ab-angle->ABCF A

Time bar (total: 27.8s)

analyze0.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 20 computations (20% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
Operation ival-pi, time spent: 0.0ms, 0.0% of total-time
Operation ival-div, time spent: 0.0ms, 0.0% of total-time
Operation ival-add, time spent: 0.0ms, 0.0% of total-time
Operation ival-cos, time spent: 0.0ms, 0.0% of total-time
Operation ival-mult, time spent: 0.0ms, 0.0% of total-time
Operation const, time spent: 0.0ms, 0.0% of total-time
Operation ival-sin, time spent: 0.0ms, 0.0% of total-time
Operation ival-pow, time spent: 0.0ms, 0.0% of total-time

sample3.5s (12.6%)

Results
973.0ms3548×256valid
534.0ms1722×256infinite
962.0ms1670×512valid
645.0ms1294×512infinite
25.0ms12×2048valid
8.0ms1024valid
0.0ms256infinite
Precisions
Click to see histograms. Total time spent on operations: 2.2s
Operation ival-cos, time spent: 530.0ms, 24.0% of total-time
Operation ival-sin, time spent: 512.0ms, 23.0% of total-time
Operation ival-mult, time spent: 468.0ms, 21.0% of total-time
Operation ival-pow, time spent: 320.0ms, 14.0% of total-time
Operation ival-div, time spent: 220.0ms, 10.0% of total-time
Operation ival-add, time spent: 64.0ms, 3.0% of total-time
Operation ival-pi, time spent: 54.0ms, 2.0% of total-time
Operation const, time spent: 40.0ms, 2.0% of total-time
Bogosity

preprocess1.5s (5.3%)

Algorithm
egg-herbie
Rules
3118×fma-define
1312×unsub-neg
1262×fma-neg
900×distribute-lft-neg-in
868×distribute-rgt-in
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1180-1(4.572468786627621e+270 2.723271344017522e-97 7621.224222287396)(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1180-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(PI.f64)
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-b
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-#s(literal 2 binary64)
00-0-angle
00-0-#s(literal 180 binary64)
084(2.2149549193372345e-207 1.3289082181287998e-69 2.9586182875733216e-136)0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
070(8.140927055825046e-121 1.021276189462021e-191 1.5204335419913302e+244)0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-a
00-0-(/.f64 angle #s(literal 180 binary64))
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
066893
1135881
2378881
31237881
42150881
53307881
64582881
75256881
85589881
95784881
105873881
115951881
127196881
137425881
147529881
157558881
167590881
177590881
187590881
197590881
207600881
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (sin.f64 (*.f64 (/.f64 a #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 a #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 b #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (cos.f64 (*.f64 (/.f64 b #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (neg.f64 a)) #s(literal 2 binary64))))
(-.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(-.f64 (neg.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (sin.f64 (*.f64 (/.f64 a #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 a #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (sin.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 b #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (cos.f64 (*.f64 (/.f64 b #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 198 to 139 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 465.0ms
Operation ival-sin, time spent: 124.0ms, 27.0% of total-time
Operation ival-div, time spent: 116.0ms, 25.0% of total-time
Operation ival-mult, time spent: 111.0ms, 24.0% of total-time
Operation ival-cos, time spent: 72.0ms, 15.0% of total-time
Operation ival-pow, time spent: 25.0ms, 5.0% of total-time
Operation const, time spent: 7.0ms, 2.0% of total-time
Operation ival-pi, time spent: 6.0ms, 1.0% of total-time
Operation ival-add, time spent: 4.0ms, 1.0% of total-time

eval1.0ms (0%)

Compiler

Compiled 45 to 34 computations (24.4% saved)

prune2.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 38 computations (20.8% saved)

localize496.0ms (1.8%)

Localize:

Found 8 expressions with local error:

NewAccuracyProgram
99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
60.6%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
60.5%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
99.6%
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
60.6%
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
60.5%
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
Compiler

