
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma 4.0 (+ 0.75 (/ (- x z) y)) 1.0))
double code(double x, double y, double z) {
return fma(4.0, (0.75 + ((x - z) / y)), 1.0);
}
function code(x, y, z) return fma(4.0, Float64(0.75 + Float64(Float64(x - z) / y)), 1.0) end
code[x_, y_, z_] := N[(4.0 * N[(0.75 + N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, 0.75 + \frac{x - z}{y}, 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
associate-/l*99.9%
fma-define99.9%
associate--l+99.9%
+-commutative99.9%
remove-double-neg99.9%
sub-neg99.9%
associate--r+99.9%
div-sub99.9%
sub-neg99.9%
associate-*l/100.0%
*-inverses100.0%
metadata-eval100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
distribute-neg-out100.0%
+-commutative100.0%
sub-neg100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 4.0 (/ x y))) (t_1 (/ (* z -4.0) y)))
(if (<= y -1.26e+85)
4.0
(if (<= y -6.4e+18)
t_1
(if (<= y -1.4e-7)
4.0
(if (<= y -2.9e-193)
t_0
(if (<= y -1.12e-260)
t_1
(if (<= y -9.8e-285)
t_0
(if (<= y 7e-201)
t_1
(if (<= y 4.7e-147)
t_0
(if (<= y 290000.0)
t_1
(if (<= y 1.15e+54)
t_0
(if (<= y 1.95e+62) t_1 4.0)))))))))))))
double code(double x, double y, double z) {
double t_0 = 4.0 * (x / y);
double t_1 = (z * -4.0) / y;
double tmp;
if (y <= -1.26e+85) {
tmp = 4.0;
} else if (y <= -6.4e+18) {
tmp = t_1;
} else if (y <= -1.4e-7) {
tmp = 4.0;
} else if (y <= -2.9e-193) {
tmp = t_0;
} else if (y <= -1.12e-260) {
tmp = t_1;
} else if (y <= -9.8e-285) {
tmp = t_0;
} else if (y <= 7e-201) {
tmp = t_1;
} else if (y <= 4.7e-147) {
tmp = t_0;
} else if (y <= 290000.0) {
tmp = t_1;
} else if (y <= 1.15e+54) {
tmp = t_0;
} else if (y <= 1.95e+62) {
tmp = t_1;
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 4.0d0 * (x / y)
t_1 = (z * (-4.0d0)) / y
if (y <= (-1.26d+85)) then
tmp = 4.0d0
else if (y <= (-6.4d+18)) then
tmp = t_1
else if (y <= (-1.4d-7)) then
tmp = 4.0d0
else if (y <= (-2.9d-193)) then
tmp = t_0
else if (y <= (-1.12d-260)) then
tmp = t_1
else if (y <= (-9.8d-285)) then
tmp = t_0
else if (y <= 7d-201) then
tmp = t_1
else if (y <= 4.7d-147) then
tmp = t_0
else if (y <= 290000.0d0) then
tmp = t_1
else if (y <= 1.15d+54) then
tmp = t_0
else if (y <= 1.95d+62) then
tmp = t_1
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 4.0 * (x / y);
double t_1 = (z * -4.0) / y;
double tmp;
if (y <= -1.26e+85) {
tmp = 4.0;
} else if (y <= -6.4e+18) {
tmp = t_1;
} else if (y <= -1.4e-7) {
tmp = 4.0;
} else if (y <= -2.9e-193) {
tmp = t_0;
} else if (y <= -1.12e-260) {
tmp = t_1;
} else if (y <= -9.8e-285) {
tmp = t_0;
} else if (y <= 7e-201) {
tmp = t_1;
} else if (y <= 4.7e-147) {
tmp = t_0;
} else if (y <= 290000.0) {
tmp = t_1;
} else if (y <= 1.15e+54) {
tmp = t_0;
} else if (y <= 1.95e+62) {
tmp = t_1;
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): t_0 = 4.0 * (x / y) t_1 = (z * -4.0) / y tmp = 0 if y <= -1.26e+85: tmp = 4.0 elif y <= -6.4e+18: tmp = t_1 elif y <= -1.4e-7: tmp = 4.0 elif y <= -2.9e-193: tmp = t_0 elif y <= -1.12e-260: tmp = t_1 elif y <= -9.8e-285: tmp = t_0 elif y <= 7e-201: tmp = t_1 elif y <= 4.7e-147: tmp = t_0 elif y <= 290000.0: tmp = t_1 elif y <= 1.15e+54: tmp = t_0 elif y <= 1.95e+62: tmp = t_1 else: tmp = 4.0 return tmp
