
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (sqrt (* angle_m 0.005555555555555556))))
(+
(pow (* a (sin (* t_0 (* PI t_0)))) 2.0)
(pow (* b (cos (* PI (/ angle_m 180.0)))) 2.0))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = sqrt((angle_m * 0.005555555555555556));
return pow((a * sin((t_0 * (((double) M_PI) * t_0)))), 2.0) + pow((b * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.sqrt((angle_m * 0.005555555555555556));
return Math.pow((a * Math.sin((t_0 * (Math.PI * t_0)))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.sqrt((angle_m * 0.005555555555555556)) return math.pow((a * math.sin((t_0 * (math.pi * t_0)))), 2.0) + math.pow((b * math.cos((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = sqrt(Float64(angle_m * 0.005555555555555556)) return Float64((Float64(a * sin(Float64(t_0 * Float64(pi * t_0)))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = sqrt((angle_m * 0.005555555555555556)); tmp = ((a * sin((t_0 * (pi * t_0)))) ^ 2.0) + ((b * cos((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[Sqrt[N[(angle$95$m * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(t$95$0 * N[(Pi * t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \sqrt{angle\_m \cdot 0.005555555555555556}\\
{\left(a \cdot \sin \left(t\_0 \cdot \left(\pi \cdot t\_0\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{angle\_m}{180}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 75.0%
associate-*l/75.1%
Applied egg-rr75.1%
associate-*l/75.0%
*-commutative75.0%
add-sqr-sqrt35.7%
associate-*r*35.8%
div-inv35.8%
metadata-eval35.8%
div-inv35.8%
metadata-eval35.8%
Applied egg-rr35.8%
Final simplification35.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ (* PI angle_m) 180.0))) 2.0) (pow (* b (cos (* PI (- (exp (log (* angle_m 0.005555555555555556))))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((((double) M_PI) * angle_m) / 180.0))), 2.0) + pow((b * cos((((double) M_PI) * -exp(log((angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((Math.PI * angle_m) / 180.0))), 2.0) + Math.pow((b * Math.cos((Math.PI * -Math.exp(Math.log((angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((math.pi * angle_m) / 180.0))), 2.0) + math.pow((b * math.cos((math.pi * -math.exp(math.log((angle_m * 0.005555555555555556)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(-exp(log(Float64(angle_m * 0.005555555555555556))))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((pi * angle_m) / 180.0))) ^ 2.0) + ((b * cos((pi * -exp(log((angle_m * 0.005555555555555556)))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * (-N[Exp[N[Log[N[(angle$95$m * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]], $MachinePrecision])), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \left(-e^{\log \left(angle\_m \cdot 0.005555555555555556\right)}\right)\right)\right)}^{2}
\end{array}
Initial program 75.0%
associate-*l/75.1%
Applied egg-rr75.1%
*-commutative75.1%
clear-num75.0%
un-div-inv74.9%
Applied egg-rr74.9%
frac-2neg74.9%
div-inv75.0%
distribute-neg-frac75.0%
metadata-eval75.0%
Applied egg-rr75.0%
add-sqr-sqrt39.2%
sqrt-unprod59.6%
associate-/r/59.6%
associate-/r/59.6%
swap-sqr59.6%
metadata-eval59.6%
metadata-eval59.6%
metadata-eval59.6%
metadata-eval59.6%
swap-sqr59.6%
*-commutative59.6%
*-commutative59.6%
sqrt-unprod35.8%
add-sqr-sqrt75.0%
add-exp-log35.7%
Applied egg-rr35.7%
Final simplification35.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0) (pow (* b (cos (* angle_m (/ PI 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0) + pow((b * cos((angle_m * (((double) M_PI) / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0) + Math.pow((b * Math.cos((angle_m * (Math.PI / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0) + math.pow((b * math.cos((angle_m * (math.pi / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0) + (Float64(b * cos(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0) + ((b * cos((angle_m * (pi / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 75.0%
associate-*l/75.1%
associate-/l*75.0%
cos-neg75.0%
distribute-lft-neg-out75.0%
distribute-frac-neg75.0%
distribute-frac-neg75.0%
distribute-lft-neg-out75.0%
cos-neg75.0%
associate-*l/75.0%
associate-/l*75.0%
Simplified75.0%
Taylor expanded in angle around inf 75.0%
