
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.2e+44) (not (<= x 1.1e+107))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e+44) || !(x <= 1.1e+107)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.2d+44)) .or. (.not. (x <= 1.1d+107))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e+44) || !(x <= 1.1e+107)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.2e+44) or not (x <= 1.1e+107): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.2e+44) || !(x <= 1.1e+107)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.2e+44) || ~((x <= 1.1e+107))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.2e+44], N[Not[LessEqual[x, 1.1e+107]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{+44} \lor \neg \left(x \leq 1.1 \cdot 10^{+107}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -7.2e44 or 1.1e107 < x Initial program 99.9%
Taylor expanded in y around 0 88.4%
Taylor expanded in x around inf 94.6%
if -7.2e44 < x < 1.1e107Initial program 99.8%
Taylor expanded in y around 0 89.7%
Final simplification91.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1850000000000.0) (not (<= y 28000000000.0))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1850000000000.0) || !(y <= 28000000000.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1850000000000.0d0)) .or. (.not. (y <= 28000000000.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1850000000000.0) || !(y <= 28000000000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1850000000000.0) or not (y <= 28000000000.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1850000000000.0) || !(y <= 28000000000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1850000000000.0) || ~((y <= 28000000000.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1850000000000.0], N[Not[LessEqual[y, 28000000000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1850000000000 \lor \neg \left(y \leq 28000000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -1.85e12 or 2.8e10 < y Initial program 99.7%
Taylor expanded in y around 0 32.2%
Taylor expanded in x around inf 50.8%
if -1.85e12 < y < 2.8e10Initial program 100.0%
Taylor expanded in y around 0 97.0%
Taylor expanded in y around 0 96.9%
associate-*r*96.9%
*-commutative96.9%
Simplified96.9%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (<= x -1.8e-47) x (if (<= x 9e-110) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.8e-47) {
tmp = x;
} else if (x <= 9e-110) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.8d-47)) then
tmp = x
else if (x <= 9d-110) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.8e-47) {
tmp = x;
} else if (x <= 9e-110) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.8e-47: tmp = x elif x <= 9e-110: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.8e-47) tmp = x; elseif (x <= 9e-110) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.8e-47) tmp = x; elseif (x <= 9e-110) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.8e-47], x, If[LessEqual[x, 9e-110], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-47}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 9 \cdot 10^{-110}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.79999999999999995e-47 or 9.0000000000000002e-110 < x Initial program 99.8%
Taylor expanded in y around 0 76.0%
Taylor expanded in y around 0 50.3%
if -1.79999999999999995e-47 < x < 9.0000000000000002e-110Initial program 99.8%
Taylor expanded in y around 0 56.7%
Taylor expanded in z around inf 56.7%
associate-/l*56.6%
Simplified56.6%
Taylor expanded in y around inf 40.2%
Final simplification46.0%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 67.9%
Taylor expanded in y around 0 55.8%
*-commutative55.8%
Simplified55.8%
Final simplification55.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 67.9%
Taylor expanded in y around 0 37.0%
Final simplification37.0%
herbie shell --seed 2024067
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))