
if 0.00400000019 < (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) Initial program 98.4%
Taylor expanded in u2 around 0 81.7%
*-commutative81.7%
sqrt-div81.9%
clear-num81.8%
un-div-inv81.9%
sqrt-undiv82.1%
Applied egg-rr82.1%
div-sub82.3%
sub-neg82.3%
*-inverses82.3%
metadata-eval82.3%
Simplified82.3%
Final simplification93.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.032099999487400055) (* u2 (* 6.28318530718 (pow (+ (/ 1.0 u1) -1.0) -0.5))) (/ (sin (* u2 6.28318530718)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.032099999487400055f) {
tmp = u2 * (6.28318530718f * powf(((1.0f / u1) + -1.0f), -0.5f));
} else {
tmp = sinf((u2 * 6.28318530718f)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.032099999487400055e0) then
tmp = u2 * (6.28318530718e0 * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)))
else
tmp = sin((u2 * 6.28318530718e0)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.032099999487400055)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.032099999487400055)) tmp = u2 * (single(6.28318530718) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5))); else tmp = sin((u2 * single(6.28318530718))) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.032099999487400055:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0320999995Initial program 98.4%
Taylor expanded in u2 around 0 94.9%
add-exp-log90.6%
*-commutative90.6%
*-commutative90.6%
associate-*l*90.6%
Applied egg-rr90.6%
rem-exp-log94.9%
*-commutative94.9%
*-commutative94.9%
clear-num95.0%
sqrt-div94.7%
metadata-eval94.7%
pow1/294.7%
pow-flip95.0%
div-sub95.0%
*-inverses95.0%
sub-neg95.0%
metadata-eval95.0%
metadata-eval95.0%
Applied egg-rr95.0%
if 0.0320999995 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
add-sqr-sqrt96.4%
sqrt-unprod97.7%
*-commutative97.7%
*-commutative97.7%
swap-sqr97.7%
pow297.7%
metadata-eval97.9%
Applied egg-rr97.9%
*-commutative97.9%
sqrt-div97.8%
clear-num97.5%
un-div-inv97.6%
*-commutative97.6%
sqrt-prod96.9%
metadata-eval97.4%
sqrt-pow197.4%
metadata-eval97.4%
pow197.4%
*-commutative97.4%
sqrt-undiv97.9%
Applied egg-rr97.9%
Taylor expanded in u1 around 0 77.5%
Final simplification90.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.032099999487400055) (* u2 (* 6.28318530718 (pow (+ (/ 1.0 u1) -1.0) -0.5))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.032099999487400055f) {
tmp = u2 * (6.28318530718f * powf(((1.0f / u1) + -1.0f), -0.5f));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.032099999487400055e0) then
tmp = u2 * (6.28318530718e0 * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.032099999487400055)) tmp = Float32(u2 * Float32(Float32(6.28318530718) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.032099999487400055)) tmp = u2 * (single(6.28318530718) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.032099999487400055:\\
\;\;\;\;u2 \cdot \left(6.28318530718 \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0320999995Initial program 98.4%
Taylor expanded in u2 around 0 94.9%
add-exp-log90.6%
*-commutative90.6%
*-commutative90.6%
associate-*l*90.6%
Applied egg-rr90.6%
rem-exp-log94.9%
*-commutative94.9%
*-commutative94.9%
clear-num95.0%
sqrt-div94.7%
metadata-eval94.7%
pow1/294.7%
pow-flip95.0%
div-sub95.0%
*-inverses95.0%
sub-neg95.0%
metadata-eval95.0%
metadata-eval95.0%
Applied egg-rr95.0%
if 0.0320999995 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 77.4%
Final simplification90.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr98.2%
pow298.2%
metadata-eval98.4%
Applied egg-rr98.4%
*-commutative98.4%
sqrt-div98.2%
clear-num98.1%
un-div-inv98.1%
*-commutative98.1%
sqrt-prod97.8%
metadata-eval97.9%
sqrt-pow197.9%
metadata-eval97.9%
pow197.9%
*-commutative97.9%
sqrt-undiv98.3%
Applied egg-rr98.3%
div-inv98.2%
pow1/298.2%
pow-flip98.4%
div-sub98.3%
*-inverses98.3%
sub-neg98.3%
metadata-eval98.3%
metadata-eval98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* u2 6.28318530718)) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{\sin \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr98.2%
pow298.2%
metadata-eval98.4%
Applied egg-rr98.4%
*-commutative98.4%
sqrt-div98.2%
clear-num98.1%
un-div-inv98.1%
*-commutative98.1%
sqrt-prod97.8%
metadata-eval97.9%
sqrt-pow197.9%
metadata-eval97.9%
pow197.9%
*-commutative97.9%
sqrt-undiv98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (pow (+ (/ 1.0 u1) -1.0) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * powf(((1.0f / u1) + -1.0f), -0.5f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
