
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+218)
(*
x
(*
(cos (* (* z (fma y 2.0 1.0)) (/ t 16.0)))
(cbrt (pow (cos (* (* t (* b 0.0625)) (fma 2.0 a 1.0))) 3.0))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+218) {
tmp = x * (cos(((z * fma(y, 2.0, 1.0)) * (t / 16.0))) * cbrt(pow(cos(((t * (b * 0.0625)) * fma(2.0, a, 1.0))), 3.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+218) tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) * Float64(t / 16.0))) * cbrt((cos(Float64(Float64(t * Float64(b * 0.0625)) * fma(2.0, a, 1.0))) ^ 3.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+218], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Power[N[Power[N[Cos[N[(N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision] * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+218}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot \mathsf{fma}\left(y, 2, 1\right)\right) \cdot \frac{t}{16}\right) \cdot \sqrt[3]{{\cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(2, a, 1\right)\right)}^{3}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999983e218Initial program 44.1%
associate-*l*44.1%
*-commutative44.1%
*-commutative44.1%
associate-/l*44.1%
fma-define44.1%
associate-/l*44.1%
fma-define44.1%
Simplified44.1%
fma-define44.1%
associate-*l*44.5%
div-inv44.5%
metadata-eval44.5%
*-commutative44.5%
associate-*r*44.5%
metadata-eval44.5%
div-inv44.5%
*-commutative44.5%
*-commutative44.5%
fma-undefine44.5%
add-cube-cbrt42.8%
pow343.1%
Applied egg-rr43.1%
rem-cube-cbrt44.1%
add-cbrt-cube44.1%
rem-cube-cbrt43.2%
rem-cube-cbrt44.0%
rem-cube-cbrt43.1%
pow343.1%
Applied egg-rr44.5%
if 4.99999999999999983e218 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 2.4%
associate-*l*2.4%
*-commutative2.4%
*-commutative2.4%
associate-/l*2.4%
fma-define2.4%
associate-/l*2.4%
fma-define2.4%
Simplified2.4%
Taylor expanded in z around 0 5.8%
Taylor expanded in b around 0 11.7%
Final simplification30.1%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+218)
(*
x
(*
(cos (* (* z (fma y 2.0 1.0)) (/ t 16.0)))
(log1p (expm1 (cos (* (* t (* b 0.0625)) (fma 2.0 a 1.0)))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+218) {
tmp = x * (cos(((z * fma(y, 2.0, 1.0)) * (t / 16.0))) * log1p(expm1(cos(((t * (b * 0.0625)) * fma(2.0, a, 1.0))))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+218) tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) * Float64(t / 16.0))) * log1p(expm1(cos(Float64(Float64(t * Float64(b * 0.0625)) * fma(2.0, a, 1.0))))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+218], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Log[1 + N[(Exp[N[Cos[N[(N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision] * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+218}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot \mathsf{fma}\left(y, 2, 1\right)\right) \cdot \frac{t}{16}\right) \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\cos \left(\left(t \cdot \left(b \cdot 0.0625\right)\right) \cdot \mathsf{fma}\left(2, a, 1\right)\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999983e218Initial program 44.1%
associate-*l*44.1%
*-commutative44.1%
*-commutative44.1%
associate-/l*44.1%
fma-define44.1%
associate-/l*44.1%
fma-define44.1%
Simplified44.1%
fma-define44.1%
associate-*l*44.5%
div-inv44.5%
metadata-eval44.5%
*-commutative44.5%
associate-*r*44.5%
metadata-eval44.5%
div-inv44.5%
*-commutative44.5%
*-commutative44.5%
fma-undefine44.5%
add-cube-cbrt42.8%
pow343.1%
Applied egg-rr43.1%
log1p-expm1-u43.1%
rem-cube-cbrt44.1%
associate-*r*44.5%
*-commutative44.5%
Applied egg-rr44.5%
if 4.99999999999999983e218 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 2.4%
associate-*l*2.4%
*-commutative2.4%
*-commutative2.4%
associate-/l*2.4%
fma-define2.4%
associate-/l*2.4%
fma-define2.4%
Simplified2.4%
Taylor expanded in z around 0 5.8%
Taylor expanded in b around 0 11.7%
Final simplification30.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(if (<= (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1) 5e+218)
