
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (* 2.0 (/ x y)) -1.0)))
(if (<= y -40000000000.0)
t_0
(if (<= y -1.18e-17)
1.0
(if (or (<= y -3.7e-97) (not (<= y 4.8e-21)))
t_0
(+ 1.0 (* -2.0 (/ y x))))))))
double code(double x, double y) {
double t_0 = (2.0 * (x / y)) + -1.0;
double tmp;
if (y <= -40000000000.0) {
tmp = t_0;
} else if (y <= -1.18e-17) {
tmp = 1.0;
} else if ((y <= -3.7e-97) || !(y <= 4.8e-21)) {
tmp = t_0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (2.0d0 * (x / y)) + (-1.0d0)
if (y <= (-40000000000.0d0)) then
tmp = t_0
else if (y <= (-1.18d-17)) then
tmp = 1.0d0
else if ((y <= (-3.7d-97)) .or. (.not. (y <= 4.8d-21))) then
tmp = t_0
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (2.0 * (x / y)) + -1.0;
double tmp;
if (y <= -40000000000.0) {
tmp = t_0;
} else if (y <= -1.18e-17) {
tmp = 1.0;
} else if ((y <= -3.7e-97) || !(y <= 4.8e-21)) {
tmp = t_0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): t_0 = (2.0 * (x / y)) + -1.0 tmp = 0 if y <= -40000000000.0: tmp = t_0 elif y <= -1.18e-17: tmp = 1.0 elif (y <= -3.7e-97) or not (y <= 4.8e-21): tmp = t_0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) t_0 = Float64(Float64(2.0 * Float64(x / y)) + -1.0) tmp = 0.0 if (y <= -40000000000.0) tmp = t_0; elseif (y <= -1.18e-17) tmp = 1.0; elseif ((y <= -3.7e-97) || !(y <= 4.8e-21)) tmp = t_0; else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) t_0 = (2.0 * (x / y)) + -1.0; tmp = 0.0; if (y <= -40000000000.0) tmp = t_0; elseif (y <= -1.18e-17) tmp = 1.0; elseif ((y <= -3.7e-97) || ~((y <= 4.8e-21))) tmp = t_0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[y, -40000000000.0], t$95$0, If[LessEqual[y, -1.18e-17], 1.0, If[Or[LessEqual[y, -3.7e-97], N[Not[LessEqual[y, 4.8e-21]], $MachinePrecision]], t$95$0, N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \frac{x}{y} + -1\\
\mathbf{if}\;y \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1.18 \cdot 10^{-17}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -3.7 \cdot 10^{-97} \lor \neg \left(y \leq 4.8 \cdot 10^{-21}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -4e10 or -1.18000000000000004e-17 < y < -3.69999999999999976e-97 or 4.7999999999999999e-21 < y Initial program 100.0%
Taylor expanded in x around 0 85.0%
if -4e10 < y < -1.18000000000000004e-17Initial program 100.0%
Taylor expanded in x around inf 100.0%
if -3.69999999999999976e-97 < y < 4.7999999999999999e-21Initial program 100.0%
Taylor expanded in y around 0 80.4%
Final simplification83.3%
(FPCore (x y)
:precision binary64
(if (<= y -2000000000000.0)
-1.0
(if (<= y -1.12e-17)
1.0
(if (<= y -2e-96)
-1.0
(if (<= y 5.2e-21) (+ 1.0 (* -2.0 (/ y x))) -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -2000000000000.0) {
tmp = -1.0;
} else if (y <= -1.12e-17) {
tmp = 1.0;
} else if (y <= -2e-96) {
tmp = -1.0;
} else if (y <= 5.2e-21) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2000000000000.0d0)) then
tmp = -1.0d0
else if (y <= (-1.12d-17)) then
tmp = 1.0d0
else if (y <= (-2d-96)) then
tmp = -1.0d0
else if (y <= 5.2d-21) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2000000000000.0) {
tmp = -1.0;
} else if (y <= -1.12e-17) {
tmp = 1.0;
} else if (y <= -2e-96) {
tmp = -1.0;