Compiled 170 to 114 computations (32.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 338.0ms
Operation ival-sin, time spent: 87.0ms, 26.0% of total-time
Operation ival-mult, time spent: 86.0ms, 25.0% of total-time
Operation ival-cos, time spent: 69.0ms, 20.0% of total-time
Operation ival-div, time spent: 58.0ms, 17.0% of total-time
Operation ival-pow, time spent: 22.0ms, 7.0% of total-time
Operation const, time spent: 7.0ms, 2.0% of total-time
Operation ival-pi, time spent: 6.0ms, 2.0% of total-time
Operation ival-add, time spent: 4.0ms, 1.0% of total-time

series24.0ms (0.1%)

Counts
8 → 132
Calls
Call 1
Inputs
#<alt (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))>
#<alt (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))>
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))>
#<alt (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))>
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))>
Outputs
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
Calls

33 calls:

TimeVariablePointExpression
3.0ms
a
@inf
(pow (* a (sin (* angle (/ (PI) 180)))) 2)
2.0ms
a
@0
(pow (* a (sin (* angle (/ (PI) 180)))) 2)
2.0ms
angle
@0
(pow (* a (sin (* angle (/ (PI) 180)))) 2)
2.0ms
angle
@inf
(* (/ angle 180) (PI))
1.0ms
angle
@inf
(pow (* a (sin (* angle (/ (PI) 180)))) 2)

rewrite248.0ms (0.9%)

Algorithm
batch-egg-rewrite
Rules
1352×prod-diff
961×log1p-expm1-u
961×expm1-log1p-u
368×expm1-undefine
368×log1p-undefine
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
023211
1334211
22832211
Stop Event
node limit
Counts
8 → 163
Calls
Call 1
Inputs
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
Outputs
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (pow.f64 (exp.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))

simplify179.0ms (0.6%)

Algorithm
egg-herbie
Rules
834×associate-*r*
678×associate-*l*
546×exp-prod
544×distribute-rgt-in
544×cube-prod
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
03419533
17969489
229449383
350589383
Stop Event
node limit
Counts
295 → 168
Calls
Call 1
Inputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
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(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (pow.f64 (exp.f64 a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(log1p.f64 (expm1.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
Outputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
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(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a)
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))

eval109.0ms (0.4%)

Compiler

Compiled 5559 to 4100 computations (26.2% saved)

prune97.0ms (0.4%)

Pruning

35 alts after pruning (35 fresh and 0 done)

PrunedKeptTotal
New15935194
Fresh000
Picked202
Done000
Total16135196
Accuracy
83.4%
Counts
196 → 35
Alt Table
Click to see full alt table
StatusAccuracyProgram
76.1%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
52.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cbrt.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
52.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.6%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.5%
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.6%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.2%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.9%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 1938 to 1546 computations (20.2% saved)

localize5.7s (20.6%)

Localize:

Found 20 expressions with local error:

NewAccuracyProgram
99.1%
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
98.9%
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))
60.5%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
57.7%
(sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
98.6%
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
60.6%
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
60.1%
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
99.8%
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
98.0%
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
60.5%
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
57.7%
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
99.8%
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
99.6%
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
60.6%
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
99.6%
(*.f64 angle (PI.f64))
99.4%
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
60.6%
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
60.1%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
Compiler

Compiled 507 to 337 computations (33.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 4.5s
Operation ival-sin, time spent: 2.7s, 60.0% of total-time
Operation ival-mult, time spent: 523.0ms, 12.0% of total-time
Operation ival-cos, time spent: 455.0ms, 10.0% of total-time
Operation composed, time spent: 237.0ms, 5.0% of total-time
Operation ival-pow, time spent: 146.0ms, 3.0% of total-time
Operation ival-div, time spent: 136.0ms, 3.0% of total-time
Operation ival-exp, time spent: 99.0ms, 2.0% of total-time
Operation ival-log, time spent: 83.0ms, 2.0% of total-time
Operation ival-cbrt, time spent: 38.0ms, 1.0% of total-time
Operation const, time spent: 37.0ms, 1.0% of total-time
Operation ival-add, time spent: 30.0ms, 1.0% of total-time
Operation ival-sub, time spent: 17.0ms, 0.0% of total-time
Operation ival-pi, time spent: 6.0ms, 0.0% of total-time

series30.0ms (0.1%)

