
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* a_m 2.0) 2e-62)
(/ (- (* x y) (* (* z 9.0) t)) (* a_m 2.0))
(- (* x (/ y (* a_m 2.0))) (* (* z 9.0) (/ t (* a_m 2.0)))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 2e-62) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0);
} else {
tmp = (x * (y / (a_m * 2.0))) - ((z * 9.0) * (t / (a_m * 2.0)));
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((a_m * 2.0d0) <= 2d-62) then
tmp = ((x * y) - ((z * 9.0d0) * t)) / (a_m * 2.0d0)
else
tmp = (x * (y / (a_m * 2.0d0))) - ((z * 9.0d0) * (t / (a_m * 2.0d0)))
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 2e-62) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0);
} else {
tmp = (x * (y / (a_m * 2.0))) - ((z * 9.0) * (t / (a_m * 2.0)));
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (a_m * 2.0) <= 2e-62: tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0) else: tmp = (x * (y / (a_m * 2.0))) - ((z * 9.0) * (t / (a_m * 2.0))) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(a_m * 2.0) <= 2e-62) tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a_m * 2.0)); else tmp = Float64(Float64(x * Float64(y / Float64(a_m * 2.0))) - Float64(Float64(z * 9.0) * Float64(t / Float64(a_m * 2.0)))); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((a_m * 2.0) <= 2e-62)
tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0);
else
tmp = (x * (y / (a_m * 2.0))) - ((z * 9.0) * (t / (a_m * 2.0)));
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(a$95$m * 2.0), $MachinePrecision], 2e-62], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * N[(t / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \cdot 2 \leq 2 \cdot 10^{-62}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a\_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a\_m \cdot 2} - \left(z \cdot 9\right) \cdot \frac{t}{a\_m \cdot 2}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 2.0000000000000001e-62Initial program 93.7%
if 2.0000000000000001e-62 < (*.f64 a #s(literal 2 binary64)) Initial program 87.0%
div-sub87.0%
associate-/l*88.2%
associate-/l*93.8%
Applied egg-rr93.8%
Final simplification93.7%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* x (/ (* y 0.5) a_m))) (t_2 (* (* t (/ z a_m)) -4.5)))
(*
a_s
(if (<= z -6.2e+143)
t_2
(if (<= z -1.6e+50)
t_1
(if (<= z -3.8e+14)
t_2
(if (<= z 1.45e-77) t_1 (* t (* z (/ -4.5 a_m))))))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = x * ((y * 0.5) / a_m);
double t_2 = (t * (z / a_m)) * -4.5;
double tmp;
if (z <= -6.2e+143) {
tmp = t_2;
} else if (z <= -1.6e+50) {
tmp = t_1;
} else if (z <= -3.8e+14) {
tmp = t_2;
} else if (z <= 1.45e-77) {
tmp = t_1;
} else {
tmp = t * (z * (-4.5 / a_m));
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * ((y * 0.5d0) / a_m)
t_2 = (t * (z / a_m)) * (-4.5d0)
if (z <= (-6.2d+143)) then
tmp = t_2
else if (z <= (-1.6d+50)) then
tmp = t_1
else if (z <= (-3.8d+14)) then
tmp = t_2
else if (z <= 1.45d-77) then
tmp = t_1
else
tmp = t * (z * ((-4.5d0) / a_m))
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = x * ((y * 0.5) / a_m);
double t_2 = (t * (z / a_m)) * -4.5;
double tmp;
if (z <= -6.2e+143) {
tmp = t_2;
} else if (z <= -1.6e+50) {
tmp = t_1;
} else if (z <= -3.8e+14) {
tmp = t_2;
} else if (z <= 1.45e-77) {
tmp = t_1;
} else {
tmp = t * (z * (-4.5 / a_m));
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = x * ((y * 0.5) / a_m) t_2 = (t * (z / a_m)) * -4.5 tmp = 0 if z <= -6.2e+143: tmp = t_2 elif z <= -1.6e+50: tmp = t_1 elif z <= -3.8e+14: tmp = t_2 elif z <= 1.45e-77: tmp = t_1 else: tmp = t * (z * (-4.5 / a_m)) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(x * Float64(Float64(y * 0.5) / a_m)) t_2 = Float64(Float64(t * Float64(z / a_m)) * -4.5) tmp = 0.0 if (z <= -6.2e+143) tmp = t_2; elseif (z <= -1.6e+50) tmp = t_1; elseif (z <= -3.8e+14) tmp = t_2; elseif (z <= 1.45e-77) tmp = t_1; else tmp = Float64(t * Float64(z * Float64(-4.5 / a_m))); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = x * ((y * 0.5) / a_m);
