
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (* z t) -0.3333333333333333)))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(-
(* 2.0 (* (sqrt x) (- (* (cos y) (cos t_1)) (* (sin y) (sin t_1)))))
(/ a (* 3.0 b)))
(- (* 2.0 (sqrt x)) (/ (/ a 3.0) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * t) * -0.3333333333333333;
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_1)) - (sin(y) * sin(t_1))))) - (a / (3.0 * b));
} else {
tmp = (2.0 * sqrt(x)) - ((a / 3.0) / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z * t) * (-0.3333333333333333d0)
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (2.0d0 * (sqrt(x) * ((cos(y) * cos(t_1)) - (sin(y) * sin(t_1))))) - (a / (3.0d0 * b))
else
tmp = (2.0d0 * sqrt(x)) - ((a / 3.0d0) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * t) * -0.3333333333333333;
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (2.0 * (Math.sqrt(x) * ((Math.cos(y) * Math.cos(t_1)) - (Math.sin(y) * Math.sin(t_1))))) - (a / (3.0 * b));
} else {
tmp = (2.0 * Math.sqrt(x)) - ((a / 3.0) / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * t) * -0.3333333333333333 tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (2.0 * (math.sqrt(x) * ((math.cos(y) * math.cos(t_1)) - (math.sin(y) * math.sin(t_1))))) - (a / (3.0 * b)) else: tmp = (2.0 * math.sqrt(x)) - ((a / 3.0) / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * t) * -0.3333333333333333) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(cos(y) * cos(t_1)) - Float64(sin(y) * sin(t_1))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / 3.0) / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * t) * -0.3333333333333333; tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 1.0) tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_1)) - (sin(y) * sin(t_1))))) - (a / (3.0 * b)); else tmp = (2.0 * sqrt(x)) - ((a / 3.0) / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z \cdot t\right) \cdot -0.3333333333333333\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos t\_1 - \sin y \cdot \sin t\_1\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
associate-/l*81.9%
*-commutative81.9%
Simplified81.9%
associate-*r/81.8%
div-inv82.1%
metadata-eval82.1%
metadata-eval82.1%
cancel-sign-sub-inv82.1%
metadata-eval82.1%
metadata-eval82.1%
div-inv81.8%
metadata-eval81.8%
frac-2neg81.8%
+-commutative81.8%
cos-sum82.3%
div-inv82.4%
metadata-eval82.4%
associate-*r*82.4%
*-commutative82.4%
associate-*r*82.3%
Applied egg-rr82.3%
Taylor expanded in x around 0 82.6%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around 0 69.2%
Taylor expanded in a around 0 69.0%
associate-*r/69.1%
Simplified69.1%
*-commutative69.1%
metadata-eval69.1%
div-inv69.1%
Applied egg-rr69.1%
Taylor expanded in y around 0 70.0%
Final simplification80.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(-
(* t_1 (log (exp (cos (+ y (* (* z t) -0.3333333333333333))))))
(/ a (* 3.0 b)))
(- t_1 (/ (/ a 3.0) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * log(exp(cos((y + ((z * t) * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (t_1 * log(exp(cos((y + ((z * t) * (-0.3333333333333333d0))))))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a / 3.0d0) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * Math.log(Math.exp(Math.cos((y + ((z * t) * -0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (t_1 * math.log(math.exp(math.cos((y + ((z * t) * -0.3333333333333333)))))) - (a / (3.0 * b)) else: tmp = t_1 - ((a / 3.0) / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(t_1 * log(exp(cos(Float64(y + Float64(Float64(z * t) * -0.3333333333333333)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 1.0) tmp = (t_1 * log(exp(cos((y + ((z * t) * -0.3333333333333333)))))) - (a / (3.0 * b)); else tmp = t_1 - ((a / 3.0) / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(t$95$1 * N[Log[N[Exp[N[Cos[N[(y + N[(N[(z * t), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;t\_1 \cdot \log \left(e^{\cos \left(y + \left(z \cdot t\right) \cdot -0.3333333333333333\right)}\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
associate-/l*81.9%
*-commutative81.9%
Simplified81.9%
associate-*r/81.8%
div-inv82.1%
metadata-eval82.1%
metadata-eval82.1%
cancel-sign-sub-inv82.1%
metadata-eval82.1%
metadata-eval82.1%
div-inv81.8%
metadata-eval81.8%
frac-2neg81.8%
+-commutative81.8%
associate-/l*81.9%
fma-define81.8%