Counts
13 → 136
Calls
Call 1
Inputs
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))>
#<alt (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))>
#<alt (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))>
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))>
#<alt (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))>
#<alt (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))>
Outputs
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))>
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (-.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 1 binary64))>
#<alt (-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))))) #s(literal 1 binary64))>
#<alt (-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) #s(literal 1 binary64))>
#<alt (-.f64 (+.f64 (exp.f64 #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (exp.f64 #s(literal 1 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (-.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 9 binary64))))) (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 9 binary64)))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 15 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 9 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 21 binary64))))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 15 binary64))))))))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/180 binary64))))>
Calls

42 calls:

TimeVariablePointExpression
5.0ms
angle
@0
(sin (pow (cbrt (* angle (* (PI) 1/180))) 3))
3.0ms
angle
@0
(pow (cbrt (* angle (* (PI) 1/180))) 3)
3.0ms
angle
@-inf
(pow (cbrt (* angle (* (PI) 1/180))) 3)
2.0ms
angle
@inf
(cbrt (* angle (* (PI) 1/180)))
2.0ms
angle
@0
(cbrt (* angle (* (PI) 1/180)))

rewrite206.0ms (0.7%)

Algorithm
batch-egg-rewrite
Rules
1668×log-prod
773×log1p-expm1-u
772×expm1-log1p-u
490×expm1-undefine
490×log1p-undefine
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
031309
1460279
23879279
Stop Event
node limit
Counts
13 → 363
Calls
Call 1
Inputs
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
Outputs
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))
(+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cbrt.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (log.f64 (sqrt.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (/.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64)))) (cbrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))

simplify336.0ms (1.2%)

Algorithm
egg-herbie
Rules
1214×fma-neg
1060×associate-*r*
930×associate-*l*
882×fma-define
518×*-commutative
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
062014442
1132714122
2457013991
3795813983
Stop Event
node limit
Counts
499 → 339
Calls
Call 1
Inputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(+.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
Outputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64))
(+.f64 (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (pow.f64 angle #s(literal 4 binary64))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(+.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64))))
(fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
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(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64)))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cbrt.f64 angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 angle) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (cbrt.f64 angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 angle) (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(sqrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))
(fabs.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(+.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cbrt.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 angle (PI.f64))))
(/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/3 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/3 binary64)))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))

eval711.0ms (2.6%)

Compiler

Compiled 32890 to 24029 computations (26.9% saved)

prune301.0ms (1.1%)

Pruning

65 alts after pruning (62 fresh and 3 done)

PrunedKeptTotal
New1017501067
Fresh181230
Picked235
Done000
Total1037651102
Accuracy
83.8%
Counts
1102 → 65
Alt Table
Click to see full alt table
StatusAccuracyProgram
75.4%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
52.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (+.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
68.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (pow.f64 (sqrt.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (pow.f64 (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) (log.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
82.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
52.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.5%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.4%
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
57.5%
(+.f64 (*.f64 (*.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.9%
(+.f64 (*.f64 (*.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.3%
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.2%
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
66.7%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.7%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
79.0%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
67.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Compiler

Compiled 3612 to 2923 computations (19.1% saved)

localize4.5s (16.1%)

Localize:

Found 20 expressions with local error:

NewAccuracyProgram
99.2%
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))
99.1%
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))
60.5%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
57.7%
(sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
99.6%
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
99.6%
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
60.6%
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
60.1%
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
99.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
60.6%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
60.5%
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
99.7%
(*.f64 a (*.f64 angle (PI.f64)))
99.7%
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
99.6%
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
99.6%
(*.f64 angle (PI.f64))
99.4%
(*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64)))))
95.8%
(expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))
60.6%
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
60.1%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))
Compiler

