
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (+ x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x + sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x + sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x + Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x + math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x + sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x + sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + \left(x + \sin y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -2.7e+83)
t_0
(if (<= z -1.25e-35) (+ x z) (if (<= z 2.8e+31) (+ x (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2.7e+83) {
tmp = t_0;
} else if (z <= -1.25e-35) {
tmp = x + z;
} else if (z <= 2.8e+31) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-2.7d+83)) then
tmp = t_0
else if (z <= (-1.25d-35)) then
tmp = x + z
else if (z <= 2.8d+31) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -2.7e+83) {
tmp = t_0;
} else if (z <= -1.25e-35) {
tmp = x + z;
} else if (z <= 2.8e+31) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -2.7e+83: tmp = t_0 elif z <= -1.25e-35: tmp = x + z elif z <= 2.8e+31: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2.7e+83) tmp = t_0; elseif (z <= -1.25e-35) tmp = Float64(x + z); elseif (z <= 2.8e+31) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -2.7e+83) tmp = t_0; elseif (z <= -1.25e-35) tmp = x + z; elseif (z <= 2.8e+31) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.7e+83], t$95$0, If[LessEqual[z, -1.25e-35], N[(x + z), $MachinePrecision], If[LessEqual[z, 2.8e+31], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2.7 \cdot 10^{+83}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.25 \cdot 10^{-35}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{+31}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.70000000000000007e83 or 2.80000000000000017e31 < z Initial program 99.8%
Taylor expanded in z around inf 81.8%
if -2.70000000000000007e83 < z < -1.24999999999999991e-35Initial program 99.9%
Taylor expanded in y around 0 88.2%
+-commutative88.2%
Simplified88.2%
if -1.24999999999999991e-35 < z < 2.80000000000000017e31Initial program 100.0%
Taylor expanded in z around 0 92.5%
+-commutative92.5%
Simplified92.5%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -9e-36) (not (<= z 0.14))) (+ x (* z (cos y))) (+ x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9e-36) || !(z <= 0.14)) {
tmp = x + (z * cos(y));
} else {
tmp = x + sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9d-36)) .or. (.not. (z <= 0.14d0))) then
tmp = x + (z * cos(y))
else
tmp = x + sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9e-36) || !(z <= 0.14)) {
tmp = x + (z * Math.cos(y));
} else {
tmp = x + Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9e-36) or not (z <= 0.14): tmp = x + (z * math.cos(y)) else: tmp = x + math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9e-36) || !(z <= 0.14)) tmp = Float64(x + Float64(z * cos(y))); else tmp = Float64(x + sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9e-36) || ~((z <= 0.14))) tmp = x + (z * cos(y)); else tmp = x + sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9e-36], N[Not[LessEqual[z, 0.14]], $MachinePrecision]], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{-36} \lor \neg \left(z \leq 0.14\right):\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y\\
\end{array}
\end{array}
if z < -9.00000000000000047e-36 or 0.14000000000000001 < z Initial program 99.9%
Taylor expanded in x around inf 99.7%
if -9.00000000000000047e-36 < z < 0.14000000000000001Initial program 100.0%
Taylor expanded in z around 0 92.8%
+-commutative92.8%
Simplified92.8%
Final simplification96.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.2e+81) (not (<= z 2.06e+133))) (* z (cos y)) (+ x z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e+81) || !(z <= 2.06e+133)) {
tmp = z * cos(y);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.2d+81)) .or. (.not. (z <= 2.06d+133))) then
tmp = z * cos(y)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.2e+81) || !(z <= 2.06e+133)) {
tmp = z * Math.cos(y);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.2e+81) or not (z <= 2.06e+133): tmp = z * math.cos(y) else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.2e+81) || !(z <= 2.06e+133)) tmp = Float64(z * cos(y)); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.2e+81) || ~((z <= 2.06e+133))) tmp = z * cos(y); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.2e+81], N[Not[LessEqual[z, 2.06e+133]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.2 \cdot 10^{+81} \lor \neg \left(z \leq 2.06 \cdot 10^{+133}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if z < -2.19999999999999987e81 or 2.06e133 < z Initial program 99.8%
Taylor expanded in z around inf 85.4%
if -2.19999999999999987e81 < z < 2.06e133Initial program 100.0%
Taylor expanded in y around 0 74.1%
+-commutative74.1%
Simplified74.1%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -14000000000000.0) (not (<= y 30.0))) (+ x z) (+ x (+ z (* y (+ 1.0 (* y (+ (* z -0.5) (* y -0.16666666666666666)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -14000000000000.0) || !(y <= 30.0)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-14000000000000.0d0)) .or. (.not. (y <= 30.0d0))) then
tmp = x + z
else
