
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 99.2%
distribute-lft-out--99.2%
*-rgt-identity99.2%
cancel-sign-sub-inv99.2%
+-commutative99.2%
associate-+r+99.2%
distribute-rgt-out100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))))
(if (<= y -2.3e+264)
t_0
(if (<= y -2.2e+165)
(* y x)
(if (<= y -4.4e+95)
t_0
(if (<= y -8e-28)
(* y x)
(if (<= y 1e-66)
z
(if (<= y 8.8e-41) (* y x) (if (<= y 1.0) z t_0)))))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -2.3e+264) {
tmp = t_0;
} else if (y <= -2.2e+165) {
tmp = y * x;
} else if (y <= -4.4e+95) {
tmp = t_0;
} else if (y <= -8e-28) {
tmp = y * x;
} else if (y <= 1e-66) {
tmp = z;
} else if (y <= 8.8e-41) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (y <= (-2.3d+264)) then
tmp = t_0
else if (y <= (-2.2d+165)) then
tmp = y * x
else if (y <= (-4.4d+95)) then
tmp = t_0
else if (y <= (-8d-28)) then
tmp = y * x
else if (y <= 1d-66) then
tmp = z
else if (y <= 8.8d-41) then
tmp = y * x
else if (y <= 1.0d0) then
tmp = z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -2.3e+264) {
tmp = t_0;
} else if (y <= -2.2e+165) {
tmp = y * x;
} else if (y <= -4.4e+95) {
tmp = t_0;
} else if (y <= -8e-28) {
tmp = y * x;
} else if (y <= 1e-66) {
tmp = z;
} else if (y <= 8.8e-41) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if y <= -2.3e+264: tmp = t_0 elif y <= -2.2e+165: tmp = y * x elif y <= -4.4e+95: tmp = t_0 elif y <= -8e-28: tmp = y * x elif y <= 1e-66: tmp = z elif y <= 8.8e-41: tmp = y * x elif y <= 1.0: tmp = z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (y <= -2.3e+264) tmp = t_0; elseif (y <= -2.2e+165) tmp = Float64(y * x); elseif (y <= -4.4e+95) tmp = t_0; elseif (y <= -8e-28) tmp = Float64(y * x); elseif (y <= 1e-66) tmp = z; elseif (y <= 8.8e-41) tmp = Float64(y * x); elseif (y <= 1.0) tmp = z; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (y <= -2.3e+264) tmp = t_0; elseif (y <= -2.2e+165) tmp = y * x; elseif (y <= -4.4e+95) tmp = t_0; elseif (y <= -8e-28) tmp = y * x; elseif (y <= 1e-66) tmp = z; elseif (y <= 8.8e-41) tmp = y * x; elseif (y <= 1.0) tmp = z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[y, -2.3e+264], t$95$0, If[LessEqual[y, -2.2e+165], N[(y * x), $MachinePrecision], If[LessEqual[y, -4.4e+95], t$95$0, If[LessEqual[y, -8e-28], N[(y * x), $MachinePrecision], If[LessEqual[y, 1e-66], z, If[LessEqual[y, 8.8e-41], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.0], z, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{+264}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -2.2 \cdot 10^{+165}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -4.4 \cdot 10^{+95}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -8 \cdot 10^{-28}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 10^{-66}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 8.8 \cdot 10^{-41}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.3000000000000001e264 or -2.1999999999999999e165 < y < -4.3999999999999998e95 or 1 < y Initial program 97.5%
Taylor expanded in y around inf 98.7%
mul-1-neg98.7%
sub-neg98.7%
Simplified98.7%
Taylor expanded in x around 0 63.5%
associate-*r*63.5%
mul-1-neg63.5%
Simplified63.5%
if -2.3000000000000001e264 < y < -2.1999999999999999e165 or -4.3999999999999998e95 < y < -7.99999999999999977e-28 or 9.9999999999999998e-67 < y < 8.7999999999999999e-41Initial program 100.0%
Taylor expanded in x around inf 73.0%
*-commutative73.0%
Simplified73.0%
if -7.99999999999999977e-28 < y < 9.9999999999999998e-67 or 8.7999999999999999e-41 < y < 1Initial program 100.0%
Taylor expanded in y around 0 77.6%
Final simplification72.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x z))))
(if (<= y -7e-28)
t_0
(if (<= y 7.8e-69)