Compiled 544 to 346 computations (36.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 3.6s
Operation ival-mult, time spent: 986.0ms, 27.0% of total-time
Operation ival-sin, time spent: 959.0ms, 27.0% of total-time
Operation ival-cos, time spent: 437.0ms, 12.0% of total-time
Operation ival-div, time spent: 329.0ms, 9.0% of total-time
Operation ival-pow, time spent: 266.0ms, 7.0% of total-time
Operation composed, time spent: 210.0ms, 6.0% of total-time
Operation ival-cbrt, time spent: 132.0ms, 4.0% of total-time
Operation ival-log, time spent: 90.0ms, 3.0% of total-time
Operation ival-exp, time spent: 80.0ms, 2.0% of total-time
Operation const, time spent: 54.0ms, 2.0% of total-time
Operation ival-add, time spent: 31.0ms, 1.0% of total-time
Operation ival-sub, time spent: 13.0ms, 0.0% of total-time
Operation ival-pi, time spent: 11.0ms, 0.0% of total-time

series38.0ms (0.1%)

Counts
13 → 144
Calls
Call 1
Inputs
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))>
#<alt (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64)))))>
#<alt (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 a (*.f64 angle (PI.f64)))>
#<alt (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))>
#<alt (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))>
Outputs
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 angle (PI.f64))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 9 binary64))))) (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 9 binary64)))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 15 binary64)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 9 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 21 binary64))))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 15 binary64))))))))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 3 binary64))))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal -1/180 binary64))))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal -1 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal -1 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal -1 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (*.f64 (cbrt.f64 #s(literal -1 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/180 binary64)) #s(literal 2 binary64)))))>
Calls

48 calls:

TimeVariablePointExpression
5.0ms
angle
@-inf
(sin (* (* (PI) (pow (cbrt (* 1/180 angle)) 2)) (cbrt (* 1/180 angle))))
5.0ms
a
@0
(pow (* 1/180 (* a (* angle (PI)))) 2)
2.0ms
angle
@inf
(cbrt (* 1/180 angle))
2.0ms
angle
@0
(cbrt (* 1/180 angle))
2.0ms
angle
@inf
(pow (cbrt (* 1/180 angle)) 2)

rewrite187.0ms (0.7%)

Algorithm
batch-egg-rewrite
Rules
927×log1p-expm1-u
926×expm1-log1p-u
412×associate-*r*
264×associate-*l*
186×cbrt-prod
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
034273
1510273
25033273
Stop Event
node limit
Counts
13 → 324
Calls
Call 1
Inputs
(cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))
(expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64)))))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 a (*.f64 angle (PI.f64)))
(cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))
Outputs
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64))
(-.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))) (*.f64 (cbrt.f64 angle) (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 angle) (*.f64 (sqrt.f64 angle) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64)))) (cbrt.f64 angle))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 angle)) (sqrt.f64 angle))
(/.f64 (-.f64 (pow.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 1 binary64)) (+.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64)))
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 angle) (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (PI.f64)))))
(cbrt.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(log1p.f64 (expm1.f64 (*.f64 angle (PI.f64))))
(exp.f64 (log.f64 (*.f64 angle (PI.f64))))
(exp.f64 (*.f64 (log.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(-.f64 (/.f64 (+.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)) (PI.f64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)))
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64)))
(sqrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 4 binary64)))
(log.f64 (pow.f64 (exp.f64 #s(literal 1/32400 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)))
(fabs.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))
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(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 180 binary64)))
(/.f64 (cbrt.f64 (neg.f64 angle)) (cbrt.f64 #s(literal -180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))
(fabs.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))))
(cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))

simplify195.0ms (0.7%)

Algorithm
egg-herbie
Rules
1430×associate-*r*
884×distribute-lft-in
840×distribute-rgt-in
656×exp-prod
654×cube-prod
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060713301
1127612537
2375012482
Stop Event
node limit
Counts
468 → 358
Calls
Call 1
Inputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64))))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(sqrt.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -2 binary64)) (PI.f64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 180 binary64)))
(/.f64 (cbrt.f64 (neg.f64 angle)) (cbrt.f64 #s(literal -180 binary64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(sqrt.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))
(fabs.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 angle) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 (pow.f64 angle #s(literal 2 binary64))))
(*.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 #s(literal 1/180 binary64))) (cbrt.f64 angle))
(*.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))))))
(cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
Outputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) #s(literal 1 binary64))
(+.f64 (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
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eval592.0ms (2.1%)

Compiler

Compiled 23971 to 17211 computations (28.2% saved)

prune345.0ms (1.2%)

Pruning

80 alts after pruning (73 fresh and 7 done)