(* t_1 (* x (cos (/ (fma t z (* (* y z) (* 2.0 t))) 16.0))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+218) {
tmp = t_1 * (x * cos((fma(t, z, ((y * z) * (2.0 * t))) / 16.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 5e+218) tmp = Float64(t_1 * Float64(x * cos(Float64(fma(t, z, Float64(Float64(y * z) * Float64(2.0 * t))) / 16.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 5e+218], N[(t$95$1 * N[(x * N[Cos[N[(N[(t * z + N[(N[(y * z), $MachinePrecision] * N[(2.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;t\_1 \cdot \left(x \cdot \cos \left(\frac{\mathsf{fma}\left(t, z, \left(y \cdot z\right) \cdot \left(2 \cdot t\right)\right)}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999983e218Initial program 44.1%
Taylor expanded in y around 0 44.1%
+-commutative44.1%
fma-define44.1%
associate-*r*44.1%
*-commutative44.1%
*-commutative44.1%
*-commutative44.1%
Simplified44.1%
if 4.99999999999999983e218 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 2.4%
associate-*l*2.4%
*-commutative2.4%
*-commutative2.4%
associate-/l*2.4%
fma-define2.4%
associate-/l*2.4%
fma-define2.4%
Simplified2.4%
Taylor expanded in z around 0 5.8%
Taylor expanded in b around 0 11.7%
Final simplification29.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
(if (<= t_1 5e+218) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 5e+218) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (t_1 <= 5d+218) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 5e+218) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if t_1 <= 5e+218: tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) tmp = 0.0 if (t_1 <= 5e+218) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (t_1 <= 5e+218) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+218], t$95$1, x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999983e218Initial program 44.1%
if 4.99999999999999983e218 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 2.4%
associate-*l*2.4%
*-commutative2.4%
*-commutative2.4%
associate-/l*2.4%
fma-define2.4%
associate-/l*2.4%
fma-define2.4%
Simplified2.4%
Taylor expanded in z around 0 5.8%
Taylor expanded in b around 0 11.7%
Final simplification29.9%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 8e+51)
(*
(cos (* (fma y 2.0 1.0) (* z (* t 0.0625))))
(* x (cos (/ (* t (fma a -2.0 -1.0)) (/ 16.0 b)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 8e+51) {
tmp = cos((fma(y, 2.0, 1.0) * (z * (t * 0.0625)))) * (x * cos(((t * fma(a, -2.0, -1.0)) / (16.0 / b))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 8e+51) tmp = Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(z * Float64(t * 0.0625)))) * Float64(x * cos(Float64(Float64(t * fma(a, -2.0, -1.0)) / Float64(16.0 / b))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 8e+51], N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(N[(t * N[(a * -2.0 + -1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 8 \cdot 10^{+51}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right) \cdot \left(x \cdot \cos \left(\frac{t \cdot \mathsf{fma}\left(a, -2, -1\right)}{\frac{16}{b}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 8e51Initial program 31.0%
Simplified32.2%
metadata-eval32.2%
div-inv32.2%
*-commutative32.2%
clear-num32.1%
un-div-inv32.7%
Applied egg-rr32.7%
if 8e51 < t Initial program 9.5%
associate-*l*9.5%
*-commutative9.5%
*-commutative9.5%
associate-/l*9.5%
fma-define9.5%
associate-/l*9.5%
fma-define9.5%
Simplified9.5%
Taylor expanded in z around 0 11.9%
Taylor expanded in b around 0 16.5%
Final simplification28.9%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 25.9%
associate-*l*25.9%
*-commutative25.9%
*-commutative25.9%
associate-/l*25.9%
fma-define25.9%
associate-/l*25.9%
fma-define25.9%
Simplified25.9%
Taylor expanded in z around 0 26.2%
Taylor expanded in b around 0 27.9%
Final simplification27.9%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024071
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))