function code(x, y, z) t_0 = Float64(4.0 * Float64(x / y)) t_1 = Float64(Float64(z * -4.0) / y) tmp = 0.0 if (y <= -1.26e+85) tmp = 4.0; elseif (y <= -6.4e+18) tmp = t_1; elseif (y <= -1.4e-7) tmp = 4.0; elseif (y <= -2.9e-193) tmp = t_0; elseif (y <= -1.12e-260) tmp = t_1; elseif (y <= -9.8e-285) tmp = t_0; elseif (y <= 7e-201) tmp = t_1; elseif (y <= 4.7e-147) tmp = t_0; elseif (y <= 290000.0) tmp = t_1; elseif (y <= 1.15e+54) tmp = t_0; elseif (y <= 1.95e+62) tmp = t_1; else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 4.0 * (x / y); t_1 = (z * -4.0) / y; tmp = 0.0; if (y <= -1.26e+85) tmp = 4.0; elseif (y <= -6.4e+18) tmp = t_1; elseif (y <= -1.4e-7) tmp = 4.0; elseif (y <= -2.9e-193) tmp = t_0; elseif (y <= -1.12e-260) tmp = t_1; elseif (y <= -9.8e-285) tmp = t_0; elseif (y <= 7e-201) tmp = t_1; elseif (y <= 4.7e-147) tmp = t_0; elseif (y <= 290000.0) tmp = t_1; elseif (y <= 1.15e+54) tmp = t_0; elseif (y <= 1.95e+62) tmp = t_1; else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[y, -1.26e+85], 4.0, If[LessEqual[y, -6.4e+18], t$95$1, If[LessEqual[y, -1.4e-7], 4.0, If[LessEqual[y, -2.9e-193], t$95$0, If[LessEqual[y, -1.12e-260], t$95$1, If[LessEqual[y, -9.8e-285], t$95$0, If[LessEqual[y, 7e-201], t$95$1, If[LessEqual[y, 4.7e-147], t$95$0, If[LessEqual[y, 290000.0], t$95$1, If[LessEqual[y, 1.15e+54], t$95$0, If[LessEqual[y, 1.95e+62], t$95$1, 4.0]]]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \frac{x}{y}\\
t_1 := \frac{z \cdot -4}{y}\\
\mathbf{if}\;y \leq -1.26 \cdot 10^{+85}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq -6.4 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -1.4 \cdot 10^{-7}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq -2.9 \cdot 10^{-193}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1.12 \cdot 10^{-260}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -9.8 \cdot 10^{-285}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7 \cdot 10^{-201}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 4.7 \cdot 10^{-147}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 290000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{+54}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{+62}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -1.26000000000000003e85 or -6.4e18 < y < -1.4000000000000001e-7 or 1.95e62 < y Initial program 99.9%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around inf 78.2%
if -1.26000000000000003e85 < y < -6.4e18 or -2.90000000000000007e-193 < y < -1.12000000000000004e-260 or -9.79999999999999949e-285 < y < 7.00000000000000016e-201 or 4.69999999999999989e-147 < y < 2.9e5 or 1.14999999999999997e54 < y < 1.95e62Initial program 100.0%
associate-/l*100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in z around inf 69.8%
*-commutative69.8%
associate-*l/69.8%
Simplified69.8%
if -1.4000000000000001e-7 < y < -2.90000000000000007e-193 or -1.12000000000000004e-260 < y < -9.79999999999999949e-285 or 7.00000000000000016e-201 < y < 4.69999999999999989e-147 or 2.9e5 < y < 1.14999999999999997e54Initial program 98.5%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in x around inf 69.2%
Final simplification72.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 4.0 (/ x y))) (t_1 (* z (/ -4.0 y))))
(if (<= y -4.8e+84)
4.0
(if (<= y -2.75e+19)
t_1
(if (<= y -9e-17)
4.0
(if (<= y -1.6e-191)
t_0
(if (<= y -5.5e-261)
t_1
(if (<= y -5.5e-280)
t_0
(if (<= y 1.05e-200)
t_1
(if (<= y 3e-146)
t_0
(if (<= y 11.6) t_1 (if (<= y 4.5e+62) t_0 4.0))))))))))))
double code(double x, double y, double z) {
double t_0 = 4.0 * (x / y);
double t_1 = z * (-4.0 / y);
double tmp;
if (y <= -4.8e+84) {
tmp = 4.0;
} else if (y <= -2.75e+19) {
tmp = t_1;
} else if (y <= -9e-17) {
tmp = 4.0;
} else if (y <= -1.6e-191) {
tmp = t_0;
} else if (y <= -5.5e-261) {
tmp = t_1;
} else if (y <= -5.5e-280) {
tmp = t_0;
} else if (y <= 1.05e-200) {
tmp = t_1;
} else if (y <= 3e-146) {
tmp = t_0;
} else if (y <= 11.6) {
tmp = t_1;
} else if (y <= 4.5e+62) {
tmp = t_0;
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 4.0d0 * (x / y)
t_1 = z * ((-4.0d0) / y)