PrunedKeptTotal
New77726803
Fresh104757
Picked145
Done033
Total78880868
Accuracy
83.9%
Counts
868 → 80
Alt Table
Click to see full alt table
StatusAccuracyProgram
75.4%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
52.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (+.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
68.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (PI.f64) (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/6 binary64)) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (pow.f64 (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) (log.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
82.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
52.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.5%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.4%
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.9%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
57.5%
(+.f64 (*.f64 (*.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.3%
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.2%
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.7%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.0%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
67.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Compiler

Compiled 4295 to 3447 computations (19.7% saved)

localize3.6s (12.8%)

Localize:

Found 20 expressions with local error:

NewAccuracyProgram
99.1%
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))
92.1%
(pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))
60.5%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
60.0%
(sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))
99.5%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
95.9%
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
60.6%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
60.1%
(cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
99.6%
(pow.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))) #s(literal 2 binary64))
99.6%
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
99.6%
(*.f64 angle (PI.f64))
60.5%
(cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64)))
99.7%
(*.f64 #s(literal 1/180 binary64) a)
99.6%
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
99.6%
(*.f64 angle (PI.f64))
94.1%
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
99.4%
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
98.4%
(sqrt.f64 (PI.f64))
60.6%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
60.1%
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
Compiler

Compiled 551 to 357 computations (35.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.7s
Operation ival-mult, time spent: 997.0ms, 37.0% of total-time
Operation ival-pow, time spent: 437.0ms, 16.0% of total-time
Operation composed, time spent: 300.0ms, 11.0% of total-time
Operation ival-cos, time spent: 239.0ms, 9.0% of total-time
Operation ival-sin, time spent: 166.0ms, 6.0% of total-time
Operation ival-log, time spent: 148.0ms, 5.0% of total-time
Operation ival-cbrt, time spent: 115.0ms, 4.0% of total-time
Operation ival-div, time spent: 96.0ms, 4.0% of total-time
Operation ival-exp, time spent: 84.0ms, 3.0% of total-time
Operation const, time spent: 40.0ms, 1.0% of total-time
Operation ival-add, time spent: 36.0ms, 1.0% of total-time
Operation ival-sub, time spent: 19.0ms, 1.0% of total-time
Operation ival-sqrt, time spent: 9.0ms, 0.0% of total-time
Operation ival-pi, time spent: 6.0ms, 0.0% of total-time

series48.0ms (0.2%)

Counts
14 → 204
Calls
Call 1
Inputs
#<alt (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))>
#<alt (sqrt.f64 (PI.f64))>
#<alt (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))>
#<alt (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))>
#<alt (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))>
#<alt (*.f64 #s(literal 1/180 binary64) a)>
#<alt (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64)))>
#<alt (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))>
#<alt (pow.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))) #s(literal 2 binary64))>
#<alt (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))>
#<alt (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))>
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))>
#<alt (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))>
Outputs
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))>
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#<alt #s(literal 1 binary64)>
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#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
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#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
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#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
#<alt (*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))>
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Calls

54 calls:

TimeVariablePointExpression
8.0ms
angle
@inf
(cos (- (exp (log (+ 1 (* angle (* (PI) 1/180))))) 1))
4.0ms
a
@0
(cbrt (pow (* (* angle (PI)) (* 1/180 a)) 3))
3.0ms
angle
@0
(cbrt (pow (* (* angle (PI)) (* 1/180 a)) 3))
2.0ms
angle
@-inf
(cbrt (pow (* (* angle (PI)) (* 1/180 a)) 3))
2.0ms
a
@-inf
(cbrt (pow (* (* angle (PI)) (* 1/180 a)) 3))

rewrite213.0ms (0.8%)

