
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (* (/ x_m z) (/ y (+ z 1.0))) z)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (((x_m / z) * (y / (z + 1.0))) / z);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (((x_m / z) * (y / (z + 1.0d0))) / z)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (((x_m / z) * (y / (z + 1.0))) / z);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (((x_m / z) * (y / (z + 1.0))) / z)
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(Float64(x_m / z) * Float64(y / Float64(z + 1.0))) / z)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (((x_m / z) * (y / (z + 1.0))) / z);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{\frac{x\_m}{z} \cdot \frac{y}{z + 1}}{z}
\end{array}
Initial program 80.9%
*-commutative80.9%
associate-/l*86.7%
sqr-neg86.7%
associate-/r*88.2%
sqr-neg88.2%
Simplified88.2%
associate-*r/89.3%
*-commutative89.3%
associate-*r/89.7%
associate-/r*96.3%
associate-*l/97.1%
Applied egg-rr97.1%
Final simplification97.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ y z) (/ (/ x_m z) z))
(/ y (* z (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y / z) * ((x_m / z) / z);
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (y / z) * ((x_m / z) / z)
else
tmp = y / (z * (z / x_m))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y / z) * ((x_m / z) / z);
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (y / z) * ((x_m / z) / z) else: tmp = y / (z * (z / x_m)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(y / z) * Float64(Float64(x_m / z) / z)); else tmp = Float64(y / Float64(z * Float64(z / x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (y / z) * ((x_m / z) / z);
else
tmp = y / (z * (z / x_m));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(y / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{y}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 78.2%
*-commutative78.2%
frac-times91.4%
associate-*l/88.8%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in z around inf 98.7%
if -1 < z < 1Initial program 84.4%
*-commutative84.4%
frac-times87.3%
associate-*l/84.4%
times-frac95.6%
Applied egg-rr95.6%
associate-*r/98.6%
frac-times88.6%
*-commutative88.6%
frac-times94.5%
associate-/l*95.6%
clear-num95.5%
frac-times93.1%
*-un-lft-identity93.1%
Applied egg-rr93.1%
Taylor expanded in z around 0 91.2%
Final simplification95.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= z -1.0)
(* (/ y z) (/ (/ x_m z) z))
(if (<= z 1.0) (/ y (* z (/ z x_m))) (/ (* (/ x_m z) (/ y z)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = (y / z) * ((x_m / z) / z);
} else if (z <= 1.0) {
tmp = y / (z * (z / x_m));
} else {
tmp = ((x_m / z) * (y / z)) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (y / z) * ((x_m / z) / z)
else if (z <= 1.0d0) then
tmp = y / (z * (z / x_m))
else
tmp = ((x_m / z) * (y / z)) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = (y / z) * ((x_m / z) / z);
} else if (z <= 1.0) {
tmp = y / (z * (z / x_m));
} else {
tmp = ((x_m / z) * (y / z)) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if z <= -1.0: tmp = (y / z) * ((x_m / z) / z) elif z <= 1.0: tmp = y / (z * (z / x_m)) else: tmp = ((x_m / z) * (y / z)) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(y / z) * Float64(Float64(x_m / z) / z)); elseif (z <= 1.0) tmp = Float64(y / Float64(z * Float64(z / x_m))); else tmp = Float64(Float64(Float64(x_m / z) * Float64(y / z)) / z); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (y / z) * ((x_m / z) / z);
elseif (z <= 1.0)
tmp = y / (z * (z / x_m));
else
tmp = ((x_m / z) * (y / z)) / z;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(y / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{y}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y}{z}}{z}\\
\end{array}
\end{array}
if z < -1Initial program 76.6%
*-commutative76.6%
frac-times91.1%
associate-*l/89.8%
times-frac99.9%
Applied egg-rr99.9%
Taylor expanded in z around inf 99.9%
if -1 < z < 1Initial program 84.4%
*-commutative84.4%
frac-times87.3%
associate-*l/84.4%
times-frac95.6%
Applied egg-rr95.6%
associate-*r/98.6%
frac-times88.6%
*-commutative88.6%
frac-times94.5%
associate-/l*95.6%
clear-num95.5%
frac-times93.1%
*-un-lft-identity93.1%
Applied egg-rr93.1%
Taylor expanded in z around 0 91.2%
if 1 < z Initial program 80.1%
*-commutative80.1%
associate-/l*84.9%
sqr-neg84.9%
associate-/r*87.7%
sqr-neg87.7%
Simplified87.7%
associate-*r/91.8%
*-commutative91.8%
associate-*r/91.8%
associate-/r*97.5%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.6%
Final simplification96.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= z -1.0)
(/ (/ x_m z) (* z (/ z y)))
(if (<= z 1.0) (/ y (* z (/ z x_m))) (/ (* (/ x_m z) (/ y z)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) / (z * (z / y));
} else if (z <= 1.0) {
tmp = y / (z * (z / x_m));
} else {
tmp = ((x_m / z) * (y / z)) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (x_m / z) / (z * (z / y))
else if (z <= 1.0d0) then
tmp = y / (z * (z / x_m))
else
tmp = ((x_m / z) * (y / z)) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) / (z * (z / y));
} else if (z <= 1.0) {
tmp = y / (z * (z / x_m));
} else {
tmp = ((x_m / z) * (y / z)) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if z <= -1.0: tmp = (x_m / z) / (z * (z / y)) elif z <= 1.0: tmp = y / (z * (z / x_m)) else: tmp = ((x_m / z) * (y / z)) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(x_m / z) / Float64(z * Float64(z / y))); elseif (z <= 1.0) tmp = Float64(y / Float64(z * Float64(z / x_m))); else tmp = Float64(Float64(Float64(x_m / z) * Float64(y / z)) / z); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (x_m / z) / (z * (z / y));
