
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 23000000000000.0)
(cos re)
(if (<= im 2.15e+76)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* 0.041666666666666664 (* (cos re) (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 23000000000000.0) {
tmp = cos(re);
} else if (im <= 2.15e+76) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = 0.041666666666666664 * (cos(re) * pow(im, 4.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 23000000000000.0d0) then
tmp = cos(re)
else if (im <= 2.15d+76) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = 0.041666666666666664d0 * (cos(re) * (im ** 4.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 23000000000000.0) {
tmp = Math.cos(re);
} else if (im <= 2.15e+76) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = 0.041666666666666664 * (Math.cos(re) * Math.pow(im, 4.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 23000000000000.0: tmp = math.cos(re) elif im <= 2.15e+76: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = 0.041666666666666664 * (math.cos(re) * math.pow(im, 4.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 23000000000000.0) tmp = cos(re); elseif (im <= 2.15e+76) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(0.041666666666666664 * Float64(cos(re) * (im ^ 4.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 23000000000000.0) tmp = cos(re); elseif (im <= 2.15e+76) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = 0.041666666666666664 * (cos(re) * (im ^ 4.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 23000000000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.15e+76], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.041666666666666664 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 23000000000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.15 \cdot 10^{+76}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot \left(\cos re \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 2.3e13Initial program 100.0%
Taylor expanded in im around 0 63.2%
if 2.3e13 < im < 2.14999999999999989e76Initial program 100.0%
Applied egg-rr2.4%
Taylor expanded in re around 0 24.6%
*-commutative24.6%
Simplified24.6%
if 2.14999999999999989e76 < im Initial program 100.0%
Taylor expanded in im around 0 98.1%
+-commutative98.1%
fma-define98.1%
associate-*r*98.1%
distribute-rgt-out98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in im around inf 98.1%
Final simplification66.2%
(FPCore (re im)
:precision binary64
(if (<= im 0.00048)
(cos re)
(if (<= im 1.15e+77)
(* 0.5 (+ (exp (- im)) (exp im)))
(* 0.041666666666666664 (* (cos re) (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00048) {
tmp = cos(re);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = 0.041666666666666664 * (cos(re) * pow(im, 4.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00048d0) then
tmp = cos(re)
else if (im <= 1.15d+77) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = 0.041666666666666664d0 * (cos(re) * (im ** 4.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00048) {
tmp = Math.cos(re);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = 0.041666666666666664 * (Math.cos(re) * Math.pow(im, 4.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00048: tmp = math.cos(re) elif im <= 1.15e+77: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = 0.041666666666666664 * (math.cos(re) * math.pow(im, 4.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00048) tmp = cos(re); elseif (im <= 1.15e+77) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(0.041666666666666664 * Float64(cos(re) * (im ^ 4.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00048) tmp = cos(re); elseif (im <= 1.15e+77) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = 0.041666666666666664 * (cos(re) * (im ^ 4.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00048], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.15e+77], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.041666666666666664 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00048:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot \left(\cos re \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 4.80000000000000012e-4Initial program 100.0%
Taylor expanded in im around 0 64.1%
if 4.80000000000000012e-4 < im < 1.14999999999999997e77Initial program 100.0%
Taylor expanded in re around 0 76.9%
if 1.14999999999999997e77 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
+-commutative100.0%
fma-define100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
Final simplification71.7%
(FPCore (re im)
:precision binary64
(if (<= im 0.042)
(* (* 0.5 (cos re)) (fma im im 2.0))
(if (<= im 1.15e+77)
(* 0.5 (+ (exp (- im)) (exp im)))
(* 0.041666666666666664 (* (cos re) (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.042) {
tmp = (0.5 * cos(re)) * fma(im, im, 2.0);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = 0.041666666666666664 * (cos(re) * pow(im, 4.0));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.042) tmp = Float64(Float64(0.5 * cos(re)) * fma(im, im, 2.0)); elseif (im <= 1.15e+77) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(0.041666666666666664 * Float64(cos(re) * (im ^ 4.0))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.042], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.15e+77], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.041666666666666664 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.042:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{elif}\;im \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot \left(\cos re \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 0.0420000000000000026Initial program 100.0%
