
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -2.7e+277)
(* y z)
(if (<= y -1.16e+106)
(* y x)
(if (<= y -1.3e+76)
(* y z)
(if (<= y -3.9e+29)
(* y x)
(if (or (<= y -6.8e-17) (not (<= y 8e-66))) (* y z) x))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e+277) {
tmp = y * z;
} else if (y <= -1.16e+106) {
tmp = y * x;
} else if (y <= -1.3e+76) {
tmp = y * z;
} else if (y <= -3.9e+29) {
tmp = y * x;
} else if ((y <= -6.8e-17) || !(y <= 8e-66)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.7d+277)) then
tmp = y * z
else if (y <= (-1.16d+106)) then
tmp = y * x
else if (y <= (-1.3d+76)) then
tmp = y * z
else if (y <= (-3.9d+29)) then
tmp = y * x
else if ((y <= (-6.8d-17)) .or. (.not. (y <= 8d-66))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e+277) {
tmp = y * z;
} else if (y <= -1.16e+106) {
tmp = y * x;
} else if (y <= -1.3e+76) {
tmp = y * z;
} else if (y <= -3.9e+29) {
tmp = y * x;
} else if ((y <= -6.8e-17) || !(y <= 8e-66)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.7e+277: tmp = y * z elif y <= -1.16e+106: tmp = y * x elif y <= -1.3e+76: tmp = y * z elif y <= -3.9e+29: tmp = y * x elif (y <= -6.8e-17) or not (y <= 8e-66): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.7e+277) tmp = Float64(y * z); elseif (y <= -1.16e+106) tmp = Float64(y * x); elseif (y <= -1.3e+76) tmp = Float64(y * z); elseif (y <= -3.9e+29) tmp = Float64(y * x); elseif ((y <= -6.8e-17) || !(y <= 8e-66)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.7e+277) tmp = y * z; elseif (y <= -1.16e+106) tmp = y * x; elseif (y <= -1.3e+76) tmp = y * z; elseif (y <= -3.9e+29) tmp = y * x; elseif ((y <= -6.8e-17) || ~((y <= 8e-66))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.7e+277], N[(y * z), $MachinePrecision], If[LessEqual[y, -1.16e+106], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.3e+76], N[(y * z), $MachinePrecision], If[LessEqual[y, -3.9e+29], N[(y * x), $MachinePrecision], If[Or[LessEqual[y, -6.8e-17], N[Not[LessEqual[y, 8e-66]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{+277}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -1.16 \cdot 10^{+106}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1.3 \cdot 10^{+76}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -3.9 \cdot 10^{+29}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -6.8 \cdot 10^{-17} \lor \neg \left(y \leq 8 \cdot 10^{-66}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.69999999999999987e277 or -1.16000000000000004e106 < y < -1.3e76 or -3.89999999999999968e29 < y < -6.7999999999999996e-17 or 7.9999999999999998e-66 < y Initial program 99.9%
Taylor expanded in y around inf 99.2%
Taylor expanded in x around 0 60.5%
if -2.69999999999999987e277 < y < -1.16000000000000004e106 or -1.3e76 < y < -3.89999999999999968e29Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in x around inf 75.0%
*-commutative75.0%
Simplified75.0%
if -6.7999999999999996e-17 < y < 7.9999999999999998e-66Initial program 100.0%
Taylor expanded in y around 0 72.4%
Final simplification67.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.5e-98) (not (<= x 9.5e-33))) (* x (+ y 1.0)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.5e-98) || !(x <= 9.5e-33)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.5d-98)) .or. (.not. (x <= 9.5d-33))) then
tmp = x * (y + 1.0d0)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.5e-98) || !(x <= 9.5e-33)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.5e-98) or not (x <= 9.5e-33): tmp = x * (y + 1.0) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.5e-98) || !(x <= 9.5e-33)) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.5e-98) || ~((x <= 9.5e-33))) tmp = x * (y + 1.0); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.5e-98], N[Not[LessEqual[x, 9.5e-33]], $MachinePrecision]], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{-98} \lor \neg \left(x \leq 9.5 \cdot 10^{-33}\right):\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -3.5000000000000002e-98 or 9.50000000000000019e-33 < x Initial program 100.0%
Taylor expanded in x around inf 79.4%
+-commutative79.4%
Simplified79.4%
if -3.5000000000000002e-98 < x < 9.50000000000000019e-33Initial program 100.0%
Taylor expanded in y around inf 99.9%
Taylor expanded in x around 0 77.6%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.45e-18) (not (<= y 1.05e-65))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e-18) || !(y <= 1.05e-65)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.45d-18)) .or. (.not. (y <= 1.05d-65))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e-18) || !(y <= 1.05e-65)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.45e-18) or not (y <= 1.05e-65): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.45e-18) || !(y <= 1.05e-65)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.45e-18) || ~((y <= 1.05e-65))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.45e-18], N[Not[LessEqual[y, 1.05e-65]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{-18} \lor \neg \left(y \leq 1.05 \cdot 10^{-65}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -1.45e-18 or 1.05000000000000001e-65 < y Initial program 100.0%
Taylor expanded in y around inf 99.4%
Taylor expanded in y around inf 94.6%
if -1.45e-18 < y < 1.05000000000000001e-65Initial program 100.0%
Taylor expanded in x around inf 72.4%
+-commutative72.4%
Simplified72.4%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in y around inf 99.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 99.1%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.47) (not (<= y 1.0))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.47) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.47d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.47) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.47) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.47) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.47) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.47], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.47 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -0.46999999999999997 or 1 < y Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in y around inf 99.4%
Taylor expanded in x around inf 52.0%
*-commutative52.0%
Simplified52.0%
if -0.46999999999999997 < y < 1Initial program 100.0%
Taylor expanded in y around 0 66.6%
Final simplification58.9%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 32.9%
Final simplification32.9%
herbie shell --seed 2024071
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))