
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 (* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c0 * (0.0 / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c0 * (0.0 / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 69.7%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified17.4%
Taylor expanded in c0 around -inf 1.3%
distribute-lft-in0.7%
mul-1-neg0.7%
distribute-rgt-neg-in0.7%
associate-/l*1.2%
mul-1-neg1.2%
associate-/l*0.1%
distribute-lft1-in0.1%
metadata-eval0.1%
mul0-lft50.1%
metadata-eval50.1%
Simplified50.1%
Final simplification55.9%
(FPCore (c0 w h D d M) :precision binary64 (if (<= (* M M) 1e-99) (* c0 (/ 0.0 (* 2.0 w))) (/ (* c0 (* c0 (/ (* 2.0 (pow (/ d D) 2.0)) (* w h)))) (* 2.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if ((M * M) <= 1e-99) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 * (c0 * ((2.0 * pow((d / D), 2.0)) / (w * h)))) / (2.0 * w);
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if ((m * m) <= 1d-99) then
tmp = c0 * (0.0d0 / (2.0d0 * w))
else
tmp = (c0 * (c0 * ((2.0d0 * ((d_1 / d) ** 2.0d0)) / (w * h)))) / (2.0d0 * w)
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if ((M * M) <= 1e-99) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 * (c0 * ((2.0 * Math.pow((d / D), 2.0)) / (w * h)))) / (2.0 * w);
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if (M * M) <= 1e-99: tmp = c0 * (0.0 / (2.0 * w)) else: tmp = (c0 * (c0 * ((2.0 * math.pow((d / D), 2.0)) / (w * h)))) / (2.0 * w) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (Float64(M * M) <= 1e-99) tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); else tmp = Float64(Float64(c0 * Float64(c0 * Float64(Float64(2.0 * (Float64(d / D) ^ 2.0)) / Float64(w * h)))) / Float64(2.0 * w)); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if ((M * M) <= 1e-99) tmp = c0 * (0.0 / (2.0 * w)); else tmp = (c0 * (c0 * ((2.0 * ((d / D) ^ 2.0)) / (w * h)))) / (2.0 * w); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[N[(M * M), $MachinePrecision], 1e-99], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c0 * N[(c0 * N[(N[(2.0 * N[Power[N[(d / D), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;M \cdot M \leq 10^{-99}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0 \cdot \left(c0 \cdot \frac{2 \cdot {\left(\frac{d}{D}\right)}^{2}}{w \cdot h}\right)}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 M M) < 1e-99Initial program 22.0%
Simplified28.5%
Taylor expanded in c0 around -inf 10.1%
distribute-lft-in9.4%
mul-1-neg9.4%
distribute-rgt-neg-in9.4%
associate-/l*6.4%
mul-1-neg6.4%
associate-/l*10.8%
distribute-lft1-in10.8%
metadata-eval10.8%
mul0-lft58.0%
metadata-eval58.0%
Simplified58.0%
if 1e-99 < (*.f64 M M) Initial program 19.3%
Simplified19.2%
times-frac19.3%
Applied egg-rr19.3%
Taylor expanded in c0 around inf 34.2%
*-commutative34.2%
associate-/l*34.3%
associate-*l*34.3%
*-commutative34.3%
associate-*r/34.3%
*-commutative34.3%
*-commutative34.3%
associate-*r*33.4%
times-frac33.4%
*-commutative33.4%
associate-/r*35.2%
unpow235.2%
unpow235.2%
times-frac43.6%
unpow243.6%
Simplified43.6%
associate-*l/43.7%
frac-times43.6%
Applied egg-rr43.6%
Final simplification51.2%
(FPCore (c0 w h D d M) :precision binary64 (if (<= M 2.05e-49) (* c0 (/ 0.0 (* 2.0 w))) (* (/ c0 (* 2.0 w)) (* c0 (* (/ 2.0 w) (/ (pow (/ d D) 2.0) h))))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 2.05e-49) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (c0 * ((2.0 / w) * (pow((d / D), 2.0) / h)));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if (m <= 2.05d-49) then
tmp = c0 * (0.0d0 / (2.0d0 * w))
else
tmp = (c0 / (2.0d0 * w)) * (c0 * ((2.0d0 / w) * (((d_1 / d) ** 2.0d0) / h)))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (M <= 2.05e-49) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (c0 * ((2.0 / w) * (Math.pow((d / D), 2.0) / h)));
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if M <= 2.05e-49: tmp = c0 * (0.0 / (2.0 * w)) else: tmp = (c0 / (2.0 * w)) * (c0 * ((2.0 / w) * (math.pow((d / D), 2.0) / h))) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (M <= 2.05e-49) tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(c0 * Float64(Float64(2.0 / w) * Float64((Float64(d / D) ^ 2.0) / h)))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if (M <= 2.05e-49) tmp = c0 * (0.0 / (2.0 * w)); else tmp = (c0 / (2.0 * w)) * (c0 * ((2.0 / w) * (((d / D) ^ 2.0) / h))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[M, 2.05e-49], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(c0 * N[(N[(2.0 / w), $MachinePrecision] * N[(N[Power[N[(d / D), $MachinePrecision], 2.0], $MachinePrecision] / h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;M \leq 2.05 \cdot 10^{-49}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(c0 \cdot \left(\frac{2}{w} \cdot \frac{{\left(\frac{d}{D}\right)}^{2}}{h}\right)\right)\\
\end{array}
\end{array}
if M < 2.0500000000000001e-49Initial program 21.9%
Simplified30.8%
Taylor expanded in c0 around -inf 7.2%
distribute-lft-in6.6%
mul-1-neg6.6%
distribute-rgt-neg-in6.6%
associate-/l*4.6%
mul-1-neg4.6%
associate-/l*7.7%
distribute-lft1-in7.7%
metadata-eval7.7%
mul0-lft47.4%
metadata-eval47.4%
Simplified47.4%
if 2.0500000000000001e-49 < M Initial program 17.1%
Simplified17.1%
times-frac17.2%
Applied egg-rr17.2%
Taylor expanded in c0 around inf 33.4%
*-commutative33.4%
associate-/l*33.6%
associate-*l*33.6%
*-commutative33.6%
associate-*r/33.6%
*-commutative33.6%
*-commutative33.6%
associate-*r*33.6%
times-frac33.5%
*-commutative33.5%
associate-/r*35.1%
unpow235.1%
unpow235.1%
times-frac44.2%
unpow244.2%
Simplified44.2%
Final simplification46.6%
(FPCore (c0 w h D d M) :precision binary64 (* c0 (/ 0.0 (* 2.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * (0.0d0 / (2.0d0 * w))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
def code(c0, w, h, D, d, M): return c0 * (0.0 / (2.0 * w))
function code(c0, w, h, D, d, M) return Float64(c0 * Float64(0.0 / Float64(2.0 * w))) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * (0.0 / (2.0 * w)); end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \frac{0}{2 \cdot w}
\end{array}
Initial program 20.7%
Simplified32.5%
Taylor expanded in c0 around -inf 5.5%
distribute-lft-in5.0%
mul-1-neg5.0%
distribute-rgt-neg-in5.0%
associate-/l*4.3%
mul-1-neg4.3%
associate-/l*5.8%
distribute-lft1-in5.8%
metadata-eval5.8%
mul0-lft41.3%
metadata-eval41.3%
Simplified41.3%
Final simplification41.3%
herbie shell --seed 2024069
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))