
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 87.9%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 1.0) x (if (<= x 2.5e+57) (* x (/ 1.0 x)) (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.0) {
tmp = x;
} else if (x <= 2.5e+57) {
tmp = x * (1.0 / x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 1.0d0) then
tmp = x
else if (x <= 2.5d+57) then
tmp = x * (1.0d0 / x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 1.0) {
tmp = x;
} else if (x <= 2.5e+57) {
tmp = x * (1.0 / x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 1.0: tmp = x elif x <= 2.5e+57: tmp = x * (1.0 / x) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 1.0) tmp = x; elseif (x <= 2.5e+57) tmp = Float64(x * Float64(1.0 / x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 1.0) tmp = x; elseif (x <= 2.5e+57) tmp = x * (1.0 / x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.0], x, If[LessEqual[x, 2.5e+57], N[(x * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{+57}:\\
\;\;\;\;x \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 2.49999999999999986e57 < x Initial program 73.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 77.8%
if -1 < x < 1Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 70.6%
if 1 < x < 2.49999999999999986e57Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 70.2%
Taylor expanded in x around inf 67.1%
Final simplification73.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.82))) (+ (/ x y) 1.0) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.82d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.82)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.82): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.82)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.82))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.82]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.82\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.819999999999999951 < x Initial program 76.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 54.5%
*-commutative54.5%
+-commutative54.5%
associate-/l*62.4%
*-lft-identity62.4%
associate-*l/62.3%
unpow262.3%
+-commutative62.3%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.6%
Taylor expanded in y around 0 98.6%
*-lft-identity98.6%
associate-*l/98.3%
+-commutative98.3%
distribute-lft-in98.3%
lft-mult-inverse98.3%
associate-*l/98.6%
*-lft-identity98.6%
Simplified98.6%
if -1 < x < 0.819999999999999951Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 95.7%
Taylor expanded in y around inf 95.7%
neg-mul-195.7%
+-commutative95.7%
unsub-neg95.7%
Simplified95.7%
Final simplification97.2%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.0011))) (+ (/ x y) 1.0) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0011)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.0011d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0011)) {
tmp = (x / y) + 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.0011): tmp = (x / y) + 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.0011)) tmp = Float64(Float64(x / y) + 1.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.0011))) tmp = (x / y) + 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.0011]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.0011\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.00110000000000000007 < x Initial program 77.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 55.9%
*-commutative55.9%
+-commutative55.9%
associate-/l*63.5%
*-lft-identity63.5%
associate-*l/63.4%
unpow263.4%
+-commutative63.4%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 96.1%
Taylor expanded in y around 0 96.1%
*-lft-identity96.1%
associate-*l/95.9%
+-commutative95.9%
distribute-lft-in95.9%
lft-mult-inverse95.9%
associate-*l/96.1%
*-lft-identity96.1%
Simplified96.1%
if -1 < x < 0.00110000000000000007Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 72.7%
Final simplification85.0%
(FPCore (x y) :precision binary64 (if (or (<= x -14200000.0) (not (<= x 5.2e+14))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -14200000.0) || !(x <= 5.2e+14)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-14200000.0d0)) .or. (.not. (x <= 5.2d+14))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -14200000.0) || !(x <= 5.2e+14)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -14200000.0) or not (x <= 5.2e+14): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -14200000.0) || !(x <= 5.2e+14)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -14200000.0) || ~((x <= 5.2e+14))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -14200000.0], N[Not[LessEqual[x, 5.2e+14]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -14200000 \lor \neg \left(x \leq 5.2 \cdot 10^{+14}\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.42e7 or 5.2e14 < x Initial program 76.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 53.8%
*-commutative53.8%
+-commutative53.8%
associate-/l*61.8%
*-lft-identity61.8%
associate-*l/61.8%
unpow261.8%
+-commutative61.8%
associate-/l*99.9%
*-lft-identity99.9%
associate-*l/99.8%
distribute-rgt-out99.8%
associate-*l/100.0%
*-lft-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.9%
Taylor expanded in y around 0 98.9%
*-lft-identity98.9%
associate-*l/98.6%
+-commutative98.6%
distribute-lft-in98.6%
lft-mult-inverse98.6%
associate-*l/98.9%
*-lft-identity98.9%
Simplified98.9%
if -1.42e7 < x < 5.2e14Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 72.2%
Final simplification85.6%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 2.8e+26))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 2.8e+26)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 2.8d+26))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 2.8e+26)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 2.8e+26): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 2.8e+26)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 2.8e+26))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 2.8e+26]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 2.8 \cdot 10^{+26}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 2.8e26 < x Initial program 75.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 75.6%
if -1 < x < 2.8e26Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 68.7%
Final simplification72.1%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 87.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 36.5%
Final simplification36.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024072
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))