
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -1.2e+156) (not (<= y 1e+41))) (* y (* y (- x))) (* x (* y (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.2e+156) || !(y <= 1e+41)) {
tmp = y * (y * -x);
} else {
tmp = x * (y * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.2d+156)) .or. (.not. (y <= 1d+41))) then
tmp = y * (y * -x)
else
tmp = x * (y * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.2e+156) || !(y <= 1e+41)) {
tmp = y * (y * -x);
} else {
tmp = x * (y * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.2e+156) or not (y <= 1e+41): tmp = y * (y * -x) else: tmp = x * (y * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.2e+156) || !(y <= 1e+41)) tmp = Float64(y * Float64(y * Float64(-x))); else tmp = Float64(x * Float64(y * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.2e+156) || ~((y <= 1e+41))) tmp = y * (y * -x); else tmp = x * (y * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.2e+156], N[Not[LessEqual[y, 1e+41]], $MachinePrecision]], N[(y * N[(y * (-x)), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{+156} \lor \neg \left(y \leq 10^{+41}\right):\\
\;\;\;\;y \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \left(1 - y\right)\right)\\
\end{array}
\end{array}
if y < -1.2000000000000001e156 or 1.00000000000000001e41 < y Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in y around inf 99.9%
mul-1-neg99.9%
distribute-rgt-neg-out99.9%
Simplified99.9%
if -1.2000000000000001e156 < y < 1.00000000000000001e41Initial program 99.9%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (* y (- x))) (* y x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (y * -x);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (y * -x)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (y * -x);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (y * -x) else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(y * Float64(-x))); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (y * -x); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(y * (-x)), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in y around inf 96.9%
mul-1-neg96.9%
distribute-rgt-neg-out96.9%
Simplified96.9%
if -1 < y < 1Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 98.0%
Final simplification97.5%
(FPCore (x y) :precision binary64 (* y (* x (- 1.0 y))))
double code(double x, double y) {
return y * (x * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * (1.0d0 - y))
end function
public static double code(double x, double y) {
return y * (x * (1.0 - y));
}
def code(x, y): return y * (x * (1.0 - y))
function code(x, y) return Float64(y * Float64(x * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = y * (x * (1.0 - y)); end
code[x_, y_] := N[(y * N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot \left(1 - y\right)\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* y x))
double code(double x, double y) {
return y * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * x
end function
public static double code(double x, double y) {
return y * x;
}
def code(x, y): return y * x
function code(x, y) return Float64(y * x) end
function tmp = code(x, y) tmp = y * x; end
code[x_, y_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in y around 0 62.3%
Final simplification62.3%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate-*l*95.6%
Simplified95.6%
associate-*r*99.9%
flip--95.5%
associate-*r/93.4%
metadata-eval93.4%
pow293.4%
+-commutative93.4%
Applied egg-rr93.4%
associate-*l*90.4%
*-commutative90.4%
associate-/l*88.4%
sub-neg88.4%
distribute-lft-in88.4%
*-rgt-identity88.4%
distribute-rgt-neg-in88.4%
unpow288.4%
cube-mult88.4%
unsub-neg88.4%
Simplified88.4%
Taylor expanded in y around inf 34.9%
*-commutative34.9%
clear-num33.7%
flip--20.9%
frac-times14.1%
pow-sqr14.0%
metadata-eval14.0%
*-un-lft-identity14.0%
pow214.0%
Applied egg-rr14.0%
associate-*l/9.3%
Simplified9.3%
Taylor expanded in y around 0 2.7%
Final simplification2.7%
herbie shell --seed 2024066
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))