z
(if (<= y 4.6e-40) (* y x) (if (<= y 0.000205) z t_0))))))
double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -7e-28) {
tmp = t_0;
} else if (y <= 7.8e-69) {
tmp = z;
} else if (y <= 4.6e-40) {
tmp = y * x;
} else if (y <= 0.000205) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x - z)
if (y <= (-7d-28)) then
tmp = t_0
else if (y <= 7.8d-69) then
tmp = z
else if (y <= 4.6d-40) then
tmp = y * x
else if (y <= 0.000205d0) then
tmp = z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -7e-28) {
tmp = t_0;
} else if (y <= 7.8e-69) {
tmp = z;
} else if (y <= 4.6e-40) {
tmp = y * x;
} else if (y <= 0.000205) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x - z) tmp = 0 if y <= -7e-28: tmp = t_0 elif y <= 7.8e-69: tmp = z elif y <= 4.6e-40: tmp = y * x elif y <= 0.000205: tmp = z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x - z)) tmp = 0.0 if (y <= -7e-28) tmp = t_0; elseif (y <= 7.8e-69) tmp = z; elseif (y <= 4.6e-40) tmp = Float64(y * x); elseif (y <= 0.000205) tmp = z; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x - z); tmp = 0.0; if (y <= -7e-28) tmp = t_0; elseif (y <= 7.8e-69) tmp = z; elseif (y <= 4.6e-40) tmp = y * x; elseif (y <= 0.000205) tmp = z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -7e-28], t$95$0, If[LessEqual[y, 7.8e-69], z, If[LessEqual[y, 4.6e-40], N[(y * x), $MachinePrecision], If[LessEqual[y, 0.000205], z, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x - z\right)\\
\mathbf{if}\;y \leq -7 \cdot 10^{-28}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{-69}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{-40}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 0.000205:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.9999999999999999e-28 or 2.05e-4 < y Initial program 98.4%
Taylor expanded in y around inf 98.3%
mul-1-neg98.3%
sub-neg98.3%
Simplified98.3%
if -6.9999999999999999e-28 < y < 7.79999999999999961e-69 or 4.6e-40 < y < 2.05e-4Initial program 100.0%
Taylor expanded in y around 0 77.6%
if 7.79999999999999961e-69 < y < 4.6e-40Initial program 100.0%
Taylor expanded in x around inf 78.8%
*-commutative78.8%
Simplified78.8%
Final simplification87.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x z))))
(if (<= y -4.5e-28)
t_0
(if (<= y 1e-66)
z
(if (<= y 1.05e-39)
(* y x)
(if (<= y 28000000000.0) (* z (- 1.0 y)) t_0))))))
double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -4.5e-28) {
tmp = t_0;
} else if (y <= 1e-66) {
tmp = z;
} else if (y <= 1.05e-39) {
tmp = y * x;
} else if (y <= 28000000000.0) {
tmp = z * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x - z)
if (y <= (-4.5d-28)) then
tmp = t_0
else if (y <= 1d-66) then
tmp = z
else if (y <= 1.05d-39) then
tmp = y * x
else if (y <= 28000000000.0d0) then
tmp = z * (1.0d0 - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -4.5e-28) {
tmp = t_0;
} else if (y <= 1e-66) {
tmp = z;
} else if (y <= 1.05e-39) {
tmp = y * x;
} else if (y <= 28000000000.0) {
tmp = z * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x - z) tmp = 0 if y <= -4.5e-28: tmp = t_0 elif y <= 1e-66: tmp = z elif y <= 1.05e-39: tmp = y * x elif y <= 28000000000.0: tmp = z * (1.0 - y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x - z)) tmp = 0.0 if (y <= -4.5e-28) tmp = t_0; elseif (y <= 1e-66) tmp = z; elseif (y <= 1.05e-39) tmp = Float64(y * x); elseif (y <= 28000000000.0) tmp = Float64(z * Float64(1.0 - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x - z); tmp = 0.0; if (y <= -4.5e-28) tmp = t_0; elseif (y <= 1e-66) tmp = z; elseif (y <= 1.05e-39) tmp = y * x; elseif (y <= 28000000000.0) tmp = z * (1.0 - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.5e-28], t$95$0, If[LessEqual[y, 1e-66], z, If[LessEqual[y, 1.05e-39], N[(y * x), $MachinePrecision], If[LessEqual[y, 28000000000.0], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x - z\right)\\
