
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 86.8%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= x -1.55e+43)
(/ x y)
(if (<= x 1e-30)
t_0
(if (<= x 35000.0) (* x (/ x y)) (if (<= x 8e+35) t_0 (/ x y)))))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -1.55e+43) {
tmp = x / y;
} else if (x <= 1e-30) {
tmp = t_0;
} else if (x <= 35000.0) {
tmp = x * (x / y);
} else if (x <= 8e+35) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if (x <= (-1.55d+43)) then
tmp = x / y
else if (x <= 1d-30) then
tmp = t_0
else if (x <= 35000.0d0) then
tmp = x * (x / y)
else if (x <= 8d+35) then
tmp = t_0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -1.55e+43) {
tmp = x / y;
} else if (x <= 1e-30) {
tmp = t_0;
} else if (x <= 35000.0) {
tmp = x * (x / y);
} else if (x <= 8e+35) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = x / (x + 1.0) tmp = 0 if x <= -1.55e+43: tmp = x / y elif x <= 1e-30: tmp = t_0 elif x <= 35000.0: tmp = x * (x / y) elif x <= 8e+35: tmp = t_0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -1.55e+43) tmp = Float64(x / y); elseif (x <= 1e-30) tmp = t_0; elseif (x <= 35000.0) tmp = Float64(x * Float64(x / y)); elseif (x <= 8e+35) tmp = t_0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (x + 1.0); tmp = 0.0; if (x <= -1.55e+43) tmp = x / y; elseif (x <= 1e-30) tmp = t_0; elseif (x <= 35000.0) tmp = x * (x / y); elseif (x <= 8e+35) tmp = t_0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.55e+43], N[(x / y), $MachinePrecision], If[LessEqual[x, 1e-30], t$95$0, If[LessEqual[x, 35000.0], N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 8e+35], t$95$0, N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -1.55 \cdot 10^{+43}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 10^{-30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 35000:\\
\;\;\;\;x \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 8 \cdot 10^{+35}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.5500000000000001e43 or 7.9999999999999997e35 < x Initial program 66.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 82.5%
if -1.5500000000000001e43 < x < 1e-30 or 35000 < x < 7.9999999999999997e35Initial program 99.3%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 80.4%
if 1e-30 < x < 35000Initial program 99.4%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in y around 0 84.6%
Taylor expanded in x around 0 50.8%
Final simplification79.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.84))) (+ (/ x y) 1.0) (* x (+ 1.0 (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.84d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x * (1.0d0 + ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = (x / y) + 1.0;
} else {
tmp = x * (1.0 + ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.84): tmp = (x / y) + 1.0 else: tmp = x * (1.0 + ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.84)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x * Float64(1.0 + Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.84))) tmp = (x / y) + 1.0; else tmp = x * (1.0 + ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.84]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x * N[(1.0 + N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.84\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(\frac{x}{y} - x\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.839999999999999969 < x Initial program 71.7%
associate-*r/99.8%
*-commutative99.8%
div-inv99.7%
associate-*l*99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 98.0%
if -1 < x < 0.839999999999999969Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.8%
Taylor expanded in x around 0 98.0%
sub-neg98.0%
metadata-eval98.0%
distribute-rgt-in98.0%
neg-mul-198.0%
unsub-neg98.0%
associate-*l/98.0%
*-lft-identity98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.84))) (+ (/ x y) 1.0) (+ x (* x (- (/ x y) x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = (x / y) + 1.0;
} else {
tmp = x + (x * ((x / y) - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.84d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x + (x * ((x / y) - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = (x / y) + 1.0;
} else {
tmp = x + (x * ((x / y) - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.84): tmp = (x / y) + 1.0 else: tmp = x + (x * ((x / y) - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.84)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x + Float64(x * Float64(Float64(x / y) - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.84))) tmp = (x / y) + 1.0; else tmp = x + (x * ((x / y) - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.84]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x + N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.84\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(\frac{x}{y} - x\right)\\
\end{array}
\end{array}
if x < -1 or 0.839999999999999969 < x Initial program 71.7%
associate-*r/99.8%
*-commutative99.8%
div-inv99.7%
associate-*l*99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 98.0%
if -1 < x < 0.839999999999999969Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.8%
Taylor expanded in x around 0 98.0%
sub-neg98.0%
metadata-eval98.0%
distribute-rgt-in98.0%
neg-mul-198.0%
unsub-neg98.0%
associate-*l/98.0%
*-lft-identity98.0%
Simplified98.0%
+-commutative98.0%
distribute-lft-in98.0%
*-rgt-identity98.0%
Applied egg-rr98.0%
Final simplification98.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 71.7%
associate-*r/99.8%
*-commutative99.8%
div-inv99.7%
associate-*l*99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 98.0%
if -1 < x < 1Initial program 99.9%
associate-*r/99.9%
*-commutative99.9%
div-inv99.8%
associate-*l*99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 97.2%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (or (<= x -3.5e+14) (not (<= x 1.05e-8))) (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -3.5e+14) || !(x <= 1.05e-8)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.5d+14)) .or. (.not. (x <= 1.05d-8))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.5e+14) || !(x <= 1.05e-8)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.5e+14) or not (x <= 1.05e-8): tmp = (x / y) + 1.0 else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.5e+14) || !(x <= 1.05e-8)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.5e+14) || ~((x <= 1.05e-8))) tmp = (x / y) + 1.0; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.5e+14], N[Not[LessEqual[x, 1.05e-8]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{+14} \lor \neg \left(x \leq 1.05 \cdot 10^{-8}\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3.5e14 or 1.04999999999999997e-8 < x Initial program 71.9%
associate-*r/99.8%
*-commutative99.8%
div-inv99.7%
associate-*l*99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 96.1%
if -3.5e14 < x < 1.04999999999999997e-8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 80.4%
Final simplification87.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.05e-8))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.05e-8)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.05d-8))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.05e-8)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.05e-8): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.05e-8)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.05e-8))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.05e-8]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.05 \cdot 10^{-8}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1.04999999999999997e-8 < x Initial program 72.4%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 73.6%
if -1 < x < 1.04999999999999997e-8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 79.4%
Final simplification76.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 86.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 43.3%
Final simplification43.3%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024067
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))