
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (pow y 4.0) 1.35e+286) (- (pow x 4.0) (pow y 4.0)) (- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if (pow(y, 4.0) <= 1.35e+286) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y ** 4.0d0) <= 1.35d+286) then
tmp = (x ** 4.0d0) - (y ** 4.0d0)
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.pow(y, 4.0) <= 1.35e+286) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(y, 4.0) <= 1.35e+286: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y ^ 4.0) <= 1.35e+286) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y ^ 4.0) <= 1.35e+286) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[y, 4.0], $MachinePrecision], 1.35e+286], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 1.35 \cdot 10^{+286}:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
if (pow.f64 y #s(literal 4 binary64)) < 1.34999999999999991e286Initial program 100.0%
if 1.34999999999999991e286 < (pow.f64 y #s(literal 4 binary64)) Initial program 68.1%
Taylor expanded in x around 0 87.9%
neg-mul-187.9%
Simplified87.9%
Final simplification95.7%
(FPCore (x y) :precision binary64 (if (<= (pow y 4.0) 2.2e+76) (pow x 4.0) (- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if (pow(y, 4.0) <= 2.2e+76) {
tmp = pow(x, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y ** 4.0d0) <= 2.2d+76) then
tmp = x ** 4.0d0
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.pow(y, 4.0) <= 2.2e+76) {
tmp = Math.pow(x, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(y, 4.0) <= 2.2e+76: tmp = math.pow(x, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y ^ 4.0) <= 2.2e+76) tmp = x ^ 4.0; else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y ^ 4.0) <= 2.2e+76) tmp = x ^ 4.0; else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[y, 4.0], $MachinePrecision], 2.2e+76], N[Power[x, 4.0], $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 2.2 \cdot 10^{+76}:\\
\;\;\;\;{x}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
if (pow.f64 y #s(literal 4 binary64)) < 2.2e76Initial program 100.0%
Taylor expanded in x around inf 91.2%
if 2.2e76 < (pow.f64 y #s(literal 4 binary64)) Initial program 73.4%
Taylor expanded in x around 0 86.2%
neg-mul-186.2%
Simplified86.2%
Final simplification89.1%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 88.7%
Taylor expanded in x around inf 58.6%
Final simplification58.6%
herbie shell --seed 2024068
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))