t_2 = (t * (z / a_m)) * -4.5;
tmp = 0.0;
if (z <= -6.2e+143)
tmp = t_2;
elseif (z <= -1.6e+50)
tmp = t_1;
elseif (z <= -3.8e+14)
tmp = t_2;
elseif (z <= 1.45e-77)
tmp = t_1;
else
tmp = t * (z * (-4.5 / a_m));
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(x * N[(N[(y * 0.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision] * -4.5), $MachinePrecision]}, N[(a$95$s * If[LessEqual[z, -6.2e+143], t$95$2, If[LessEqual[z, -1.6e+50], t$95$1, If[LessEqual[z, -3.8e+14], t$95$2, If[LessEqual[z, 1.45e-77], t$95$1, N[(t * N[(z * N[(-4.5 / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]), $MachinePrecision]]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y \cdot 0.5}{a\_m}\\
t_2 := \left(t \cdot \frac{z}{a\_m}\right) \cdot -4.5\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -6.2 \cdot 10^{+143}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z \leq -1.6 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -3.8 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{-77}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a\_m}\right)\\
\end{array}
\end{array}
\end{array}
if z < -6.1999999999999998e143 or -1.59999999999999991e50 < z < -3.8e14Initial program 86.3%
Taylor expanded in x around 0 77.2%
associate-/l*81.8%
Simplified81.8%
if -6.1999999999999998e143 < z < -1.59999999999999991e50 or -3.8e14 < z < 1.4499999999999999e-77Initial program 96.9%
Taylor expanded in x around inf 76.2%
*-commutative76.2%
associate-/l*72.7%
associate-*r*72.7%
*-commutative72.7%
associate-*r/72.7%
Simplified72.7%
if 1.4499999999999999e-77 < z Initial program 84.7%
div-sub82.1%
*-commutative82.1%
div-sub84.7%
cancel-sign-sub-inv84.7%
*-commutative84.7%
fma-define86.0%
distribute-rgt-neg-in86.0%
associate-*r*85.9%
distribute-lft-neg-in85.9%
*-commutative85.9%
distribute-rgt-neg-in85.9%
metadata-eval85.9%
Simplified85.9%
*-commutative85.9%
associate-*r*86.0%
metadata-eval86.0%
distribute-rgt-neg-in86.0%
distribute-lft-neg-in86.0%
fma-neg84.7%
associate-*l*84.6%
Applied egg-rr84.6%
Taylor expanded in x around 0 60.7%
*-commutative60.7%
associate-*l/66.0%
associate-*r*66.0%
associate-*l/60.6%
associate-/l*66.8%
associate-/l*66.9%
Simplified66.9%
Final simplification72.5%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* t (/ z a_m)) -4.5)))
(*
a_s
(if (<= z -9.2e+142)
t_1
(if (<= z -1.35e+50)
(* x (/ (* y 0.5) a_m))
(if (<= z -4.15e+15)
t_1
(if (<= z 5.6e-93)
(* y (/ (* x 0.5) a_m))
(* t (* z (/ -4.5 a_m))))))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (t * (z / a_m)) * -4.5;
double tmp;
if (z <= -9.2e+142) {
tmp = t_1;
} else if (z <= -1.35e+50) {
tmp = x * ((y * 0.5) / a_m);
} else if (z <= -4.15e+15) {
tmp = t_1;
} else if (z <= 5.6e-93) {
tmp = y * ((x * 0.5) / a_m);
} else {
tmp = t * (z * (-4.5 / a_m));
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (t * (z / a_m)) * (-4.5d0)
if (z <= (-9.2d+142)) then
tmp = t_1
else if (z <= (-1.35d+50)) then
tmp = x * ((y * 0.5d0) / a_m)
else if (z <= (-4.15d+15)) then
tmp = t_1
else if (z <= 5.6d-93) then
tmp = y * ((x * 0.5d0) / a_m)
else
tmp = t * (z * ((-4.5d0) / a_m))
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (t * (z / a_m)) * -4.5;
double tmp;
if (z <= -9.2e+142) {
tmp = t_1;
} else if (z <= -1.35e+50) {
tmp = x * ((y * 0.5) / a_m);
} else if (z <= -4.15e+15) {
tmp = t_1;
} else if (z <= 5.6e-93) {
tmp = y * ((x * 0.5) / a_m);
} else {
tmp = t * (z * (-4.5 / a_m));