if (y <= (-4.8d+84)) then
tmp = 4.0d0
else if (y <= (-2.75d+19)) then
tmp = t_1
else if (y <= (-9d-17)) then
tmp = 4.0d0
else if (y <= (-1.6d-191)) then
tmp = t_0
else if (y <= (-5.5d-261)) then
tmp = t_1
else if (y <= (-5.5d-280)) then
tmp = t_0
else if (y <= 1.05d-200) then
tmp = t_1
else if (y <= 3d-146) then
tmp = t_0
else if (y <= 11.6d0) then
tmp = t_1
else if (y <= 4.5d+62) then
tmp = t_0
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 4.0 * (x / y);
double t_1 = z * (-4.0 / y);
double tmp;
if (y <= -4.8e+84) {
tmp = 4.0;
} else if (y <= -2.75e+19) {
tmp = t_1;
} else if (y <= -9e-17) {
tmp = 4.0;
} else if (y <= -1.6e-191) {
tmp = t_0;
} else if (y <= -5.5e-261) {
tmp = t_1;
} else if (y <= -5.5e-280) {
tmp = t_0;
} else if (y <= 1.05e-200) {
tmp = t_1;
} else if (y <= 3e-146) {
tmp = t_0;
} else if (y <= 11.6) {
tmp = t_1;
} else if (y <= 4.5e+62) {
tmp = t_0;
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): t_0 = 4.0 * (x / y) t_1 = z * (-4.0 / y) tmp = 0 if y <= -4.8e+84: tmp = 4.0 elif y <= -2.75e+19: tmp = t_1 elif y <= -9e-17: tmp = 4.0 elif y <= -1.6e-191: tmp = t_0 elif y <= -5.5e-261: tmp = t_1 elif y <= -5.5e-280: tmp = t_0 elif y <= 1.05e-200: tmp = t_1 elif y <= 3e-146: tmp = t_0 elif y <= 11.6: tmp = t_1 elif y <= 4.5e+62: tmp = t_0 else: tmp = 4.0 return tmp
function code(x, y, z) t_0 = Float64(4.0 * Float64(x / y)) t_1 = Float64(z * Float64(-4.0 / y)) tmp = 0.0 if (y <= -4.8e+84) tmp = 4.0; elseif (y <= -2.75e+19) tmp = t_1; elseif (y <= -9e-17) tmp = 4.0; elseif (y <= -1.6e-191) tmp = t_0; elseif (y <= -5.5e-261) tmp = t_1; elseif (y <= -5.5e-280) tmp = t_0; elseif (y <= 1.05e-200) tmp = t_1; elseif (y <= 3e-146) tmp = t_0; elseif (y <= 11.6) tmp = t_1; elseif (y <= 4.5e+62) tmp = t_0; else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 4.0 * (x / y); t_1 = z * (-4.0 / y); tmp = 0.0; if (y <= -4.8e+84) tmp = 4.0; elseif (y <= -2.75e+19) tmp = t_1; elseif (y <= -9e-17) tmp = 4.0; elseif (y <= -1.6e-191) tmp = t_0; elseif (y <= -5.5e-261) tmp = t_1; elseif (y <= -5.5e-280) tmp = t_0; elseif (y <= 1.05e-200) tmp = t_1; elseif (y <= 3e-146) tmp = t_0; elseif (y <= 11.6) tmp = t_1; elseif (y <= 4.5e+62) tmp = t_0; else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.8e+84], 4.0, If[LessEqual[y, -2.75e+19], t$95$1, If[LessEqual[y, -9e-17], 4.0, If[LessEqual[y, -1.6e-191], t$95$0, If[LessEqual[y, -5.5e-261], t$95$1, If[LessEqual[y, -5.5e-280], t$95$0, If[LessEqual[y, 1.05e-200], t$95$1, If[LessEqual[y, 3e-146], t$95$0, If[LessEqual[y, 11.6], t$95$1, If[LessEqual[y, 4.5e+62], t$95$0, 4.0]]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \frac{x}{y}\\
t_1 := z \cdot \frac{-4}{y}\\
\mathbf{if}\;y \leq -4.8 \cdot 10^{+84}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq -2.75 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -9 \cdot 10^{-17}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq -1.6 \cdot 10^{-191}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-261}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -5.5 \cdot 10^{-280}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-200}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-146}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 11.6:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+62}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -4.7999999999999999e84 or -2.75e19 < y < -8.99999999999999957e-17 or 4.49999999999999999e62 < y Initial program 99.9%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around inf 78.2%
if -4.7999999999999999e84 < y < -2.75e19 or -1.6000000000000002e-191 < y < -5.50000000000000042e-261 or -5.50000000000000001e-280 < y < 1.05e-200 or 3.00000000000000019e-146 < y < 11.5999999999999996Initial program 100.0%