add-exp-log76.5%
*-commutative76.5%
*-commutative76.5%
associate-*l*76.5%
Applied egg-rr76.5%
rem-exp-log79.7%
*-commutative79.7%
*-commutative79.7%
clear-num79.7%
sqrt-div79.6%
metadata-eval79.6%
pow1/279.6%
pow-flip79.7%
div-sub79.8%
*-inverses79.8%
sub-neg79.8%
metadata-eval79.8%
metadata-eval79.8%
Applied egg-rr79.8%
Final simplification79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Taylor expanded in u1 around 0 72.0%
+-commutative72.0%
Simplified72.0%
Final simplification72.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Final simplification79.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (/ u2 (sqrt (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 / sqrtf(((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 / sqrt(((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 / sqrt(((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \frac{u2}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
*-commutative79.7%
sqrt-div79.5%
clear-num79.5%
un-div-inv79.5%
sqrt-undiv79.8%
Applied egg-rr79.8%
div-sub79.7%
sub-neg79.7%
*-inverses79.7%
metadata-eval79.7%
Simplified79.7%
Final simplification79.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (/ u2 (sqrt (/ (- 1.0 u1) u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 / sqrtf(((1.0f - u1) / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 / sqrt(((1.0e0 - u1) / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 / sqrt(Float32(Float32(Float32(1.0) - u1) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 / sqrt(((single(1.0) - u1) / u1))); end
\begin{array}{l}
\\
6.28318530718 \cdot \frac{u2}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
*-commutative79.7%
sqrt-div79.5%
clear-num79.5%
un-div-inv79.5%
sqrt-undiv79.8%
Applied egg-rr79.8%
Final simplification79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Taylor expanded in u1 around 0 63.1%
Final simplification63.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Taylor expanded in u1 around 0 63.1%
*-commutative63.1%
associate-*l*63.1%
Simplified63.1%
Final simplification63.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ (* u2 3.14159265359) (* 6.28318530718 (* u1 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * ((u2 * 3.14159265359f) + (6.28318530718f * (u1 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * ((u2 * 3.14159265359e0) + (6.28318530718e0 * (u1 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(u2 * Float32(3.14159265359)) + Float32(Float32(6.28318530718) * Float32(u1 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * ((u2 * single(3.14159265359)) + (single(6.28318530718) * (u1 * u2))); end
\begin{array}{l}
\\
u1 \cdot \left(u2 \cdot 3.14159265359 + 6.28318530718 \cdot \left(u1 \cdot u2\right)\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Taylor expanded in u1 around 0 76.0%
Taylor expanded in u1 around inf 18.7%
Taylor expanded in u1 around 0 18.7%
Final simplification18.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (* u2 (+ 3.14159265359 (* u1 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (u2 * (3.14159265359f + (u1 * 6.28318530718f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (u2 * (3.14159265359e0 + (u1 * 6.28318530718e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(u2 * Float32(Float32(3.14159265359) + Float32(u1 * Float32(6.28318530718))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (u2 * (single(3.14159265359) + (u1 * single(6.28318530718)))); end
\begin{array}{l}
\\
u1 \cdot \left(u2 \cdot \left(3.14159265359 + u1 \cdot 6.28318530718\right)\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Taylor expanded in u1 around 0 76.0%
Taylor expanded in u1 around inf 18.7%
Taylor expanded in u1 around 0 18.7%
+-commutative18.7%
associate-*r*18.7%
distribute-rgt-out18.7%
Simplified18.7%
Final simplification18.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 3.14159265359 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 3.14159265359f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 3.14159265359e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(3.14159265359) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(3.14159265359) * (u1 * u2); end
\begin{array}{l}
\\
3.14159265359 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.7%
Taylor expanded in u1 around 0 76.0%
Taylor expanded in u1 around inf 18.7%
Taylor expanded in u1 around 0 18.5%
*-commutative18.5%
Simplified18.5%
Final simplification18.5%
herbie shell --seed 2024072
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))