Taylor expanded in im around 0 85.2%
+-commutative85.2%
unpow285.2%
fma-define85.2%
Simplified85.2%
if 0.0420000000000000026 < im < 1.14999999999999997e77Initial program 100.0%
Taylor expanded in re around 0 76.9%
if 1.14999999999999997e77 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
+-commutative100.0%
fma-define100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
Final simplification87.0%
(FPCore (re im)
:precision binary64
(if (<= im 4800000000000.0)
(cos re)
(if (<= im 1.16e+76)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* 0.041666666666666664 (pow im 4.0)))))
double code(double re, double im) {
double tmp;
if (im <= 4800000000000.0) {
tmp = cos(re);
} else if (im <= 1.16e+76) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = 0.041666666666666664 * pow(im, 4.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4800000000000.0d0) then
tmp = cos(re)
else if (im <= 1.16d+76) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = 0.041666666666666664d0 * (im ** 4.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4800000000000.0) {
tmp = Math.cos(re);
} else if (im <= 1.16e+76) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = 0.041666666666666664 * Math.pow(im, 4.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4800000000000.0: tmp = math.cos(re) elif im <= 1.16e+76: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = 0.041666666666666664 * math.pow(im, 4.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 4800000000000.0) tmp = cos(re); elseif (im <= 1.16e+76) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(0.041666666666666664 * (im ^ 4.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4800000000000.0) tmp = cos(re); elseif (im <= 1.16e+76) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = 0.041666666666666664 * (im ^ 4.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4800000000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.16e+76], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.041666666666666664 * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4800000000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.16 \cdot 10^{+76}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot {im}^{4}\\
\end{array}
\end{array}
if im < 4.8e12Initial program 100.0%
Taylor expanded in im around 0 63.2%
if 4.8e12 < im < 1.1599999999999999e76Initial program 100.0%
Applied egg-rr2.4%
Taylor expanded in re around 0 24.6%
*-commutative24.6%
Simplified24.6%
if 1.1599999999999999e76 < im Initial program 100.0%
Taylor expanded in im around 0 98.1%
+-commutative98.1%
fma-define98.1%
associate-*r*98.1%
distribute-rgt-out98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in im around inf 98.1%
Taylor expanded in re around 0 74.2%
Final simplification61.9%
(FPCore (re im) :precision binary64 (if (<= im 4.4) (cos re) (* 0.041666666666666664 (pow im 4.0))))
double code(double re, double im) {
double tmp;
if (im <= 4.4) {
tmp = cos(re);
} else {
tmp = 0.041666666666666664 * pow(im, 4.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.4d0) then
tmp = cos(re)
else
tmp = 0.041666666666666664d0 * (im ** 4.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.4) {
tmp = Math.cos(re);
} else {
tmp = 0.041666666666666664 * Math.pow(im, 4.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.4: tmp = math.cos(re) else: tmp = 0.041666666666666664 * math.pow(im, 4.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.4) tmp = cos(re); else tmp = Float64(0.041666666666666664 * (im ^ 4.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.4) tmp = cos(re); else tmp = 0.041666666666666664 * (im ^ 4.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.4], N[Cos[re], $MachinePrecision], N[(0.041666666666666664 * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.4:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot {im}^{4}\\
\end{array}
\end{array}
if im < 4.4000000000000004Initial program 100.0%
Taylor expanded in im around 0 64.1%
if 4.4000000000000004 < im Initial program 100.0%
Taylor expanded in im around 0 65.7%
+-commutative65.7%
fma-define65.7%
associate-*r*65.7%
distribute-rgt-out65.7%
*-commutative65.7%
Simplified65.7%
Taylor expanded in im around inf 65.7%
Taylor expanded in re around 0 49.8%
Final simplification60.1%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 47.2%
Final simplification47.2%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.3%
pow-base-12.3%
metadata-eval2.3%
Simplified2.3%
Final simplification2.3%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.8%
Taylor expanded in re around 0 7.8%
Final simplification7.8%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr28.3%
+-inverses28.3%
+-rgt-identity28.3%
*-inverses28.3%
Simplified28.3%
Final simplification28.3%
herbie shell --seed 2024071
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))