associate-/l*100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 96.6%
*-commutative96.6%
Simplified96.6%
div-sub91.1%
Applied egg-rr91.1%
Taylor expanded in x around 0 70.2%
metadata-eval70.2%
distribute-lft-neg-in70.2%
*-lft-identity70.2%
associate-*l/70.0%
associate-*l*70.0%
*-commutative70.0%
distribute-rgt-neg-in70.0%
associate-*r/70.0%
metadata-eval70.0%
distribute-neg-frac70.0%
metadata-eval70.0%
Simplified70.0%
if -8.99999999999999957e-17 < y < -1.6000000000000002e-191 or -5.50000000000000042e-261 < y < -5.50000000000000001e-280 or 1.05e-200 < y < 3.00000000000000019e-146 or 11.5999999999999996 < y < 4.49999999999999999e62Initial program 98.6%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in x around inf 68.7%
Final simplification72.8%
(FPCore (x y z)
:precision binary64
(if (or (<= z -1.2e+40)
(not (or (<= z 1e-10) (and (not (<= z 8e+14)) (<= z 1.75e+158)))))
(/ (* z -4.0) y)
(* 4.0 (/ (+ x y) y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.2e+40) || !((z <= 1e-10) || (!(z <= 8e+14) && (z <= 1.75e+158)))) {
tmp = (z * -4.0) / y;
} else {
tmp = 4.0 * ((x + y) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.2d+40)) .or. (.not. (z <= 1d-10) .or. (.not. (z <= 8d+14)) .and. (z <= 1.75d+158))) then
tmp = (z * (-4.0d0)) / y
else
tmp = 4.0d0 * ((x + y) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.2e+40) || !((z <= 1e-10) || (!(z <= 8e+14) && (z <= 1.75e+158)))) {
tmp = (z * -4.0) / y;
} else {
tmp = 4.0 * ((x + y) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.2e+40) or not ((z <= 1e-10) or (not (z <= 8e+14) and (z <= 1.75e+158))): tmp = (z * -4.0) / y else: tmp = 4.0 * ((x + y) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.2e+40) || !((z <= 1e-10) || (!(z <= 8e+14) && (z <= 1.75e+158)))) tmp = Float64(Float64(z * -4.0) / y); else tmp = Float64(4.0 * Float64(Float64(x + y) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.2e+40) || ~(((z <= 1e-10) || (~((z <= 8e+14)) && (z <= 1.75e+158))))) tmp = (z * -4.0) / y; else tmp = 4.0 * ((x + y) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.2e+40], N[Not[Or[LessEqual[z, 1e-10], And[N[Not[LessEqual[z, 8e+14]], $MachinePrecision], LessEqual[z, 1.75e+158]]]], $MachinePrecision]], N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision], N[(4.0 * N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{+40} \lor \neg \left(z \leq 10^{-10} \lor \neg \left(z \leq 8 \cdot 10^{+14}\right) \land z \leq 1.75 \cdot 10^{+158}\right):\\
\;\;\;\;\frac{z \cdot -4}{y}\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \frac{x + y}{y}\\
\end{array}
\end{array}
if z < -1.2e40 or 1.00000000000000004e-10 < z < 8e14 or 1.7500000000000001e158 < z Initial program 100.0%
associate-/l*100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in z around inf 79.4%
*-commutative79.4%
associate-*l/79.4%
Simplified79.4%
if -1.2e40 < z < 1.00000000000000004e-10 or 8e14 < z < 1.7500000000000001e158Initial program 99.4%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around 0 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in z around 0 89.7%
Final simplification86.1%
(FPCore (x y z)
:precision binary64
(if (or (<= y -1.45e+77)
(not (or (<= y -3.5e+20) (and (not (<= y -7.5e-74)) (<= y 3.1e+56)))))
(* 4.0 (/ (+ x y) y))
(* 4.0 (/ (- x z) y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e+77) || !((y <= -3.5e+20) || (!(y <= -7.5e-74) && (y <= 3.1e+56)))) {
tmp = 4.0 * ((x + y) / y);
} else {
tmp = 4.0 * ((x - z) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.45d+77)) .or. (.not. (y <= (-3.5d+20)) .or. (.not. (y <= (-7.5d-74))) .and. (y <= 3.1d+56))) then
