
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -310000000000.0)
(and (not (<= x -3.25e-217))
(or (<= x -1.95e-245) (not (<= x 7.3e-7)))))
(* x (- 1.0 z))
(* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -310000000000.0) || (!(x <= -3.25e-217) && ((x <= -1.95e-245) || !(x <= 7.3e-7)))) {
tmp = x * (1.0 - z);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-310000000000.0d0)) .or. (.not. (x <= (-3.25d-217))) .and. (x <= (-1.95d-245)) .or. (.not. (x <= 7.3d-7))) then
tmp = x * (1.0d0 - z)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -310000000000.0) || (!(x <= -3.25e-217) && ((x <= -1.95e-245) || !(x <= 7.3e-7)))) {
tmp = x * (1.0 - z);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -310000000000.0) or (not (x <= -3.25e-217) and ((x <= -1.95e-245) or not (x <= 7.3e-7))): tmp = x * (1.0 - z) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -310000000000.0) || (!(x <= -3.25e-217) && ((x <= -1.95e-245) || !(x <= 7.3e-7)))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -310000000000.0) || (~((x <= -3.25e-217)) && ((x <= -1.95e-245) || ~((x <= 7.3e-7))))) tmp = x * (1.0 - z); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -310000000000.0], And[N[Not[LessEqual[x, -3.25e-217]], $MachinePrecision], Or[LessEqual[x, -1.95e-245], N[Not[LessEqual[x, 7.3e-7]], $MachinePrecision]]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -310000000000 \lor \neg \left(x \leq -3.25 \cdot 10^{-217}\right) \land \left(x \leq -1.95 \cdot 10^{-245} \lor \neg \left(x \leq 7.3 \cdot 10^{-7}\right)\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -3.1e11 or -3.2499999999999998e-217 < x < -1.9499999999999999e-245 or 7.3e-7 < x Initial program 100.0%
Taylor expanded in x around inf 87.1%
mul-1-neg87.1%
unsub-neg87.1%
Simplified87.1%
if -3.1e11 < x < -3.2499999999999998e-217 or -1.9499999999999999e-245 < x < 7.3e-7Initial program 100.0%
Taylor expanded in y around inf 90.1%
*-commutative90.1%
Simplified90.1%
Taylor expanded in x around 0 73.6%
*-commutative73.6%
Simplified73.6%
Final simplification80.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -1.0)
t_0
(if (<= z 1.3e-38)
x
(if (or (<= z 1.16e+101) (not (<= z 2.05e+245))) (* y z) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.3e-38) {
tmp = x;
} else if ((z <= 1.16e+101) || !(z <= 2.05e+245)) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.3d-38) then
tmp = x
else if ((z <= 1.16d+101) .or. (.not. (z <= 2.05d+245))) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.3e-38) {
tmp = x;
} else if ((z <= 1.16e+101) || !(z <= 2.05e+245)) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.3e-38: tmp = x elif (z <= 1.16e+101) or not (z <= 2.05e+245): tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.3e-38) tmp = x; elseif ((z <= 1.16e+101) || !(z <= 2.05e+245)) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.3e-38) tmp = x; elseif ((z <= 1.16e+101) || ~((z <= 2.05e+245))) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.3e-38], x, If[Or[LessEqual[z, 1.16e+101], N[Not[LessEqual[z, 2.05e+245]], $MachinePrecision]], N[(y * z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{-38}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1.16 \cdot 10^{+101} \lor \neg \left(z \leq 2.05 \cdot 10^{+245}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1.16e101 < z < 2.05000000000000002e245Initial program 100.0%
Taylor expanded in x around inf 59.6%
mul-1-neg59.6%
unsub-neg59.6%
Simplified59.6%
Taylor expanded in z around inf 58.6%
associate-*r*58.6%
mul-1-neg58.6%
Simplified58.6%
if -1 < z < 1.30000000000000005e-38Initial program 100.0%
Taylor expanded in z around 0 72.2%
if 1.30000000000000005e-38 < z < 1.16e101 or 2.05000000000000002e245 < z Initial program 100.0%
Taylor expanded in y around inf 81.2%
*-commutative81.2%
Simplified81.2%
Taylor expanded in x around 0 75.3%
*-commutative75.3%
Simplified75.3%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.45e+33) (not (<= x 2.5e+28))) (* x (- 1.0 z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e+33) || !(x <= 2.5e+28)) {
tmp = x * (1.0 - z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.45d+33)) .or. (.not. (x <= 2.5d+28))) then
tmp = x * (1.0d0 - z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e+33) || !(x <= 2.5e+28)) {
tmp = x * (1.0 - z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.45e+33) or not (x <= 2.5e+28): tmp = x * (1.0 - z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.45e+33) || !(x <= 2.5e+28)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.45e+33) || ~((x <= 2.5e+28))) tmp = x * (1.0 - z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.45e+33], N[Not[LessEqual[x, 2.5e+28]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \cdot 10^{+33} \lor \neg \left(x \leq 2.5 \cdot 10^{+28}\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if x < -1.45000000000000012e33 or 2.49999999999999979e28 < x Initial program 100.0%
Taylor expanded in x around inf 92.6%
mul-1-neg92.6%
unsub-neg92.6%
Simplified92.6%
if -1.45000000000000012e33 < x < 2.49999999999999979e28Initial program 99.9%
Taylor expanded in y around inf 86.9%
*-commutative86.9%
Simplified86.9%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.6e-18) (not (<= z 1.4e-36))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-18) || !(z <= 1.4e-36)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.6d-18)) .or. (.not. (z <= 1.4d-36))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-18) || !(z <= 1.4e-36)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.6e-18) or not (z <= 1.4e-36): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.6e-18) || !(z <= 1.4e-36)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.6e-18) || ~((z <= 1.4e-36))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.6e-18], N[Not[LessEqual[z, 1.4e-36]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.6 \cdot 10^{-18} \lor \neg \left(z \leq 1.4 \cdot 10^{-36}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.6e-18 or 1.4000000000000001e-36 < z Initial program 99.9%
Taylor expanded in y around inf 59.3%
*-commutative59.3%
Simplified59.3%
Taylor expanded in x around 0 55.9%
*-commutative55.9%
Simplified55.9%
if -2.6e-18 < z < 1.4000000000000001e-36Initial program 100.0%
Taylor expanded in z around 0 74.6%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 34.9%
Final simplification34.9%
herbie shell --seed 2024067
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))