
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= x -1.55e+50)
(* x 3.0)
(if (<= x -4.5e-91)
(* y 2.0)
(if (<= x -1.95e-156)
z
(if (<= x 3.5e-231)
(* y 2.0)
(if (<= x 1.2e-99) z (if (<= x 1.2e+57) (* y 2.0) (* x 3.0))))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.55e+50) {
tmp = x * 3.0;
} else if (x <= -4.5e-91) {
tmp = y * 2.0;
} else if (x <= -1.95e-156) {
tmp = z;
} else if (x <= 3.5e-231) {
tmp = y * 2.0;
} else if (x <= 1.2e-99) {
tmp = z;
} else if (x <= 1.2e+57) {
tmp = y * 2.0;
} else {
tmp = x * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.55d+50)) then
tmp = x * 3.0d0
else if (x <= (-4.5d-91)) then
tmp = y * 2.0d0
else if (x <= (-1.95d-156)) then
tmp = z
else if (x <= 3.5d-231) then
tmp = y * 2.0d0
else if (x <= 1.2d-99) then
tmp = z
else if (x <= 1.2d+57) then
tmp = y * 2.0d0
else
tmp = x * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.55e+50) {
tmp = x * 3.0;
} else if (x <= -4.5e-91) {
tmp = y * 2.0;
} else if (x <= -1.95e-156) {
tmp = z;
} else if (x <= 3.5e-231) {
tmp = y * 2.0;
} else if (x <= 1.2e-99) {
tmp = z;
} else if (x <= 1.2e+57) {
tmp = y * 2.0;
} else {
tmp = x * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.55e+50: tmp = x * 3.0 elif x <= -4.5e-91: tmp = y * 2.0 elif x <= -1.95e-156: tmp = z elif x <= 3.5e-231: tmp = y * 2.0 elif x <= 1.2e-99: tmp = z elif x <= 1.2e+57: tmp = y * 2.0 else: tmp = x * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.55e+50) tmp = Float64(x * 3.0); elseif (x <= -4.5e-91) tmp = Float64(y * 2.0); elseif (x <= -1.95e-156) tmp = z; elseif (x <= 3.5e-231) tmp = Float64(y * 2.0); elseif (x <= 1.2e-99) tmp = z; elseif (x <= 1.2e+57) tmp = Float64(y * 2.0); else tmp = Float64(x * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.55e+50) tmp = x * 3.0; elseif (x <= -4.5e-91) tmp = y * 2.0; elseif (x <= -1.95e-156) tmp = z; elseif (x <= 3.5e-231) tmp = y * 2.0; elseif (x <= 1.2e-99) tmp = z; elseif (x <= 1.2e+57) tmp = y * 2.0; else tmp = x * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.55e+50], N[(x * 3.0), $MachinePrecision], If[LessEqual[x, -4.5e-91], N[(y * 2.0), $MachinePrecision], If[LessEqual[x, -1.95e-156], z, If[LessEqual[x, 3.5e-231], N[(y * 2.0), $MachinePrecision], If[LessEqual[x, 1.2e-99], z, If[LessEqual[x, 1.2e+57], N[(y * 2.0), $MachinePrecision], N[(x * 3.0), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{+50}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-91}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;x \leq -1.95 \cdot 10^{-156}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{-231}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;x \leq 1.2 \cdot 10^{-99}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 1.2 \cdot 10^{+57}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot 3\\
\end{array}
\end{array}
if x < -1.55000000000000001e50 or 1.20000000000000002e57 < x Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+l+99.8%
Simplified99.8%
Taylor expanded in x around inf 76.6%
if -1.55000000000000001e50 < x < -4.49999999999999976e-91 or -1.9500000000000001e-156 < x < 3.5000000000000001e-231 or 1.2e-99 < x < 1.20000000000000002e57Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in y around inf 57.0%
if -4.49999999999999976e-91 < x < -1.9500000000000001e-156 or 3.5000000000000001e-231 < x < 1.2e-99Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
associate-+l+100.0%
Simplified100.0%
Taylor expanded in z around inf 64.8%
Final simplification66.2%
(FPCore (x y z) :precision binary64 (if (<= z -2.5e+39) (- z (* x -3.0)) (if (<= z 4.7e+20) (+ x (* 2.0 (+ x y))) (- z (* y -2.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.5e+39) {
tmp = z - (x * -3.0);
} else if (z <= 4.7e+20) {
tmp = x + (2.0 * (x + y));
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.5d+39)) then
tmp = z - (x * (-3.0d0))
else if (z <= 4.7d+20) then
tmp = x + (2.0d0 * (x + y))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.5e+39) {
tmp = z - (x * -3.0);
} else if (z <= 4.7e+20) {
tmp = x + (2.0 * (x + y));