div-inv81.7%
metadata-eval81.7%
add-log-exp81.6%
Applied egg-rr81.6%
Taylor expanded in z around inf 82.0%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around 0 69.2%
Taylor expanded in a around 0 69.0%
associate-*r/69.1%
Simplified69.1%
*-commutative69.1%
metadata-eval69.1%
div-inv69.1%
Applied egg-rr69.1%
Taylor expanded in y around 0 70.0%
Final simplification80.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(- (* t_1 (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) (/ a (* 3.0 b)))
(- t_1 (/ (/ a 3.0) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (t_1 * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a / 3.0d0) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (t_1 * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - (a / (3.0 * b)) else: tmp = t_1 - ((a / 3.0) / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(t_1 * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 1.0) tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - (a / (3.0 * b)); else tmp = t_1 - ((a / 3.0) / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(t$95$1 * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;t\_1 \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
associate-/l*81.9%
*-commutative81.9%
Simplified81.9%
associate-*r/81.8%
clear-num81.9%
Applied egg-rr81.9%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around 0 69.2%
Taylor expanded in a around 0 69.0%
associate-*r/69.1%
Simplified69.1%
*-commutative69.1%
metadata-eval69.1%
div-inv69.1%
Applied egg-rr69.1%
Taylor expanded in y around 0 70.0%
Final simplification80.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(- (* t_1 (cos (- y (/ z (/ 3.0 t))))) (/ a (* 3.0 b)))
(- t_1 (/ (/ a 3.0) b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * cos((y - (z / (3.0 / t))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (t_1 * cos((y - (z / (3.0d0 / t))))) - (a / (3.0d0 * b))
else
tmp = t_1 - ((a / 3.0d0) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * Math.cos((y - (z / (3.0 / t))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / 3.0) / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (t_1 * math.cos((y - (z / (3.0 / t))))) - (a / (3.0 * b)) else: tmp = t_1 - ((a / 3.0) / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(t_1 * cos(Float64(y - Float64(z / Float64(3.0 / t))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 1.0) tmp = (t_1 * cos((y - (z / (3.0 / t))))) - (a / (3.0 * b)); else tmp = t_1 - ((a / 3.0) / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(t$95$1 * N[Cos[N[(y - N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;t\_1 \cdot \cos \left(y - \frac{z}{\frac{3}{t}}\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
*-commutative81.8%
associate-/l*81.9%
*-commutative81.9%
Simplified81.9%
Taylor expanded in z around 0 82.1%
associate-*r*81.7%
metadata-eval81.7%
associate-/r/81.6%
associate-*l/81.9%
*-lft-identity81.9%
Simplified81.9%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
*-commutative0.0%
associate-/l*0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around 0 69.2%
Taylor expanded in a around 0 69.0%
associate-*r/69.1%
Simplified69.1%
*-commutative69.1%
metadata-eval69.1%
div-inv69.1%
Applied egg-rr69.1%
Taylor expanded in y around 0 70.0%
Final simplification80.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (or (<= a -6e-242) (not (<= a 5.8e-167)))
(- t_1 (/ (/ a 3.0) b))
(- (* (cos y) t_1) (* a (/ -0.3333333333333333 b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if ((a <= -6e-242) || !(a <= 5.8e-167)) {
tmp = t_1 - ((a / 3.0) / b);
} else {
tmp = (cos(y) * t_1) - (a * (-0.3333333333333333 / b));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if ((a <= (-6d-242)) .or. (.not. (a <= 5.8d-167))) then
tmp = t_1 - ((a / 3.0d0) / b)
else
tmp = (cos(y) * t_1) - (a * ((-0.3333333333333333d0) / b))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if ((a <= -6e-242) || !(a <= 5.8e-167)) {
tmp = t_1 - ((a / 3.0) / b);
} else {
