
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* (exp (pow t 2.0)) (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((exp(pow(t, 2.0)) * (2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((exp((t ** 2.0d0)) * (2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((Math.exp(Math.pow(t, 2.0)) * (2.0 * z)));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((math.exp(math.pow(t, 2.0)) * (2.0 * z)))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(exp((t ^ 2.0)) * Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((exp((t ^ 2.0)) * (2.0 * z))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(N[Exp[N[Power[t, 2.0], $MachinePrecision]], $MachinePrecision] * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{e^{{t}^{2}} \cdot \left(2 \cdot z\right)}
\end{array}
Initial program 98.7%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 15600.0)
(* t_1 (sqrt (* 2.0 z)))
(if (<= t 2.2e+86)
(sqrt (* (* 2.0 z) (pow t_1 2.0)))
(* t (* (sqrt z) (* t_1 (sqrt 2.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 15600.0) {
tmp = t_1 * sqrt((2.0 * z));
} else if (t <= 2.2e+86) {
tmp = sqrt(((2.0 * z) * pow(t_1, 2.0)));
} else {
tmp = t * (sqrt(z) * (t_1 * sqrt(2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 15600.0d0) then
tmp = t_1 * sqrt((2.0d0 * z))
else if (t <= 2.2d+86) then
tmp = sqrt(((2.0d0 * z) * (t_1 ** 2.0d0)))
else
tmp = t * (sqrt(z) * (t_1 * sqrt(2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 15600.0) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else if (t <= 2.2e+86) {
tmp = Math.sqrt(((2.0 * z) * Math.pow(t_1, 2.0)));
} else {
tmp = t * (Math.sqrt(z) * (t_1 * Math.sqrt(2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 15600.0: tmp = t_1 * math.sqrt((2.0 * z)) elif t <= 2.2e+86: tmp = math.sqrt(((2.0 * z) * math.pow(t_1, 2.0))) else: tmp = t * (math.sqrt(z) * (t_1 * math.sqrt(2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 15600.0) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); elseif (t <= 2.2e+86) tmp = sqrt(Float64(Float64(2.0 * z) * (t_1 ^ 2.0))); else tmp = Float64(t * Float64(sqrt(z) * Float64(t_1 * sqrt(2.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 15600.0) tmp = t_1 * sqrt((2.0 * z)); elseif (t <= 2.2e+86) tmp = sqrt(((2.0 * z) * (t_1 ^ 2.0))); else tmp = t * (sqrt(z) * (t_1 * sqrt(2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 15600.0], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.2e+86], N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[(t * N[(N[Sqrt[z], $MachinePrecision] * N[(t$95$1 * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 15600:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{elif}\;t \leq 2.2 \cdot 10^{+86}:\\
\;\;\;\;\sqrt{\left(2 \cdot z\right) \cdot {t\_1}^{2}}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(\sqrt{z} \cdot \left(t\_1 \cdot \sqrt{2}\right)\right)\\
\end{array}
\end{array}
if t < 15600Initial program 99.2%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 70.0%
if 15600 < t < 2.20000000000000003e86Initial program 90.0%
associate-*l*100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
Taylor expanded in t around 0 13.2%
*-rgt-identity13.2%
add-sqr-sqrt11.8%
sqrt-unprod30.9%
*-commutative30.9%
*-commutative30.9%
swap-sqr30.9%
add-sqr-sqrt30.9%
*-commutative30.9%
pow230.9%
fma-neg30.9%
Applied egg-rr30.9%
fma-neg30.9%
*-commutative30.9%
Simplified30.9%
if 2.20000000000000003e86 < t Initial program 98.2%
associate-*l*100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
*-commutative100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in t around 0 91.4%
distribute-lft-out91.4%
*-commutative91.4%
Simplified91.4%
Taylor expanded in t around inf 67.8%
associate-*l*61.3%
*-commutative61.3%
Simplified61.3%
Final simplification66.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 63.0)
(* t_1 (sqrt (* 2.0 z)))
(if (<= t 3.1e+109)
(* t_1 (pow (pow (* 2.0 z) 3.0) 0.16666666666666666))
(* (sqrt z) (* t_1 (* t (sqrt 2.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 63.0) {
tmp = t_1 * sqrt((2.0 * z));
} else if (t <= 3.1e+109) {
tmp = t_1 * pow(pow((2.0 * z), 3.0), 0.16666666666666666);
} else {
tmp = sqrt(z) * (t_1 * (t * sqrt(2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 63.0d0) then
tmp = t_1 * sqrt((2.0d0 * z))
else if (t <= 3.1d+109) then
tmp = t_1 * (((2.0d0 * z) ** 3.0d0) ** 0.16666666666666666d0)
else
tmp = sqrt(z) * (t_1 * (t * sqrt(2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 63.0) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else if (t <= 3.1e+109) {
tmp = t_1 * Math.pow(Math.pow((2.0 * z), 3.0), 0.16666666666666666);
} else {
