
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* (cbrt (pow PI 3.0)) (* angle 0.005555555555555556)))) 2.0) (pow (* b (sin (/ (* PI 0.005555555555555556) (/ 1.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((cbrt(pow(((double) M_PI), 3.0)) * (angle * 0.005555555555555556)))), 2.0) + pow((b * sin(((((double) M_PI) * 0.005555555555555556) / (1.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.cbrt(Math.pow(Math.PI, 3.0)) * (angle * 0.005555555555555556)))), 2.0) + Math.pow((b * Math.sin(((Math.PI * 0.005555555555555556) / (1.0 / angle)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64(cbrt((pi ^ 3.0)) * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * 0.005555555555555556) / Float64(1.0 / angle)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\sqrt[3]{{\pi}^{3}} \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi \cdot 0.005555555555555556}{\frac{1}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
expm1-log1p-u66.2%
Applied egg-rr66.2%
expm1-log1p-u82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
div-inv82.4%
div-inv82.4%
associate-/r*82.5%
div-inv82.5%
metadata-eval82.5%
Applied egg-rr82.5%
add-cbrt-cube82.5%
pow382.5%
Applied egg-rr82.5%
Final simplification82.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* 0.005555555555555556 (/ PI (/ 1.0 angle))))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((0.005555555555555556 * (((double) M_PI) / (1.0 / angle))))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI / (1.0 / angle))))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((0.005555555555555556 * (math.pi / (1.0 / angle))))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(0.005555555555555556 * Float64(pi / Float64(1.0 / angle))))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((0.005555555555555556 * (pi / (1.0 / angle))))) ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(0.005555555555555556 \cdot \frac{\pi}{\frac{1}{angle}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
un-div-inv82.4%
Applied egg-rr82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
un-div-inv82.4%
Applied egg-rr82.4%
*-un-lft-identity82.4%
div-inv82.5%
times-frac82.5%
metadata-eval82.5%
Applied egg-rr82.5%
Final simplification82.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* PI 0.005555555555555556) (/ 1.0 angle)))) 2.0) (pow (* a (cos (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((((double) M_PI) * 0.005555555555555556) / (1.0 / angle)))), 2.0) + pow((a * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((Math.PI * 0.005555555555555556) / (1.0 / angle)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((math.pi * 0.005555555555555556) / (1.0 / angle)))), 2.0) + math.pow((a * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(pi * 0.005555555555555556) / Float64(1.0 / angle)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((pi * 0.005555555555555556) / (1.0 / angle)))) ^ 2.0) + ((a * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot 0.005555555555555556}{\frac{1}{angle}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
expm1-log1p-u66.2%
Applied egg-rr66.2%
expm1-log1p-u82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
div-inv82.4%
div-inv82.4%
associate-/r*82.5%
div-inv82.5%
metadata-eval82.5%
Applied egg-rr82.5%
Final simplification82.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0) (pow (* a (cos (* angle (* PI 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + pow((a * cos((angle * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((angle * (Math.PI * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0) + math.pow((a * math.cos((angle * (math.pi * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(angle * Float64(pi * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0) + ((a * cos((angle * (pi * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
Taylor expanded in angle around inf 82.4%
associate-*r*82.4%
*-commutative82.4%
associate-*r*82.4%
Simplified82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (* angle 0.005555555555555556)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle * 0.005555555555555556);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle * 0.005555555555555556);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle * 0.005555555555555556) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle * 0.005555555555555556)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle * 0.005555555555555556); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle \cdot 0.005555555555555556\right)\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.4%
Simplified82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (* angle 0.005555555555555556)))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
un-div-inv82.4%
Applied egg-rr82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (/ PI (/ 180.0 angle)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) / (180.0 / angle);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI / (180.0 / angle);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi / (180.0 / angle) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi / Float64(180.0 / angle)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi / (180.0 / angle); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\pi}{\frac{180}{angle}}\\
{\left(b \cdot \sin t\_0\right)}^{2} + {\left(a \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.4%
Simplified82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