tmp = (Math.cos(y) * t_1) - (a * (-0.3333333333333333 / b));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if (a <= -6e-242) or not (a <= 5.8e-167): tmp = t_1 - ((a / 3.0) / b) else: tmp = (math.cos(y) * t_1) - (a * (-0.3333333333333333 / b)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if ((a <= -6e-242) || !(a <= 5.8e-167)) tmp = Float64(t_1 - Float64(Float64(a / 3.0) / b)); else tmp = Float64(Float64(cos(y) * t_1) - Float64(a * Float64(-0.3333333333333333 / b))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if ((a <= -6e-242) || ~((a <= 5.8e-167))) tmp = t_1 - ((a / 3.0) / b); else tmp = (cos(y) * t_1) - (a * (-0.3333333333333333 / b)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[a, -6e-242], N[Not[LessEqual[a, 5.8e-167]], $MachinePrecision]], N[(t$95$1 - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cos[y], $MachinePrecision] * t$95$1), $MachinePrecision] - N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;a \leq -6 \cdot 10^{-242} \lor \neg \left(a \leq 5.8 \cdot 10^{-167}\right):\\
\;\;\;\;t\_1 - \frac{\frac{a}{3}}{b}\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot t\_1 - a \cdot \frac{-0.3333333333333333}{b}\\
\end{array}
\end{array}
if a < -6e-242 or 5.80000000000000005e-167 < a Initial program 70.0%
*-commutative70.0%
*-commutative70.0%
*-commutative70.0%
*-commutative70.0%
associate-/l*70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in z around 0 81.5%
Taylor expanded in a around 0 81.3%
associate-*r/81.4%
Simplified81.4%
*-commutative81.4%
metadata-eval81.4%
div-inv81.5%
Applied egg-rr81.5%
Taylor expanded in y around 0 74.4%
if -6e-242 < a < 5.80000000000000005e-167Initial program 61.7%
*-commutative61.7%
*-commutative61.7%
*-commutative61.7%
*-commutative61.7%
associate-/l*61.5%
*-commutative61.5%
Simplified61.5%
Taylor expanded in z around 0 60.2%
Taylor expanded in a around 0 60.2%
*-commutative36.7%
rem-square-sqrt32.1%
fabs-sqr32.1%
rem-square-sqrt36.7%
*-commutative36.7%
metadata-eval36.7%
times-frac36.7%
associate-*l/36.7%
associate-/r/36.7%
associate-*r/36.7%
associate-/r*36.7%
metadata-eval36.7%
fabs-div36.7%
metadata-eval36.7%
metadata-eval36.7%
fabs-div36.7%
rem-square-sqrt12.3%
fabs-sqr12.3%
rem-square-sqrt34.2%
associate-/r/34.2%
*-commutative34.2%
Simplified57.7%
Final simplification71.9%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (* a (/ 0.3333333333333333 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a * (0.3333333333333333 / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a * (0.3333333333333333d0 / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a * (0.3333333333333333 / b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a * (0.3333333333333333 / b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a * Float64(0.3333333333333333 / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - (a * (0.3333333333333333 / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a * N[(0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - a \cdot \frac{0.3333333333333333}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 78.2%
Taylor expanded in a around 0 78.1%
associate-*r/78.2%
associate-*l/78.1%
*-commutative78.1%
Simplified78.1%
Final simplification78.1%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 78.2%
Final simplification78.2%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - ((a / 3.0) / b)
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(Float64(a / 3.0) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - ((a / 3.0) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{\frac{a}{3}}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 78.2%
Taylor expanded in a around 0 78.1%
associate-*r/78.2%
Simplified78.2%
*-commutative78.2%
metadata-eval78.2%
div-inv78.3%
Applied egg-rr78.3%
Final simplification78.3%
(FPCore (x y z t a b)
:precision binary64
(if (<= a -3.6e-146)
(/ a (* b -3.0))
(if (<= a 6.5e-170)
(- (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b)))
(/ (* -0.3333333333333333 a) b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -3.6e-146) {
tmp = a / (b * -3.0);
} else if (a <= 6.5e-170) {
tmp = (2.0 * sqrt(x)) - (a * (-0.3333333333333333 / b));
} else {
tmp = (-0.3333333333333333 * a) / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-3.6d-146)) then
tmp = a / (b * (-3.0d0))
else if (a <= 6.5d-170) then
tmp = (2.0d0 * sqrt(x)) - (a * ((-0.3333333333333333d0) / b))
else
tmp = ((-0.3333333333333333d0) * a) / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -3.6e-146) {
tmp = a / (b * -3.0);
} else if (a <= 6.5e-170) {
tmp = (2.0 * Math.sqrt(x)) - (a * (-0.3333333333333333 / b));
} else {