tmp = 4.0d0 * ((x + y) / y)
else
tmp = 4.0d0 * ((x - z) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.45e+77) || !((y <= -3.5e+20) || (!(y <= -7.5e-74) && (y <= 3.1e+56)))) {
tmp = 4.0 * ((x + y) / y);
} else {
tmp = 4.0 * ((x - z) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.45e+77) or not ((y <= -3.5e+20) or (not (y <= -7.5e-74) and (y <= 3.1e+56))): tmp = 4.0 * ((x + y) / y) else: tmp = 4.0 * ((x - z) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.45e+77) || !((y <= -3.5e+20) || (!(y <= -7.5e-74) && (y <= 3.1e+56)))) tmp = Float64(4.0 * Float64(Float64(x + y) / y)); else tmp = Float64(4.0 * Float64(Float64(x - z) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.45e+77) || ~(((y <= -3.5e+20) || (~((y <= -7.5e-74)) && (y <= 3.1e+56))))) tmp = 4.0 * ((x + y) / y); else tmp = 4.0 * ((x - z) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.45e+77], N[Not[Or[LessEqual[y, -3.5e+20], And[N[Not[LessEqual[y, -7.5e-74]], $MachinePrecision], LessEqual[y, 3.1e+56]]]], $MachinePrecision]], N[(4.0 * N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{+77} \lor \neg \left(y \leq -3.5 \cdot 10^{+20} \lor \neg \left(y \leq -7.5 \cdot 10^{-74}\right) \land y \leq 3.1 \cdot 10^{+56}\right):\\
\;\;\;\;4 \cdot \frac{x + y}{y}\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \frac{x - z}{y}\\
\end{array}
\end{array}
if y < -1.4500000000000001e77 or -3.5e20 < y < -7.5e-74 or 3.10000000000000005e56 < y Initial program 99.9%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around 0 99.9%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in z around 0 89.1%
if -1.4500000000000001e77 < y < -3.5e20 or -7.5e-74 < y < 3.10000000000000005e56Initial program 99.3%
associate-/l*100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 95.9%
*-commutative95.9%
Simplified95.9%
Final simplification92.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 4.0 (/ (+ x y) y))) (t_1 (* 4.0 (/ (- x z) y))))
(if (<= y -1.2e+77)
t_0
(if (<= y -5.6e+20)
t_1
(if (<= y -6e-75)
(+ 4.0 (/ (* 4.0 x) y))
(if (<= y 1.06e+59) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = 4.0 * ((x + y) / y);
double t_1 = 4.0 * ((x - z) / y);
double tmp;
if (y <= -1.2e+77) {
tmp = t_0;
} else if (y <= -5.6e+20) {
tmp = t_1;
} else if (y <= -6e-75) {
tmp = 4.0 + ((4.0 * x) / y);
} else if (y <= 1.06e+59) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 4.0d0 * ((x + y) / y)
t_1 = 4.0d0 * ((x - z) / y)
if (y <= (-1.2d+77)) then
tmp = t_0
else if (y <= (-5.6d+20)) then
tmp = t_1
else if (y <= (-6d-75)) then
tmp = 4.0d0 + ((4.0d0 * x) / y)
else if (y <= 1.06d+59) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 4.0 * ((x + y) / y);
double t_1 = 4.0 * ((x - z) / y);
double tmp;
if (y <= -1.2e+77) {
tmp = t_0;
} else if (y <= -5.6e+20) {
tmp = t_1;
} else if (y <= -6e-75) {
tmp = 4.0 + ((4.0 * x) / y);
} else if (y <= 1.06e+59) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 4.0 * ((x + y) / y) t_1 = 4.0 * ((x - z) / y) tmp = 0 if y <= -1.2e+77: tmp = t_0 elif y <= -5.6e+20: tmp = t_1 elif y <= -6e-75: tmp = 4.0 + ((4.0 * x) / y) elif y <= 1.06e+59: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(4.0 * Float64(Float64(x + y) / y)) t_1 = Float64(4.0 * Float64(Float64(x - z) / y)) tmp = 0.0 if (y <= -1.2e+77) tmp = t_0; elseif (y <= -5.6e+20) tmp = t_1; elseif (y <= -6e-75) tmp = Float64(4.0 + Float64(Float64(4.0 * x) / y)); elseif (y <= 1.06e+59) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 4.0 * ((x + y) / y); t_1 = 4.0 * ((x - z) / y); tmp = 0.0; if (y <= -1.2e+77) tmp = t_0; elseif (y <= -5.6e+20) tmp = t_1; elseif (y <= -6e-75) tmp = 4.0 + ((4.0 * x) / y); elseif (y <= 1.06e+59) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.2e+77], t$95$0, If[LessEqual[y, -5.6e+20], t$95$1, If[LessEqual[y, -6e-75], N[(4.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.06e+59], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \frac{x + y}{y}\\