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.5e+39: tmp = z - (x * -3.0) elif z <= 4.7e+20: tmp = x + (2.0 * (x + y)) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.5e+39) tmp = Float64(z - Float64(x * -3.0)); elseif (z <= 4.7e+20) tmp = Float64(x + Float64(2.0 * Float64(x + y))); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.5e+39) tmp = z - (x * -3.0); elseif (z <= 4.7e+20) tmp = x + (2.0 * (x + y)); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.5e+39], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.7e+20], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.5 \cdot 10^{+39}:\\
\;\;\;\;z - x \cdot -3\\
\mathbf{elif}\;z \leq 4.7 \cdot 10^{+20}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if z < -2.50000000000000008e39Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 79.5%
if -2.50000000000000008e39 < z < 4.7e20Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in z around 0 91.4%
Simplified91.4%
if 4.7e20 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 84.7%
Simplified84.7%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (<= z -1.05e+40) (+ x (+ z (* x 2.0))) (if (<= z 4.8e+20) (+ x (* 2.0 (+ x y))) (- z (* y -2.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e+40) {
tmp = x + (z + (x * 2.0));
} else if (z <= 4.8e+20) {
tmp = x + (2.0 * (x + y));
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.05d+40)) then
tmp = x + (z + (x * 2.0d0))
else if (z <= 4.8d+20) then
tmp = x + (2.0d0 * (x + y))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e+40) {
tmp = x + (z + (x * 2.0));
} else if (z <= 4.8e+20) {
tmp = x + (2.0 * (x + y));
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.05e+40: tmp = x + (z + (x * 2.0)) elif z <= 4.8e+20: tmp = x + (2.0 * (x + y)) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.05e+40) tmp = Float64(x + Float64(z + Float64(x * 2.0))); elseif (z <= 4.8e+20) tmp = Float64(x + Float64(2.0 * Float64(x + y))); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.05e+40) tmp = x + (z + (x * 2.0)); elseif (z <= 4.8e+20) tmp = x + (2.0 * (x + y)); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.05e+40], N[(x + N[(z + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.8e+20], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{+40}:\\
\;\;\;\;x + \left(z + x \cdot 2\right)\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+20}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if z < -1.05000000000000005e40Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in y around 0 79.5%
if -1.05000000000000005e40 < z < 4.8e20Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in z around 0 91.4%
Simplified91.4%
if 4.8e20 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 84.7%
Simplified84.7%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (<= z -2.1e+39) (+ x (+ z (* x 2.0))) (if (<= z 7.2e+20) (- (* x 3.0) (* y -2.0)) (- z (* y -2.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.1e+39) {
tmp = x + (z + (x * 2.0));
} else if (z <= 7.2e+20) {
tmp = (x * 3.0) - (y * -2.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.1d+39)) then
tmp = x + (z + (x * 2.0d0))
else if (z <= 7.2d+20) then
tmp = (x * 3.0d0) - (y * (-2.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.1e+39) {
tmp = x + (z + (x * 2.0));
} else if (z <= 7.2e+20) {
tmp = (x * 3.0) - (y * -2.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.1e+39: tmp = x + (z + (x * 2.0)) elif z <= 7.2e+20: tmp = (x * 3.0) - (y * -2.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.1e+39) tmp = Float64(x + Float64(z + Float64(x * 2.0))); elseif (z <= 7.2e+20) tmp = Float64(Float64(x * 3.0) - Float64(y * -2.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.1e+39) tmp = x + (z + (x * 2.0)); elseif (z <= 7.2e+20) tmp = (x * 3.0) - (y * -2.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.1e+39], N[(x + N[(z + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.2e+20], N[(N[(x * 3.0), $MachinePrecision] - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{+39}:\\
\;\;\;\;x + \left(z + x \cdot 2\right)\\
\mathbf{elif}\;z \leq 7.2 \cdot 10^{+20}:\\
\;\;\;\;x \cdot 3 - y \cdot -2\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if z < -2.0999999999999999e39Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in y around 0 79.5%
if -2.0999999999999999e39 < z < 7.2e20Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in x around 0 99.9%
Taylor expanded in z around 0 91.4%
if 7.2e20 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 84.7%