un-div-inv82.4%
Applied egg-rr82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
un-div-inv82.4%
Applied egg-rr82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* PI 0.005555555555555556) (/ 1.0 angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((((double) M_PI) * 0.005555555555555556) / (1.0 / angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((Math.PI * 0.005555555555555556) / (1.0 / angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((math.pi * 0.005555555555555556) / (1.0 / angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(pi * 0.005555555555555556) / Float64(1.0 / angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((pi * 0.005555555555555556) / (1.0 / angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot 0.005555555555555556}{\frac{1}{angle}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
Taylor expanded in angle around 0 82.0%
add-exp-log35.5%
Applied egg-rr35.5%
rem-exp-log82.0%
*-commutative82.0%
associate-*r*82.0%
/-rgt-identity82.0%
associate-/r/82.1%
Applied egg-rr82.1%
Final simplification82.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
Taylor expanded in angle around 0 82.0%
Final simplification82.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi / (180.0 / angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.4%
Simplified82.4%
metadata-eval82.4%
div-inv82.4%
clear-num82.4%
un-div-inv82.4%
Applied egg-rr82.4%
Taylor expanded in angle around 0 82.0%
Final simplification82.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* angle 0.005555555555555556) (* (* PI b) (* angle (* b (* PI 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((angle * 0.005555555555555556) * ((((double) M_PI) * b) * (angle * (b * (((double) M_PI) * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((angle * 0.005555555555555556) * ((Math.PI * b) * (angle * (b * (Math.PI * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((angle * 0.005555555555555556) * ((math.pi * b) * (angle * (b * (math.pi * 0.005555555555555556)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(angle * 0.005555555555555556) * Float64(Float64(pi * b) * Float64(angle * Float64(b * Float64(pi * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * 0.005555555555555556) * ((pi * b) * (angle * (b * (pi * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(angle * N[(b * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(angle \cdot 0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(angle \cdot \left(b \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 82.4%
Simplified82.4%
Taylor expanded in angle around 0 82.0%
Taylor expanded in angle around 0 78.5%
unpow278.5%
associate-*r*78.5%
*-commutative78.5%
associate-*l*77.2%
*-commutative77.2%
*-commutative77.2%
*-commutative77.2%
associate-*l*77.2%
*-commutative77.2%
Applied egg-rr77.2%
Taylor expanded in b around 0 77.2%
*-commutative77.2%
associate-*r*77.2%
Simplified77.2%
Final simplification77.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (* 0.005555555555555556 (* PI b))))) (+ (pow a 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = angle * (0.005555555555555556 * (((double) M_PI) * b));
return pow(a, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (0.005555555555555556 * (Math.PI * b));
return Math.pow(a, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = angle * (0.005555555555555556 * (math.pi * b)) return math.pow(a, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(angle * Float64(0.005555555555555556 * Float64(pi * b))) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = angle * (0.005555555555555556 * (pi * b)); tmp = (a ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(0.005555555555555556 * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot b\right)\right)\\
{a}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 82.4%
Simplified82.4%
Taylor expanded in angle around 0 82.0%
Taylor expanded in angle around 0 78.5%
unpow278.5%
*-commutative78.5%
associate-*l*78.5%
*-commutative78.5%
*-commutative78.5%
associate-*l*78.5%
*-commutative78.5%
Applied egg-rr78.5%
Final simplification78.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 0.005555555555555556 (* (* angle (* 0.005555555555555556 (* PI b))) (* PI (* angle b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (((double) M_PI) * b))) * (((double) M_PI) * (angle * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (Math.PI * b))) * (Math.PI * (angle * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (math.pi * b))) * (math.pi * (angle * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(angle * Float64(0.005555555555555556 * Float64(pi * b))) * Float64(pi * Float64(angle * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (pi * b))) * (pi * (angle * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(angle * N[(0.005555555555555556 * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 0.005555555555555556 \cdot \left(\left(angle \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot b\right)\right)\right) \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)
\end{array}
Initial program 82.4%
Simplified82.4%
Taylor expanded in angle around 0 82.0%
Taylor expanded in angle around 0 78.5%
unpow278.5%
*-commutative78.5%
associate-*r*78.5%
*-commutative78.5%
associate-*l*78.5%
*-commutative78.5%
associate-*r*78.5%
*-commutative78.5%
Applied egg-rr78.5%
Final simplification78.5%
herbie shell --seed 2024066
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))