
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y 700.0)
(cos x)
(if (<= y 1.1e+144)
(/ (+ y (* -0.5 (* y (pow x 2.0)))) y)
(+ 1.0 (* 0.16666666666666666 (pow y 2.0))))))
double code(double x, double y) {
double tmp;
if (y <= 700.0) {
tmp = cos(x);
} else if (y <= 1.1e+144) {
tmp = (y + (-0.5 * (y * pow(x, 2.0)))) / y;
} else {
tmp = 1.0 + (0.16666666666666666 * pow(y, 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 700.0d0) then
tmp = cos(x)
else if (y <= 1.1d+144) then
tmp = (y + ((-0.5d0) * (y * (x ** 2.0d0)))) / y
else
tmp = 1.0d0 + (0.16666666666666666d0 * (y ** 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 700.0) {
tmp = Math.cos(x);
} else if (y <= 1.1e+144) {
tmp = (y + (-0.5 * (y * Math.pow(x, 2.0)))) / y;
} else {
tmp = 1.0 + (0.16666666666666666 * Math.pow(y, 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 700.0: tmp = math.cos(x) elif y <= 1.1e+144: tmp = (y + (-0.5 * (y * math.pow(x, 2.0)))) / y else: tmp = 1.0 + (0.16666666666666666 * math.pow(y, 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 700.0) tmp = cos(x); elseif (y <= 1.1e+144) tmp = Float64(Float64(y + Float64(-0.5 * Float64(y * (x ^ 2.0)))) / y); else tmp = Float64(1.0 + Float64(0.16666666666666666 * (y ^ 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 700.0) tmp = cos(x); elseif (y <= 1.1e+144) tmp = (y + (-0.5 * (y * (x ^ 2.0)))) / y; else tmp = 1.0 + (0.16666666666666666 * (y ^ 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 700.0], N[Cos[x], $MachinePrecision], If[LessEqual[y, 1.1e+144], N[(N[(y + N[(-0.5 * N[(y * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(1.0 + N[(0.16666666666666666 * N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 700:\\
\;\;\;\;\cos x\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+144}:\\
\;\;\;\;\frac{y + -0.5 \cdot \left(y \cdot {x}^{2}\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + 0.16666666666666666 \cdot {y}^{2}\\
\end{array}
\end{array}
if y < 700Initial program 100.0%
Taylor expanded in y around 0 76.6%
if 700 < y < 1.09999999999999994e144Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 18.9%
if 1.09999999999999994e144 < y Initial program 100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in y around 0 97.5%
Taylor expanded in x around 0 63.2%
Final simplification68.2%
(FPCore (x y)
:precision binary64
(if (<= y 260.0)
(cos x)
(if (<= y 1.1e+144)
(+ 1.0 (* -0.5 (pow x 2.0)))
(+ 1.0 (* 0.16666666666666666 (pow y 2.0))))))
double code(double x, double y) {
double tmp;
if (y <= 260.0) {
tmp = cos(x);
} else if (y <= 1.1e+144) {
tmp = 1.0 + (-0.5 * pow(x, 2.0));
} else {
tmp = 1.0 + (0.16666666666666666 * pow(y, 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 260.0d0) then
tmp = cos(x)
else if (y <= 1.1d+144) then
tmp = 1.0d0 + ((-0.5d0) * (x ** 2.0d0))
else
tmp = 1.0d0 + (0.16666666666666666d0 * (y ** 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 260.0) {
tmp = Math.cos(x);
} else if (y <= 1.1e+144) {
tmp = 1.0 + (-0.5 * Math.pow(x, 2.0));
} else {
tmp = 1.0 + (0.16666666666666666 * Math.pow(y, 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 260.0: tmp = math.cos(x) elif y <= 1.1e+144: tmp = 1.0 + (-0.5 * math.pow(x, 2.0)) else: tmp = 1.0 + (0.16666666666666666 * math.pow(y, 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 260.0) tmp = cos(x); elseif (y <= 1.1e+144) tmp = Float64(1.0 + Float64(-0.5 * (x ^ 2.0))); else tmp = Float64(1.0 + Float64(0.16666666666666666 * (y ^ 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 260.0) tmp = cos(x); elseif (y <= 1.1e+144) tmp = 1.0 + (-0.5 * (x ^ 2.0)); else tmp = 1.0 + (0.16666666666666666 * (y ^ 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 260.0], N[Cos[x], $MachinePrecision], If[LessEqual[y, 1.1e+144], N[(1.0 + N[(-0.5 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(0.16666666666666666 * N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 260:\\
\;\;\;\;\cos x\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+144}:\\
\;\;\;\;1 + -0.5 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;1 + 0.16666666666666666 \cdot {y}^{2}\\
\end{array}
\end{array}
if y < 260Initial program 100.0%
Taylor expanded in y around 0 76.6%
if 260 < y < 1.09999999999999994e144Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 15.8%
if 1.09999999999999994e144 < y Initial program 100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in y around 0 97.5%
Taylor expanded in x around 0 63.2%
Final simplification67.9%
(FPCore (x y) :precision binary64 (if (<= y 620.0) (cos x) (+ 1.0 (* -0.5 (pow x 2.0)))))
double code(double x, double y) {
double tmp;
if (y <= 620.0) {
tmp = cos(x);
} else {
tmp = 1.0 + (-0.5 * pow(x, 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 620.0d0) then
tmp = cos(x)
else
tmp = 1.0d0 + ((-0.5d0) * (x ** 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 620.0) {
tmp = Math.cos(x);
} else {
tmp = 1.0 + (-0.5 * Math.pow(x, 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 620.0: tmp = math.cos(x) else: tmp = 1.0 + (-0.5 * math.pow(x, 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 620.0) tmp = cos(x); else tmp = Float64(1.0 + Float64(-0.5 * (x ^ 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 620.0) tmp = cos(x); else tmp = 1.0 + (-0.5 * (x ^ 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 620.0], N[Cos[x], $MachinePrecision], N[(1.0 + N[(-0.5 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 620:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;1 + -0.5 \cdot {x}^{2}\\
\end{array}
\end{array}
if y < 620Initial program 100.0%
Taylor expanded in y around 0 76.6%
if 620 < y Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 18.0%
Final simplification62.0%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 58.2%
Final simplification58.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
*-commutative100.0%
associate-*l/99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 58.1%
Taylor expanded in x around 0 30.4%
Final simplification30.4%
herbie shell --seed 2024071
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))