tmp = Math.sqrt(z) * (t_1 * (t * Math.sqrt(2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 63.0: tmp = t_1 * math.sqrt((2.0 * z)) elif t <= 3.1e+109: tmp = t_1 * math.pow(math.pow((2.0 * z), 3.0), 0.16666666666666666) else: tmp = math.sqrt(z) * (t_1 * (t * math.sqrt(2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 63.0) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); elseif (t <= 3.1e+109) tmp = Float64(t_1 * ((Float64(2.0 * z) ^ 3.0) ^ 0.16666666666666666)); else tmp = Float64(sqrt(z) * Float64(t_1 * Float64(t * sqrt(2.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 63.0) tmp = t_1 * sqrt((2.0 * z)); elseif (t <= 3.1e+109) tmp = t_1 * (((2.0 * z) ^ 3.0) ^ 0.16666666666666666); else tmp = sqrt(z) * (t_1 * (t * sqrt(2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 63.0], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 3.1e+109], N[(t$95$1 * N[Power[N[Power[N[(2.0 * z), $MachinePrecision], 3.0], $MachinePrecision], 0.16666666666666666], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[z], $MachinePrecision] * N[(t$95$1 * N[(t * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 63:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{elif}\;t \leq 3.1 \cdot 10^{+109}:\\
\;\;\;\;t\_1 \cdot {\left({\left(2 \cdot z\right)}^{3}\right)}^{0.16666666666666666}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z} \cdot \left(t\_1 \cdot \left(t \cdot \sqrt{2}\right)\right)\\
\end{array}
\end{array}
if t < 63Initial program 99.2%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 70.3%
if 63 < t < 3.09999999999999992e109Initial program 94.1%
associate-*l*100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
Taylor expanded in t around 0 15.0%
sqrt-prod15.0%
pow1/215.0%
pow-to-exp15.0%
*-commutative15.0%
Applied egg-rr15.0%
exp-to-pow15.0%
pow1/215.0%
add-cbrt-cube20.5%
add-sqr-sqrt20.5%
pow120.5%
pow1/220.5%
pow-prod-up20.5%
*-commutative20.5%
metadata-eval20.5%
Applied egg-rr20.5%
pow1/320.5%
sqr-pow20.5%
pow-prod-down42.6%
pow-prod-up42.6%
metadata-eval42.6%
*-commutative42.6%
metadata-eval42.6%
Applied egg-rr42.6%
if 3.09999999999999992e109 < t Initial program 98.0%
associate-*l*100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
*-commutative100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in t around 0 94.2%
distribute-lft-out94.2%
*-commutative94.2%
Simplified94.2%
Taylor expanded in t around inf 73.5%
*-commutative73.5%
associate-*r*73.5%
Simplified73.5%
Final simplification69.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 1.0)
(* t_1 (sqrt (* 2.0 z)))
(* (sqrt z) (* t_1 (* t (sqrt 2.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1.0) {
tmp = t_1 * sqrt((2.0 * z));
} else {
tmp = sqrt(z) * (t_1 * (t * sqrt(2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 1.0d0) then
tmp = t_1 * sqrt((2.0d0 * z))
else
tmp = sqrt(z) * (t_1 * (t * sqrt(2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 1.0) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else {
tmp = Math.sqrt(z) * (t_1 * (t * Math.sqrt(2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 1.0: tmp = t_1 * math.sqrt((2.0 * z)) else: tmp = math.sqrt(z) * (t_1 * (t * math.sqrt(2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 1.0) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); else tmp = Float64(sqrt(z) * Float64(t_1 * Float64(t * sqrt(2.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 1.0) tmp = t_1 * sqrt((2.0 * z)); else tmp = sqrt(z) * (t_1 * (t * sqrt(2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 1.0], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[z], $MachinePrecision] * N[(t$95$1 * N[(t * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 1:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z} \cdot \left(t\_1 \cdot \left(t \cdot \sqrt{2}\right)\right)\\
\end{array}
\end{array}
if t < 1Initial program 99.2%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 70.3%
if 1 < t Initial program 97.0%
associate-*l*100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
pow1100.0%
sqrt-unprod100.0%
associate-*l*100.0%
pow-exp100.0%
pow2100.0%
Applied egg-rr100.0%
unpow1100.0%
*-commutative100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in t around 0 78.5%
distribute-lft-out78.5%
*-commutative78.5%
Simplified78.5%
Taylor expanded in t around inf 60.2%
*-commutative60.2%
associate-*r*60.2%
Simplified60.2%
Final simplification67.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 650.0)
(* t_1 (sqrt (* 2.0 z)))
(sqrt (* (* 2.0 z) (pow t_1 2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 650.0) {
tmp = t_1 * sqrt((2.0 * z));
} else {
tmp = sqrt(((2.0 * z) * pow(t_1, 2.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 650.0d0) then
tmp = t_1 * sqrt((2.0d0 * z))
else
tmp = sqrt(((2.0d0 * z) * (t_1 ** 2.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 650.0) {
tmp = t_1 * Math.sqrt((2.0 * z));
} else {
tmp = Math.sqrt(((2.0 * z) * Math.pow(t_1, 2.0)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 650.0: tmp = t_1 * math.sqrt((2.0 * z)) else: tmp = math.sqrt(((2.0 * z) * math.pow(t_1, 2.0))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 650.0) tmp = Float64(t_1 * sqrt(Float64(2.0 * z))); else tmp = sqrt(Float64(Float64(2.0 * z) * (t_1 ^ 2.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 650.0) tmp = t_1 * sqrt((2.0 * z)); else tmp = sqrt(((2.0 * z) * (t_1 ^ 2.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 650.0], N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(2.0 * z), $MachinePrecision] * N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 650:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(2 \cdot z\right) \cdot {t\_1}^{2}}\\
