
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.054)
t_0
(if (<= y 0.082)
(+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))
(if (or (<= y 7.4e+133)
(not
(or (<= y 1.95e+199)
(and (not (<= y 2.5e+258)) (<= y 7.6e+284)))))
t_0
(* (sin y) (- z)))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.054) {
tmp = t_0;
} else if (y <= 0.082) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else if ((y <= 7.4e+133) || !((y <= 1.95e+199) || (!(y <= 2.5e+258) && (y <= 7.6e+284)))) {
tmp = t_0;
} else {
tmp = sin(y) * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.054d0)) then
tmp = t_0
else if (y <= 0.082d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
else if ((y <= 7.4d+133) .or. (.not. (y <= 1.95d+199) .or. (.not. (y <= 2.5d+258)) .and. (y <= 7.6d+284))) then
tmp = t_0
else
tmp = sin(y) * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.054) {
tmp = t_0;
} else if (y <= 0.082) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
} else if ((y <= 7.4e+133) || !((y <= 1.95e+199) || (!(y <= 2.5e+258) && (y <= 7.6e+284)))) {
tmp = t_0;
} else {
tmp = Math.sin(y) * -z;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.054: tmp = t_0 elif y <= 0.082: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) elif (y <= 7.4e+133) or not ((y <= 1.95e+199) or (not (y <= 2.5e+258) and (y <= 7.6e+284))): tmp = t_0 else: tmp = math.sin(y) * -z return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.054) tmp = t_0; elseif (y <= 0.082) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); elseif ((y <= 7.4e+133) || !((y <= 1.95e+199) || (!(y <= 2.5e+258) && (y <= 7.6e+284)))) tmp = t_0; else tmp = Float64(sin(y) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.054) tmp = t_0; elseif (y <= 0.082) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); elseif ((y <= 7.4e+133) || ~(((y <= 1.95e+199) || (~((y <= 2.5e+258)) && (y <= 7.6e+284))))) tmp = t_0; else tmp = sin(y) * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.054], t$95$0, If[LessEqual[y, 0.082], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 7.4e+133], N[Not[Or[LessEqual[y, 1.95e+199], And[N[Not[LessEqual[y, 2.5e+258]], $MachinePrecision], LessEqual[y, 7.6e+284]]]], $MachinePrecision]], t$95$0, N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.054:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.082:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\mathbf{elif}\;y \leq 7.4 \cdot 10^{+133} \lor \neg \left(y \leq 1.95 \cdot 10^{+199} \lor \neg \left(y \leq 2.5 \cdot 10^{+258}\right) \land y \leq 7.6 \cdot 10^{+284}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\end{array}
\end{array}
if y < -0.0539999999999999994 or 0.0820000000000000034 < y < 7.40000000000000047e133 or 1.9500000000000001e199 < y < 2.5e258 or 7.5999999999999997e284 < y Initial program 99.6%
Taylor expanded in x around inf 70.0%
if -0.0539999999999999994 < y < 0.0820000000000000034Initial program 100.0%
Taylor expanded in y around 0 99.8%
if 7.40000000000000047e133 < y < 1.9500000000000001e199 or 2.5e258 < y < 7.5999999999999997e284Initial program 99.6%
Taylor expanded in x around 0 69.3%
mul-1-neg69.3%
distribute-rgt-neg-out69.3%
Simplified69.3%
Final simplification85.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.046) (not (<= y 0.029))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.046) || !(y <= 0.029)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.046d0)) .or. (.not. (y <= 0.029d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.046) || !(y <= 0.029)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.046) or not (y <= 0.029): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.046) || !(y <= 0.029)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.046) || ~((y <= 0.029))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.046], N[Not[LessEqual[y, 0.029]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.046 \lor \neg \left(y \leq 0.029\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.045999999999999999 or 0.0290000000000000015 < y Initial program 99.6%
Taylor expanded in x around inf 62.6%
if -0.045999999999999999 < y < 0.0290000000000000015Initial program 100.0%
Taylor expanded in y around 0 99.8%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (if (<= x -6.9e-77) x (if (<= x 1.95e-28) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.9e-77) {
tmp = x;
} else if (x <= 1.95e-28) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.9d-77)) then
tmp = x
else if (x <= 1.95d-28) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.9e-77) {
tmp = x;
} else if (x <= 1.95e-28) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.9e-77: tmp = x elif x <= 1.95e-28: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.9e-77) tmp = x; elseif (x <= 1.95e-28) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.9e-77) tmp = x; elseif (x <= 1.95e-28) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.9e-77], x, If[LessEqual[x, 1.95e-28], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.9 \cdot 10^{-77}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.95 \cdot 10^{-28}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -6.90000000000000034e-77 or 1.94999999999999999e-28 < x Initial program 99.8%
*-commutative99.8%
add-cube-cbrt99.1%
associate-*l*99.1%
fma-neg99.1%
pow299.1%
distribute-rgt-neg-in99.1%
Applied egg-rr99.1%
Taylor expanded in y around 0 46.7%
if -6.90000000000000034e-77 < x < 1.94999999999999999e-28Initial program 99.8%
Taylor expanded in y around 0 55.1%
mul-1-neg55.1%
unsub-neg55.1%
Simplified55.1%
Taylor expanded in y around inf 55.0%
Taylor expanded in y around inf 38.2%
associate-*r*38.2%
mul-1-neg38.2%
Simplified38.2%
Final simplification43.7%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
mul-1-neg53.1%
unsub-neg53.1%
Simplified53.1%
Final simplification53.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
*-commutative99.8%
add-cube-cbrt99.2%
associate-*l*99.2%
fma-neg99.2%
pow299.2%
distribute-rgt-neg-in99.2%
Applied egg-rr99.2%
Taylor expanded in y around 0 37.2%
Final simplification37.2%
herbie shell --seed 2024072
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))