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (t * (z / a_m)) * -4.5 tmp = 0 if z <= -9.2e+142: tmp = t_1 elif z <= -1.35e+50: tmp = x * ((y * 0.5) / a_m) elif z <= -4.15e+15: tmp = t_1 elif z <= 5.6e-93: tmp = y * ((x * 0.5) / a_m) else: tmp = t * (z * (-4.5 / a_m)) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(t * Float64(z / a_m)) * -4.5) tmp = 0.0 if (z <= -9.2e+142) tmp = t_1; elseif (z <= -1.35e+50) tmp = Float64(x * Float64(Float64(y * 0.5) / a_m)); elseif (z <= -4.15e+15) tmp = t_1; elseif (z <= 5.6e-93) tmp = Float64(y * Float64(Float64(x * 0.5) / a_m)); else tmp = Float64(t * Float64(z * Float64(-4.5 / a_m))); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (t * (z / a_m)) * -4.5;
tmp = 0.0;
if (z <= -9.2e+142)
tmp = t_1;
elseif (z <= -1.35e+50)
tmp = x * ((y * 0.5) / a_m);
elseif (z <= -4.15e+15)
tmp = t_1;
elseif (z <= 5.6e-93)
tmp = y * ((x * 0.5) / a_m);
else
tmp = t * (z * (-4.5 / a_m));
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(t * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision] * -4.5), $MachinePrecision]}, N[(a$95$s * If[LessEqual[z, -9.2e+142], t$95$1, If[LessEqual[z, -1.35e+50], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -4.15e+15], t$95$1, If[LessEqual[z, 5.6e-93], N[(y * N[(N[(x * 0.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision], N[(t * N[(z * N[(-4.5 / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(t \cdot \frac{z}{a\_m}\right) \cdot -4.5\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -9.2 \cdot 10^{+142}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.35 \cdot 10^{+50}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a\_m}\\
\mathbf{elif}\;z \leq -4.15 \cdot 10^{+15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.6 \cdot 10^{-93}:\\
\;\;\;\;y \cdot \frac{x \cdot 0.5}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a\_m}\right)\\
\end{array}
\end{array}
\end{array}
if z < -9.20000000000000009e142 or -1.35e50 < z < -4.15e15Initial program 86.3%
Taylor expanded in x around 0 77.2%
associate-/l*81.8%
Simplified81.8%
if -9.20000000000000009e142 < z < -1.35e50Initial program 94.2%
Taylor expanded in x around inf 59.7%
*-commutative59.7%
associate-/l*70.6%
associate-*r*70.6%
*-commutative70.6%
associate-*r/70.6%
Simplified70.6%
if -4.15e15 < z < 5.59999999999999997e-93Initial program 97.2%
Taylor expanded in y around inf 84.5%
Taylor expanded in t around 0 72.5%
associate-*r/72.5%
Simplified72.5%
if 5.59999999999999997e-93 < z Initial program 85.6%
div-sub83.1%
*-commutative83.1%
div-sub85.6%
cancel-sign-sub-inv85.6%
*-commutative85.6%
fma-define86.8%
distribute-rgt-neg-in86.8%
associate-*r*86.8%
distribute-lft-neg-in86.8%
*-commutative86.8%
distribute-rgt-neg-in86.8%
metadata-eval86.8%
Simplified86.8%
*-commutative86.8%
associate-*r*86.8%
metadata-eval86.8%
distribute-rgt-neg-in86.8%
distribute-lft-neg-in86.8%
fma-neg85.6%
associate-*l*85.6%
Applied egg-rr85.6%
Taylor expanded in x around 0 58.3%
*-commutative58.3%
associate-*l/63.3%
associate-*r*63.3%
associate-*l/58.3%
associate-/l*64.0%
associate-/l*64.1%
Simplified64.1%
Final simplification71.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(*
a_s
(if (<= t_1 5e+284)
(/ (- (* x y) t_1) (* a_m 2.0))
(* (* t (/ z a_m)) -4.5)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= 5e+284) {
tmp = ((x * y) - t_1) / (a_m * 2.0);
} else {
tmp = (t * (z / a_m)) * -4.5;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= 5d+284) then
tmp = ((x * y) - t_1) / (a_m * 2.0d0)
else
tmp = (t * (z / a_m)) * (-4.5d0)
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= 5e+284) {
tmp = ((x * y) - t_1) / (a_m * 2.0);
} else {
tmp = (t * (z / a_m)) * -4.5;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= 5e+284: tmp = ((x * y) - t_1) / (a_m * 2.0) else: tmp = (t * (z / a_m)) * -4.5 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= 5e+284) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a_m * 2.0)); else tmp = Float64(Float64(t * Float64(z / a_m)) * -4.5); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= 5e+284)
