
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (pow E (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), powf(((float) M_E), (-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), (Float32(exp(1)) ^ Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, {e}^{\left(\frac{-2}{v}\right)}, u\right)\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
*-un-lft-identity99.4%
exp-prod99.5%
Applied egg-rr99.5%
exp-1-e99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
*-un-lft-identity99.4%
exp-prod99.5%
Applied egg-rr99.5%
exp-1-e99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(2.71828182845904523536) ^ (single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right)
\end{array}
Initial program 99.4%
*-un-lft-identity99.4%
exp-prod99.5%
Applied egg-rr99.4%
exp-1-e99.5%
Simplified99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
*-un-lft-identity99.4%
exp-prod99.5%
Applied egg-rr99.4%
exp-1-e99.5%
Simplified99.4%
Taylor expanded in u around 0 95.8%
log-E95.8%
associate-*r/95.8%
metadata-eval95.8%
Simplified95.8%
Final simplification95.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(*
v
(*
u
(-
(- (/ (+ 2.0 (/ 1.3333333333333333 v)) (pow v 2.0)) (/ (/ 2.0 u) v))
(/ -2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * (u * ((((2.0f + (1.3333333333333333f / v)) / powf(v, 2.0f)) - ((2.0f / u) / v)) - (-2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (u * ((((2.0e0 + (1.3333333333333333e0 / v)) / (v ** 2.0e0)) - ((2.0e0 / u) / v)) - ((-2.0e0) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(u * Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / (v ^ Float32(2.0))) - Float32(Float32(Float32(2.0) / u) / v)) - Float32(Float32(-2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (v * (u * ((((single(2.0) + (single(1.3333333333333333) / v)) / (v ^ single(2.0))) - ((single(2.0) / u) / v)) - (single(-2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \left(u \cdot \left(\left(\frac{2 + \frac{1.3333333333333333}{v}}{{v}^{2}} - \frac{\frac{2}{u}}{v}\right) - \frac{-2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around -inf -0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
sub-neg-0.0%
associate-*r/-0.0%
metadata-eval-0.0%
distribute-neg-frac-0.0%
metadata-eval-0.0%
Simplified-0.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in u around 0 56.6%
Taylor expanded in v around -inf 58.0%
Taylor expanded in u around -inf 57.9%
mul-1-neg57.9%
*-commutative57.9%
distribute-rgt-neg-in57.9%
Simplified58.2%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(-
1.0
(*
v
(/
(+ 2.0 (- (* u -2.0) (/ (+ (* 1.3333333333333333 (/ u v)) (* u 2.0)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f - (v * ((2.0f + ((u * -2.0f) - (((1.3333333333333333f * (u / v)) + (u * 2.0f)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (v * ((2.0e0 + ((u * (-2.0e0)) - (((1.3333333333333333e0 * (u / v)) + (u * 2.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(v * Float32(Float32(Float32(2.0) + Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(u / v)) + Float32(u * Float32(2.0))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) - (v * ((single(2.0) + ((u * single(-2.0)) - (((single(1.3333333333333333) * (u / v)) + (u * single(2.0))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - v \cdot \frac{2 + \left(u \cdot -2 - \frac{1.3333333333333333 \cdot \frac{u}{v} + u \cdot 2}{v}\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around -inf -0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
sub-neg-0.0%
associate-*r/-0.0%
metadata-eval-0.0%
distribute-neg-frac-0.0%
metadata-eval-0.0%
Simplified-0.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in u around 0 56.6%
Taylor expanded in v around -inf 58.0%
Taylor expanded in v around -inf 58.2%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(-
1.0
(+
(+ 2.0 (* u -2.0))
(/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f - ((2.0f + (u * -2.0f)) + (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - ((2.0e0 + (u * (-2.0e0))) + (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) + Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) - ((single(2.0) + (u * single(-2.0))) + (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(\left(2 + u \cdot -2\right) + \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around -inf -0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
sub-neg-0.0%
associate-*r/-0.0%
metadata-eval-0.0%
distribute-neg-frac-0.0%
metadata-eval-0.0%
Simplified-0.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in u around 0 56.6%
Taylor expanded in v around -inf 58.1%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (- 2.0 (/ (- (* 1.3333333333333333 (/ -1.0 v)) 2.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - (((1.3333333333333333f * (-1.0f / v)) - 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((1.3333333333333333e0 * ((-1.0e0) / v)) - 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(Float32(-1.0) / v)) - Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - (((single(1.3333333333333333) * (single(-1.0) / v)) - single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{1.3333333333333333 \cdot \frac{-1}{v} - 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around -inf -0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
sub-neg-0.0%
associate-*r/-0.0%
metadata-eval-0.0%
distribute-neg-frac-0.0%
metadata-eval-0.0%
Simplified-0.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in u around 0 56.6%
Taylor expanded in v around -inf 58.0%
Taylor expanded in u around 0 58.1%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around -inf -0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
sub-neg-0.0%
associate-*r/-0.0%
metadata-eval-0.0%
distribute-neg-frac-0.0%
metadata-eval-0.0%
Simplified-0.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in u around 0 56.6%
Taylor expanded in v around -inf 58.0%
Taylor expanded in u around 0 58.1%
*-un-lft-identity58.1%
un-div-inv58.1%
Applied egg-rr58.1%
*-lft-identity58.1%
Simplified58.1%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around -inf -0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
mul-1-neg-0.0%
unsub-neg-0.0%
sub-neg-0.0%
associate-*r/-0.0%
metadata-eval-0.0%
distribute-neg-frac-0.0%
metadata-eval-0.0%
Simplified-0.0%
Taylor expanded in v around 0 93.2%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in u around 0 56.6%
Taylor expanded in v around inf 53.8%
sub-neg53.8%
distribute-lft-out53.8%
metadata-eval53.8%
Simplified53.8%
Final simplification90.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 5.5%
Final simplification5.5%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in v around -inf 3.2%
mul-1-neg3.2%
unsub-neg3.2%
mul-1-neg3.2%
unsub-neg3.2%
sub-neg3.2%
associate-*r/3.2%
metadata-eval3.2%
distribute-neg-frac3.2%
metadata-eval3.2%
Simplified3.2%
Taylor expanded in v around 0 86.9%
Final simplification86.9%
herbie shell --seed 2024067
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))