
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 1350000.0)
(* (cos re) (+ (* 0.5 (pow im 2.0)) 1.0))
(if (<= im 3e+66)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (sqrt (* (pow im 4.0) 0.25))))))
double code(double re, double im) {
double tmp;
if (im <= 1350000.0) {
tmp = cos(re) * ((0.5 * pow(im, 2.0)) + 1.0);
} else if (im <= 3e+66) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * sqrt((pow(im, 4.0) * 0.25));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1350000.0d0) then
tmp = cos(re) * ((0.5d0 * (im ** 2.0d0)) + 1.0d0)
else if (im <= 3d+66) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * sqrt(((im ** 4.0d0) * 0.25d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1350000.0) {
tmp = Math.cos(re) * ((0.5 * Math.pow(im, 2.0)) + 1.0);
} else if (im <= 3e+66) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * Math.sqrt((Math.pow(im, 4.0) * 0.25));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1350000.0: tmp = math.cos(re) * ((0.5 * math.pow(im, 2.0)) + 1.0) elif im <= 3e+66: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * math.sqrt((math.pow(im, 4.0) * 0.25)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1350000.0) tmp = Float64(cos(re) * Float64(Float64(0.5 * (im ^ 2.0)) + 1.0)); elseif (im <= 3e+66) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * sqrt(Float64((im ^ 4.0) * 0.25))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1350000.0) tmp = cos(re) * ((0.5 * (im ^ 2.0)) + 1.0); elseif (im <= 3e+66) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * sqrt(((im ^ 4.0) * 0.25)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1350000.0], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 3e+66], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[Sqrt[N[(N[Power[im, 4.0], $MachinePrecision] * 0.25), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1350000:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2} + 1\right)\\
\mathbf{elif}\;im \leq 3 \cdot 10^{+66}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \sqrt{{im}^{4} \cdot 0.25}\\
\end{array}
\end{array}
if im < 1.35e6Initial program 100.0%
Taylor expanded in im around 0 83.4%
associate-*r*83.4%
distribute-rgt1-in83.4%
Simplified83.4%
if 1.35e6 < im < 3.00000000000000002e66Initial program 100.0%
Taylor expanded in re around 0 93.3%
if 3.00000000000000002e66 < im Initial program 100.0%
Taylor expanded in im around 0 62.6%
associate-*r*62.6%
distribute-rgt1-in62.6%
Simplified62.6%
Taylor expanded in im around inf 62.6%
associate-*r*62.6%
*-commutative62.6%
Simplified62.6%
add-sqr-sqrt62.6%
sqrt-unprod94.3%
*-commutative94.3%
*-commutative94.3%
swap-sqr94.3%
pow-prod-up94.3%
metadata-eval94.3%
metadata-eval94.3%
Applied egg-rr94.3%
Final simplification86.1%
(FPCore (re im)
:precision binary64
(if (<= im 0.00175)
(cos re)
(if (<= im 1.9e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* im (* 0.5 im))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00175) {
tmp = cos(re);
} else if (im <= 1.9e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00175d0) then
tmp = cos(re)
else if (im <= 1.9d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (im * (0.5d0 * im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00175) {
tmp = Math.cos(re);
} else if (im <= 1.9e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00175: tmp = math.cos(re) elif im <= 1.9e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (im * (0.5 * im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00175) tmp = cos(re); elseif (im <= 1.9e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00175) tmp = cos(re); elseif (im <= 1.9e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (im * (0.5 * im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00175], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.9e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00175:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.9 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 0.00175000000000000004Initial program 100.0%
Taylor expanded in im around 0 65.5%
if 0.00175000000000000004 < im < 1.8999999999999999e154Initial program 100.0%