Algorithm
batch-egg-rewrite
Rules
1088×log1p-expm1-u
646×associate-*r*
414×associate-*l*
366×expm1-log1p-u
246×cbrt-prod
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
041302
1620302
26170302
Stop Event
node limit
Counts
14 → 392
Calls
Call 1
Inputs
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(*.f64 #s(literal 1/180 binary64) a)
(cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(pow.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))) #s(literal 2 binary64))
(cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))
Outputs
(+.f64 (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(fabs.f64 (sqrt.f64 (PI.f64)))
(log.f64 (exp.f64 (sqrt.f64 (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sqrt.f64 (PI.f64)))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(expm1.f64 (log1p.f64 (sqrt.f64 (PI.f64))))
(log1p.f64 (expm1.f64 (sqrt.f64 (PI.f64))))
(exp.f64 (log.f64 (sqrt.f64 (PI.f64))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(+.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(-.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal 1 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (-.f64 (pow.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (*.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal 1 binary64)))))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) #s(literal 1 binary64)) (+.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal 1 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sqrt.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 2/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
(cbrt.f64 (*.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (*.f64 (pow.f64 a #s(literal 3 binary64)) #s(literal 1/5832000 binary64))))
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
(log.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) a) (*.f64 angle (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) #s(literal 1/3 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) a))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 1 binary64))
(pow.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64))
(sqrt.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 #s(literal 1/180 binary64)) a))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) a))))
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) #s(literal 1/5832000 binary64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) a)))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) a)))
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) a)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a)
(*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle a))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (cbrt.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))))
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(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))

simplify318.0ms (1.1%)

Algorithm
egg-herbie
Rules
1716×fma-define
1330×fma-neg
924×*-commutative
622×exp-prod
492×associate-/l*
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
067818046
1149416976
2270816880
3716516880
Stop Event
node limit
Counts
596 → 404
Calls
Call 1
Inputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal 1/5832000 binary64)))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cbrt.f64 #s(literal -1/5832000 binary64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 #s(literal -1/5832000 binary64)) #s(literal 2 binary64)))))
#s(literal 1 binary64)
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(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
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(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 #s(literal 1/180 binary64)) (cbrt.f64 angle))
(*.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 180 binary64)))
(/.f64 (cbrt.f64 (neg.f64 angle)) (cbrt.f64 #s(literal -180 binary64)))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)))
(fabs.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
Outputs
#s(literal 1 binary64)
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
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(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
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#s(literal 1 binary64)
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(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64))
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64))
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(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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#s(literal 1 binary64)
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(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
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(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (sqrt.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (sqrt.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (fabs.f64 (cbrt.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 180 binary64)))
(/.f64 (cbrt.f64 (neg.f64 angle)) (cbrt.f64 #s(literal -180 binary64)))
(sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(fabs.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))))
(+.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 0 binary64))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(cbrt.f64 (*.f64 angle #s(literal 1/180 binary64)))

eval472.0ms (1.7%)

Compiler

Compiled 23543 to 16241 computations (31% saved)

prune369.0ms (1.3%)

Pruning

92 alts after pruning (84 fresh and 8 done)

PrunedKeptTotal
New83627863
Fresh115768
Picked325
Done167
Total85192943
Accuracy
84.0%
Counts
943 → 92
Alt Table
Click to see full alt table
StatusAccuracyProgram
75.4%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
52.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (+.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (cbrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
68.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (PI.f64) (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (/.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/6 binary64)) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (pow.f64 (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) (log.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) #s(literal 2 binary64)))
82.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
82.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/180 binary64)) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
52.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
52.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
52.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
67.5%
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
82.5%
(+.f64 (pow.f64 (*.f64 a (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.9%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
71.5%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
57.5%
(+.f64 (*.f64 (*.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.3%
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.2%
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.7%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.2%
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
71.5%
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.9%
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
78.7%
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.4%
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
76.9%
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
67.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Compiler

Compiled 6171 to 4630 computations (25% saved)

regimes761.0ms (2.7%)

Counts
140 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/180 binary64))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 angle) #s(literal 2 binary64)) (*.f64 (cbrt.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (*.f64 angle (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/6 binary64)) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (sqrt.f64 (pow.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (pow.f64 (cbrt.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (pow.f64 (sqrt.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (sqrt.f64 (pow.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (/.f64 (cbrt.f64 angle) (cbrt.f64 #s(literal 180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/3 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) (pow.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) #s(literal 3 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (PI.f64) (cbrt.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/6 binary64)) (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 #s(literal 1 binary64)))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (log.f64 (cbrt.f64 (exp.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (+.f64 (log.f64 (*.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) (log.f64 (cbrt.f64 (exp.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
Calls

