
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 1.0 (+ (/ x y) -1.0)) (/ x (- x y))))
double code(double x, double y) {
return (1.0 / ((x / y) + -1.0)) + (x / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / ((x / y) + (-1.0d0))) + (x / (x - y))
end function
public static double code(double x, double y) {
return (1.0 / ((x / y) + -1.0)) + (x / (x - y));
}
def code(x, y): return (1.0 / ((x / y) + -1.0)) + (x / (x - y))
function code(x, y) return Float64(Float64(1.0 / Float64(Float64(x / y) + -1.0)) + Float64(x / Float64(x - y))) end
function tmp = code(x, y) tmp = (1.0 / ((x / y) + -1.0)) + (x / (x - y)); end
code[x_, y_] := N[(N[(1.0 / N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{y} + -1} + \frac{x}{x - y}
\end{array}
Initial program 99.9%
clear-num99.9%
associate-/r/99.7%
Applied egg-rr99.7%
+-commutative99.7%
distribute-rgt-in99.7%
un-div-inv99.8%
un-div-inv100.0%
Applied egg-rr100.0%
clear-num99.9%
inv-pow99.9%
Applied egg-rr99.9%
unpow-199.9%
div-sub100.0%
sub-neg100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -5.9e-9) 1.0 (if (<= x 1.85e+133) (+ -1.0 (* (/ x y) -2.0)) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -5.9e-9) {
tmp = 1.0;
} else if (x <= 1.85e+133) {
tmp = -1.0 + ((x / y) * -2.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.9d-9)) then
tmp = 1.0d0
else if (x <= 1.85d+133) then
tmp = (-1.0d0) + ((x / y) * (-2.0d0))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.9e-9) {
tmp = 1.0;
} else if (x <= 1.85e+133) {
tmp = -1.0 + ((x / y) * -2.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.9e-9: tmp = 1.0 elif x <= 1.85e+133: tmp = -1.0 + ((x / y) * -2.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -5.9e-9) tmp = 1.0; elseif (x <= 1.85e+133) tmp = Float64(-1.0 + Float64(Float64(x / y) * -2.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.9e-9) tmp = 1.0; elseif (x <= 1.85e+133) tmp = -1.0 + ((x / y) * -2.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.9e-9], 1.0, If[LessEqual[x, 1.85e+133], N[(-1.0 + N[(N[(x / y), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.9 \cdot 10^{-9}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{+133}:\\
\;\;\;\;-1 + \frac{x}{y} \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -5.8999999999999999e-9 or 1.85000000000000012e133 < x Initial program 99.9%
Taylor expanded in x around inf 77.0%
if -5.8999999999999999e-9 < x < 1.85000000000000012e133Initial program 99.9%
Taylor expanded in x around 0 75.5%
Final simplification76.1%
(FPCore (x y) :precision binary64 (if (<= x -1.45e-9) 1.0 (if (<= x 1.8e+133) -1.0 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.45e-9) {
tmp = 1.0;
} else if (x <= 1.8e+133) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.45d-9)) then
tmp = 1.0d0
else if (x <= 1.8d+133) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.45e-9) {
tmp = 1.0;
} else if (x <= 1.8e+133) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.45e-9: tmp = 1.0 elif x <= 1.8e+133: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.45e-9) tmp = 1.0; elseif (x <= 1.8e+133) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.45e-9) tmp = 1.0; elseif (x <= 1.8e+133) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.45e-9], 1.0, If[LessEqual[x, 1.8e+133], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \cdot 10^{-9}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+133}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.44999999999999996e-9 or 1.79999999999999989e133 < x Initial program 99.9%
Taylor expanded in x around inf 77.0%
if -1.44999999999999996e-9 < x < 1.79999999999999989e133Initial program 99.9%
Taylor expanded in x around 0 73.9%
Final simplification75.2%
(FPCore (x y) :precision binary64 (+ (/ x (- x y)) (/ y (- x y))))
double code(double x, double y) {
return (x / (x - y)) + (y / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x - y)) + (y / (x - y))
end function
public static double code(double x, double y) {
return (x / (x - y)) + (y / (x - y));
}
def code(x, y): return (x / (x - y)) + (y / (x - y))
function code(x, y) return Float64(Float64(x / Float64(x - y)) + Float64(y / Float64(x - y))) end
function tmp = code(x, y) tmp = (x / (x - y)) + (y / (x - y)); end
code[x_, y_] := N[(N[(x / N[(x - y), $MachinePrecision]), $MachinePrecision] + N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x - y} + \frac{y}{x - y}
\end{array}
Initial program 99.9%
clear-num99.9%
associate-/r/99.7%
Applied egg-rr99.7%
+-commutative99.7%
distribute-rgt-in99.7%
un-div-inv99.8%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 52.1%
Final simplification52.1%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024067
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:alt
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))