
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (- x y))))
double code(double x, double y) {
return 2.0 * (x * (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x - y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x - y));
}
def code(x, y): return 2.0 * (x * (x - y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x - y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x - y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x - y\right)\right)
\end{array}
Initial program 90.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x 4e+252) (* -2.0 (* x y)) (* y (* 2.0 x))))
double code(double x, double y) {
double tmp;
if (x <= 4e+252) {
tmp = -2.0 * (x * y);
} else {
tmp = y * (2.0 * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 4d+252) then
tmp = (-2.0d0) * (x * y)
else
tmp = y * (2.0d0 * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 4e+252) {
tmp = -2.0 * (x * y);
} else {
tmp = y * (2.0 * x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 4e+252: tmp = -2.0 * (x * y) else: tmp = y * (2.0 * x) return tmp
function code(x, y) tmp = 0.0 if (x <= 4e+252) tmp = Float64(-2.0 * Float64(x * y)); else tmp = Float64(y * Float64(2.0 * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 4e+252) tmp = -2.0 * (x * y); else tmp = y * (2.0 * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 4e+252], N[(-2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4 \cdot 10^{+252}:\\
\;\;\;\;-2 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 \cdot x\right)\\
\end{array}
\end{array}
if x < 4.0000000000000004e252Initial program 92.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 58.7%
mul-1-neg58.7%
*-commutative58.7%
distribute-rgt-neg-in58.7%
Simplified58.7%
Taylor expanded in y around 0 58.7%
if 4.0000000000000004e252 < x Initial program 41.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 17.5%
mul-1-neg17.5%
*-commutative17.5%
distribute-rgt-neg-in17.5%
Simplified17.5%
add-log-exp33.3%
*-commutative33.3%
exp-lft-sqr33.3%
log-prod33.3%
add-log-exp33.3%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
sqr-neg0.0%
sqrt-unprod16.7%
add-sqr-sqrt16.7%
add-log-exp0.4%
add-sqr-sqrt0.0%
sqrt-unprod66.7%
sqr-neg66.7%
sqrt-unprod58.9%
add-sqr-sqrt58.9%
Applied egg-rr58.9%
distribute-lft-out58.9%
count-258.9%
*-commutative58.9%
Simplified58.9%
Final simplification58.7%
(FPCore (x y) :precision binary64 (* -2.0 (* x y)))
double code(double x, double y) {
return -2.0 * (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-2.0d0) * (x * y)
end function
public static double code(double x, double y) {
return -2.0 * (x * y);
}
def code(x, y): return -2.0 * (x * y)
function code(x, y) return Float64(-2.0 * Float64(x * y)) end
function tmp = code(x, y) tmp = -2.0 * (x * y); end
code[x_, y_] := N[(-2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \left(x \cdot y\right)
\end{array}
Initial program 90.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 56.8%
mul-1-neg56.8%
*-commutative56.8%
distribute-rgt-neg-in56.8%
Simplified56.8%
Taylor expanded in y around 0 56.8%
Final simplification56.8%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024071
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))