tmp = ((x * y) - t_1) / (a_m * 2.0);
else
tmp = (t * (z / a_m)) * -4.5;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$1, 5e+284], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision] * -4.5), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+284}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{a\_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(t \cdot \frac{z}{a\_m}\right) \cdot -4.5\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.9999999999999999e284Initial program 94.8%
if 4.9999999999999999e284 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 56.4%
Taylor expanded in x around 0 61.1%
associate-/l*87.0%
Simplified87.0%
Final simplification94.1%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* a_m 2.0) 1e+65)
(/ (- (* x y) (* (* z 9.0) t)) (* a_m 2.0))
(- (* x (/ y (* a_m 2.0))) (* 4.5 (* t (/ z a_m)))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 1e+65) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0);
} else {
tmp = (x * (y / (a_m * 2.0))) - (4.5 * (t * (z / a_m)));
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((a_m * 2.0d0) <= 1d+65) then
tmp = ((x * y) - ((z * 9.0d0) * t)) / (a_m * 2.0d0)
else
tmp = (x * (y / (a_m * 2.0d0))) - (4.5d0 * (t * (z / a_m)))
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((a_m * 2.0) <= 1e+65) {
tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0);
} else {
tmp = (x * (y / (a_m * 2.0))) - (4.5 * (t * (z / a_m)));
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (a_m * 2.0) <= 1e+65: tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0) else: tmp = (x * (y / (a_m * 2.0))) - (4.5 * (t * (z / a_m))) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(a_m * 2.0) <= 1e+65) tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a_m * 2.0)); else tmp = Float64(Float64(x * Float64(y / Float64(a_m * 2.0))) - Float64(4.5 * Float64(t * Float64(z / a_m)))); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((a_m * 2.0) <= 1e+65)
tmp = ((x * y) - ((z * 9.0) * t)) / (a_m * 2.0);
else
tmp = (x * (y / (a_m * 2.0))) - (4.5 * (t * (z / a_m)));
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(a$95$m * 2.0), $MachinePrecision], 1e+65], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \cdot 2 \leq 10^{+65}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a\_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a\_m \cdot 2} - 4.5 \cdot \left(t \cdot \frac{z}{a\_m}\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 9.9999999999999999e64Initial program 93.9%
if 9.9999999999999999e64 < (*.f64 a #s(literal 2 binary64)) Initial program 83.2%
div-sub83.2%
associate-/l*86.6%
associate-/l*94.7%
Applied egg-rr94.7%
Taylor expanded in z around 0 86.6%
associate-/l*98.0%
Simplified98.0%
Final simplification94.9%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* x y) -1e+20)
(* y (/ (* x 0.5) a_m))
(if (<= (* x y) 1e+71) (* z (/ (* t -4.5) a_m)) (* x (/ (* y 0.5) a_m))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -1e+20) {
tmp = y * ((x * 0.5) / a_m);
} else if ((x * y) <= 1e+71) {
tmp = z * ((t * -4.5) / a_m);
} else {
tmp = x * ((y * 0.5) / a_m);
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((x * y) <= (-1d+20)) then
tmp = y * ((x * 0.5d0) / a_m)
else if ((x * y) <= 1d+71) then
tmp = z * ((t * (-4.5d0)) / a_m)
else
tmp = x * ((y * 0.5d0) / a_m)
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((x * y) <= -1e+20) {
tmp = y * ((x * 0.5) / a_m);
} else if ((x * y) <= 1e+71) {
tmp = z * ((t * -4.5) / a_m);
} else {
tmp = x * ((y * 0.5) / a_m);