tmp = x + (z + (y * (1.0d0 + (y * ((z * (-0.5d0)) + (y * (-0.16666666666666666d0)))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -14000000000000.0) || !(y <= 30.0)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -14000000000000.0) or not (y <= 30.0): tmp = x + z else: tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -14000000000000.0) || !(y <= 30.0)) tmp = Float64(x + z); else tmp = Float64(x + Float64(z + Float64(y * Float64(1.0 + Float64(y * Float64(Float64(z * -0.5) + Float64(y * -0.16666666666666666))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -14000000000000.0) || ~((y <= 30.0))) tmp = x + z; else tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -14000000000000.0], N[Not[LessEqual[y, 30.0]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(x + N[(z + N[(y * N[(1.0 + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -14000000000000 \lor \neg \left(y \leq 30\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + y \cdot \left(1 + y \cdot \left(z \cdot -0.5 + y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -1.4e13 or 30 < y Initial program 99.8%
Taylor expanded in y around 0 46.4%
+-commutative46.4%
Simplified46.4%
if -1.4e13 < y < 30Initial program 100.0%
Taylor expanded in y around 0 98.7%
Final simplification71.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -15500000000000.0) (not (<= y 30.0))) (+ x z) (+ (+ x z) (* y (+ 1.0 (* -0.5 (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -15500000000000.0) || !(y <= 30.0)) {
tmp = x + z;
} else {
tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-15500000000000.0d0)) .or. (.not. (y <= 30.0d0))) then
tmp = x + z
else
tmp = (x + z) + (y * (1.0d0 + ((-0.5d0) * (y * z))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -15500000000000.0) || !(y <= 30.0)) {
tmp = x + z;
} else {
tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -15500000000000.0) or not (y <= 30.0): tmp = x + z else: tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -15500000000000.0) || !(y <= 30.0)) tmp = Float64(x + z); else tmp = Float64(Float64(x + z) + Float64(y * Float64(1.0 + Float64(-0.5 * Float64(y * z))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -15500000000000.0) || ~((y <= 30.0))) tmp = x + z; else tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -15500000000000.0], N[Not[LessEqual[y, 30.0]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(N[(x + z), $MachinePrecision] + N[(y * N[(1.0 + N[(-0.5 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -15500000000000 \lor \neg \left(y \leq 30\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;\left(x + z\right) + y \cdot \left(1 + -0.5 \cdot \left(y \cdot z\right)\right)\\
\end{array}
\end{array}
if y < -1.55e13 or 30 < y Initial program 99.8%
Taylor expanded in y around 0 46.4%
+-commutative46.4%
Simplified46.4%
if -1.55e13 < y < 30Initial program 100.0%
Taylor expanded in y around 0 98.6%
associate-+r+98.6%
+-commutative98.6%
*-commutative98.6%
Simplified98.6%
Final simplification71.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -4e+16) (not (<= y 1.8e+17))) (+ x z) (+ z (+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+16) || !(y <= 1.8e+17)) {
tmp = x + z;
} else {
tmp = z + (x + y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4d+16)) .or. (.not. (y <= 1.8d+17))) then
tmp = x + z
else
tmp = z + (x + y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+16) || !(y <= 1.8e+17)) {
tmp = x + z;
} else {
tmp = z + (x + y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4e+16) or not (y <= 1.8e+17): tmp = x + z else: tmp = z + (x + y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4e+16) || !(y <= 1.8e+17)) tmp = Float64(x + z); else tmp = Float64(z + Float64(x + y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4e+16) || ~((y <= 1.8e+17))) tmp = x + z; else tmp = z + (x + y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4e+16], N[Not[LessEqual[y, 1.8e+17]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(z + N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+16} \lor \neg \left(y \leq 1.8 \cdot 10^{+17}\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;z + \left(x + y\right)\\
\end{array}
\end{array}
if y < -4e16 or 1.8e17 < y Initial program 99.8%
Taylor expanded in y around 0 46.3%
+-commutative46.3%
Simplified46.3%
if -4e16 < y < 1.8e17Initial program 100.0%
Taylor expanded in y around 0 96.6%
+-commutative96.6%
+-commutative96.6%
associate-+l+96.6%
Simplified96.6%
Final simplification71.6%
(FPCore (x y z) :precision binary64 (if (<= x -9e+14) x (if (<= x 4.05e+15) z x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -9e+14) {
tmp = x;
} else if (x <= 4.05e+15) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9d+14)) then
tmp = x
else if (x <= 4.05d+15) then
tmp = z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9e+14) {
tmp = x;
} else if (x <= 4.05e+15) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9e+14: tmp = x elif x <= 4.05e+15: tmp = z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9e+14) tmp = x; elseif (x <= 4.05e+15) tmp = z; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9e+14) tmp = x; elseif (x <= 4.05e+15) tmp = z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9e+14], x, If[LessEqual[x, 4.05e+15], z, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+14}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 4.05 \cdot 10^{+15}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -9e14 or 4.05e15 < x Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-cube-cbrt99.6%
associate-*l*99.6%
fma-define99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 73.0%
if -9e14 < x < 4.05e15Initial program 99.8%
Taylor expanded in y around 0 52.0%
Taylor expanded in x around 0 45.8%
Taylor expanded in y around 0 45.6%
*-commutative45.6%
*-commutative45.6%
associate-*r*45.6%
Simplified45.6%
Taylor expanded in y around 0 39.8%
Final simplification57.6%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 67.5%
+-commutative67.5%
Simplified67.5%
Final simplification67.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
add-cube-cbrt99.5%
associate-*l*99.5%
fma-define99.5%
pow299.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 42.8%
Final simplification42.8%
herbie shell --seed 2024071
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))