
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(pow normAngle 2.0)
(- (* n0_i 0.3333333333333333) (* n1_i -0.16666666666666666))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + (powf(normAngle, 2.0f) * ((n0_i * 0.3333333333333333f) - (n1_i * -0.16666666666666666f)))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle ** 2.0e0) * ((n0_i * 0.3333333333333333e0) - (n1_i * (-0.16666666666666666e0))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(n0_i * Float32(0.3333333333333333)) - Float32(n1_i * Float32(-0.16666666666666666))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle ^ single(2.0)) * ((n0_i * single(0.3333333333333333)) - (n1_i * single(-0.16666666666666666))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + {normAngle}^{2} \cdot \left(n0\_i \cdot 0.3333333333333333 - n1\_i \cdot -0.16666666666666666\right)\right) - n0\_i\right)
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 88.0%
+-commutative88.0%
mul-1-neg88.0%
unsub-neg88.0%
associate-/l*94.6%
associate-/l*99.6%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 99.3%
Taylor expanded in n0_i around 0 99.3%
Taylor expanded in u around 0 99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 88.0%
+-commutative88.0%
mul-1-neg88.0%
unsub-neg88.0%
associate-/l*94.6%
associate-/l*99.6%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 88.0%
+-commutative88.0%
mul-1-neg88.0%
unsub-neg88.0%
associate-/l*94.6%
associate-/l*99.6%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.8%
+-commutative98.8%
sub-neg98.8%
mul-1-neg98.8%
fma-define99.0%
mul-1-neg99.0%
sub-neg99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -9.9999998245167e-15) (not (<= n1_i 8.00000036650964e-18))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.9999998245167e-15f) || !(n1_i <= 8.00000036650964e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.9999998245167e-15)) .or. (.not. (n1_i <= 8.00000036650964e-18))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.9999998245167e-15)) || !(n1_i <= Float32(8.00000036650964e-18))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.9999998245167e-15)) || ~((n1_i <= single(8.00000036650964e-18)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.9999998245167 \cdot 10^{-15} \lor \neg \left(n1\_i \leq 8.00000036650964 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -9.99999982e-15 or 8.00000037e-18 < n1_i Initial program 94.7%
fma-define94.7%
associate-*r/94.7%
*-rgt-identity94.7%
associate-*r/95.1%
*-rgt-identity95.1%
Simplified95.1%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in n0_i around 0 70.8%
if -9.99999982e-15 < n1_i < 8.00000037e-18Initial program 97.6%
fma-define97.7%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in n0_i around inf 56.6%
*-commutative56.6%
associate-*r/76.8%
Simplified76.8%
Taylor expanded in normAngle around 0 76.9%
Final simplification74.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.0000000843119176e-17)
(not (<= n1_i 8.00000036650964e-18)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.0000000843119176e-17f) || !(n1_i <= 8.00000036650964e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.0000000843119176e-17)) .or. (.not. (n1_i <= 8.00000036650964e-18))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.0000000843119176e-17)) || !(n1_i <= Float32(8.00000036650964e-18))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.0000000843119176e-17)) || ~((n1_i <= single(8.00000036650964e-18)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.0000000843119176 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 8.00000036650964 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -5.00000008e-17 or 8.00000037e-18 < n1_i Initial program 94.9%
fma-define94.9%
associate-*r/95.0%
*-rgt-identity95.0%
associate-*r/95.3%
*-rgt-identity95.3%
Simplified95.3%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in n0_i around 0 68.8%
if -5.00000008e-17 < n1_i < 8.00000037e-18Initial program 97.6%
fma-define97.7%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 63.3%
Final simplification65.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u (+ n1_i (/ n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * (n1_i + (n0_i / u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * (n1_i + (n0_i / u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * Float32(n1_i + Float32(n0_i / u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * (n1_i + (n0_i / u)); end
\begin{array}{l}
\\
u \cdot \left(n1\_i + \frac{n0\_i}{u}\right)
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 88.0%
+-commutative88.0%
mul-1-neg88.0%
unsub-neg88.0%
associate-/l*94.6%
associate-/l*99.6%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in n1_i around inf 73.5%
Taylor expanded in u around inf 78.1%
Taylor expanded in normAngle around 0 84.1%
Final simplification84.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 88.0%
+-commutative88.0%
mul-1-neg88.0%
unsub-neg88.0%
associate-/l*94.6%
associate-/l*99.6%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 82.6%
Taylor expanded in normAngle around 0 84.0%
*-commutative84.0%
Simplified84.0%
Final simplification84.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.4%
fma-define96.4%
associate-*r/96.6%
*-rgt-identity96.6%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in u around 0 44.8%
Final simplification44.8%
herbie shell --seed 2024067
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))