tmp = (-0.3333333333333333 * a) / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -3.6e-146: tmp = a / (b * -3.0) elif a <= 6.5e-170: tmp = (2.0 * math.sqrt(x)) - (a * (-0.3333333333333333 / b)) else: tmp = (-0.3333333333333333 * a) / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -3.6e-146) tmp = Float64(a / Float64(b * -3.0)); elseif (a <= 6.5e-170) tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a * Float64(-0.3333333333333333 / b))); else tmp = Float64(Float64(-0.3333333333333333 * a) / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -3.6e-146) tmp = a / (b * -3.0); elseif (a <= 6.5e-170) tmp = (2.0 * sqrt(x)) - (a * (-0.3333333333333333 / b)); else tmp = (-0.3333333333333333 * a) / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -3.6e-146], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 6.5e-170], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -3.6 \cdot 10^{-146}:\\
\;\;\;\;\frac{a}{b \cdot -3}\\
\mathbf{elif}\;a \leq 6.5 \cdot 10^{-170}:\\
\;\;\;\;2 \cdot \sqrt{x} - a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.3333333333333333 \cdot a}{b}\\
\end{array}
\end{array}
if a < -3.59999999999999978e-146Initial program 75.7%
*-commutative75.7%
*-commutative75.7%
*-commutative75.7%
*-commutative75.7%
associate-/l*76.1%
*-commutative76.1%
Simplified76.1%
Taylor expanded in y around 0 67.9%
cos-neg67.9%
Simplified67.9%
Taylor expanded in t around 0 53.1%
+-commutative53.1%
associate-*r*53.1%
distribute-rgt-out53.1%
Simplified53.1%
Taylor expanded in a around inf 67.8%
associate-*r/68.0%
*-commutative68.0%
associate-/l*67.9%
Simplified67.9%
clear-num67.9%
un-div-inv67.9%
div-inv68.1%
metadata-eval68.1%
Applied egg-rr68.1%
if -3.59999999999999978e-146 < a < 6.50000000000000035e-170Initial program 61.8%
*-commutative61.8%
*-commutative61.8%
*-commutative61.8%
*-commutative61.8%
associate-/l*61.8%
*-commutative61.8%
Simplified61.8%
Taylor expanded in z around 0 59.7%
Taylor expanded in y around 0 43.1%
Taylor expanded in a around 0 43.1%
*-commutative43.1%
rem-square-sqrt32.1%
fabs-sqr32.1%
rem-square-sqrt39.8%
*-commutative39.8%
metadata-eval39.8%
times-frac39.8%
associate-*l/39.8%
associate-/r/39.8%
associate-*r/39.9%
associate-/r*39.9%
metadata-eval39.9%
fabs-div39.9%
metadata-eval39.9%
metadata-eval39.9%
fabs-div39.9%
rem-square-sqrt19.8%
fabs-sqr19.8%
rem-square-sqrt36.6%
associate-/r/36.6%
*-commutative36.6%
Simplified36.6%
if 6.50000000000000035e-170 < a Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.5%
*-commutative66.5%
Simplified66.5%
Taylor expanded in y around 0 60.2%
cos-neg60.2%
Simplified60.2%
Taylor expanded in t around 0 40.1%
+-commutative40.1%
associate-*r*40.1%
distribute-rgt-out40.1%
Simplified40.1%
Taylor expanded in a around inf 70.5%
associate-*r/70.6%
*-commutative70.6%
associate-/l*70.6%
Simplified70.6%
associate-*r/70.6%
Applied egg-rr70.6%
Final simplification61.7%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 78.2%
Taylor expanded in y around 0 68.6%
Final simplification68.6%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - ((a / 3.0) / b)
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / 3.0) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - ((a / 3.0) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{\frac{a}{3}}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 78.2%
Taylor expanded in a around 0 78.1%
associate-*r/78.2%
Simplified78.2%
*-commutative78.2%
metadata-eval78.2%
div-inv78.3%
Applied egg-rr78.3%
Taylor expanded in y around 0 68.7%
Final simplification68.7%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in y around 0 58.6%
cos-neg58.6%
Simplified58.6%
Taylor expanded in t around 0 42.5%
+-commutative42.5%
associate-*r*42.5%
distribute-rgt-out42.5%
Simplified42.5%
Taylor expanded in a around inf 55.4%
associate-*r/55.5%
*-commutative55.5%
associate-/l*55.4%
Simplified55.4%
Final simplification55.4%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
*-commutative68.7%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in y around 0 58.6%
cos-neg58.6%
Simplified58.6%
Taylor expanded in t around 0 42.5%
+-commutative42.5%
associate-*r*42.5%
distribute-rgt-out42.5%
Simplified42.5%
Taylor expanded in a around inf 55.4%
associate-*r/55.5%
*-commutative55.5%
associate-/l*55.4%
Simplified55.4%
clear-num55.4%
un-div-inv55.5%
div-inv55.5%
metadata-eval55.5%
Applied egg-rr55.5%
Final simplification55.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024071
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))