
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (/ (cos x) (/ y (sinh y))))
double code(double x, double y) {
return cos(x) / (y / sinh(y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) / (y / sinh(y))
end function
public static double code(double x, double y) {
return Math.cos(x) / (y / Math.sinh(y));
}
def code(x, y): return math.cos(x) / (y / math.sinh(y))
function code(x, y) return Float64(cos(x) / Float64(y / sinh(y))) end
function tmp = code(x, y) tmp = cos(x) / (y / sinh(y)); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] / N[(y / N[Sinh[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos x}{\frac{y}{\sinh y}}
\end{array}
Initial program 100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 3e+47) (cos x) (* 0.5 (/ 1.0 (/ y (* y (- 2.0 (pow x 2.0))))))))
double code(double x, double y) {
double tmp;
if (y <= 3e+47) {
tmp = cos(x);
} else {
tmp = 0.5 * (1.0 / (y / (y * (2.0 - pow(x, 2.0)))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3d+47) then
tmp = cos(x)
else
tmp = 0.5d0 * (1.0d0 / (y / (y * (2.0d0 - (x ** 2.0d0)))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3e+47) {
tmp = Math.cos(x);
} else {
tmp = 0.5 * (1.0 / (y / (y * (2.0 - Math.pow(x, 2.0)))));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3e+47: tmp = math.cos(x) else: tmp = 0.5 * (1.0 / (y / (y * (2.0 - math.pow(x, 2.0))))) return tmp
function code(x, y) tmp = 0.0 if (y <= 3e+47) tmp = cos(x); else tmp = Float64(0.5 * Float64(1.0 / Float64(y / Float64(y * Float64(2.0 - (x ^ 2.0)))))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3e+47) tmp = cos(x); else tmp = 0.5 * (1.0 / (y / (y * (2.0 - (x ^ 2.0))))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3e+47], N[Cos[x], $MachinePrecision], N[(0.5 * N[(1.0 / N[(y / N[(y * N[(2.0 - N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3 \cdot 10^{+47}:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{1}{\frac{y}{y \cdot \left(2 - {x}^{2}\right)}}\\
\end{array}
\end{array}
if y < 3.0000000000000001e47Initial program 100.0%
Taylor expanded in y around 0 63.9%
if 3.0000000000000001e47 < y Initial program 100.0%
Taylor expanded in x around inf 100.0%
*-commutative100.0%
associate-/l*100.0%
rec-exp100.0%
Simplified100.0%
Taylor expanded in y around 0 3.1%
associate-*r/3.1%
clear-num3.1%
Applied egg-rr3.1%
Taylor expanded in x around 0 27.4%
associate-*r*27.4%
distribute-rgt-out27.4%
+-commutative27.4%
mul-1-neg27.4%
unsub-neg27.4%
Simplified27.4%
Final simplification56.6%
(FPCore (x y) :precision binary64 (if (<= y 5.1e+87) (cos x) (* 0.5 (- 2.0 (pow x 2.0)))))
double code(double x, double y) {
double tmp;
if (y <= 5.1e+87) {
tmp = cos(x);
} else {
tmp = 0.5 * (2.0 - pow(x, 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.1d+87) then
tmp = cos(x)
else
tmp = 0.5d0 * (2.0d0 - (x ** 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.1e+87) {
tmp = Math.cos(x);
} else {
tmp = 0.5 * (2.0 - Math.pow(x, 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.1e+87: tmp = math.cos(x) else: tmp = 0.5 * (2.0 - math.pow(x, 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 5.1e+87) tmp = cos(x); else tmp = Float64(0.5 * Float64(2.0 - (x ^ 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.1e+87) tmp = cos(x); else tmp = 0.5 * (2.0 - (x ^ 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.1e+87], N[Cos[x], $MachinePrecision], N[(0.5 * N[(2.0 - N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.1 \cdot 10^{+87}:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 - {x}^{2}\right)\\
\end{array}
\end{array}
if y < 5.09999999999999988e87Initial program 100.0%
Taylor expanded in y around 0 62.2%
if 5.09999999999999988e87 < y Initial program 100.0%
Taylor expanded in x around inf 100.0%
*-commutative100.0%
associate-/l*100.0%
rec-exp100.0%
Simplified100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 18.0%
mul-1-neg18.0%
unsub-neg18.0%
Simplified18.0%
Final simplification54.4%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 51.8%
Final simplification51.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.6%
*-commutative52.6%
associate-/l*52.6%
rec-exp52.6%
Simplified52.6%
Taylor expanded in y around 0 51.6%
Taylor expanded in x around 0 28.1%
Final simplification28.1%
herbie shell --seed 2024067
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))