\end{array}
\end{array}
if t < 650Initial program 99.2%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 70.0%
if 650 < t Initial program 97.0%
associate-*l*100.0%
exp-sqrt100.0%
exp-prod100.0%
Simplified100.0%
Taylor expanded in t around 0 17.5%
*-rgt-identity17.5%
add-sqr-sqrt8.3%
sqrt-unprod25.5%
*-commutative25.5%
*-commutative25.5%
swap-sqr28.3%
add-sqr-sqrt28.3%
*-commutative28.3%
pow228.3%
fma-neg28.3%
Applied egg-rr28.3%
fma-neg28.3%
*-commutative28.3%
Simplified28.3%
Final simplification59.2%
(FPCore (x y z t) :precision binary64 (* (exp (/ (* t t) 2.0)) (* (- (* x 0.5) y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return exp(((t * t) / 2.0)) * (((x * 0.5) - y) * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = exp(((t * t) / 2.0d0)) * (((x * 0.5d0) - y) * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return Math.exp(((t * t) / 2.0)) * (((x * 0.5) - y) * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return math.exp(((t * t) / 2.0)) * (((x * 0.5) - y) * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(exp(Float64(Float64(t * t) / 2.0)) * Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = exp(((t * t) / 2.0)) * (((x * 0.5) - y) * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{\frac{t \cdot t}{2}} \cdot \left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 (+ z (* (pow t 2.0) z))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z + (pow(t, 2.0) * z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((2.0d0 * (z + ((t ** 2.0d0) * z))))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((2.0 * (z + (Math.pow(t, 2.0) * z))));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((2.0 * (z + (math.pow(t, 2.0) * z))))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z + Float64((t ^ 2.0) * z))))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((2.0 * (z + ((t ^ 2.0) * z)))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z + N[(N[Power[t, 2.0], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z + {t}^{2} \cdot z\right)}
\end{array}
Initial program 98.7%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 87.6%
distribute-lft-out87.6%
*-commutative87.6%
Simplified87.6%
Final simplification87.6%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* z (* 2.0 (fma t t 1.0))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((z * (2.0 * fma(t, t, 1.0))));
}
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * Float64(2.0 * fma(t, t, 1.0))))) end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * N[(2.0 * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot \left(2 \cdot \mathsf{fma}\left(t, t, 1\right)\right)}
\end{array}
Initial program 98.7%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 87.6%
distribute-lft-out87.6%
*-commutative87.6%
Simplified87.6%
*-un-lft-identity87.6%
*-commutative87.6%
+-commutative87.6%
fma-define87.6%
Applied egg-rr87.6%
*-rgt-identity87.6%
*-commutative87.6%
fma-undefine87.6%
*-rgt-identity87.6%
distribute-lft-in87.6%
associate-*l*87.6%
unpow287.6%
fma-define87.6%
Simplified87.6%
Final simplification87.6%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((2.0d0 * z))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((2.0 * z));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((2.0 * z))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * z))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((2.0 * z)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 98.7%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
pow199.8%
sqrt-unprod99.8%
associate-*l*99.8%
pow-exp99.8%
pow299.8%
Applied egg-rr99.8%
unpow199.8%
*-commutative99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in t around 0 56.4%
Final simplification56.4%
(FPCore (x y z t) :precision binary64 (* 0.5 (* x (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return 0.5 * (x * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.5d0 * (x * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return 0.5 * (x * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return 0.5 * (x * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(0.5 * Float64(x * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = 0.5 * (x * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(0.5 * N[(x * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 98.7%
associate-*l*99.8%
exp-sqrt99.8%
exp-prod99.8%
Simplified99.8%
Taylor expanded in t around 0 56.4%
Taylor expanded in x around inf 29.0%
pow129.0%
associate-*l*29.1%
sqrt-prod29.2%
*-commutative29.2%
Applied egg-rr29.2%
unpow129.2%
*-commutative29.2%
Simplified29.2%
Final simplification29.2%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024071
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0)))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))