
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ 1.0 (- (* x y) y)))
double code(double x, double y) {
return 1.0 + ((x * y) - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((x * y) - y)
end function
public static double code(double x, double y) {
return 1.0 + ((x * y) - y);
}
def code(x, y): return 1.0 + ((x * y) - y)
function code(x, y) return Float64(1.0 + Float64(Float64(x * y) - y)) end
function tmp = code(x, y) tmp = 1.0 + ((x * y) - y); end
code[x_, y_] := N[(1.0 + N[(N[(x * y), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(x \cdot y - y\right)
\end{array}
Initial program 82.3%
+-commutative82.3%
remove-double-neg82.3%
unsub-neg82.3%
sub-neg82.3%
+-commutative82.3%
distribute-rgt-in82.3%
*-lft-identity82.3%
associate--l+89.0%
associate--l-100.0%
sub-neg100.0%
+-inverses100.0%
metadata-eval100.0%
+-commutative100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-in100.0%
neg-sub0100.0%
associate--r-100.0%
metadata-eval100.0%
+-commutative100.0%
Simplified100.0%
distribute-rgt-in100.0%
*-commutative100.0%
mul-1-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -210.0) (not (<= x 1.0))) (+ 1.0 (* x y)) (- 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -210.0) || !(x <= 1.0)) {
tmp = 1.0 + (x * y);
} else {
tmp = 1.0 - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-210.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 + (x * y)
else
tmp = 1.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -210.0) || !(x <= 1.0)) {
tmp = 1.0 + (x * y);
} else {
tmp = 1.0 - y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -210.0) or not (x <= 1.0): tmp = 1.0 + (x * y) else: tmp = 1.0 - y return tmp
function code(x, y) tmp = 0.0 if ((x <= -210.0) || !(x <= 1.0)) tmp = Float64(1.0 + Float64(x * y)); else tmp = Float64(1.0 - y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -210.0) || ~((x <= 1.0))) tmp = 1.0 + (x * y); else tmp = 1.0 - y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -210.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(1.0 - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -210 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;1 + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 - y\\
\end{array}
\end{array}
if x < -210 or 1 < x Initial program 65.4%
+-commutative65.4%
remove-double-neg65.4%
unsub-neg65.4%
sub-neg65.4%
+-commutative65.4%
distribute-rgt-in65.4%
*-lft-identity65.4%
associate--l+78.4%
associate--l-100.0%
sub-neg100.0%
+-inverses100.0%
metadata-eval100.0%
+-commutative100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-in100.0%
neg-sub0100.0%
associate--r-100.0%
metadata-eval100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.6%
*-commutative98.6%
Simplified98.6%
if -210 < x < 1Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
unsub-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate--l+100.0%
associate--l-100.0%
sub-neg100.0%
+-inverses100.0%
metadata-eval100.0%
+-commutative100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-in100.0%
neg-sub0100.0%
associate--r-100.0%
metadata-eval100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 98.3%
neg-mul-198.3%
Simplified98.3%
Final simplification98.5%
(FPCore (x y) :precision binary64 (+ 1.0 (* y (+ x -1.0))))
double code(double x, double y) {
return 1.0 + (y * (x + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + (y * (x + (-1.0d0)))
end function
public static double code(double x, double y) {
return 1.0 + (y * (x + -1.0));
}
def code(x, y): return 1.0 + (y * (x + -1.0))
function code(x, y) return Float64(1.0 + Float64(y * Float64(x + -1.0))) end
function tmp = code(x, y) tmp = 1.0 + (y * (x + -1.0)); end
code[x_, y_] := N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + y \cdot \left(x + -1\right)
\end{array}
Initial program 82.3%
+-commutative82.3%
remove-double-neg82.3%
unsub-neg82.3%
sub-neg82.3%
+-commutative82.3%
distribute-rgt-in82.3%
*-lft-identity82.3%
associate--l+89.0%
associate--l-100.0%
sub-neg100.0%
+-inverses100.0%
metadata-eval100.0%
+-commutative100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-in100.0%
neg-sub0100.0%
associate--r-100.0%
metadata-eval100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (- 1.0 y))
double code(double x, double y) {
return 1.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - y
end function
public static double code(double x, double y) {
return 1.0 - y;
}
def code(x, y): return 1.0 - y
function code(x, y) return Float64(1.0 - y) end
function tmp = code(x, y) tmp = 1.0 - y; end
code[x_, y_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 82.3%
+-commutative82.3%
remove-double-neg82.3%
unsub-neg82.3%
sub-neg82.3%
+-commutative82.3%
distribute-rgt-in82.3%
*-lft-identity82.3%
associate--l+89.0%
associate--l-100.0%
sub-neg100.0%
+-inverses100.0%
metadata-eval100.0%
+-commutative100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-in100.0%
neg-sub0100.0%
associate--r-100.0%
metadata-eval100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 62.0%
neg-mul-162.0%
Simplified62.0%
Final simplification62.0%
(FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
double code(double x, double y) {
return (y * x) - (y - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) - (y - 1.0d0)
end function
public static double code(double x, double y) {
return (y * x) - (y - 1.0);
}
def code(x, y): return (y * x) - (y - 1.0)
function code(x, y) return Float64(Float64(y * x) - Float64(y - 1.0)) end
function tmp = code(x, y) tmp = (y * x) - (y - 1.0); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - \left(y - 1\right)
\end{array}
herbie shell --seed 2024071
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
:precision binary64
:alt
(- (* y x) (- y 1.0))
(+ x (* (- 1.0 x) (- 1.0 y))))