
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow
(*
a
(cos
(*
PI
(*
(pow (pow (* angle_m 0.005555555555555556) 0.3333333333333333) 2.0)
(cbrt (* angle_m 0.005555555555555556))))))
2.0)
(pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) * (pow(pow((angle_m * 0.005555555555555556), 0.3333333333333333), 2.0) * cbrt((angle_m * 0.005555555555555556)))))), 2.0) + pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI * (Math.pow(Math.pow((angle_m * 0.005555555555555556), 0.3333333333333333), 2.0) * Math.cbrt((angle_m * 0.005555555555555556)))))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi * Float64(((Float64(angle_m * 0.005555555555555556) ^ 0.3333333333333333) ^ 2.0) * cbrt(Float64(angle_m * 0.005555555555555556)))))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(N[Power[N[Power[N[(angle$95$m * 0.005555555555555556), $MachinePrecision], 0.3333333333333333], $MachinePrecision], 2.0], $MachinePrecision] * N[Power[N[(angle$95$m * 0.005555555555555556), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\pi \cdot \left({\left({\left(angle\_m \cdot 0.005555555555555556\right)}^{0.3333333333333333}\right)}^{2} \cdot \sqrt[3]{angle\_m \cdot 0.005555555555555556}\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
metadata-eval80.0%
div-inv80.0%
add-cbrt-cube65.9%
pow1/351.4%
pow-to-exp51.5%
pow351.5%
log-pow44.0%
div-inv44.0%
metadata-eval44.0%
Applied egg-rr44.0%
*-commutative44.0%
associate-*r*43.9%
metadata-eval43.9%
*-un-lft-identity43.9%
add-exp-log80.0%
add-cube-cbrt80.1%
metadata-eval80.1%
div-inv80.1%
metadata-eval80.1%
div-inv80.1%
pow280.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
pow1/343.9%
Applied egg-rr43.9%
Final simplification43.9%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (cbrt (* angle_m 0.005555555555555556))))
(+
(pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)
(pow (* a (cos (* PI (* t_0 (pow t_0 2.0))))) 2.0))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = cbrt((angle_m * 0.005555555555555556));
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((a * cos((((double) M_PI) * (t_0 * pow(t_0, 2.0))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.cbrt((angle_m * 0.005555555555555556));
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (t_0 * Math.pow(t_0, 2.0))))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) t_0 = cbrt(Float64(angle_m * 0.005555555555555556)) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(t_0 * (t_0 ^ 2.0))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[Power[N[(angle$95$m * 0.005555555555555556), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(t$95$0 * N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \sqrt[3]{angle\_m \cdot 0.005555555555555556}\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \left(t\_0 \cdot {t\_0}^{2}\right)\right)\right)}^{2}
\end{array}
\end{array}
Initial program 80.0%
Simplified80.0%
metadata-eval80.0%
div-inv80.0%
add-cbrt-cube65.9%
pow1/351.4%
pow-to-exp51.5%
pow351.5%
log-pow44.0%
div-inv44.0%
metadata-eval44.0%
Applied egg-rr44.0%
*-commutative44.0%
associate-*r*43.9%
metadata-eval43.9%
*-un-lft-identity43.9%
add-exp-log80.0%
add-cube-cbrt80.1%
metadata-eval80.1%
div-inv80.1%
metadata-eval80.1%
div-inv80.1%
pow280.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)
(pow
(*
a
(cos
(*
PI
(exp
(*
0.3333333333333333
(* 3.0 (log (* angle_m 0.005555555555555556))))))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((a * cos((((double) M_PI) * exp((0.3333333333333333 * (3.0 * log((angle_m * 0.005555555555555556)))))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((Math.PI * Math.exp((0.3333333333333333 * (3.0 * Math.log((angle_m * 0.005555555555555556)))))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((a * math.cos((math.pi * math.exp((0.3333333333333333 * (3.0 * math.log((angle_m * 0.005555555555555556)))))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(pi * exp(Float64(0.3333333333333333 * Float64(3.0 * log(Float64(angle_m * 0.005555555555555556)))))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + ((a * cos((pi * exp((0.3333333333333333 * (3.0 * log((angle_m * 0.005555555555555556)))))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[Exp[N[(0.3333333333333333 * N[(3.0 * N[Log[N[(angle$95$m * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot e^{0.3333333333333333 \cdot \left(3 \cdot \log \left(angle\_m \cdot 0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
metadata-eval80.0%
div-inv80.0%
add-cbrt-cube65.9%
pow1/351.4%
pow-to-exp51.5%
pow351.5%
log-pow44.0%
div-inv44.0%
metadata-eval44.0%