t_1 := 4 \cdot \frac{x - z}{y}\\
\mathbf{if}\;y \leq -1.2 \cdot 10^{+77}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5.6 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -6 \cdot 10^{-75}:\\
\;\;\;\;4 + \frac{4 \cdot x}{y}\\
\mathbf{elif}\;y \leq 1.06 \cdot 10^{+59}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.1999999999999999e77 or 1.0600000000000001e59 < y Initial program 99.9%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around 0 99.9%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in z around 0 89.0%
if -1.1999999999999999e77 < y < -5.6e20 or -5.9999999999999997e-75 < y < 1.0600000000000001e59Initial program 99.3%
associate-/l*100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 95.9%
*-commutative95.9%
Simplified95.9%
if -5.6e20 < y < -5.9999999999999997e-75Initial program 99.8%
+-commutative99.8%
associate-/l*99.8%
fma-define99.8%
associate--l+99.8%
+-commutative99.8%
remove-double-neg99.8%
sub-neg99.8%
associate--r+99.8%
div-sub99.9%
sub-neg99.9%
associate-*l/100.0%
*-inverses100.0%
metadata-eval100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
distribute-neg-out100.0%
+-commutative100.0%
sub-neg100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 89.4%
distribute-lft-in89.4%
metadata-eval89.4%
associate-+r+89.4%
metadata-eval89.4%
*-commutative89.4%
associate-*l/89.4%
Simplified89.4%
Final simplification92.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -9.8e+39) (not (<= z 7.8e-17))) (+ 4.0 (/ (* z -4.0) y)) (* 4.0 (/ (+ x y) y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9.8e+39) || !(z <= 7.8e-17)) {
tmp = 4.0 + ((z * -4.0) / y);
} else {
tmp = 4.0 * ((x + y) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9.8d+39)) .or. (.not. (z <= 7.8d-17))) then
tmp = 4.0d0 + ((z * (-4.0d0)) / y)
else
tmp = 4.0d0 * ((x + y) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9.8e+39) || !(z <= 7.8e-17)) {
tmp = 4.0 + ((z * -4.0) / y);
} else {
tmp = 4.0 * ((x + y) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9.8e+39) or not (z <= 7.8e-17): tmp = 4.0 + ((z * -4.0) / y) else: tmp = 4.0 * ((x + y) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9.8e+39) || !(z <= 7.8e-17)) tmp = Float64(4.0 + Float64(Float64(z * -4.0) / y)); else tmp = Float64(4.0 * Float64(Float64(x + y) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9.8e+39) || ~((z <= 7.8e-17))) tmp = 4.0 + ((z * -4.0) / y); else tmp = 4.0 * ((x + y) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9.8e+39], N[Not[LessEqual[z, 7.8e-17]], $MachinePrecision]], N[(4.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{+39} \lor \neg \left(z \leq 7.8 \cdot 10^{-17}\right):\\
\;\;\;\;4 + \frac{z \cdot -4}{y}\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \frac{x + y}{y}\\
\end{array}
\end{array}
if z < -9.79999999999999974e39 or 7.79999999999999979e-17 < z Initial program 100.0%
+-commutative100.0%
associate-/l*100.0%
fma-define100.0%
associate--l+100.0%
+-commutative100.0%
remove-double-neg100.0%
sub-neg100.0%
associate--r+100.0%
div-sub100.0%
sub-neg100.0%
associate-*l/100.0%
*-inverses100.0%
metadata-eval100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
distribute-neg-out100.0%
+-commutative100.0%
sub-neg100.0%
distribute-frac-neg100.0%
distribute-frac-neg2100.0%
remove-double-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 91.2%