\mathbf{if}\;y \leq -4.5 \cdot 10^{-28}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 10^{-66}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-39}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 28000000000:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.4999999999999998e-28 or 2.8e10 < y Initial program 98.3%
Taylor expanded in y around inf 99.1%
mul-1-neg99.1%
sub-neg99.1%
Simplified99.1%
if -4.4999999999999998e-28 < y < 9.9999999999999998e-67Initial program 100.0%
Taylor expanded in y around 0 78.1%
if 9.9999999999999998e-67 < y < 1.04999999999999997e-39Initial program 100.0%
Taylor expanded in x around inf 78.8%
*-commutative78.8%
Simplified78.8%
if 1.04999999999999997e-39 < y < 2.8e10Initial program 100.0%
Taylor expanded in x around 0 88.1%
Final simplification88.7%
(FPCore (x y z)
:precision binary64
(if (or (<= y -4.8e-27)
(and (not (<= y 1.06e-70)) (or (<= y 1.6e-40) (not (<= y 0.00017)))))
(* y x)
z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e-27) || (!(y <= 1.06e-70) && ((y <= 1.6e-40) || !(y <= 0.00017)))) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.8d-27)) .or. (.not. (y <= 1.06d-70)) .and. (y <= 1.6d-40) .or. (.not. (y <= 0.00017d0))) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.8e-27) || (!(y <= 1.06e-70) && ((y <= 1.6e-40) || !(y <= 0.00017)))) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.8e-27) or (not (y <= 1.06e-70) and ((y <= 1.6e-40) or not (y <= 0.00017))): tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.8e-27) || (!(y <= 1.06e-70) && ((y <= 1.6e-40) || !(y <= 0.00017)))) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.8e-27) || (~((y <= 1.06e-70)) && ((y <= 1.6e-40) || ~((y <= 0.00017))))) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8e-27], And[N[Not[LessEqual[y, 1.06e-70]], $MachinePrecision], Or[LessEqual[y, 1.6e-40], N[Not[LessEqual[y, 0.00017]], $MachinePrecision]]]], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-27} \lor \neg \left(y \leq 1.06 \cdot 10^{-70}\right) \land \left(y \leq 1.6 \cdot 10^{-40} \lor \neg \left(y \leq 0.00017\right)\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -4.80000000000000004e-27 or 1.06e-70 < y < 1.60000000000000001e-40 or 1.7e-4 < y Initial program 98.5%
Taylor expanded in x around inf 52.9%
*-commutative52.9%
Simplified52.9%
if -4.80000000000000004e-27 < y < 1.06e-70 or 1.60000000000000001e-40 < y < 1.7e-4Initial program 100.0%
Taylor expanded in y around 0 77.6%
Final simplification64.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 98.3%
Taylor expanded in y around inf 99.0%
mul-1-neg99.0%
sub-neg99.0%
Simplified99.0%
if -1 < y < 1Initial program 100.0%
+-commutative100.0%
+-lft-identity100.0%
cancel-sign-sub100.0%
cancel-sign-sub100.0%
+-lft-identity100.0%
distribute-lft-out--100.0%
*-rgt-identity100.0%
associate-+l-100.0%
distribute-rgt-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 98.7%
mul-1-neg98.7%
distribute-lft-neg-out98.7%
*-commutative98.7%
Simplified98.7%
*-commutative98.7%
cancel-sign-sub98.7%
+-commutative98.7%
Applied egg-rr98.7%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
+-lft-identity99.2%
cancel-sign-sub99.2%
cancel-sign-sub99.2%
+-lft-identity99.2%
distribute-lft-out--99.2%
*-rgt-identity99.2%
associate-+l-99.2%
distribute-rgt-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.2%
Taylor expanded in y around 0 39.5%
Final simplification39.5%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024067
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))