Applied egg-rr44.0%
Final simplification44.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* a (cos (* PI (pow (cbrt (* angle_m 0.005555555555555556)) 3.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((a * cos((((double) M_PI) * pow(cbrt((angle_m * 0.005555555555555556)), 3.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((Math.PI * Math.pow(Math.cbrt((angle_m * 0.005555555555555556)), 3.0)))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(pi * (cbrt(Float64(angle_m * 0.005555555555555556)) ^ 3.0)))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[Power[N[Power[N[(angle$95$m * 0.005555555555555556), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot {\left(\sqrt[3]{angle\_m \cdot 0.005555555555555556}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
metadata-eval80.0%
div-inv80.0%
add-cube-cbrt80.1%
pow380.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* a (cos (* PI (expm1 (log1p (* angle_m 0.005555555555555556)))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((a * cos((((double) M_PI) * expm1(log1p((angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((Math.PI * Math.expm1(Math.log1p((angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((a * math.cos((math.pi * math.expm1(math.log1p((angle_m * 0.005555555555555556)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(pi * expm1(log1p(Float64(angle_m * 0.005555555555555556)))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(Exp[N[Log[1 + N[(angle$95$m * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(angle\_m \cdot 0.005555555555555556\right)\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
expm1-log1p-u67.7%
Applied egg-rr67.7%
Final simplification67.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (* angle_m 0.005555555555555556)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m * 0.005555555555555556);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m * 0.005555555555555556);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m * 0.005555555555555556) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m * 0.005555555555555556)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi * (angle_m * 0.005555555555555556); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\\
{\left(b \cdot \sin t\_0\right)}^{2} + {\left(a \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.0%
Simplified80.0%
Final simplification80.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (/ angle_m 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi * (angle_m / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle\_m}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.0%
Final simplification80.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* a (cos (/ PI (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((a * cos((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((a * math.cos((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + ((a * cos((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
metadata-eval80.0%
div-inv80.0%
clear-num80.0%
un-div-inv80.1%
Applied egg-rr80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around inf 79.5%
Final simplification79.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
Taylor expanded in angle around 0 79.9%
Final simplification79.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (/ angle_m 180.0)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m / 180.0)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m / 180.0)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle\_m}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.0%
Simplified80.0%
Taylor expanded in angle around 0 79.9%
metadata-eval79.9%
div-inv79.9%
Applied egg-rr79.9%
Final simplification79.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* 0.005555555555555556 (* b (* (* 0.005555555555555556 (* angle_m b)) (* PI (* PI angle_m)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (0.005555555555555556 * (b * ((0.005555555555555556 * (angle_m * b)) * (((double) M_PI) * (((double) M_PI) * angle_m)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (0.005555555555555556 * (b * ((0.005555555555555556 * (angle_m * b)) * (Math.PI * (Math.PI * angle_m)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (0.005555555555555556 * (b * ((0.005555555555555556 * (angle_m * b)) * (math.pi * (math.pi * angle_m)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(0.005555555555555556 * Float64(b * Float64(Float64(0.005555555555555556 * Float64(angle_m * b)) * Float64(pi * Float64(pi * angle_m)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (0.005555555555555556 * (b * ((0.005555555555555556 * (angle_m * b)) * (pi * (pi * angle_m))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(b * N[(N[(0.005555555555555556 * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + 0.005555555555555556 \cdot \left(b \cdot \left(\left(0.005555555555555556 \cdot \left(angle\_m \cdot b\right)\right) \cdot \left(\pi \cdot \left(\pi \cdot angle\_m\right)\right)\right)\right)