sub-neg91.2%
distribute-lft-in91.2%
metadata-eval91.2%
associate-+r+91.2%
metadata-eval91.2%
neg-mul-191.2%
associate-*r*91.2%
metadata-eval91.2%
*-commutative91.2%
associate-*l/91.2%
Simplified91.2%
if -9.79999999999999974e39 < z < 7.79999999999999979e-17Initial program 99.3%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around 0 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in z around 0 93.1%
Final simplification92.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.55e-7) 4.0 (if (<= y 5.5e+61) (* 4.0 (/ x y)) 4.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.55e-7) {
tmp = 4.0;
} else if (y <= 5.5e+61) {
tmp = 4.0 * (x / y);
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.55d-7)) then
tmp = 4.0d0
else if (y <= 5.5d+61) then
tmp = 4.0d0 * (x / y)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.55e-7) {
tmp = 4.0;
} else if (y <= 5.5e+61) {
tmp = 4.0 * (x / y);
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.55e-7: tmp = 4.0 elif y <= 5.5e+61: tmp = 4.0 * (x / y) else: tmp = 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.55e-7) tmp = 4.0; elseif (y <= 5.5e+61) tmp = Float64(4.0 * Float64(x / y)); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.55e-7) tmp = 4.0; elseif (y <= 5.5e+61) tmp = 4.0 * (x / y); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.55e-7], 4.0, If[LessEqual[y, 5.5e+61], N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{-7}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{+61}:\\
\;\;\;\;4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -1.55e-7 or 5.50000000000000036e61 < y Initial program 99.9%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around inf 72.1%
if -1.55e-7 < y < 5.50000000000000036e61Initial program 99.3%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in x around inf 47.8%
Final simplification57.9%
(FPCore (x y z) :precision binary64 (+ 1.0 (* 4.0 (/ (+ x (- (* 0.75 y) z)) y))))
double code(double x, double y, double z) {
return 1.0 + (4.0 * ((x + ((0.75 * y) - z)) / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + (4.0d0 * ((x + ((0.75d0 * y) - z)) / y))
end function
public static double code(double x, double y, double z) {
return 1.0 + (4.0 * ((x + ((0.75 * y) - z)) / y));
}
def code(x, y, z): return 1.0 + (4.0 * ((x + ((0.75 * y) - z)) / y))
function code(x, y, z) return Float64(1.0 + Float64(4.0 * Float64(Float64(x + Float64(Float64(0.75 * y) - z)) / y))) end
function tmp = code(x, y, z) tmp = 1.0 + (4.0 * ((x + ((0.75 * y) - z)) / y)); end
code[x_, y_, z_] := N[(1.0 + N[(4.0 * N[(N[(x + N[(N[(0.75 * y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + 4 \cdot \frac{x + \left(0.75 \cdot y - z\right)}{y}
\end{array}
Initial program 99.6%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (/ (* 4.0 (+ (- x z) y)) y))
double code(double x, double y, double z) {
return (4.0 * ((x - z) + y)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - z) + y)) / y
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - z) + y)) / y;
}
def code(x, y, z): return (4.0 * ((x - z) + y)) / y
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - z) + y)) / y) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - z) + y)) / y; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - z\right) + y\right)}{y}
\end{array}
Initial program 99.6%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around 0 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.6%
associate-/l*99.9%
associate--l+99.9%
Simplified99.9%
Taylor expanded in y around inf 35.2%
Final simplification35.2%
herbie shell --seed 2024067
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))