} else if (y <= 5.2e-21) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2000000000000.0: tmp = -1.0 elif y <= -1.12e-17: tmp = 1.0 elif y <= -2e-96: tmp = -1.0 elif y <= 5.2e-21: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2000000000000.0) tmp = -1.0; elseif (y <= -1.12e-17) tmp = 1.0; elseif (y <= -2e-96) tmp = -1.0; elseif (y <= 5.2e-21) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2000000000000.0) tmp = -1.0; elseif (y <= -1.12e-17) tmp = 1.0; elseif (y <= -2e-96) tmp = -1.0; elseif (y <= 5.2e-21) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2000000000000.0], -1.0, If[LessEqual[y, -1.12e-17], 1.0, If[LessEqual[y, -2e-96], -1.0, If[LessEqual[y, 5.2e-21], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2000000000000:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -1.12 \cdot 10^{-17}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -2 \cdot 10^{-96}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{-21}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2e12 or -1.12000000000000005e-17 < y < -1.9999999999999998e-96 or 5.20000000000000035e-21 < y Initial program 100.0%
Taylor expanded in x around 0 84.3%
if -2e12 < y < -1.12000000000000005e-17Initial program 100.0%
Taylor expanded in x around inf 100.0%
if -1.9999999999999998e-96 < y < 5.20000000000000035e-21Initial program 100.0%
Taylor expanded in y around 0 80.4%
Final simplification83.0%
(FPCore (x y)
:precision binary64
(if (<= y -31000000000.0)
-1.0
(if (<= y -9.2e-17)
1.0
(if (<= y -9.5e-97) -1.0 (if (<= y 1.8e-20) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -31000000000.0) {
tmp = -1.0;
} else if (y <= -9.2e-17) {
tmp = 1.0;
} else if (y <= -9.5e-97) {
tmp = -1.0;
} else if (y <= 1.8e-20) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-31000000000.0d0)) then
tmp = -1.0d0
else if (y <= (-9.2d-17)) then
tmp = 1.0d0
else if (y <= (-9.5d-97)) then
tmp = -1.0d0
else if (y <= 1.8d-20) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -31000000000.0) {
tmp = -1.0;
} else if (y <= -9.2e-17) {
tmp = 1.0;
} else if (y <= -9.5e-97) {
tmp = -1.0;
} else if (y <= 1.8e-20) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -31000000000.0: tmp = -1.0 elif y <= -9.2e-17: tmp = 1.0 elif y <= -9.5e-97: tmp = -1.0 elif y <= 1.8e-20: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -31000000000.0) tmp = -1.0; elseif (y <= -9.2e-17) tmp = 1.0; elseif (y <= -9.5e-97) tmp = -1.0; elseif (y <= 1.8e-20) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -31000000000.0) tmp = -1.0; elseif (y <= -9.2e-17) tmp = 1.0; elseif (y <= -9.5e-97) tmp = -1.0; elseif (y <= 1.8e-20) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -31000000000.0], -1.0, If[LessEqual[y, -9.2e-17], 1.0, If[LessEqual[y, -9.5e-97], -1.0, If[LessEqual[y, 1.8e-20], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -31000000000:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -9.2 \cdot 10^{-17}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -9.5 \cdot 10^{-97}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{-20}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.1e10 or -9.20000000000000035e-17 < y < -9.5000000000000001e-97 or 1.79999999999999987e-20 < y Initial program 100.0%
Taylor expanded in x around 0 84.3%
if -3.1e10 < y < -9.20000000000000035e-17 or -9.5000000000000001e-97 < y < 1.79999999999999987e-20Initial program 100.0%
Taylor expanded in x around inf 80.3%
Final simplification82.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 55.5%
Final simplification55.5%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024067
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))