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (x * y) <= -1e+20: tmp = y * ((x * 0.5) / a_m) elif (x * y) <= 1e+71: tmp = z * ((t * -4.5) / a_m) else: tmp = x * ((y * 0.5) / a_m) return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(x * y) <= -1e+20) tmp = Float64(y * Float64(Float64(x * 0.5) / a_m)); elseif (Float64(x * y) <= 1e+71) tmp = Float64(z * Float64(Float64(t * -4.5) / a_m)); else tmp = Float64(x * Float64(Float64(y * 0.5) / a_m)); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((x * y) <= -1e+20)
tmp = y * ((x * 0.5) / a_m);
elseif ((x * y) <= 1e+71)
tmp = z * ((t * -4.5) / a_m);
else
tmp = x * ((y * 0.5) / a_m);
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(x * y), $MachinePrecision], -1e+20], N[(y * N[(N[(x * 0.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+71], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a$95$m), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+20}:\\
\;\;\;\;y \cdot \frac{x \cdot 0.5}{a\_m}\\
\mathbf{elif}\;x \cdot y \leq 10^{+71}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a\_m}\\
\end{array}
\end{array}
if (*.f64 x y) < -1e20Initial program 91.7%
Taylor expanded in y around inf 82.0%
Taylor expanded in t around 0 72.3%
associate-*r/72.3%
Simplified72.3%
if -1e20 < (*.f64 x y) < 1e71Initial program 92.9%
Taylor expanded in x around 0 70.8%
associate-*r/70.7%
associate-*r*70.1%
associate-*l/71.8%
associate-*r/71.8%
*-commutative71.8%
associate-*r/71.8%
Simplified71.8%
if 1e71 < (*.f64 x y) Initial program 88.1%
Taylor expanded in x around inf 76.7%
*-commutative76.7%
associate-/l*83.2%
associate-*r*83.2%
*-commutative83.2%
associate-*r/83.2%
Simplified83.2%
Final simplification74.5%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (/ (- (* x y) (* z (* 9.0 t))) (* a_m 2.0))))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (((x * y) - (z * (9.0 * t))) / (a_m * 2.0));
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * (((x * y) - (z * (9.0d0 * t))) / (a_m * 2.0d0))
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (((x * y) - (z * (9.0 * t))) / (a_m * 2.0));
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (((x * y) - (z * (9.0 * t))) / (a_m * 2.0))
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a_m * 2.0))) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (((x * y) - (z * (9.0 * t))) / (a_m * 2.0));
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a$95$m * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a\_m \cdot 2}
\end{array}
Initial program 91.5%
div-sub89.2%
*-commutative89.2%
div-sub91.5%
cancel-sign-sub-inv91.5%
*-commutative91.5%
fma-define91.9%
distribute-rgt-neg-in91.9%
associate-*r*91.6%
distribute-lft-neg-in91.6%
*-commutative91.6%
distribute-rgt-neg-in91.6%
metadata-eval91.6%
Simplified91.6%
*-commutative91.6%
associate-*r*91.9%
metadata-eval91.9%
distribute-rgt-neg-in91.9%
distribute-lft-neg-in91.9%
fma-neg91.5%
associate-*l*91.2%
Applied egg-rr91.2%
Final simplification91.2%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (* t (/ z a_m)) -4.5)))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((t * (z / a_m)) * -4.5);
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * ((t * (z / a_m)) * (-4.5d0))
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((t * (z / a_m)) * -4.5);
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * ((t * (z / a_m)) * -4.5)
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(t * Float64(z / a_m)) * -4.5)) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * ((t * (z / a_m)) * -4.5);
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(t * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(\left(t \cdot \frac{z}{a\_m}\right) \cdot -4.5\right)
\end{array}
Initial program 91.5%
Taylor expanded in x around 0 47.1%
associate-/l*49.0%
Simplified49.0%
Final simplification49.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024067
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))