Simplified84.7%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.5e+193) (not (<= y 3.6e+50))) (* y 2.0) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e+193) || !(y <= 3.6e+50)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.5d+193)) .or. (.not. (y <= 3.6d+50))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e+193) || !(y <= 3.6e+50)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.5e+193) or not (y <= 3.6e+50): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.5e+193) || !(y <= 3.6e+50)) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.5e+193) || ~((y <= 3.6e+50))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.5e+193], N[Not[LessEqual[y, 3.6e+50]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+193} \lor \neg \left(y \leq 3.6 \cdot 10^{+50}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -4.49999999999999999e193 or 3.59999999999999986e50 < y Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
associate-+l+100.0%
Simplified100.0%
Taylor expanded in y around inf 77.8%
if -4.49999999999999999e193 < y < 3.59999999999999986e50Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 84.0%
Final simplification82.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.5e+50) (not (<= x 1.15e+57))) (- z (* x -3.0)) (- z (* y -2.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e+50) || !(x <= 1.15e+57)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.5d+50)) .or. (.not. (x <= 1.15d+57))) then
tmp = z - (x * (-3.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.5e+50) || !(x <= 1.15e+57)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.5e+50) or not (x <= 1.15e+57): tmp = z - (x * -3.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.5e+50) || !(x <= 1.15e+57)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.5e+50) || ~((x <= 1.15e+57))) tmp = z - (x * -3.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.5e+50], N[Not[LessEqual[x, 1.15e+57]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{+50} \lor \neg \left(x \leq 1.15 \cdot 10^{+57}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if x < -2.5e50 or 1.1499999999999999e57 < x Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.8%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 89.3%
if -2.5e50 < x < 1.1499999999999999e57Initial program 100.0%
+-commutative100.0%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in x around 0 87.1%
Simplified87.1%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (<= z -1.65e+38) z (if (<= z 1.65e+15) (* y 2.0) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.65e+38) {
tmp = z;
} else if (z <= 1.65e+15) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.65d+38)) then
tmp = z
else if (z <= 1.65d+15) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.65e+38) {
tmp = z;
} else if (z <= 1.65e+15) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.65e+38: tmp = z elif z <= 1.65e+15: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.65e+38) tmp = z; elseif (z <= 1.65e+15) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.65e+38) tmp = z; elseif (z <= 1.65e+15) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.65e+38], z, If[LessEqual[z, 1.65e+15], N[(y * 2.0), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{+38}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.65 \cdot 10^{+15}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.65e38 or 1.65e15 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in z around inf 58.1%
if -1.65e38 < z < 1.65e15Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in y around inf 43.0%
Final simplification49.1%
(FPCore (x y z) :precision binary64 (+ (* 2.0 (+ x y)) (+ z x)))
double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (2.0d0 * (x + y)) + (z + x)
end function
public static double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
def code(x, y, z): return (2.0 * (x + y)) + (z + x)
function code(x, y, z) return Float64(Float64(2.0 * Float64(x + y)) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = (2.0 * (x + y)) + (z + x); end
code[x_, y_, z_] := N[(N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x + y\right) + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+l+99.9%
Simplified99.9%
Taylor expanded in z around inf 29.8%
Final simplification29.8%
herbie shell --seed 2024066
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))