
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.2e+106)
(and (not (<= x -8.5e+36)) (or (<= x -4.5e-12) (not (<= x 4.5e-75)))))
(/ (* x 0.5) y)
0.5))
double code(double x, double y) {
double tmp;
if ((x <= -1.2e+106) || (!(x <= -8.5e+36) && ((x <= -4.5e-12) || !(x <= 4.5e-75)))) {
tmp = (x * 0.5) / y;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.2d+106)) .or. (.not. (x <= (-8.5d+36))) .and. (x <= (-4.5d-12)) .or. (.not. (x <= 4.5d-75))) then
tmp = (x * 0.5d0) / y
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.2e+106) || (!(x <= -8.5e+36) && ((x <= -4.5e-12) || !(x <= 4.5e-75)))) {
tmp = (x * 0.5) / y;
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.2e+106) or (not (x <= -8.5e+36) and ((x <= -4.5e-12) or not (x <= 4.5e-75))): tmp = (x * 0.5) / y else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.2e+106) || (!(x <= -8.5e+36) && ((x <= -4.5e-12) || !(x <= 4.5e-75)))) tmp = Float64(Float64(x * 0.5) / y); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.2e+106) || (~((x <= -8.5e+36)) && ((x <= -4.5e-12) || ~((x <= 4.5e-75))))) tmp = (x * 0.5) / y; else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.2e+106], And[N[Not[LessEqual[x, -8.5e+36]], $MachinePrecision], Or[LessEqual[x, -4.5e-12], N[Not[LessEqual[x, 4.5e-75]], $MachinePrecision]]]], N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision], 0.5]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+106} \lor \neg \left(x \leq -8.5 \cdot 10^{+36}\right) \land \left(x \leq -4.5 \cdot 10^{-12} \lor \neg \left(x \leq 4.5 \cdot 10^{-75}\right)\right):\\
\;\;\;\;\frac{x \cdot 0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -1.2e106 or -8.50000000000000014e36 < x < -4.49999999999999981e-12 or 4.5000000000000003e-75 < x Initial program 100.0%
count-2100.0%
associate-/l/100.0%
remove-double-neg100.0%
unsub-neg100.0%
div-sub100.0%
/-rgt-identity100.0%
metadata-eval100.0%
distribute-neg-frac2100.0%
metadata-eval100.0%
metadata-eval100.0%
associate-/r*100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
div-sub100.0%
Simplified99.8%
Taylor expanded in x around -inf 99.7%
Taylor expanded in x around inf 78.8%
associate-*r/78.8%
Simplified78.8%
if -1.2e106 < x < -8.50000000000000014e36 or -4.49999999999999981e-12 < x < 4.5000000000000003e-75Initial program 100.0%
count-2100.0%
associate-/l/100.0%
remove-double-neg100.0%
unsub-neg100.0%
div-sub100.0%
/-rgt-identity100.0%
metadata-eval100.0%
distribute-neg-frac2100.0%
metadata-eval100.0%
metadata-eval100.0%
associate-/r*100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
div-sub100.0%
Simplified99.9%
Taylor expanded in x around 0 83.8%
Final simplification81.2%
(FPCore (x y) :precision binary64 (- (* x (/ 0.5 y)) -0.5))
double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (0.5d0 / y)) - (-0.5d0)
end function
public static double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
def code(x, y): return (x * (0.5 / y)) - -0.5
function code(x, y) return Float64(Float64(x * Float64(0.5 / y)) - -0.5) end
function tmp = code(x, y) tmp = (x * (0.5 / y)) - -0.5; end
code[x_, y_] := N[(N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision] - -0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{0.5}{y} - -0.5
\end{array}
Initial program 100.0%
count-2100.0%
associate-/l/100.0%
remove-double-neg100.0%
unsub-neg100.0%
div-sub100.0%
/-rgt-identity100.0%
metadata-eval100.0%
distribute-neg-frac2100.0%
metadata-eval100.0%
metadata-eval100.0%
associate-/r*100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
div-sub100.0%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
count-2100.0%
associate-/l/100.0%
remove-double-neg100.0%
unsub-neg100.0%
div-sub100.0%
/-rgt-identity100.0%
metadata-eval100.0%
distribute-neg-frac2100.0%
metadata-eval100.0%
metadata-eval100.0%
associate-/r*100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
div-sub100.0%
Simplified99.8%
Taylor expanded in x around 0 52.3%
Simplified2.2%
Final simplification2.2%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
count-2100.0%
associate-/l/100.0%
remove-double-neg100.0%
unsub-neg100.0%
div-sub100.0%
/-rgt-identity100.0%
metadata-eval100.0%
distribute-neg-frac2100.0%
metadata-eval100.0%
metadata-eval100.0%
associate-/r*100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
div-sub100.0%
Simplified99.8%
Taylor expanded in x around 0 52.3%
Final simplification52.3%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024067
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))