\end{array}
Initial program 80.0%
Simplified80.0%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 75.7%
unpow275.7%
associate-*r*75.7%
associate-*l*74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
*-commutative74.4%
associate-*l*74.4%
Applied egg-rr74.4%
associate-*l*74.4%
associate-*r*74.4%
*-commutative74.4%
associate-*l*74.4%
*-commutative74.4%
*-commutative74.4%
Simplified74.4%
Taylor expanded in angle around 0 74.5%
Final simplification74.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* 0.005555555555555556 (* b (* (* PI angle_m) (* b (* angle_m (* PI 0.005555555555555556))))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (0.005555555555555556 * (b * ((((double) M_PI) * angle_m) * (b * (angle_m * (((double) M_PI) * 0.005555555555555556))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (0.005555555555555556 * (b * ((Math.PI * angle_m) * (b * (angle_m * (Math.PI * 0.005555555555555556))))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (0.005555555555555556 * (b * ((math.pi * angle_m) * (b * (angle_m * (math.pi * 0.005555555555555556))))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(0.005555555555555556 * Float64(b * Float64(Float64(pi * angle_m) * Float64(b * Float64(angle_m * Float64(pi * 0.005555555555555556))))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (0.005555555555555556 * (b * ((pi * angle_m) * (b * (angle_m * (pi * 0.005555555555555556)))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(b * N[(N[(Pi * angle$95$m), $MachinePrecision] * N[(b * N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + 0.005555555555555556 \cdot \left(b \cdot \left(\left(\pi \cdot angle\_m\right) \cdot \left(b \cdot \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)
\end{array}
Initial program 80.0%
Simplified80.0%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 75.7%
unpow275.7%
associate-*r*75.7%
associate-*l*74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
*-commutative74.4%
associate-*l*74.4%
Applied egg-rr74.4%
associate-*l*74.4%
*-commutative74.4%
associate-*r*74.5%
*-commutative74.5%
associate-*l*74.5%
*-commutative74.5%
*-commutative74.5%
Simplified74.5%
Final simplification74.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* PI (* angle_m (* 0.005555555555555556 b))) (* (* PI angle_m) (* 0.005555555555555556 b)))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((((double) M_PI) * (angle_m * (0.005555555555555556 * b))) * ((((double) M_PI) * angle_m) * (0.005555555555555556 * b)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((Math.PI * (angle_m * (0.005555555555555556 * b))) * ((Math.PI * angle_m) * (0.005555555555555556 * b)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((math.pi * (angle_m * (0.005555555555555556 * b))) * ((math.pi * angle_m) * (0.005555555555555556 * b)))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(pi * Float64(angle_m * Float64(0.005555555555555556 * b))) * Float64(Float64(pi * angle_m) * Float64(0.005555555555555556 * b)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((pi * (angle_m * (0.005555555555555556 * b))) * ((pi * angle_m) * (0.005555555555555556 * b))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(Pi * N[(angle$95$m * N[(0.005555555555555556 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(Pi * angle$95$m), $MachinePrecision] * N[(0.005555555555555556 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(\pi \cdot \left(angle\_m \cdot \left(0.005555555555555556 \cdot b\right)\right)\right) \cdot \left(\left(\pi \cdot angle\_m\right) \cdot \left(0.005555555555555556 \cdot b\right)\right)
\end{array}
Initial program 80.0%
Simplified80.0%
Taylor expanded in angle around 0 79.9%
Taylor expanded in angle around 0 75.7%
unpow275.7%
associate-*r*75.7%
associate-*l*74.4%
*-commutative74.4%
*-commutative74.4%
*-commutative74.4%
associate-*r*74.4%
*-commutative74.4%
*-commutative74.4%
associate-*l*74.4%
Applied egg-rr74.4%
associate-*r*75.7%
*-commutative75.7%
associate-*l*75.7%
*-commutative75.7%
Simplified75.7%
Final simplification75.7%
herbie shell --seed 2024069
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))