elseif (z <= 1.0)
tmp = y / (z * (z / x_m));
else
tmp = ((x_m / z) * (y / z)) / z;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(x$95$m / z), $MachinePrecision] / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{z \cdot \frac{z}{y}}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y}{z}}{z}\\
\end{array}
\end{array}
if z < -1Initial program 76.6%
*-commutative76.6%
frac-times91.1%
associate-*l/89.8%
times-frac99.9%
Applied egg-rr99.9%
Taylor expanded in z around inf 99.9%
clear-num99.8%
frac-times98.6%
*-un-lft-identity98.6%
Applied egg-rr98.6%
if -1 < z < 1Initial program 84.4%
*-commutative84.4%
frac-times87.3%
associate-*l/84.4%
times-frac95.6%
Applied egg-rr95.6%
associate-*r/98.6%
frac-times88.6%
*-commutative88.6%
frac-times94.5%
associate-/l*95.6%
clear-num95.5%
frac-times93.1%
*-un-lft-identity93.1%
Applied egg-rr93.1%
Taylor expanded in z around 0 91.2%
if 1 < z Initial program 80.1%
*-commutative80.1%
associate-/l*84.9%
sqr-neg84.9%
associate-/r*87.7%
sqr-neg87.7%
Simplified87.7%
associate-*r/91.8%
*-commutative91.8%
associate-*r/91.8%
associate-/r*97.5%
associate-*l/99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.6%
Final simplification95.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 1.2e-94) (* (/ x_m z) (/ y z)) (* x_m (/ y (* z z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1.2e-94) {
tmp = (x_m / z) * (y / z);
} else {
tmp = x_m * (y / (z * z));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 1.2d-94) then
tmp = (x_m / z) * (y / z)
else
tmp = x_m * (y / (z * z))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1.2e-94) {
tmp = (x_m / z) * (y / z);
} else {
tmp = x_m * (y / (z * z));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 1.2e-94: tmp = (x_m / z) * (y / z) else: tmp = x_m * (y / (z * z)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 1.2e-94) tmp = Float64(Float64(x_m / z) * Float64(y / z)); else tmp = Float64(x_m * Float64(y / Float64(z * z))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (x_m <= 1.2e-94)
tmp = (x_m / z) * (y / z);
else
tmp = x_m * (y / (z * z));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1.2e-94], N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(y / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 1.2 \cdot 10^{-94}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \frac{y}{z \cdot z}\\
\end{array}
\end{array}
if x < 1.2e-94Initial program 82.1%
*-commutative82.1%
frac-times89.1%
associate-*l/86.5%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in z around 0 81.2%
if 1.2e-94 < x Initial program 78.7%
*-commutative78.7%
sqr-neg78.7%
times-frac90.6%
sqr-neg90.6%
Simplified90.6%
Taylor expanded in z around 0 69.6%
Final simplification77.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (/ y z) (/ (/ x_m (+ z 1.0)) z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((y / z) * ((x_m / (z + 1.0)) / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((y / z) * ((x_m / (z + 1.0d0)) / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((y / z) * ((x_m / (z + 1.0)) / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * ((y / z) * ((x_m / (z + 1.0)) / z))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(y / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * ((y / z) * ((x_m / (z + 1.0)) / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(y / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(\frac{y}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\right)
\end{array}
Initial program 80.9%
*-commutative80.9%
frac-times89.7%
associate-*l/86.9%
times-frac97.4%
Applied egg-rr97.4%
Final simplification97.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (/ x_m z) (/ y z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((x_m / z) * (y / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((x_m / z) * (y / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((x_m / z) * (y / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * ((x_m / z) * (y / z))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(x_m / z) * Float64(y / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * ((x_m / z) * (y / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(\frac{x\_m}{z} \cdot \frac{y}{z}\right)
\end{array}
Initial program 80.9%
*-commutative80.9%
frac-times89.7%
associate-*l/86.9%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 74.4%
Final simplification74.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ y (* z (/ z x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (y / (z * (z / x_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (y / (z * (z / x_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (y / (z * (z / x_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (y / (z * (z / x_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(y / Float64(z * Float64(z / x_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (y / (z * (z / x_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{y}{z \cdot \frac{z}{x\_m}}
\end{array}
Initial program 80.9%
*-commutative80.9%
frac-times89.7%
associate-*l/86.9%
times-frac97.4%
Applied egg-rr97.4%
associate-*r/98.9%
frac-times83.9%
*-commutative83.9%
frac-times97.1%
associate-/l*97.4%
clear-num97.3%
frac-times96.2%
*-un-lft-identity96.2%
Applied egg-rr96.2%
Taylor expanded in z around 0 76.0%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024071
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))