6 calls:

138.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
135.0ms
(/.f64 angle #s(literal 180 binary64))
128.0ms
a
127.0ms
b
124.0ms
angle
Results
AccuracySegmentsBranch
82.7%1a
82.7%1b
82.7%1angle
82.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.7%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 40 computations (20% saved)

regimes355.0ms (1.3%)

Counts
67 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log1p.f64 (expm1.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (expm1.f64 (log1p.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (log.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

63.0ms
(/.f64 angle #s(literal 180 binary64))
62.0ms
a
60.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
60.0ms
b
58.0ms
angle
Results
AccuracySegmentsBranch
82.6%1b
82.6%1a
82.6%1angle
82.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.6%1(/.f64 angle #s(literal 180 binary64))
82.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 40 computations (20% saved)

regimes411.0ms (1.5%)

Counts
37 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

5 calls:

274.0ms
a
34.0ms
b
34.0ms
(/.f64 angle #s(literal 180 binary64))
33.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
32.0ms
angle
Results
AccuracySegmentsBranch
82.5%1a
82.5%1angle
82.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
82.5%1(/.f64 angle #s(literal 180 binary64))
82.5%1b
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes69.0ms (0.2%)

Counts
24 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) a)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) #s(literal 1/180 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 1/180 binary64) a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) #s(literal 1/180 binary64)) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

3 calls:

22.0ms
angle
22.0ms
a
22.0ms
b
Results
AccuracySegmentsBranch
78.7%1a
78.7%1angle
78.7%1b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes30.0ms (0.1%)

Counts
10 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) angle) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

3 calls:

10.0ms
b
9.0ms
a
9.0ms
angle
Results
AccuracySegmentsBranch
78.7%1a
78.7%1angle
78.7%1b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes20.0ms (0.1%)

Counts
6 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

3 calls:

8.0ms
angle
6.0ms
b
5.0ms
a
Results
AccuracySegmentsBranch
78.7%1a
78.7%1angle
78.7%1b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes13.0ms (0%)

Counts
4 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

3 calls:

4.0ms
a
4.0ms
angle
4.0ms
b
Results
AccuracySegmentsBranch
77.4%1a
77.4%1b
77.4%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes8.0ms (0%)

Counts
2 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

3 calls:

3.0ms
a
2.0ms
angle
2.0ms
b
Results
AccuracySegmentsBranch
77.3%1a
77.3%1b
77.3%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes4.0ms (0%)

Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Calls

3 calls:

1.0ms
a
1.0ms
angle
1.0ms
b
Results
AccuracySegmentsBranch
76.9%1a
76.9%1b
76.9%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

simplify10.0ms (0%)

Algorithm
egg-herbie
Rules
62×*-commutative
18×+-commutative
1-exp
*-rgt-identity
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
066662
1112662
Stop Event
fuel
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (expm1.f64 (log1p.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 a #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 a (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 a #s(literal 1/180 binary64))) (*.f64 (*.f64 a #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) a)) (*.f64 #s(literal 1/180 binary64) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 angle (*.f64 (*.f64 a #s(literal 1/180 binary64)) (*.f64 (*.f64 a #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle (PI.f64)))))))
Compiler

Compiled 199 to 148 computations (25.6% saved)

soundness1.7s (6.1%)

Rules
3118×fma-define
1716×fma-define
1668×log-prod
1330×fma-neg
1312×unsub-neg
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
034273
1510273
25033273
031309
1460279
23879279
066893
1135881
2378881
31237881
42150881
53307881
64582881
75256881
85589881
95784881
105873881
115951881
127196881
137425881
147529881
157558881
167590881
177590881
187590881
197590881
207600881
067818046
1149416976
2270816880
3716516880
041302
1620302
26170302
Stop Event
node limit
node limit
saturated
node limit
node limit
Compiler

Compiled 1317 to 843 computations (36% saved)

end0.0ms (0%)

preprocess170.0ms (0.6%)

Remove

(abs b)

(abs a)

Compiler

Compiled 2478 to 1934 computations (22% saved)

Profiling

Loading profile data...