Taylor expanded in re around 0 69.4%
if 1.8999999999999999e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-commutative100.0%
sqrt-prod100.0%
metadata-eval100.0%
sqrt-pow1100.0%
metadata-eval100.0%
unpow2100.0%
associate-*r*100.0%
Applied egg-rr100.0%
Final simplification70.1%
(FPCore (re im)
:precision binary64
(if (<= im 1350000.0)
(* (cos re) (+ (* 0.5 (pow im 2.0)) 1.0))
(if (<= im 1.9e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* im (* 0.5 im))))))
double code(double re, double im) {
double tmp;
if (im <= 1350000.0) {
tmp = cos(re) * ((0.5 * pow(im, 2.0)) + 1.0);
} else if (im <= 1.9e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1350000.0d0) then
tmp = cos(re) * ((0.5d0 * (im ** 2.0d0)) + 1.0d0)
else if (im <= 1.9d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (im * (0.5d0 * im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1350000.0) {
tmp = Math.cos(re) * ((0.5 * Math.pow(im, 2.0)) + 1.0);
} else if (im <= 1.9e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1350000.0: tmp = math.cos(re) * ((0.5 * math.pow(im, 2.0)) + 1.0) elif im <= 1.9e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (im * (0.5 * im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1350000.0) tmp = Float64(cos(re) * Float64(Float64(0.5 * (im ^ 2.0)) + 1.0)); elseif (im <= 1.9e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1350000.0) tmp = cos(re) * ((0.5 * (im ^ 2.0)) + 1.0); elseif (im <= 1.9e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (im * (0.5 * im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1350000.0], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.9e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1350000:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2} + 1\right)\\
\mathbf{elif}\;im \leq 1.9 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 1.35e6Initial program 100.0%
Taylor expanded in im around 0 83.4%
associate-*r*83.4%
distribute-rgt1-in83.4%
Simplified83.4%
if 1.35e6 < im < 1.8999999999999999e154Initial program 100.0%
Taylor expanded in re around 0 71.4%
if 1.8999999999999999e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-commutative100.0%
sqrt-prod100.0%
metadata-eval100.0%
sqrt-pow1100.0%
metadata-eval100.0%
unpow2100.0%
associate-*r*100.0%
Applied egg-rr100.0%
Final simplification83.7%
(FPCore (re im)
:precision binary64
(if (<= im 6.2e+39)
(cos re)
(if (<= im 1.9e+154)
(cbrt (* (pow im 6.0) 0.125))
(* (cos re) (* im (* 0.5 im))))))
double code(double re, double im) {
double tmp;
if (im <= 6.2e+39) {
tmp = cos(re);
} else if (im <= 1.9e+154) {
tmp = cbrt((pow(im, 6.0) * 0.125));
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 6.2e+39) {
tmp = Math.cos(re);
} else if (im <= 1.9e+154) {
tmp = Math.cbrt((Math.pow(im, 6.0) * 0.125));
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 6.2e+39) tmp = cos(re); elseif (im <= 1.9e+154) tmp = cbrt(Float64((im ^ 6.0) * 0.125)); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
code[re_, im_] := If[LessEqual[im, 6.2e+39], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.9e+154], N[Power[N[(N[Power[im, 6.0], $MachinePrecision] * 0.125), $MachinePrecision], 1/3], $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 6.2 \cdot 10^{+39}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.9 \cdot 10^{+154}:\\
\;\;\;\;\sqrt[3]{{im}^{6} \cdot 0.125}\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 6.2000000000000005e39Initial program 100.0%
Taylor expanded in im around 0 62.1%
if 6.2000000000000005e39 < im < 1.8999999999999999e154Initial program 100.0%
Taylor expanded in im around 0 6.0%
associate-*r*6.0%
distribute-rgt1-in6.0%
Simplified6.0%
Taylor expanded in im around inf 6.0%
associate-*r*6.0%
*-commutative6.0%
Simplified6.0%
Taylor expanded in re around 0 4.1%
add-cbrt-cube56.3%
pow1/356.3%
pow356.3%
*-commutative56.3%
unpow-prod-down56.3%
pow-pow56.3%
metadata-eval56.3%
metadata-eval56.3%
Applied egg-rr56.3%
unpow1/356.3%
Simplified56.3%
if 1.8999999999999999e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-commutative100.0%
