
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (u v)
:precision binary32
(let* ((t_0 (exp (/ -2.0 v))))
(if (<= v 1.0)
(+ 1.0 (* v (log (+ u t_0))))
(+ (* u (* v (+ (/ 1.0 t_0) -1.0))) -1.0))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf((u + t_0)));
} else {
tmp = (u * (v * ((1.0f / t_0) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = exp(((-2.0e0) / v))
if (v <= 1.0e0) then
tmp = 1.0e0 + (v * log((u + t_0)))
else
tmp = (u * (v * ((1.0e0 / t_0) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + t_0)))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / t_0) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) t_0 = exp((single(-2.0) / v)); tmp = single(0.0); if (v <= single(1.0)) tmp = single(1.0) + (v * log((u + t_0))); else tmp = (u * (v * ((single(1.0) / t_0) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log \left(u + t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{t\_0} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
Taylor expanded in u around 0 99.0%
if 1 < v Initial program 91.8%
+-commutative91.8%
fma-define91.6%
+-commutative91.6%
fma-define90.9%
Simplified90.9%
Taylor expanded in u around 0 79.3%
Final simplification97.1%
(FPCore (u v) :precision binary32 (if (<= v 1.0) (+ 1.0 (* v (log u))) (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 1.0e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(1.0)) tmp = single(1.0) + (v * log(u)); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 98.6%
mul-1-neg98.6%
distribute-rgt-neg-in98.6%
log-rec98.6%
remove-double-neg98.6%
Simplified98.6%
if 1 < v Initial program 91.8%
+-commutative91.8%
fma-define91.6%
+-commutative91.6%
fma-define90.9%
Simplified90.9%
Taylor expanded in u around 0 79.3%
Final simplification96.8%
(FPCore (u v) :precision binary32 (if (<= v 1.0) (+ 1.0 (* v (log u))) (+ (* u (* v (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 98.6%
mul-1-neg98.6%
distribute-rgt-neg-in98.6%
log-rec98.6%
remove-double-neg98.6%
Simplified98.6%
if 1 < v Initial program 91.8%
+-commutative91.8%
fma-define91.6%
+-commutative91.6%
fma-define90.9%
Simplified90.9%
Taylor expanded in u around 0 79.3%
sub-neg79.3%
rec-exp79.3%
metadata-eval79.3%
Applied egg-rr79.3%
metadata-eval79.3%
sub-neg79.3%
expm1-undefine79.3%
distribute-neg-frac79.3%
metadata-eval79.3%
Simplified79.3%
Final simplification96.8%
(FPCore (u v)
:precision binary32
(if (<= v 1.0)
(+ 1.0 (* v (log u)))
(+
-1.0
(+
(/
(-
(* u (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v))
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 1.0f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + ((((u * ((1.3333333333333333f + (0.6666666666666666f / v)) / v)) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 1.0e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + ((((u * ((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v)) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(1.0)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(u * Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v)) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(1.0)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + ((((u * ((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v)) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{u \cdot \frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 1Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 98.6%
mul-1-neg98.6%
distribute-rgt-neg-in98.6%
log-rec98.6%
remove-double-neg98.6%
Simplified98.6%
if 1 < v Initial program 91.8%
+-commutative91.8%
fma-define91.6%
+-commutative91.6%
fma-define90.9%
Simplified90.9%
Taylor expanded in u around 0 79.3%
Taylor expanded in v around -inf 78.1%
Taylor expanded in u around 0 78.1%
associate-/l*78.1%
associate-*r/78.1%
metadata-eval78.1%
Simplified78.1%
Final simplification96.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(+
(/
(-
(* u (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v))
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((u * ((1.3333333333333333f + (0.6666666666666666f / v)) / v)) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((u * ((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v)) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(u * Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v)) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((((u * ((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v)) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{u \cdot \frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 92.8%
+-commutative92.8%
fma-define92.6%
+-commutative92.6%
fma-define92.1%
Simplified92.1%
Taylor expanded in u around 0 70.6%
Taylor expanded in v around -inf 70.3%
Taylor expanded in u around 0 70.3%
associate-/l*70.3%
associate-*r/70.3%
metadata-eval70.3%
Simplified70.3%
Final simplification88.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(-
-1.0
(* u (* v (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f - (u * (v * ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - (u * (v * (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(v * Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) - (u * (v * ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(v \cdot \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 92.8%
+-commutative92.8%
fma-define92.6%
+-commutative92.6%
fma-define92.1%
Simplified92.1%
Taylor expanded in u around 0 70.6%
Taylor expanded in v around -inf 69.7%
mul-1-neg69.7%
distribute-neg-frac269.7%
sub-neg69.7%
associate-*r/69.7%
distribute-lft-in69.7%
metadata-eval69.7%
neg-mul-169.7%
associate-*r/69.7%
metadata-eval69.7%
distribute-neg-frac69.7%
metadata-eval69.7%
metadata-eval69.7%
Simplified69.7%
Final simplification88.6%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* u (- 2.0 (* 2.0 (/ -1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f - (2.0f * (-1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 - (2.0e0 * ((-1.0e0) / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) - Float32(Float32(2.0) * Float32(Float32(-1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) - (single(2.0) * (single(-1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 - 2 \cdot \frac{-1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 92.8%
Taylor expanded in v around inf 68.8%
fma-define68.8%
associate-*r/68.8%
*-commutative68.8%
associate-/l*68.8%
*-commutative68.8%
unpow268.8%
associate-*l*68.8%
*-commutative68.8%
distribute-lft-out68.8%
Simplified68.8%
Taylor expanded in u around 0 64.7%
Final simplification88.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 92.8%
+-commutative92.8%
fma-define92.6%
+-commutative92.6%
fma-define92.1%
Simplified92.1%
Taylor expanded in u around 0 70.6%
Taylor expanded in v around inf 64.6%
sub-neg64.6%
distribute-lft-out64.6%
metadata-eval64.6%
Simplified64.6%
Final simplification88.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 92.8%
+-commutative92.8%
fma-define92.6%
+-commutative92.6%
fma-define92.1%
Simplified92.1%
Taylor expanded in u around 0 70.6%
Taylor expanded in v around inf 56.2%
Final simplification87.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
add-exp-log100.0%
*-commutative100.0%
log-prod100.0%
add-log-exp100.0%
sub-neg100.0%
log1p-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.1%
if 0.200000003 < v Initial program 92.8%
+-commutative92.8%
fma-define92.6%
+-commutative92.6%
fma-define92.1%
Simplified92.1%
Taylor expanded in u around 0 45.3%
Final simplification85.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.2%
+-commutative99.2%
fma-define99.1%
+-commutative99.1%
fma-define99.1%
Simplified99.1%
Taylor expanded in u around 0 7.9%
Final simplification7.9%
herbie shell --seed 2024069
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))