Final simplification75.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (cos (* 0.005555555555555556 (* PI angle_m)))) 2.0) (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * cos((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0) + pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.cos((0.005555555555555556 * (Math.PI * angle_m)))), 2.0) + Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.cos((0.005555555555555556 * (math.pi * angle_m)))), 2.0) + math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * cos(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0) + (Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * cos((0.005555555555555556 * (pi * angle_m)))) ^ 2.0) + ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2} + {\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 75.0%
associate-*l/75.1%
associate-/l*75.0%
cos-neg75.0%
distribute-lft-neg-out75.0%
distribute-frac-neg75.0%
distribute-frac-neg75.0%
distribute-lft-neg-out75.0%
cos-neg75.0%
associate-*l/75.0%
associate-/l*75.0%
Simplified75.0%
Taylor expanded in angle around inf 75.0%
Final simplification75.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ (* PI angle_m) 180.0))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((((double) M_PI) * angle_m) / 180.0))), 2.0) + pow((b * cos((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((Math.PI * angle_m) / 180.0))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((math.pi * angle_m) / 180.0))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((pi * angle_m) / 180.0))) ^ 2.0) + ((b * cos((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2}
\end{array}
Initial program 75.0%
associate-*l/75.1%
Applied egg-rr75.1%
Taylor expanded in angle around inf 75.1%
Final simplification75.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 75.0%
associate-*l/75.1%
associate-/l*75.0%
cos-neg75.0%
distribute-lft-neg-out75.0%
distribute-frac-neg75.0%
distribute-frac-neg75.0%
distribute-lft-neg-out75.0%
cos-neg75.0%
associate-*l/75.0%
associate-/l*75.0%
Simplified75.0%
Taylor expanded in angle around 0 74.7%
Taylor expanded in angle around inf 74.7%
Final simplification74.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi / (180.0 / angle_m)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 75.0%
associate-*l/75.1%
associate-/l*75.0%
cos-neg75.0%
distribute-lft-neg-out75.0%
distribute-frac-neg75.0%
distribute-frac-neg75.0%
distribute-lft-neg-out75.0%
cos-neg75.0%
associate-*l/75.0%
associate-/l*75.0%
Simplified75.0%
Taylor expanded in angle around 0 74.7%
associate-*r/74.8%
associate-*l/74.7%
*-commutative74.7%
clear-num74.8%
un-div-inv74.7%
Applied egg-rr74.7%
Final simplification74.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* 0.005555555555555556 (* PI (* a angle_m))) (* 0.005555555555555556 (* a (* PI angle_m))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((0.005555555555555556 * (((double) M_PI) * (a * angle_m))) * (0.005555555555555556 * (a * (((double) M_PI) * angle_m))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((0.005555555555555556 * (Math.PI * (a * angle_m))) * (0.005555555555555556 * (a * (Math.PI * angle_m))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((0.005555555555555556 * (math.pi * (a * angle_m))) * (0.005555555555555556 * (a * (math.pi * angle_m))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(pi * Float64(a * angle_m))) * Float64(0.005555555555555556 * Float64(a * Float64(pi * angle_m))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((0.005555555555555556 * (pi * (a * angle_m))) * (0.005555555555555556 * (a * (pi * angle_m)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(Pi * N[(a * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(a * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\_m\right)\right)\right) \cdot \left(0.005555555555555556 \cdot \left(a \cdot \left(\pi \cdot angle\_m\right)\right)\right)
\end{array}
Initial program 75.0%
associate-*l/75.1%
associate-/l*75.0%
cos-neg75.0%
distribute-lft-neg-out75.0%
distribute-frac-neg75.0%
distribute-frac-neg75.0%
distribute-lft-neg-out75.0%
cos-neg75.0%
associate-*l/75.0%
associate-/l*75.0%
Simplified75.0%
Taylor expanded in angle around 0 74.7%
Taylor expanded in angle around 0 69.8%
*-commutative69.8%
Simplified69.8%
unpow-prod-down69.4%
add-sqr-sqrt69.4%
unpow-prod-down69.4%
sqrt-pow155.0%
metadata-eval55.0%
pow155.0%
*-commutative55.0%
associate-*l*55.0%
unpow-prod-down55.3%
sqrt-pow169.8%
metadata-eval69.8%
pow169.8%
*-commutative69.8%
associate-*l*69.8%
Applied egg-rr69.8%
Taylor expanded in angle around 0 69.8%
Final simplification69.8%
herbie shell --seed 2024071
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))