sqrt-prod100.0%
metadata-eval100.0%
sqrt-pow1100.0%
metadata-eval100.0%
unpow2100.0%
associate-*r*100.0%
Applied egg-rr100.0%
Final simplification66.0%
(FPCore (re im) :precision binary64 (if (<= im 1.45) (cos re) (* (cos re) (* im (* 0.5 im)))))
double code(double re, double im) {
double tmp;
if (im <= 1.45) {
tmp = cos(re);
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.45d0) then
tmp = cos(re)
else
tmp = cos(re) * (im * (0.5d0 * im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.45) {
tmp = Math.cos(re);
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.45: tmp = math.cos(re) else: tmp = math.cos(re) * (im * (0.5 * im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.45) tmp = cos(re); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.45) tmp = cos(re); else tmp = cos(re) * (im * (0.5 * im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.45], N[Cos[re], $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.45:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 1.44999999999999996Initial program 100.0%
Taylor expanded in im around 0 65.5%
if 1.44999999999999996 < im Initial program 100.0%
Taylor expanded in im around 0 48.3%
associate-*r*48.3%
distribute-rgt1-in48.3%
Simplified48.3%
Taylor expanded in im around inf 48.3%
associate-*r*48.3%
*-commutative48.3%
Simplified48.3%
add-sqr-sqrt48.3%
sqrt-unprod72.3%
*-commutative72.3%
*-commutative72.3%
swap-sqr72.3%
pow-prod-up72.3%
metadata-eval72.3%
metadata-eval72.3%
Applied egg-rr72.3%
*-commutative72.3%
sqrt-prod72.3%
metadata-eval72.3%
sqrt-pow148.3%
metadata-eval48.3%
unpow248.3%
associate-*r*48.3%
Applied egg-rr48.3%
Final simplification61.1%
(FPCore (re im) :precision binary64 (if (<= im 0.03) (cos re) (+ (* 0.5 (pow im 2.0)) 1.0)))
double code(double re, double im) {
double tmp;
if (im <= 0.03) {
tmp = cos(re);
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.03d0) then
tmp = cos(re)
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.03) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.03: tmp = math.cos(re) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 0.03) tmp = cos(re); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.03) tmp = cos(re); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.03], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.03:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 0.029999999999999999Initial program 100.0%
Taylor expanded in im around 0 65.5%
if 0.029999999999999999 < im Initial program 100.0%
Taylor expanded in im around 0 48.3%
associate-*r*48.3%
distribute-rgt1-in48.3%
Simplified48.3%
Taylor expanded in re around 0 30.8%
Final simplification56.6%
(FPCore (re im) :precision binary64 (if (<= im 1.25e+92) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 1.25e+92) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.25d+92) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.25e+92) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.25e+92: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.25e+92) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.25e+92) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.25e+92], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.25 \cdot 10^{+92}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 1.25000000000000005e92Initial program 100.0%
Taylor expanded in im around 0 59.0%
if 1.25000000000000005e92 < im Initial program 100.0%
Taylor expanded in im around 0 70.5%
associate-*r*70.5%
distribute-rgt1-in70.5%
Simplified70.5%
Taylor expanded in im around inf 70.5%
associate-*r*70.5%
*-commutative70.5%
Simplified70.5%
Taylor expanded in re around 0 44.9%
Final simplification56.6%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 49.4%
Final simplification49.4%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.3%
pow-base-12.3%
metadata-eval2.3%
Simplified2.3%
Final simplification2.3%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr28.0%
+-inverses28.0%
+-rgt-identity28.0%
*-inverses28.0%
Simplified28.0%
Final simplification28.0%
herbie shell --seed 2024067
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))