
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -3.5e-34)
t_0
(if (<= x 1.75e-271)
(* z (- (sin y)))
(if (<= x 1.65e+107) (* x (- 1.0 (* z (/ (sin y) x)))) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -3.5e-34) {
tmp = t_0;
} else if (x <= 1.75e-271) {
tmp = z * -sin(y);
} else if (x <= 1.65e+107) {
tmp = x * (1.0 - (z * (sin(y) / x)));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-3.5d-34)) then
tmp = t_0
else if (x <= 1.75d-271) then
tmp = z * -sin(y)
else if (x <= 1.65d+107) then
tmp = x * (1.0d0 - (z * (sin(y) / x)))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -3.5e-34) {
tmp = t_0;
} else if (x <= 1.75e-271) {
tmp = z * -Math.sin(y);
} else if (x <= 1.65e+107) {
tmp = x * (1.0 - (z * (Math.sin(y) / x)));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -3.5e-34: tmp = t_0 elif x <= 1.75e-271: tmp = z * -math.sin(y) elif x <= 1.65e+107: tmp = x * (1.0 - (z * (math.sin(y) / x))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -3.5e-34) tmp = t_0; elseif (x <= 1.75e-271) tmp = Float64(z * Float64(-sin(y))); elseif (x <= 1.65e+107) tmp = Float64(x * Float64(1.0 - Float64(z * Float64(sin(y) / x)))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -3.5e-34) tmp = t_0; elseif (x <= 1.75e-271) tmp = z * -sin(y); elseif (x <= 1.65e+107) tmp = x * (1.0 - (z * (sin(y) / x))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.5e-34], t$95$0, If[LessEqual[x, 1.75e-271], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[LessEqual[x, 1.65e+107], N[(x * N[(1.0 - N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -3.5 \cdot 10^{-34}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.75 \cdot 10^{-271}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+107}:\\
\;\;\;\;x \cdot \left(1 - z \cdot \frac{\sin y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.5e-34 or 1.65000000000000016e107 < x Initial program 99.9%
Taylor expanded in x around inf 90.8%
if -3.5e-34 < x < 1.75e-271Initial program 99.8%
Taylor expanded in x around 0 75.3%
neg-mul-175.3%
distribute-rgt-neg-in75.3%
Simplified75.3%
if 1.75e-271 < x < 1.65000000000000016e107Initial program 99.8%
add-cube-cbrt98.6%
pow398.7%
Applied egg-rr98.7%
Taylor expanded in y around 0 87.5%
Taylor expanded in x around inf 80.9%
mul-1-neg80.9%
*-commutative80.9%
associate-*r/75.4%
unsub-neg75.4%
associate-*r/80.9%
*-commutative80.9%
associate-/l*80.7%
Simplified80.7%
Final simplification83.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -5e-34) (not (<= x 8.6e-24))) (* x (cos y)) (* z (- (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-34) || !(x <= 8.6e-24)) {
tmp = x * cos(y);
} else {
tmp = z * -sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5d-34)) .or. (.not. (x <= 8.6d-24))) then
tmp = x * cos(y)
else
tmp = z * -sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-34) || !(x <= 8.6e-24)) {
tmp = x * Math.cos(y);
} else {
tmp = z * -Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5e-34) or not (x <= 8.6e-24): tmp = x * math.cos(y) else: tmp = z * -math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5e-34) || !(x <= 8.6e-24)) tmp = Float64(x * cos(y)); else tmp = Float64(z * Float64(-sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5e-34) || ~((x <= 8.6e-24))) tmp = x * cos(y); else tmp = z * -sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-34], N[Not[LessEqual[x, 8.6e-24]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-34} \lor \neg \left(x \leq 8.6 \cdot 10^{-24}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\end{array}
\end{array}
if x < -5.0000000000000003e-34 or 8.6000000000000006e-24 < x Initial program 99.8%
Taylor expanded in x around inf 85.0%
if -5.0000000000000003e-34 < x < 8.6000000000000006e-24Initial program 99.8%
Taylor expanded in x around 0 75.8%
neg-mul-175.8%
distribute-rgt-neg-in75.8%
Simplified75.8%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.85e+16) (not (<= y 7200000000.0))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.85e+16) || !(y <= 7200000000.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.85d+16)) .or. (.not. (y <= 7200000000.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.85e+16) || !(y <= 7200000000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.85e+16) or not (y <= 7200000000.0): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.85e+16) || !(y <= 7200000000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.85e+16) || ~((y <= 7200000000.0))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.85e+16], N[Not[LessEqual[y, 7200000000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.85 \cdot 10^{+16} \lor \neg \left(y \leq 7200000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -2.85e16 or 7.2e9 < y Initial program 99.6%
Taylor expanded in x around inf 50.8%
if -2.85e16 < y < 7.2e9Initial program 100.0%
Taylor expanded in y around 0 97.3%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (<= x -7.2e-34) x (if (<= x 1.75e-109) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.2e-34) {
tmp = x;
} else if (x <= 1.75e-109) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.2d-34)) then
tmp = x
else if (x <= 1.75d-109) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.2e-34) {
tmp = x;
} else if (x <= 1.75e-109) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.2e-34: tmp = x elif x <= 1.75e-109: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.2e-34) tmp = x; elseif (x <= 1.75e-109) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.2e-34) tmp = x; elseif (x <= 1.75e-109) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.2e-34], x, If[LessEqual[x, 1.75e-109], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{-34}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.75 \cdot 10^{-109}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.20000000000000016e-34 or 1.75e-109 < x Initial program 99.8%
Taylor expanded in y around 0 56.4%
mul-1-neg56.4%
unsub-neg56.4%
Simplified56.4%
Taylor expanded in x around inf 50.8%
if -7.20000000000000016e-34 < x < 1.75e-109Initial program 99.8%
Taylor expanded in y around 0 55.4%
mul-1-neg55.4%
unsub-neg55.4%
Simplified55.4%
Taylor expanded in x around 0 40.0%
associate-*r*40.0%
neg-mul-140.0%
Simplified40.0%
Final simplification46.2%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.0%
mul-1-neg56.0%
unsub-neg56.0%
Simplified56.0%
Final simplification56.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.0%
mul-1-neg56.0%
unsub-neg56.0%
Simplified56.0%
Taylor expanded in x around inf 37.1%
Final simplification37.1%
herbie shell --seed 2024067
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))