
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y 7.8e-106) (and (not (<= y 5.8e-72)) (<= y 8.5e-40))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 7.8e-106) || (!(y <= 5.8e-72) && (y <= 8.5e-40))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 7.8d-106) .or. (.not. (y <= 5.8d-72)) .and. (y <= 8.5d-40)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 7.8e-106) || (!(y <= 5.8e-72) && (y <= 8.5e-40))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 7.8e-106) or (not (y <= 5.8e-72) and (y <= 8.5e-40)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 7.8e-106) || (!(y <= 5.8e-72) && (y <= 8.5e-40))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 7.8e-106) || (~((y <= 5.8e-72)) && (y <= 8.5e-40))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 7.8e-106], And[N[Not[LessEqual[y, 5.8e-72]], $MachinePrecision], LessEqual[y, 8.5e-40]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.8 \cdot 10^{-106} \lor \neg \left(y \leq 5.8 \cdot 10^{-72}\right) \land y \leq 8.5 \cdot 10^{-40}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 7.80000000000000019e-106 or 5.79999999999999995e-72 < y < 8.4999999999999998e-40Initial program 100.0%
Taylor expanded in x around inf 58.7%
*-commutative58.7%
Simplified58.7%
if 7.80000000000000019e-106 < y < 5.79999999999999995e-72 or 8.4999999999999998e-40 < y Initial program 100.0%
Taylor expanded in x around 0 73.9%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -5000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-5000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -5000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -5000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -5000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -5000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5e3 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 97.8%
mul-1-neg97.8%
distribute-lft-neg-out97.8%
*-commutative97.8%
+-commutative97.8%
Simplified97.8%
if -5e3 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.1%
+-commutative98.1%
Simplified98.1%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -32.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -32.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-32.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -32.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -32.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -32.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -32.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -32.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -32 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -32 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 97.8%
mul-1-neg97.8%
distribute-lft-neg-out97.8%
*-commutative97.8%
+-commutative97.8%
Simplified97.8%
Taylor expanded in y around inf 86.5%
fma-define86.5%
mul-1-neg86.5%
fma-neg86.5%
*-commutative86.5%
*-commutative86.5%
associate-/l*86.4%
distribute-lft-out--86.4%
Simplified86.4%
Taylor expanded in y around inf 49.0%
mul-1-neg49.0%
*-commutative49.0%
distribute-rgt-neg-in49.0%
Simplified49.0%
if -32 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.1%
+-commutative98.1%
Simplified98.1%
Final simplification74.0%
(FPCore (x y z) :precision binary64 (if (<= z -235.0) (* y (- z)) (if (<= z 1.0) (+ x y) (* x (- z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -235.0) {
tmp = y * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = x * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-235.0d0)) then
tmp = y * -z
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = x * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -235.0) {
tmp = y * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = x * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -235.0: tmp = y * -z elif z <= 1.0: tmp = x + y else: tmp = x * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -235.0) tmp = Float64(y * Float64(-z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = Float64(x * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -235.0) tmp = y * -z; elseif (z <= 1.0) tmp = x + y; else tmp = x * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -235.0], N[(y * (-z)), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], N[(x * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -235:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -235Initial program 100.0%
Taylor expanded in z around inf 98.5%
mul-1-neg98.5%
distribute-lft-neg-out98.5%
*-commutative98.5%
+-commutative98.5%
Simplified98.5%
Taylor expanded in y around inf 82.9%
fma-define82.9%
mul-1-neg82.9%
fma-neg82.9%
*-commutative82.9%
*-commutative82.9%
associate-/l*82.8%
distribute-lft-out--82.8%
Simplified82.8%
Taylor expanded in y around inf 40.1%
mul-1-neg40.1%
*-commutative40.1%
distribute-rgt-neg-in40.1%
Simplified40.1%
if -235 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.1%
+-commutative98.1%
Simplified98.1%
if 1 < z Initial program 100.0%
Taylor expanded in x around inf 42.1%
*-commutative42.1%
Simplified42.1%
Taylor expanded in z around inf 42.1%
associate-*r*42.1%
mul-1-neg42.1%
Simplified42.1%
Final simplification70.1%
(FPCore (x y z) :precision binary64 (if (<= z -5.6e-5) (* y (- 1.0 z)) (if (<= z 1.0) (+ x y) (* x (- z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.6e-5) {
tmp = y * (1.0 - z);
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = x * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5.6d-5)) then
tmp = y * (1.0d0 - z)
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = x * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5.6e-5) {
tmp = y * (1.0 - z);
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = x * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5.6e-5: tmp = y * (1.0 - z) elif z <= 1.0: tmp = x + y else: tmp = x * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5.6e-5) tmp = Float64(y * Float64(1.0 - z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = Float64(x * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5.6e-5) tmp = y * (1.0 - z); elseif (z <= 1.0) tmp = x + y; else tmp = x * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5.6e-5], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], N[(x * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.6 \cdot 10^{-5}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -5.59999999999999992e-5Initial program 100.0%
Taylor expanded in x around 0 40.1%
if -5.59999999999999992e-5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.1%
+-commutative98.1%
Simplified98.1%
if 1 < z Initial program 100.0%
Taylor expanded in x around inf 42.1%
*-commutative42.1%
Simplified42.1%
Taylor expanded in z around inf 42.1%
associate-*r*42.1%
mul-1-neg42.1%
Simplified42.1%
Final simplification70.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 51.6%
+-commutative51.6%
Simplified51.6%
Final simplification51.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.7%
*-commutative48.7%
Simplified48.7%
Taylor expanded in z around 0 25.3%
Final simplification25.3%
herbie shell --seed 2024067
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))